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The Mako VS. Planet Scanning!!!


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#1
AlaskaForever

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What do you guys think? Arguably the "worst" parts of both games? So the question is...which one is more terrible? I'd have to say planet scanning myself. My brain just shuts down when I have to scan planets. At least the Mako is much more interactive!

#2
Guest_Recon64bit_*

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AlaskaForever wrote...

What do you guys think? Arguably the "worst" parts of both games? So the question is...which one is more terrible? I'd have to say planet scanning myself. My brain just shuts down when I have to scan planets. At least the Mako is much more interactive!

Mako. It takes longer to harvest resources.

#3
Kusy

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The "dead, beaten horse or the "dead, beaten horse"...

I pick the "dead, beaten horse"

#4
DaeJi

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The Mako, as bad as it was, gave the galaxy a lot more scale than planet scanning does.

#5
LZIM

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combine both. a vehicle that can harvest a planet by rolling over resources (or ping so you can find them while rolling around, is some potential fun.

but both would be equally boring without the ability to trade your minerals on a galactic commodities market.
one of the most fun games I which would be remade by EA is Fragile Allegiance. You'd mine asteroids to build stuff, as in ME2, but also be able to stock up on medicines, wine, artistic cultural items (physical), top secret courrier messages, important people, arms, and technology (physical) which you could resell. The more places that there are markets the more it makes sense to explore (you can sell stuff for profit and buy rare or exclusive stuff).

take some minerals to planet x or space station x and in a couple hours you get a message from the extranet that your new weapons, or some new ammo is ready.

Further, if your stuff is consumable, you'd need to keep going back for more special armour, or special ammo. I mean infinite thermal clips is nice, but why not go the whole 9 yards and force players to manufacture and conserve their precious special ammo?

Even better if the geth or merc groups control certain planets that you have to free from their control before you can have access to special items (which makes it harder for the mercs and easier for you as long as you can retain control).

lastly enemies should also henchmen and have enemies should also have consumable ammo.. that way if they run out, they can flee back to their ships. if your henchmen run out of ammo they'd beg to retreat leaving you to finish the fight on your own or run.

aka Mass Effect reaslism DLC.. or Mass Effect 2 the RPG.
all this stuff would keep the game playable after the credits and be fodder for DLC pakcs.

Modifié par LZIM, 15 février 2010 - 01:02 .


#6
DarthCaine

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I'd rather scan a planet than drive around in nothingness and go up 90 degrees slopes just to get to an even more annoying minigame

#7
MonkeyLungs

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Also, having just recently played Me1 again (as in I just crsushed Saren this morning) I found that you don't have to use the Mako to go and gather random chunks of dirt. you can just drive tot he main place on the map. Thos quests don't need to be completed to get the most out of the story or even to get the achivements for Completionist, or the Ally achievements. I just ignore those gathering stuff goose chase treasure hunt quests altogether and I have a much more fun game.



Driving the Mako for mission critical parts and blasting Geth in it is pretty fun, and way more fun than planet scanning.

#8
Daerog

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Mr.Kusy wrote...

The "dead, beaten horse or the "dead, beaten horse"...
I pick the "dead, beaten horse"



#9
MonkeyLungs

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You guys/gals should check out the rap Song "Those Minerals" on YouTube. It's a killer rap about scanning from orbit. I'm going to listen to it right now.

#10
Madriker

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I don't mind planet scanning that much. When I reach the breaking point of my patience with a 'poor' evaluated planet I just move on to the next one or start up a mish to break the monotony. The mako was only fun during mission critical endeavors.

#11
LZIM

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MonkeyLungs wrote...

Also, having just recently played Me1 again (as in I just crsushed Saren this morning) I found that you don't have to use the Mako to go and gather random chunks of dirt. you can just drive tot he main place on the map. Thos quests don't need to be completed to get the most out of the story or even to get the achivements for Completionist, or the Ally achievements. I just ignore those gathering stuff goose chase treasure hunt quests altogether and I have a much more fun game.

Driving the Mako for mission critical parts and blasting Geth in it is pretty fun, and way more fun than planet scanning.


This is true, which is why if it is to make a return, it has to add real meaning and value to the game.

I'm the last person on earth who wants limited money/ammo/armour, meaning required grinding, but it is a single player game. It can't be optional or people will largely ignore it because they don't have to find resources to make weapons or armour. IF they really don't like it, they can cheat. ME2 starts this process, ME3 should really expand on it, unless it can be tested with a 'realism' DLC pack.

#12
massive_effect

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The planets in ME1 were very impressive in that they all had unique terrain and beautiful skies. The Mako was really cool, in that it felt like you were riding the moon buggy. The main issue was that the plantes were vast areas of sparseness.



Since it is not possible to make 100 Citadels, or 100 Noverias, they ditched the Mako, for planet scanning in ME2.



However, in ME1, you didn't need the resources like you do in ME2. We MUST scan for resources in ME2. I think this is why scanning is detested.



So, if you were forced to ride the Mako, or scan, which would you choose?



I guess I would choose the Mako. At least you won't fall asleep to the humming of a scanner.

#13
DukeOfNukes

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I CHOSE to ride the Mako more often than not. It was frustrating, but at least it added some sense that the galaxy was a big place. It felt like something I might possibly be doing in this universe...but with scanning...yeah, I'm sorry. I'm the commander...make one of the crew members do all the busy work.

Honestly, I'd like some combination of the two. Planet scanning where you had to choose an acceptable landing area...something along those lines. However...scanning needs DRASTIC improvements before I would enjoy that. On xbox, the scanner moves ridiculously slow and doesn't cover enough area.

