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Praise for Bioware - An Important Reminder to the Community


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#126
smudboy

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Lonely_Fat_Guy wrote...

your repeating yourself.
shepard = you, so you can deside what he does, he has a basic background.
shepard cant have a indepth character history cause it may be against actions "your" shepard does or have (peragaorn players, renegade players).

there for your the one filling in the blanks and setting out a course for him.
as for your top 3, planscape you define what you are, the other 2 are already defined charactrs, no wonder you dont like shepardd. i also see BG2, fallout 2(i prefered 1 more) on the list, whats so much difrent about those then with ME? you also set a course out for them and not some character that is already a written part.

like i said before, shepard is you and not a already defined character. thats why it might come acrouse as bland or shallow cause you were expecting less control over the character and more pre-defined charistics?


Shepard has 0 missions or expositions on the profile background you choose.  Why can't Shepard have an indepth character history, when we already have a background setting for him?  What's wrong with reliving/revisiting the places that he/she was defined under (Akuze, Colony Born, etc.?)  What's wrong with wanting to say hi to your mom who thinks you're dead?  What's wrong with any kind of character arc?  What, simply because everyone has their own "idea"?  Not so, it fits just fine within the existing background profile.  If BioWare can do it with side characters, why can't they do it with Shepard?

This would've worked in perfectly with the Sole Survivor background, since Cerberus actually caused that tragedy to happen.  But there was no mention of this between Shep and TIM.

Shepard is also defined by their class.  Why not have Adept interrupts?  And why in some scenes is he/she carrying an AR?  Ridiculous.

#127
ZennExile

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Malificis wrote...

Gaming is a big business. It will get bigger.
Bioware is a business. It is focussed around the acquisition of money as such businesses are.
However I cannot thank Bioware enough for creating games and stories that no other company does. From Baldur's Gate to Mass Effect 2 they have provided over a decade of truly INTERESTING and unique games which have great depth and feel to them.No matter how much we complain or say we are "disappointed" with something, or need "more" of something, we know Bioware makes the best games.

As David Gaider has noted, the richer you make a story and characters, the more people call for them to be richer, all the way until people want characters that are just like real people. Such a thing would require insane amounts of effort, and the fact that Bioware are actually trying is truly praiseworthy, as opposed to the easy route out which most developers take in making characters fairly flat and impossible to interact with to any real level. 

Complaints about Mass Effect 2 are, to the vast majority of fans, akin to complaints that the really beautiful scenery they see on holiday is not beautiful enough, or that one of the best games ever is not good enough. The knowledge that this is one of the best games ever is still there - the complaints and whines are born of awe that it could be this good in the first place, and follow the natural human instinct to push things further still until perfection (unattainable) is reached (never). The runner who is winning the race can always be told to run faster (and he probably can), but is it fair to demand he does so when hes already winning?

Sure some things seem like they need more work, and some things are made simple so less work needs to be done on them. But the result is still amazing and what is lacking is lacking because of budget and time. Similarly, many of the things that people question or denounce most likely had good reasons for not being as they wanted - and such reasons are as incomprehensible to your average fan as the motives of the Reapers are in attacking the galaxy.

Edit 1: Just saw a thread titled "Earth needs to be in ME3". Kinda proves the point -.- NB - I demand NYC of 2185 be reproduced EXACTLY WITH NO MISTAKES in ME3. Also Shepherd MUST be able to interact with the residents. All of them. They must all be interesting. Thanks.



You are fully blind and half retarded sheep.  ME2 is a "good" game.  Bioware is supposed to make "great" games.  That is the issue.   I really hate blind people who try to tell everyone else what they see...

#128
smudboy

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SurfaceBeneath wrote...

smudboy wrote...
Shepard as a character is static and flat.  I
don't have much affiliation to Shepard because he/she is exactly that:
static and flat.  There are moments where I care for other characters
(Tali notably), because they are actually developed well, but definitely
not for Shepard.  Shepard has 0 development.


All protagonists in roleplaying games are (save for one... I will get to below). They have to be very loosly defined in order for any player to fit in them like a glove. If you have too complex a main character, it ceases to become the player's story, but rather the character's. And thus you lose what primarily makes a game an RPG.

I'm not asking for a hugely complex character.  I want exposition on why Shepard anything.

Look at Kratos, fueled by vengeance to destroy the gods over the death of his family.

An RPG game can have a central, well developed character that has motivations toward the plot and still be an RPG.  If they can do it for side characters, they can do it for a protagonist that can be potentially (at least) semi-static.

smudboy wrote...
No, but I know (bad and good) writing when I see it.

