smudboy wrote...
Shepard is a flat character and has 0 development.
I'm sorry, but this is definitely high up on the list of stupidest comments I've seen made on these forums.
smudboy wrote...
Shepard is a flat character and has 0 development.
Frotality wrote...
praise as blind as some of the rage.
the golden age of artistic priority in games has long been gone. bioware kept it up for a good while longer than most, but the decline is clearly starting to show.
so good job making great games as long as you did...shame the corporate masters got to you, but what can you do, go bankrupt?
Modifié par TerribleTruth, 15 février 2010 - 06:58 .
Sharn01 wrote...
About as good as your knee pads I would imagine.
TerribleTruth wrote...
Sharn01 wrote...
About as good as your knee pads I would imagine.
Ok, I tried, but I can't glean any meaning from this post. Why am I wearing knee pads?
TerribleTruth wrote...
Frotality wrote...
praise as blind as some of the rage.
the golden age of artistic priority in games has long been gone. bioware kept it up for a good while longer than most, but the decline is clearly starting to show.
so good job making great games as long as you did...shame the corporate masters got to you, but what can you do, go bankrupt?
How are those nostalgia goggles treating you?
Modifié par OfTheFaintSmile, 15 février 2010 - 07:56 .
smudboy wrote...
Luc0s wrote...
smudboy wrote...
I, of course, disagree with OP.
The point of any meaningful media is story. ME2's story? Not so great. For a game that's a sequel, one expects a certain level of quality, continuity, and especially logic. ME2 didn't have to try that hard in the writing department to get it right. I just wish it tried.
There is nothing wrong with the ME2 story and it delivers on all 8 factors a story should deliver. Besides, I haven't been so thrilled with the conclusion of a game as I was with ME2.
From the start of the game you know you're going to do something crazy no sane person would do, or could do, a suicide mission, hitting the Omega-4 relay.
During the entire game you build a team and prepare for this, knowning that you might not survive. After spending hours of preparing and finding out who the collectors are and what they're up to, you finally start that imfamous suicide mission. I really thought by myself: "Man, we're finally gonna do it!" With the 'suidice mission' OST playing in the background I really was thrilled and excited. "This is what we've lived up to during the entire game, yeah!" is what I thought my myself.
Nothing wrong?
What are these 8 factors that a story should deliver? I'm quite sure two of them aren't a resurrection and fighting a disembodied Terminator embryo being fed gray human paste.
Shepard is a flat character and has 0 development. There is no rising action, no tension, no immediacy. The motives of the antagonist are unknown, as are their methods and intentions. Side characters have more character than the protagonist.
Two blaring plot holes off the top of my head: unfrozen Kaidan/Ashley, and the whole IFF/shuttle extravaganza.
TerribleTruth wrote...
Frotality wrote...
praise as blind as some of the rage.
the golden age of artistic priority in games has long been gone. bioware kept it up for a good while longer than most, but the decline is clearly starting to show.
so good job making great games as long as you did...shame the corporate masters got to you, but what can you do, go bankrupt?
How are those nostalgia goggles treating you?
Guest_Luc0s_*
smudboy wrote...
Luc0s wrote...
smudboy wrote...
I, of course, disagree with OP.
The point of any meaningful media is story. ME2's story? Not so great. For a game that's a sequel, one expects a certain level of quality, continuity, and especially logic. ME2 didn't have to try that hard in the writing department to get it right. I just wish it tried.
There is nothing wrong with the ME2 story and it delivers on all 8 factors a story should deliver. Besides, I haven't been so thrilled with the conclusion of a game as I was with ME2.
From the start of the game you know you're going to do something crazy no sane person would do, or could do, a suicide mission, hitting the Omega-4 relay.
During the entire game you build a team and prepare for this, knowning that you might not survive. After spending hours of preparing and finding out who the collectors are and what they're up to, you finally start that imfamous suicide mission. I really thought by myself: "Man, we're finally gonna do it!" With the 'suidice mission' OST playing in the background I really was thrilled and excited. "This is what we've lived up to during the entire game, yeah!" is what I thought my myself.