Every time I went to scan a tiny moon, and it got blown up to the size of Jupiter, it totally broke any sense of immersion I might have had.

Modifié par DukeOfNukes, 15 février 2010 - 01:19 .


#14
GreenTaint

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I liked Scanning planets,over the mako,after 3 play thru's of ME1 im done of using it :)

#15
nel e nel

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 Yeah, this is really a subjective thing. The Mako in and of itself is pretty fun to drive around, and once I figured out that it can only scale certain terrain textures, it makes finding routes over some of the more steep terrain easier. I also like the sense of scale it gave to the galaxy as was said above in another post.

I do appreciate that the minerals we find in ME2 actually translate into something that's usable in the game, not just a few hundred XP and completion of a side quest that has no consequences whatsoever. (Whatever became of all that Prothean data we found? Who is the 13th member of the League of One? Aren't there some grateful Turians out there who might lend us a hand in ME2?)

Ideally, I'd like to see a mixture of both. When we have a planet side mission, give us a vehicle to control, and if we come across minerals in the terrain, let us mine them. And make them mean something. Additionally, if there are scannable planets, make it a minigame like in ME2, but not just "Press A" like in ME1. What would also be nice is to be able to convert excess minerals into cash. 

Modifié par nel e nel, 15 février 2010 - 02:30 .


#16
DSKzZziX

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In the mako I would crap myself in fear of a Thresher that would suddenly and violently put itself upon me - however I didn't really bother looking for resources because I didn't see any benefit. In the scanning I just listen to music on my mp3 player while looking at the anomaly bar.



Honestly I don't know. Both were, in the end rather monotonous tasks, but scanning for resources in ME2 has a definite impact on how the game plays out.



I'm at an impasse I'm afraid :/

#17
Illogical343

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Maybe they should make a mako racing minigame in ME3 to get minerals.

#18
FutureBoy81

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Mako

#19
Kusy

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Illogical343 wrote...

Maybe they should make a mako racing minigame in ME3 to get minerals.


God, please no.

#20
AlaskaForever

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Hahaha. I would love a racing minigame. Maybe to contrast with the "darker" tone of ME2, ME3 should be a minigame party game.

#21
ShortyDT98730

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I prefer scanning planets.  I just use the tapping left trigger to make it go faster technique and it's not nearly as long or tedious as my first playthrough.  I usually go for a while until I want to do something else then I go back to the main mission.  If you space out the scanning and do a little bit between the squad member recruitment missions and loyalty missions it's not so bad.

The mako was not that much worse, but I what really annoyed me was trying to drive up and over the tall mountains and getting stuck or at best moving really slowly.  Ugh...

#22
kaff33nd

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LZIM wrote...

combine both. a vehicle that can harvest a planet by rolling over resources (or ping so you can find them while rolling around, is some potential fun.

but both would be equally boring without the ability to trade your minerals on a galactic commodities market.
one of the most fun games I which would be remade by EA is Fragile Allegiance. You'd mine asteroids to build stuff, as in ME2, but also be able to stock up on medicines, wine, artistic cultural items (physical), top secret courrier messages, important people, arms, and technology (physical) which you could resell. The more places that there are markets the more it makes sense to explore (you can sell stuff for profit and buy rare or exclusive stuff).

take some minerals to planet x or space station x and in a couple hours you get a message from the extranet that your new weapons, or some new ammo is ready.

Further, if your stuff is consumable, you'd need to keep going back for more special armour, or special ammo. I mean infinite thermal clips is nice, but why not go the whole 9 yards and force players to manufacture and conserve their precious special ammo?

Even better if the geth or merc groups control certain planets that you have to free from their control before you can have access to special items (which makes it harder for the mercs and easier for you as long as you can retain control).

lastly enemies should also henchmen and have enemies should also have consumable ammo.. that way if they run out, they can flee back to their ships. if your henchmen run out of ammo they'd beg to retreat leaving you to finish the fight on your own or run.

aka Mass Effect reaslism DLC.. or Mass Effect 2 the RPG.
all this stuff would keep the game playable after the credits and be fodder for DLC pakcs.


I vote for a commodities market!!!!! Seriously BioWare, give us a valid REASON to scan other than to finish the game with all our squad members still alive.  I would scan like there's no tomorrow if minerals fetched a price on the galactic market.  Also, setting up trade relations could be fun, but let's not make X3: Mass Effect here.

#23
finnithe

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The Mako was terrible. And I hardly call varying placements of mountains/hills/valleys, one of three bases, or one of six land textures "unique" landscapes. There were no trees, or bodies of water (even on the garden worlds). The wildlife was limited to "Shift Looking Cow" in addition to some other cows, those monkeys, and the random floating blobs. The locales in ME2, though linear in nature, looked a lot better.

#24
EternalWolfe

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First of all, I'd like to point out the Mako was not replaced by Scanning, Survaying was. The Mako will be replaced by the Hammerhead.



That said, I give the honor of 'worst' to the Mako, if only because at least Scanning was only boring, and not directly annoying. If the worlds were more vibrant(even if a bit smaller) and intresting, without the insanse slopes, then I'm sure it would be great.



An idea: if you want to mix the two, you could use a 'sonar' type device that lets you detect underground sources of minerals, then you could mine them when the Hammerhead is directly above them. Not exceptionally hard, but it gives you reason and direction to explore the area.

#25
Realmjumper

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Plannet scanning is OK. It can get redundant but at least we don't have to sit through loading screens. I prefer planet scanning.