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The Mako VS. Planet Scanning!!!


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#76
Jorlen

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Mako by far.

After planet scanning about 5 times, I hated it and only did it to get the few upgrades I needed.

Modifié par Jorlen, 15 février 2010 - 03:33 .


#77
SurfaceBeneath

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Why do people keep comparing these two? Planet Scanning wasn't meant to replace Mako driving and the two have 0 gameplay or usage analogues.



N7 Missions and Loyalty missions mostly replaced the Mako sections of the first. If anything, the Planet Scanning game was Mass Effect 2's answer to the first game's Omni-Gel game, er, I mean inventory system.

#78
phimseto

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Shoko86 wrote...

Mako hands down. I fell asleep scanning... and when I woke the scanning screen was still there.. Oh god.. the Horror!


This happened to me more than once.  I also received calls from frustrated friends, complaining that they've had the game on for forty minutes and they hadn't done anything but scan because they needed X of some resource.  

Like I said, you can accomodate both and augment them, too.  A commodities trading market would be pretty great...nothing they can do for ME2, but it certainly would make the Illium stock market all the more vibrant (and interactive) in ME3.   

#79
King_Rob

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Scanning would have been a lot cooler had it not been a necessary part of the game. After scanning 5 or 10 planets, I decided that scanning wasn't the way to go and altered one of my savegame files to add in a few million of each resource. My life is much better for having done that.



Having said that, I miss driving the mako. I wish they'd at least have had some quests where you drive the mako as part of the quest, even if you didn't drive it around on the planets.

#80
Sialboats

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Mako, Mako, Mako - with the same variation and uniqueness of the N7 missions. Giving us a Mako-based N7 mission analog for a world in each system would be epic. Planet scanning is boring as hell. 

#81
Terra_Ex

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FiOth wrote...

Oh man, I really HATE the MAKO. When I found it in Normandy's Crash Site the thought of drawing my grenade launcher and firing at it crossed my mind. To see it destroyed... a moment of joy I will never forget.

Planet scanning sucks as well but all in all scanning all the planets and probing each once should give you enough and reveal all quests. So its a more "tangible" procedure.

I lol'd at how the Normandy was utterly trashed but the Mako survived absolutely unscathed, barring a bit of snow covering it. I'm holding out hope for a DLC where a huge car crusher can be dropped at the crash site, which can be used to crush the blasted Mako once and for all.

On topic, both were pretty tedious, though planet scanning was more of a necessity in ME2 if you want to survive the endgame intact.

Modifié par Terra_Ex, 15 février 2010 - 07:45 .


#82
TMThesaurus

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I actually liked the mako, and I didn't find the mining to be boring.

#83
SXOSXO

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Both were good at the start, then slowly became tedious. Heck, I still remember how awesome it was the very first time I had a Thresher Maw burst out of the ground to attack me in ME1. I think for ME3 they should go back to the Mako method, but make it a lot more interesting. Give us different enemies to fight/avoid, secret bases to find, and stop putting minerals in impassable terrain unless it's something we can detect and get there easily on foot. Give it sort of a Master Blaster-ish type feel, where we're using the vehicle to fight from point A to point B, then dismounting to explore a station or cavern on foot.

#84
Aurellia

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I would love it if they the implemented something like

Space Miner on the iPhone

This is currently one of the best games on the iPhone.

http://toucharcade.c...ter-excellence/
http://itunes.apple....d353853276?mt=8

Give us a little shuttle that can fly down to the planet and blow stuff up to get minerals and have us shoot geth and other enemies that might wish to get in our way. We could have progression to improve our shuttle by upgrading various parts of the craft (engine, weapons, etc) and you would have an awesome mini game. As you are flying around you can occasionally find landing sites where you could drive a rover around.

Modifié par bioware-sucks, 15 février 2010 - 08:10 .


#85
Rieverre

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Planet scanning for resources is annoying and repetitive, IMO, especially since it's basically resources for resources' sake and you can't even use surplus to boost your income. If they wanted it to make sense, they should have left it to EDI and then shown you an already composed scan of the planetary resource sites. Just pick the sites you want to drop a probe on. I did enjoy scanning for anomalies, though, and would have liked the option to choose your LZ and drive to the anomaly site from there.

#86
Rikkuri

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Please no more mako. I would rather play solitaire to get my resources than drive that thing around. I remember having a talk with my friend about what we hated in ME1. Both thought that combat needs to be improved and mako has to go. We got what we wanted in ME2.



I don't find scanning bad at all. That's probably because I just keep on thinking "damn I'm glad I don't have to drive that stupid thing anymore" while doing it.

#87
lukandroll

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Rikkuri wrote...
I don't find scanning bad at all. That's probably because I just keep on thinking "damn I'm glad I don't have to drive that stupid thing anymore" while doing it.


At least "that stupid thing" was actual gameplay, instead we got a stupid minigame...
Explain me how in hell pointing the mouse around a stupid sphere is better than actually driving and shooting in a 3D enviroment, because honestly I can't undertand this type of opinions