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Praise for Bioware - An Important Reminder to the Community


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#101
yllubyzzarc

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yjchew wrote...

smudboy wrote...

Knoll Argonar wrote...

So you think that if it doesn't appear in the main plot, it doesn't count.

Cool.

Quoting

So your idea of him being a non-flat (round, etc.) character is: he previously dislikes synthetics, and he destroyed Virmire?


No, I consider myself round because what happened during ME2 changed my point of view and, therefore, my choices compared to what I believed in ME1. That's character progresion, you know.

All your plot twist and fan fiction is great, but how do you really want the game to show that your Shepard (you) have changed?

True that maybe the fact that your level of Paragon or Renegade level lets you access some choices or not may be something to talk, but oh well.

PD: Sorry, i'm spanish, English vocabulary limitations everywhere xD

EDIT:

Agreed with Chained_Creator. Shepard is your Avatar in the game. Therefore, if you change, he changes to. If ME3 forced you to play as something that is not yourself, Mass Effect can go to Hell. I'm living the adventure, not watching someone living it.


Your thoughts are not Shepard's thoughts.  Your point of view may change, but not Shepards.  Shepard could've saved the Rachni and Eden Prime, and he could still be a Renegade character, even though you wanted to kill the Rachni, everyone on Eden Prime, as a Paragon.  This is due to the nature of the game, and what you chose.  You can have varying opinions on how you played the game.  Players do this because they want to see all the options.

Where is this character progression (you really meant to say development)?  Character development occurs to a dynamic character, who changes on a number of levels.  This is usually in a psychological or philosophical way.  True, in ME, you can change from Renegade to Paragon, and vice versa, but not for long, as the game limits you to being pure (there is no "purple" or in between social path.)  A change in the character, called an arc, has to occur.  The character must be faced with a conflict, they must deal with that conflict in some way, and grow from it.  In ME2, this does not happen to the Shepard character.

(And no, being resurrected is not character development.)

Well obviously, I want Shepard to grow as a character!  Imagine if those side quests (recruitment/loyalty) actually changed Shepard for the better/worse, as well as the main plot.  For example, we could've made the Legion story a resolution to ME1: Legion is popular because he sheds light on the culture of the Geth, which was our main opposing force of ME1.  This could've cleaned up the continuity issues, his hatred of AI, and how he sees Legion as more than just a squad mate: but actually as a friend.  Make Shepard be faced with a life and death or moral/personal dilemma, like his past (based on what you selected), and whatever that happened changed him personally and permanently.  That that change, gave him more resolve, more motivation, more something, to get the job done.  ME2's goal just sounds like a shopping list: make it personal.  A better relationship with his crew (and not the whole loyalty system.  Hence, why Garrus and Tali is so popular, as their stories were the most personal). better understanding of the Protheans and Collectors, all neatly tied into the main plot.  Imagine if it made him grow as a person more, be more ruthless/nice, deal with his past, and not just via the P/R system.  Shepard has to be challenged more, more tough, more strong, more courageous, to deal with the impending doom of humanity.  Shepard has to be personally involved in his mission: he can't be static.  So put him on a mini-suicide missions (foreshadowing), that test his resolve, his ability to lead, his romances, his way to talk to others, his ability to protect or sacrifice others, etc...

One wonderful thing would've been redemption: if you played as a Renegade, to resolve those issues and seek the forgiveness of aliens, etc.

The whole recruitment/loyalty system simplifies all the beautiful conflicts that could've happened along this route.  Save Thane and Samara's loyalty mission, each recruitment and loyalty mission is cookie-cutter identical.  Unfortunately, none tie into the main plot.

Anyway, what I really want is character development for Shepard, and a main plot that gives us reason why Shepard is here.


URM.... had to jump in here.  WOW, you are spending a lot of time and thought on something that you didn't think was that great (I get it - you thought it could be better, did you read the nytimes review perchance?)  In any case please look up the definition of a ROLE playing game.  While Bioware chose to have a singular character - Shepard - be your avatar for ME, because it is a role playing game, the character reacts as you command him/her to do. Sure, the responses are imposed by the writers, but which role playing game is this not the case?  What do you think of the character arc of the protagonist in Dragon Age: Origins, or any of the FF games?  How would you propose the character arc differ between a purely paragon Shepard, or a renegade one?  Or somewhere inbetween.  If the creators were to impose a character arc on Shepard (like the redemption one you recommend above), you can be sure some people would be pissed - that's not how I envisioned my Shepard turning out, he's an unabashed alien hater!  That is the beauty of the role playing game construct - you impose your own vision of the protagonist on your avatar.  If you want character arc, then play something like Dreamfall or even Grand Theft Auto.

