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The Mako VS. Planet Scanning!!!


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#51
Wolfehunter

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wierzbowski88 wrote...

Exactly!. The Uncharted Planet missions weren't nearly as bad as people have made them out to be. There were a few planets with absolutely ridiculous terrain like Nodacrux, and a couple of very dull missions like the rogue VI on earth's moon, but besides that there were many planets with some incredible vistas like twin suns and some really neat missions, like the one where you're sent to retrieve a crashed nuclear probe, or the majestic purple light planet which was just a fancy meeting place.

I got the most fun out of the UNC missions by doing the following 3 things:

1. Use the Planetary Map images on the Mass Effect Wiki. Not everything on a planet is mapped immediately, so these will show you where the surprises are without actually revealing them. Really feels like you're exploring without wasting time driving through empty areas.
2. Completely ignore mineral surveying.
3. Drive in the zoomed view and use jump jets liberally. It's more fun with all the bumps and jolts.

Oh and DRIVE DIAGONALLY PEOPLE!. It increases traction. The reason you're sliding down every rock face is because you're trying to go directly upwards.

Agreed.  I love the eye candy.
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You really felt like your going some where no man has gone before... very cool feeling...

#52
Shepard546

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Planet Scanning. Dear God I never want to see the Mako again...*gets chills*

#53
FiOth

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Oh man, I really HATE the MAKO. When I found it in Normandy's Crash Site the thought of drawing my grenade launcher and firing at it crossed my mind. To see it destroyed... a moment of joy I will never forget.



Planet scanning sucks as well but all in all scanning all the planets and probing each once should give you enough and reveal all quests. So its a more "tangible" procedure.

#54
Guest_MrHimuraChan_*

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i liked the mako. I just don't liked the design of planets, they all looked the same! I wanted to see more terrain variety: Caves, volcanoes, ice, jungles, something crazy like running away from giant insects or maybe pirates with their own versions of vehicles.

#55
Wolfehunter

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MrHimuraChan wrote...

i liked the mako. I just don't liked the design of planets, they all looked the same! I wanted to see more terrain variety: Caves, volcanoes, ice, jungles, something crazy like running away from giant insects or maybe pirates with their own versions of vehicles.

Your right too. Many scenes where similar and repeditive. But with all this time Bioware could have improved it. Made it more interesting.. but instead they took the easy route.  But its ok.. I still like ME2.. It has its good qualities.. I accept some of the lost features.B)

#56
v.dog

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I prefered the Mako. While I agree completely with the criticisms leveled at it, anything is better than hunt the pixel.



If they made levels with greater detail, and gave Mako the ability to handle them, it could be half-way descent. (It will be interesting to see what come of the Hammerhead missions.)



In either case, if there was a a commodities market to buy and sell minerals (as some have already mentioned) things would be much better.

#57
AlaskaForever

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Everyone complains about the "terrible" terrain on the planets, yet it would be the same people who would complain if the planets were completely flat as well. The hills and slopes provide a sense of realism. At least with the mako, you are controlling something...moving around and shooting geth. With planet scanning...you just move the cursor over a planet, hoping to get a spike. How is that any better?



In the main missions, using the mako was a blast. Virmire? The conduit? That was awesome!

#58
mjs0066

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Well the mako was a good concept at least, the execution was just very poor.  I didn't care for it because the controls were very awkward and every planet was essentially the same.  That being said, at least gathering resources wasn't a required portion of the original game.  Outside of a few vehicle segments, you were never forced to get in the mako or go and harvest resources from planets.

Planet scanning basically took an optional component of the first game, removed a poorly executed system and put in its place another poorly executed system, but now it is a requirement to advance your characters.

Honestly I love both games, but don't care for either system as implemented.  What i would like to see for ME3 is for gathering resources to be primarily optional, but rather than having dozens of planets to gather them from, there should be a much smaller number of unique planets that allow a little bit more exploration as well as providing unique side missions.  There should be a vehicle as well, but the controls should be completely revamped as should the vehicle combat. 