1) Planescape: Torment.
2) Gabriel Knight: Sins of the Fathers
3) Final Fantasy Tactics

Close 3's are Fallout 2, Baldur's Gate 2, Bioshock, and Final Fantasy 6.  Each had a variety of unique storytelling techniques that no other game did.  If I am to argue games as an art form, P:T is as high as it gets.


Of those listed, I'm hesitant to call the Final Fantasies "well written" as well as Bioshock for the most part (it was a high concept game, but the writing was mediocre, especially into the last half). Fallout 2 had some cheeky humor, but for the most part its story was absolutely uninteresting and its characters very flat. You left out KOTOR 2 which is positively criminal.

I got Torment on my birthday when it first came out and it is, bar none, my favorite game. Since then I've played it every year since release around my birthday. I've written essays on it. It is the absolute high literary mark in video games so far and the only game where the character is both very well described and developed as well as a blank slate to inhabit. However, I personally think that ME2, though not on the same level, is actually damn well done and the best for Bioware since the BG series. 


FFT is a gem on so many levels.  FF6 is pretty much the template for all the #'d rest.  And as flat as the characters are (there is no main one), we know clearly each of their motivations (save a few for comic relief.)

ME2 is a fun game.  With great side-character exposition.  And yes, I'm repeating myself: it has a mediocre main plot and a flat & static protagonist and antagonist.

#129
Malificis

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ZennExile wrote...

Malificis wrote...

Gaming is a big business. It will get bigger.
Bioware is a business. It is focussed around the acquisition of money as such businesses are.
However I cannot thank Bioware enough for creating games and stories that no other company does. From Baldur's Gate to Mass Effect 2 they have provided over a decade of truly INTERESTING and unique games which have great depth and feel to them.No matter how much we complain or say we are "disappointed" with something, or need "more" of something, we know Bioware makes the best games.

As David Gaider has noted, the richer you make a story and characters, the more people call for them to be richer, all the way until people want characters that are just like real people. Such a thing would require insane amounts of effort, and the fact that Bioware are actually trying is truly praiseworthy, as opposed to the easy route out which most developers take in making characters fairly flat and impossible to interact with to any real level. 

Complaints about Mass Effect 2 are, to the vast majority of fans, akin to complaints that the really beautiful scenery they see on holiday is not beautiful enough, or that one of the best games ever is not good enough. The knowledge that this is one of the best games ever is still there - the complaints and whines are born of awe that it could be this good in the first place, and follow the natural human instinct to push things further still until perfection (unattainable) is reached (never). The runner who is winning the race can always be told to run faster (and he probably can), but is it fair to demand he does so when hes already winning?

Sure some things seem like they need more work, and some things are made simple so less work needs to be done on them. But the result is still amazing and what is lacking is lacking because of budget and time. Similarly, many of the things that people question or denounce most likely had good reasons for not being as they wanted - and such reasons are as incomprehensible to your average fan as the motives of the Reapers are in attacking the galaxy.

Edit 1: Just saw a thread titled "Earth needs to be in ME3". Kinda proves the point -.- NB - I demand NYC of 2185 be reproduced EXACTLY WITH NO MISTAKES in ME3. Also Shepherd MUST be able to interact with the residents. All of them. They must all be interesting. Thanks.



You are fully blind and half retarded sheep.  ME2 is a "good" game.  Bioware is supposed to make "great" games.  That is the issue.   I really hate blind people who try to tell everyone else what they see...


right. lol.
you are blind not me. you don't see the economics behind game design and all the problems of trying to flesh out a world in modern gaming. the bigger and more intricate you make something the harder it is to convince people it really is big and intricate.
businesses exist to make money. bioware do the best they can. sure i'd love crazy ambitious things like truly lifelike characters; bigger more realistic and less streamlined worlds and environments; more sidequests and more immersion. won't happen. too much time required/too much effort/too much budget required.
bioware do the best they can without resorting to what most developers do - short, cheap hollywood style thrillers with little immersion and quickly added sequels.
the effort to fill in some of ME2's problems and ofc it has them, are too much work.
eyes open. idealism fails.

#130
SimonTheFrog

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I enjoy ME2 immensely.

Big thanks to Bioware for the effort and love put into it.



I see the point of smud, it least i think i do, about the main dude/girl being a bit 1 dimensional and well, empty and that the main plot doesn't add more facets to the character...