Anyway, I am not arguing the merits of whether ME2 is great or not (I personally really enjoyed it, which is the yardstick I use to judge games.  Could it have been better?  Sure).  I just take issue with your stance that Shepard does not have an arc.  In any case, from your responses above, I can see that you are holding fast to your point of view - all the more power to you.  Illustrates the futility of trying to convince anyone on a forum...



I agree with you. For someone  who is so moved in his love/hate for ME2 has gone the extra mile to try to foce his POV on everyone,that  disagees.   How many times has he played this game?

#102
kaotician

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Bioware are worth the criticisms, and kudos to Smudboy and others for understanding that. I wouldn't attempt to change the views of a Communist or a Monetarist, each are fixed in their own peculiar, dogmatic little worlds. I would however recognise a flawed great achievement, and this is I think what we have here with ME2, without elaborating at this late hour (for me), as I've done so elsewhere.

#103
Tooneyman

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Yes, you made a great game, now lets make the next one even better. Hoorah!

#104
Lonely_Fat_Guy

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smudboy wrote...

MaaZeus wrote...

smudboy wrote...

FlyinElk212 wrote...

smudboy wrote...

Shepard is a flat character and has 0 development. 


I'm sorry, but this is definitely high up on the list of stupidest comments I've seen made on these forums.


Explain.


It has been explained above. Shepard is YOU. YOU shape him the way you want him to be and whatever motivations drive you, and in my eyes Mass Effect does this illusion brilliantly.

Termireaper was bad. Death & Resurrection smells like a hack job. Yes, ME2 isnt perfect. But its story is still good. The "big picture" story is small. Hell, it wasnt big in ME1 either. But gathering characters and getting familiar with them is big part of the story. Mass Effect works like a Scifi TV serie. It probaply doesnt have that big of a overarching story, but what happens inside that small story is what makes it great. Its a matter of POV I guess.

This is just me though.


Then Shepard is a robot.  And that makes him/her flat.

However, ME2 developers could've programmed this robot avatar of ours to respond and react to certain stimuli, sad, happy, etc.  Have dialog optinos that choose how we can react emotionally, but there isn't.  (Maybe when Kelly asks about our relationships with ME1 characters.)  Shepard can only be "nice" and "grr" in certain situations based on P/R scores.  Which unfortunately had nothing or no involvement with the main plot conflicts.  He doesn't develop as a character in either that or the side-missions, talking to random people, etc.  Just one walking plot device.  Compare the speech Shepard gives on the Normandy in ME1 (which isn't optional), where he/she's about to start theirjourney, to the speeches he gave in the Suicide Mission (which I think were optional.)  Which were more memorable?

ME1's story is fantastic.  ME2's story is mediocre at best.

ME1's characters are intricate to the story (and even optional!)  ME2's characters are optional, replaceable, and some are completely useless (save Mordin.)

ME1's Shepard is dramatic.  ME2's, pretty flat.


man some people are just blinded by hate, is it so hard to enjoy a game?
ME2 story is fine, its great and its agreat 2nd instalment.
i liked to (so far, 3rd playtrough) more then ME1 wich i finished 1 hour before getting my greedy hand on ME2

its also a matter of taste, as for shepard beeing soulless, im just drawing blanks here too why you think that way.
shepard is you, so if you dont have any afiliation what so ever with the games hero probbely means your just shallow ay ? :P

#105
yllubyzzarc

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MY BAD WITH THE DBL POST

#106
yllubyzzarc

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YOU KNOW YOU LOVED THIS GAME SO STOP WITH THE HATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#107
Torhagen

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I would not invest time for feedback if the Bioware wasnt one of the greatest game producer ever.




#108
Conway044

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Malificis wrote...