These planets that allow exploration should have missions that provide additional insight into the characters or universe, albeit minor info that isn't necessary to understand the main story, as well as providing perhaps some special resources that allow you to upgrade armor by giving it new visuals rather than the actual stats.  Doing this would make it optional, but provide incentive to go explore these planets.

#59
yhibiki

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I just replayed some of ME1, and lucky for me, my save happened to be at a mission involving the Mako. Oh man, I had forgotten exactly how awkward the controls were. And how does this presumably several-thousand-pound vehicle keep flying off the surface of the planet? It should take a lot more than a little bump in the road to make it fly up and do 360s in the air.



So yeah, I hate scanning because it gives me wrist cramps, but at least it's faster and easier to do than using the Mako.

#60
T1l

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Which one is MORE terrible? The planet scanning, in my opinion. As boring and, at times, frustrating as the Mako was - at least you got to do something other than hold the right mouse button for hours on end.



Probe Launched: Probe Away - The Game.

#61
Max Brodie

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I really liked the Mako, the only problem with it was the ridiculous terrain on some of the planets. Do away with every second planet being one big massive mountain range and it would have been perfect.



As others have said the views on some of the planets were spectacular and really added a sense of scope and grandeur to the game. You didn't have to drive all over the planets to get all the resources either, you could pretty much complete the collection mini-quests with driving between the salvage and mission points on the maps. You didn't have to cover every inch of the map.



In comparison the whole fuel, probes, planet scanning caper is possibly the most boring thing I have had to endure in any BioWare game to date. I absolutely DETEST it. Whoever thought this up needs to have their head blown off with an Eviscerator Shotgun! Mindlessly mousing over a planet mouse-clicking away is hell on Earth for me. Please, please, please get rid of this for Mass Effect 3 BioWare, it does my head in!






#62
RuYi89

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When I first played ME2, I loathed the planet scanning, and I missed the Mako.

Now that I've been playing for a while, I kind of like it.



However, if the choice was up to me, I'd prefer the Mako. I really liked driving around on all those new planets and climbing the steepest mountains. I just really like exploring. I don't leave an area without having checked everything. The scanning is okay, but I liked the Mako much better.

#63
T1l

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Max Brodie wrote...

In comparison the whole fuel, probes, planet scanning caper is possibly the most boring thing I have had to endure in any BioWare game to date. I absolutely DETEST it. Whoever thought this up needs to have their head blown off with an Eviscerator Shotgun! Mindlessly mousing over a planet mouse-clicking away is hell on Earth for me. Please, please, please get rid of this for Mass Effect 3 BioWare, it does my head in!


I wouldn't go as far as to say that they needed to be shot, but I agree that the planet scanning is quite literally the most inane time-sink I have ever had to do in a game outside that of a MMORPG. I just wish it were optional and not needed to finish the game the way you want - the fact that ship, weapon, ability and armour upgrades are linked to it really pains me.

If my memory serves, the Mako missions were completely optional - aside using the Mako on three or four of the main story missions. And it wasn't too painful to use the Mako on the main story missions becasue of the generally flat terrain. As others have said, it was the insane randomly generated mountains that pained a lot of people with the Mako.

Modifié par T1l, 15 février 2010 - 02:41 .


#64
Kasumimi

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Scanning makes my wrist tendons hurt and that somewhat clouds my judgment. I hate it more than anything, even the Mako.

#65
R34P3RR3D33M3R

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I loved the Mako.

That said, I find scanning to be much easier to endure than driving around on empty planets. The whole upgrading/research stuff was a cool addition as well.



In ME3, I hope they keep the planet scanning, upgrading and researching, and give us a few Mako missions like the first half of Virmire.

#66
Space Shot

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After playing both ME1 and ME2 there is no question. Planet Scanning is infinitely preferable.