Nothing wrong?
What are these 8 factors that a story should deliver? I'm quite sure two of them aren't a resurrection and fighting a disembodied Terminator embryo being fed gray human paste.
Shepard is a flat character and has 0 development. There is no rising action, no tension, no immediacy. The motives of the antagonist are unknown, as are their methods and intentions. Side characters have more character than the protagonist.
Two blaring plot holes off the top of my head: unfrozen Kaidan/Ashley, and the whole IFF/shuttle extravaganza.
Modifié par Luc0s, 15 février 2010 - 12:31 .
FlyinElk212 wrote...
smudboy wrote...
Shepard is a flat character and has 0 development.
I'm sorry, but this is definitely high up on the list of stupidest comments I've seen made on these forums.
smudboy wrote...
FlyinElk212 wrote...
smudboy wrote...
Shepard is a flat character and has 0 development.
I'm sorry, but this is definitely high up on the list of stupidest comments I've seen made on these forums.
Explain.
Modifié par MaaZeus, 15 février 2010 - 02:03 .
Luc0s wrote...
The 8 key factors every good story, and ME2 shines in almost every one of them:
1) "You": A good introduction to the protagonist (Shepard). Who he/she is (first human spectre, human icon) and what his/her problems are (died 2 years ago, lost everything, nobody trusts/believes him).
2) "Need": There is a problem (human colonies get abducted), someone is in need (humanity). The protagonist has become part of this problem (through Cerberus) and has to find a way to fix it.
3) "Go": Start of the protagonist's journey and first plotpoint (the Collectors are behind the vanished human colonies, they work for the Reapers).
4) "Search": Now the protagonist has to find new power and forces to solve the problem (Shepard has to create a strong team to hit the Omega-4 relay to stop the Collectors).
5) "Find": Second plotpoint. The protagonist discovers something new regarding the problem (The Collectors are in fact Protheans that got re-purposed by the Reapers).
6) "Take": The "goodguys" lose, the protagonist will be hit on a personal level, but the loss will give the protagonist more strength to continue his/her journey (crew on the Normandy get abducted by the Collectors).
7) "Return": The protagonist strikes back. He/she will finally be ready to face the problem. His/her gained knowledge regarding the problem, his/her newfound powers (allies) will aid him/her and the loss from point 6 will strengthen him/her (Shepard finally sets course to the Omega-4 relay to take out the Collectors).
8) "Change": The problem got solved, but the situation has changed, the protagonist can rest (but for how long?) (Collectors get whiped out, but the human Reaper is concerning. The Reapers are approaching, but for now Shepard has done his job).
Trust me. EVERY major story follows these 8 points, so does every Mass Effect game. I think BioWare did a good job on the Mass Effect story, my only concern is point 6, "Take". I think that's the only weak part of the ME2 story.
MaaZeus wrote...
smudboy wrote...
FlyinElk212 wrote...
smudboy wrote...
Shepard is a flat character and has 0 development.
I'm sorry, but this is definitely high up on the list of stupidest comments I've seen made on these forums.
Explain.
It has been explained above. Shepard is YOU. YOU shape him the way you want him to be and whatever motivations drive you, and in my eyes Mass Effect does this illusion brilliantly.
Termireaper was bad. Death & Resurrection smells like a hack job. Yes, ME2 isnt perfect. But its story is still good. The "big picture" story is small. Hell, it wasnt big in ME1 either. But gathering characters and getting familiar with them is big part of the story. Mass Effect works like a Scifi TV serie. It probaply doesnt have that big of a overarching story, but what happens inside that small story is what makes it great. Its a matter of POV I guess.
This is just me though.
Hm, I bought the game hoping to get hours of fun, drama, and intrigue out of it. That's what I got.smudboy wrote...
I, of course, disagree with OP.
The point of any meaningful media is story.