But i don't care so much. I enjoy all the squad missions, they are very emotional and all have a certain point to them and such. Sometimes it's a bit obvious that BW pull the typical emotional strings there to get the drama communicated at all costs, but hey, games need this so that both developers and players understand the emotional potential in games. It's not only about explosions and tactics, you know, boy stuff, it can be about saving your sister too...

And this in mind i think it's a job superbly done.



There are things that i think are not so great. I would have done with less squadmates and more exploration of strange planets with dangerous ruins and ilos kind of stuff, but its good as it is too... i'm not complaining.

#131
Terraneaux

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Malificis wrote...


right. lol.
you are blind not me. you don't see the economics behind game design and all the problems of trying to flesh out a world in modern gaming. the bigger and more intricate you make something the harder it is to convince people it really is big and intricate.
businesses exist to make money. bioware do the best they can. sure i'd love crazy ambitious things like truly lifelike characters; bigger more realistic and less streamlined worlds and environments; more sidequests and more immersion. won't happen. too much time required/too much effort/too much budget required.
bioware do the best they can without resorting to what most developers do - short, cheap hollywood style thrillers with little immersion and quickly added sequels.
the effort to fill in some of ME2's problems and ofc it has them, are too much work.
eyes open. idealism fails.



You're saying we can never have good games because capitalism, and therefore we should stop complaining and enjoy what we have?  That's about the worst argument I've heard so far this year.  

#132
Malificis

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Terraneaux wrote...

Malificis wrote...


right. lol.
you are blind not me. you don't see the economics behind game design and all the problems of trying to flesh out a world in modern gaming. the bigger and more intricate you make something the harder it is to convince people it really is big and intricate.
businesses exist to make money. bioware do the best they can. sure i'd love crazy ambitious things like truly lifelike characters; bigger more realistic and less streamlined worlds and environments; more sidequests and more immersion. won't happen. too much time required/too much effort/too much budget required.
bioware do the best they can without resorting to what most developers do - short, cheap hollywood style thrillers with little immersion and quickly added sequels.
the effort to fill in some of ME2's problems and ofc it has them, are too much work.
eyes open. idealism fails.



You're saying we can never have good games because capitalism, and therefore we should stop complaining and enjoy what we have?  That's about the worst argument I've heard so far this year.  


sigh no.
we already have good games. i can name multiple games ive obsessed over.
Shortened argument. just for you: Dont expect the world from game designers because they cant give you all you demand. We should value Bioware as they do not take the easy option chosen by many game designers. ME2 and DAO for example are excellent games, and though there are many things I'd like to have in them which are not there, such things as time and budget do not allow it - but what they do have is a damn sight more effort put into them than other games by other companies. I wrote this thread in response to all the people saying things like "Earth needs to be in ME3"  - idealism just brings depression.

Modifié par Malificis, 19 février 2010 - 03:14 .


#133
ZennExile

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Malificis wrote...

ZennExile wrote...

Malificis wrote...

Gaming is a big business. It will get bigger.
Bioware is a business. It is focussed around the acquisition of money as such businesses are.
However I cannot thank Bioware enough for creating games and stories that no other company does. From Baldur's Gate to Mass Effect 2 they have provided over a decade of truly INTERESTING and unique games which have great depth and feel to them.No matter how much we complain or say we are "disappointed" with something, or need "more" of something, we know Bioware makes the best games.

As David Gaider has noted, the richer you make a story and characters, the more people call for them to be richer, all the way until people want characters that are just like real people. Such a thing would require insane amounts of effort, and the fact that Bioware are actually trying is truly praiseworthy, as opposed to the easy route out which most developers take in making characters fairly flat and impossible to interact with to any real level. 

Complaints about Mass Effect 2 are, to the vast majority of fans, akin to complaints that the really beautiful scenery they see on holiday is not beautiful enough, or that one of the best games ever is not good enough. The knowledge that this is one of the best games ever is still there - the complaints and whines are born of awe that it could be this good in the first place, and follow the natural human instinct to push things further still until perfection (unattainable) is reached (never). The runner who is winning the race can always be told to run faster (and he probably can), but is it fair to demand he does so when hes already winning?

Sure some things seem like they need more work, and some things are made simple so less work needs to be done on them. But the result is still amazing and what is lacking is lacking because of budget and time. Similarly, many of the things that people question or denounce most likely had good reasons for not being as they wanted - and such reasons are as incomprehensible to your average fan as the motives of the Reapers are in attacking the galaxy.