Gaming is a big business. It will get bigger.
Bioware is a business. It is focussed around the acquisition of money as such businesses are.
However I cannot thank Bioware enough for creating games and stories that no other company does. From Baldur's Gate to Mass Effect 2 they have provided over a decade of truly INTERESTING and unique games which have great depth and feel to them.No matter how much we complain or say we are "disappointed" with something, or need "more" of something, we know Bioware makes the best games.

As David Gaider has noted, the richer you make a story and characters, the more people call for them to be richer, all the way until people want characters that are just like real people. Such a thing would require insane amounts of effort, and the fact that Bioware are actually trying is truly praiseworthy, as opposed to the easy route out which most developers take in making characters fairly flat and impossible to interact with to any real level. 

Complaints about Mass Effect 2 are, to the vast majority of fans, akin to complaints that the really beautiful scenery they see on holiday is not beautiful enough, or that one of the best games ever is not good enough. The knowledge that this is one of the best games ever is still there - the complaints and whines are born of awe that it could be this good in the first place, and follow the natural human instinct to push things further still until perfection (unattainable) is reached (never). The runner who is winning the race can always be told to run faster (and he probably can), but is it fair to demand he does so when hes already winning?

Sure some things seem like they need more work, and some things are made simple so less work needs to be done on them. But the result is still amazing and what is lacking is lacking because of budget and time. Similarly, many of the things that people question or denounce most likely had good reasons for not being as they wanted - and such reasons are as incomprehensible to your average fan as the motives of the Reapers are in attacking the galaxy.

Edit 1: Just saw a thread titled "Earth needs to be in ME3". Kinda proves the point -.- NB - I demand NYC of 2185 be reproduced EXACTLY WITH NO MISTAKES in ME3. Also Shepherd MUST be able to interact with the residents. All of them. They must all be interesting. Thanks.



 
ME 2 is a great game, but you've gone a bit overboard I think.  There are a few places that BW dropped the ball, some of which are very important to others.  Take a look at all the ME 1 LI threads, there are a lot of upset people in them. 
I thought the planet scanning and lack of a galactic commodities market on Illium was a flagrant missed chance. I didn't see what adding fuel and having to manually fly from system to system added to the game.

The Terminator Reaper at the end was a bit too lame to take seriously. I understand what they were going for, but it was such a clear Terminator that it took me right out of the game. 

I feel there is a lack of side quests and you really have to search for them.  Hackett used to get on my nerves in ME 1, but entering the orbit of each planet is a bit of a pain.

All that said, love the game.  I'd give it a 9/10. 

Add some more side quests, a commodities market, double the diameter of the scanning target, add some more casual clothes and N7 pieces and I'd be really happy.

#109
Lonely_Fat_Guy

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Conway044 wrote...
 
ME 2 is a great game, but you've gone a bit overboard I think.  There are a few places that BW dropped the ball, some of which are very important to others.  Take a look at all the ME 1 LI threads, there are a lot of upset people in them. 
I thought the planet scanning and lack of a galactic commodities market on Illium was a flagrant missed chance. I didn't see what adding fuel and having to manually fly from system to system added to the game.

The Terminator Reaper at the end was a bit too lame to take seriously. I understand what they were going for, but it was such a clear Terminator that it took me right out of the game. 

I feel there is a lack of side quests and you really have to search for them.  Hackett used to get on my nerves in ME 1, but entering the orbit of each planet is a bit of a pain.

All that said, love the game.  I'd give it a 9/10. 

Add some more side quests, a commodities market, double the diameter of the scanning target, add some more casual clothes and N7 pieces and I'd be really happy.


good points, but i like hacket he agve the best side quests :D i really miss him in ME2

but this is the point, people just cant seem to just say KUDOS BIOWARE GREAT GAME , THANKS KEEP IT UP!

everyone needs to keep posting there hurt feelings or there vieuw on how things shoudl improve.

#110
KumoriOokami

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I love Bioware and the games they have given me to play over the years. Even though none of them are -perfect- because there's always room for improvement that doesn't mean that they don't make games that I've played over and over.



Sure I have things that I would like to see changed for ME3/things I wish had been implemented better/differently in ME2, but I'm still glad I bought the game and I'm sure I'll replay it many times.

