yjchew wrote...
smudboy wrote...
Knoll Argonar wrote...
So you think that if it doesn't appear in the main plot, it doesn't count.
Cool.
QuotingSo your idea of him being a non-flat (round, etc.) character is: he previously dislikes synthetics, and he destroyed Virmire?
No, I consider myself round because what happened during ME2 changed my point of view and, therefore, my choices compared to what I believed in ME1. That's character progresion, you know.
All your plot twist and fan fiction is great, but how do you really want the game to show that your Shepard (you) have changed?
True that maybe the fact that your level of Paragon or Renegade level lets you access some choices or not may be something to talk, but oh well.
PD: Sorry, i'm spanish, English vocabulary limitations everywhere xD
EDIT:
Agreed with Chained_Creator. Shepard is your Avatar in the game. Therefore, if you change, he changes to. If ME3 forced you to play as something that is not yourself, Mass Effect can go to Hell. I'm living the adventure, not watching someone living it.
Your thoughts are not Shepard's thoughts. Your point of view may change, but not Shepards. Shepard could've saved the Rachni and Eden Prime, and he could still be a Renegade character, even though you wanted to kill the Rachni, everyone on Eden Prime, as a Paragon. This is due to the nature of the game, and what you chose. You can have varying opinions on how you played the game. Players do this because they want to see all the options.
Where is this character progression (you really meant to say development)? Character development occurs to a dynamic character, who changes on a number of levels. This is usually in a psychological or philosophical way. True, in ME, you can change from Renegade to Paragon, and vice versa, but not for long, as the game limits you to being pure (there is no "purple" or in between social path.) A change in the character, called an arc, has to occur. The character must be faced with a conflict, they must deal with that conflict in some way, and grow from it. In ME2, this does not happen to the Shepard character.
(And no, being resurrected is not character development.)
Well obviously, I want Shepard to grow as a character! Imagine if those side quests (recruitment/loyalty) actually changed Shepard for the better/worse, as well as the main plot. For example, we could've made the Legion story a resolution to ME1: Legion is popular because he sheds light on the culture of the Geth, which was our main opposing force of ME1. This could've cleaned up the continuity issues, his hatred of AI, and how he sees Legion as more than just a squad mate: but actually as a friend. Make Shepard be faced with a life and death or moral/personal dilemma, like his past (based on what you selected), and whatever that happened changed him personally and permanently. That that change, gave him more resolve, more motivation, more something, to get the job done. ME2's goal just sounds like a shopping list: make it personal. A better relationship with his crew (and not the whole loyalty system. Hence, why Garrus and Tali is so popular, as their stories were the most personal). better understanding of the Protheans and Collectors, all neatly tied into the main plot. Imagine if it made him grow as a person more, be more ruthless/nice, deal with his past, and not just via the P/R system. Shepard has to be challenged more, more tough, more strong, more courageous, to deal with the impending doom of humanity. Shepard has to be personally involved in his mission: he can't be static. So put him on a mini-suicide missions (foreshadowing), that test his resolve, his ability to lead, his romances, his way to talk to others, his ability to protect or sacrifice others, etc...
One wonderful thing would've been redemption: if you played as a Renegade, to resolve those issues and seek the forgiveness of aliens, etc.
The whole recruitment/loyalty system simplifies all the beautiful conflicts that could've happened along this route. Save Thane and Samara's loyalty mission, each recruitment and loyalty mission is cookie-cutter identical. Unfortunately, none tie into the main plot.
Anyway, what I really want is character development for Shepard, and a main plot that gives us reason why Shepard is here.
URM.... had to jump in here. WOW, you are spending a lot of time and thought on something that you didn't think was that great (I get it - you thought it could be better, did you read the nytimes review perchance?) In any case please look up the definition of a ROLE playing game. While Bioware chose to have a singular character - Shepard - be your avatar for ME, because it is a role playing game, the character reacts as you command him/her to do. Sure, the responses are imposed by the writers, but which role playing game is this not the case? What do you think of the character arc of the protagonist in Dragon Age: Origins, or any of the FF games? How would you propose the character arc differ between a purely paragon Shepard, or a renegade one? Or somewhere inbetween. If the creators were to impose a character arc on Shepard (like the redemption one you recommend above), you can be sure some people would be pissed - that's not how I envisioned my Shepard turning out, he's an unabashed alien hater! That is the beauty of the role playing game construct - you impose your own vision of the protagonist on your avatar. If you want character arc, then play something like Dreamfall or even Grand Theft Auto.
Anyway, I am not arguing the merits of whether ME2 is great or not (I personally really enjoyed it, which is the yardstick I use to judge games. Could it have been better? Sure). I just take issue with your stance that Shepard does not have an arc. In any case, from your responses above, I can see that you are holding fast to your point of view - all the more power to you. Illustrates the futility of trying to convince anyone on a forum...
I agree with you. For someone who is so moved in his love/hate for ME2 has gone the extra mile to try to foce his POV on everyone,that disagees. How many times has he played this game?





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