It may seem tedious in and of itself but if you look at the alternative it's golden. If you wanted to commit yourself to the resource collection quest in ME1 you had to commit yourself to an obscene amount of relatively aimless driving in what always seemed to work out as up hill both ways. The end result was a bunch of credits and a nice beacon after you played Simon, yet again, and the whole experience left you unfulfilled and cranky. With planet scanning you have the same sort of general process of look at map-form search pattern-get to work but now we don't have terrain to worry about.  We also have a lot more planets to work with, and we have more than 2 or 3 caches per world to work with as well which makes the ordeal far more gratifying and far less time consumptive. Sure, we did have the potential for "combat" in the mako but blasting slow-rocket turrets and helpless was never any sort of fulfilling experience, and certainly not something to be missed.

Modifié par Space Shot, 15 février 2010 - 02:56 .


#67
phimseto

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The other stuff (piloting Normandy, fuel, etc.)...I didn't mind that. In a way, that spoke to some of the stuff that the Mako did - the idea that you were really pushing out into the boundaries of explored space. I can deal with scanning remaining. I don't want another "remove gameplay system" going into ME3.



It's just that you can accent it with Hammerhead (nee Mako) missions where you can find some minerals, but also explore and find some stuff (though not every planet has to be chock full of stuff). As for "all planets being the same," guess what...most planets will be the same - dead rocks under various conditions (heat, cold, vacuum, etc.). I've always found the "re-skinned" complaint to be a pretty petty and obnoxious one. The planets don't need to be radically different - the variety of what you do on them is the key.

#68
Space Shot

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phimseto wrote...
I've always found the "re-skinned" complaint to be a pretty petty and obnoxious one. The planets don't need to be radically different - the variety of what you do on them is the key.


You look at the geology of earth, the moon, or even mars within even a few hundred miles and you have quite a range of varied terrains and formations that put to shame what was presented as "another world" in ME1. At first, it was forgivable, but in exploring the same canyon over and over again it all lost its charm, very, very quickly which left nothing more than mindless hill climbing and aimless driving to support was needlessly (as ME2 demonstrates) a very large component of the overall package to the detriment of that package.

#69
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Well if collecting minerals in the Mako were as beneficial as it is collecting them in the second game, I think it would easily be the Mako.

#70
Space Shot

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trucoolbrees wrote...

Well if collecting minerals in the Mako were as beneficial as it is collecting them in the second game, I think it would easily be the Mako.


It was tedious enough when voluntary.  How would forcing the player make anything better?

#71
Leleyx

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LZIM wrote...

... both would be equally boring without the ability to trade your minerals on a galactic commodities market...



I preffer the scanning, hope all the Makos of the universe collectivelly exploded, bsides, I only scaned the Rich rated planets, and stopped when they reached moderated, and still had more than enough minerals to do all I needed.  Now if something like that was in place, maybe I'd scan some more.
:bandit:

#72
sherban1988

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I don't mind scanning, but I do mind it's the main way to gather resources since it gets so very boring. If we'd get like... 10k of each resource per main mission, 5 k per loyalty and 2k per side mission, it would be way better. Scanning worked the first playthrough, but on the second one I resorted to modding for my resources needs so I won't shoot myself.

#73
glacier1701

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In a choice between using the MAKO and planet scanning I'll take planet scanning. The MAKO had its place for certain types of mission but outside of that it was badly implemented. Planet scanning is tedious at least you start seeing patterns to where stuff is and thus cut down on the amount that needs to be done. Tying this into research was nice but it does seem that the idea got cut down. It would have been nice if they had had a research project that allowed the scanning to be automated and run by EDI. To a certain degree that seems to have happened to a lot of ME2 - great basic ideas that do not seem fully implemented.

#74
XfStef

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Improved version of the mako... planet scanning is lame and almost got me a stroke...

#75
Shoko86

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Mako hands down. I fell asleep scanning... and when I woke the scanning screen was still there.. Oh god.. the Horror!