In fact I tend to replay most all of their games at least yearly.



I'm sure that I have maybe said some things that were too judgmental about Bioware, but I've at least been consistent about giving them my money so they can't get their feelings too hurt I guess... ^^...

#111
Canez fan 1988

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Best game I've ever played. ME2 clearly improved upon everything that ME1 did.

#112
smudboy

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Lonely_Fat_Guy wrote...

man some people are just blinded by hate, is it so hard to enjoy a game?
ME2 story is fine, its great and its agreat 2nd instalment.
i liked to (so far, 3rd playtrough) more then ME1 wich i finished 1 hour before getting my greedy hand on ME2

its also a matter of taste, as for shepard beeing soulless, im just drawing blanks here too why you think that way.
shepard is you, so if you dont have any afiliation what so ever with the games hero probbely means your just shallow ay ? :P


I enjoy ME2 immensely.  Else I wouldn't have such strong opinions.  I don't see myself, or anyone else here, being blinded by hate or anything like that.  We're all pretty rational.

Regarding ME2's story, this is what I have problems with.

Shepard as a character is static and flat.  I don't have much affiliation to Shepard because he/she is exactly that: static and flat.  There are moments where I care for other characters (Tali notably), because they are actually developed well, but definitely not for Shepard.  Shepard has 0 development.

#113
solys

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davidt0504 wrote...

I hope everyone keeps complaining about mass effect 2. People complained all the time about mass effect 1 and look how much better mass effect 2 is as a result. (don't tell me that mass 1 is better because you can dress up your character more)


I did my share of complains.Now it's up to you!:D


Image IPB

No,but seriosly,fantastic game.Great job Bioware.:happy:

#114
DJ Shepard

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def a great game

#115
PSUHammer

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smudboy wrote...
Nothing wrong?

What are these 8 factors that a story should deliver?  I'm quite sure two of them aren't a resurrection and fighting a disembodied Terminator embryo being fed gray human paste.

Shepard is a flat character and has 0 development.  There is no rising action, no tension, no immediacy.  The motives of the antagonist are unknown, as are their methods and intentions.  Side characters have more character than the protagonist.

Two blaring plot holes off the top of my head: unfrozen Kaidan/Ashley, and the whole IFF/shuttle extravaganza.


Billboard for "Impossible to please"....

Dude...what videogame stories are your top three of all time.  Once we see your tastes, it will speak volumes.  I sort of understand your argument but I think it is flawed in that NO video game has ever achieved what you seek.  And, I think it is safe to state that Bioware has advanced video game storytelling more then any other developer. 

It's just perspective.  As for criticism.  I think it's fine...BUT, the immaturity of people on forums tends to send the criticism down an unconstructive path.  I mean, it's a game, no reason to hate.  If you hate it, sell it and be done with it...don't waste time posting on the forum.  LOL!

Modifié par Hammer6767, 16 février 2010 - 01:20 .


#116
PSUHammer

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Sharn01 wrote...

About as good as your knee pads I would imagine.


Says the person with both recent Bioware games registered.   Are you a masochist then?  :huh:

#117
smudboy

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Hammer6767 wrote...

smudboy wrote...
Nothing wrong?

What are these 8 factors that a story should deliver?  I'm quite sure two of them aren't a resurrection and fighting a disembodied Terminator embryo being fed gray human paste.

Shepard is a flat character and has 0 development.  There is no rising action, no tension, no immediacy.  The motives of the antagonist are unknown, as are their methods and intentions.  Side characters have more character than the protagonist.

Two blaring plot holes off the top of my head: unfrozen Kaidan/Ashley, and the whole IFF/shuttle extravaganza.


Billboard for "Impossible to please"....

Dude...what videogame stories are your top three of all time.  Once we see your tastes, it will speak volumes.


No, but I know (bad and good) writing when I see it.

1) Planescape: Torment.
2) Gabriel Knight: Sins of the Fathers
3) Final Fantasy Tactics

Close 3's are Fallout 2, Baldur's Gate 2, Bioshock, and Final Fantasy 6.  Each had a variety of unique storytelling techniques that no other game did.  If I am to argue games as an art form, P:T is as high as it gets.

#118
kaotician

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Gabriel Knight, eh? What an excellent series........

#119
Lonely_Fat_Guy

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smudboy wrote...

Lonely_Fat_Guy wrote...

man some people are just blinded by hate, is it so hard to enjoy a game?
ME2 story is fine, its great and its agreat 2nd instalment.
i liked to (so far, 3rd playtrough) more then ME1 wich i finished 1 hour before getting my greedy hand on ME2

its also a matter of taste, as for shepard beeing soulless, im just drawing blanks here too why you think that way.
shepard is you, so if you dont have any afiliation what so ever with the games hero probbely means your just shallow ay ? :P


I enjoy ME2 immensely.  Else I wouldn't have such strong opinions.  I don't see myself, or anyone else here, being blinded by hate or anything like that.  We're all pretty rational.

Regarding ME2's story, this is what I have problems with.

Shepard as a character is static and flat.  I don't have much affiliation to Shepard because he/she is exactly that: static and flat.  There are moments where I care for other characters (Tali notably), because they are actually developed well, but definitely not for Shepard.  Shepard has 0 development.


your repeating yourself.
shepard = you, so you can deside what he does, he has a basic background.
shepard cant have a indepth character history cause it may be against actions "your" shepard does or have (peragaorn players, renegade players).

there for your the one filling in the blanks and setting out a course for him.
as for your top 3, planscape you define what you are, the other 2 are already defined charactrs, no wonder you dont like shepardd. i also see BG2, fallout 2(i prefered 1 more) on the list, whats so much difrent about those then with ME? you also set a course out for them and not some character that is already a written part.

like i said before, shepard is you and not a already defined character. thats why it might come acrouse as bland or shallow cause you were expecting less control over the character and more pre-defined charistics?

#120
Daeion

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My complaints stem from the gaming not being as good as the original, not because this was such an awesome game that  now want mre.

#121
Skilled Seeker

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Canez fan 1988 wrote...

Best game I've ever played. ME2 clearly improved upon everything that ME1 did.


Tooneyman wrote...

Yes, you made a great game, now lets make the next one even better. Hoorah!



#122
LordNige

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I have to whole heartedly agree, its almost bizarre to look back at the past decade and look at the truely great games they have made and I have to say i have played all of them (except sonic). I would say that Bioware has done more for gaming in the past decade than any other studio, they have excelled at making mature well written games that push the envelope.



Well done Bioware staff, past and present.

#123
SurfaceBeneath

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smudboy wrote...
Shepard as a character is static and flat.  I
don't have much affiliation to Shepard because he/she is exactly that:
static and flat.  There are moments where I care for other characters
(Tali notably), because they are actually developed well, but definitely
not for Shepard.  Shepard has 0 development.


All protagonists in roleplaying games are (save for one... I will get to below). They have to be very loosly defined in order for any player to fit in them like a glove. If you have too complex a main character, it ceases to become the player's story, but rather the character's. And thus you lose what primarily makes a game an RPG.

smudboy wrote...
No, but I know (bad and good) writing when I see it.

1) Planescape: Torment.
2) Gabriel Knight: Sins of the Fathers
3) Final Fantasy Tactics

Close 3's are Fallout 2, Baldur's Gate 2, Bioshock, and Final Fantasy 6.  Each had a variety of unique storytelling techniques that no other game did.  If I am to argue games as an art form, P:T is as high as it gets.


Of those listed, I'm hesitant to call the Final Fantasies "well written" as well as Bioshock for the most part (it was a high concept game, but the writing was mediocre, especially into the last half). Fallout 2 had some cheeky humor, but for the most part its story was absolutely uninteresting and its characters very flat. You left out KOTOR 2 which is positively criminal.

I got Torment on my birthday when it first came out and it is, bar none, my favorite game. Since then I've played it every year since release around my birthday. I've written essays on it. It is the absolute high literary mark in video games so far and the only game where the character is both very well described and developed as well as a blank slate to inhabit. However, I personally think that ME2, though not on the same level, is actually damn well done and the best for Bioware since the BG series. 

Modifié par SurfaceBeneath, 18 février 2010 - 03:42 .


#124
Malificis

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bump...

#125
Guest_justinnstuff_*

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I'd like to give a toast to BioWare for their amazing game development. Cheers!