Edit 1: Just saw a thread titled "Earth needs to be in ME3". Kinda proves the point -.- NB - I demand NYC of 2185 be reproduced EXACTLY WITH NO MISTAKES in ME3. Also Shepherd MUST be able to interact with the residents. All of them. They must all be interesting. Thanks.



You are fully blind and half retarded sheep.  ME2 is a "good" game.  Bioware is supposed to make "great" games.  That is the issue.   I really hate blind people who try to tell everyone else what they see...


right. lol.
you are blind not me. you don't see the economics behind game design and all the problems of trying to flesh out a world in modern gaming. the bigger and more intricate you make something the harder it is to convince people it really is big and intricate.
businesses exist to make money. bioware do the best they can. sure i'd love crazy ambitious things like truly lifelike characters; bigger more realistic and less streamlined worlds and environments; more sidequests and more immersion. won't happen. too much time required/too much effort/too much budget required.
bioware do the best they can without resorting to what most developers do - short, cheap hollywood style thrillers with little immersion and quickly added sequels.
the effort to fill in some of ME2's problems and ofc it has them, are too much work.
eyes open. idealism fails.


You wanna talk economics?  ME1 had how many MILLION customers?  ME2 was on autopurchase status.  They coulda shipped a fresh turd with a ME logo stamped on it and called it a sequel and they woulda made MILLIONS on release regardless of the game's actual content.  That's the economics of the situation.

If this was a new IP I could understand Bioware being conservitive and avoiding a larger budget wherever possible but it's not.  ME2 is what would have happened if Lucas Arts tried to make Episode 4 on half the budget.  Sure it woulda been "good" but George Lucas is better than good.

Bioware built it's fukin gaming empire on being better than good.  There is no excuse for them to have dropped the epic ball during ME2's production.  Especially considering how overwhelmingly positive the reception of the first title was.  People didn;t really start complaining for months.  And that was just rabid fanboi douchebags nickpicking the crap out of the game hoping for patches and DLC.

Gutting ME2 the way they did or "Steamlining" it was a terrible economic choice.   ME2 would have sold 5 million copies the first week if they woulda put that epic effort into we all expect from Bioware.  Bioware is the company that is supposed to make or break itself on innovation.  Not some lackluster bull**** extension of EA's cash machine.

#134
Malificis

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ZennExile wrote...

Malificis wrote...

ZennExile wrote...

Malificis wrote...

Gaming is a big business. It will get bigger.
Bioware is a business. It is focussed around the acquisition of money as such businesses are.
However I cannot thank Bioware enough for creating games and stories that no other company does. From Baldur's Gate to Mass Effect 2 they have provided over a decade of truly INTERESTING and unique games which have great depth and feel to them.No matter how much we complain or say we are "disappointed" with something, or need "more" of something, we know Bioware makes the best games.

As David Gaider has noted, the richer you make a story and characters, the more people call for them to be richer, all the way until people want characters that are just like real people. Such a thing would require insane amounts of effort, and the fact that Bioware are actually trying is truly praiseworthy, as opposed to the easy route out which most developers take in making characters fairly flat and impossible to interact with to any real level. 

Complaints about Mass Effect 2 are, to the vast majority of fans, akin to complaints that the really beautiful scenery they see on holiday is not beautiful enough, or that one of the best games ever is not good enough. The knowledge that this is one of the best games ever is still there - the complaints and whines are born of awe that it could be this good in the first place, and follow the natural human instinct to push things further still until perfection (unattainable) is reached (never). The runner who is winning the race can always be told to run faster (and he probably can), but is it fair to demand he does so when hes already winning?

Sure some things seem like they need more work, and some things are made simple so less work needs to be done on them. But the result is still amazing and what is lacking is lacking because of budget and time. Similarly, many of the things that people question or denounce most likely had good reasons for not being as they wanted - and such reasons are as incomprehensible to your average fan as the motives of the Reapers are in attacking the galaxy.

Edit 1: Just saw a thread titled "Earth needs to be in ME3". Kinda proves the point -.- NB - I demand NYC of 2185 be reproduced EXACTLY WITH NO MISTAKES in ME3. Also Shepherd MUST be able to interact with the residents. All of them. They must all be interesting. Thanks.



You are fully blind and half retarded sheep.  ME2 is a "good" game.  Bioware is supposed to make "great" games.  That is the issue.   I really hate blind people who try to tell everyone else what they see...


right. lol.
you are blind not me. you don't see the economics behind game design and all the problems of trying to flesh out a world in modern gaming. the bigger and more intricate you make something the harder it is to convince people it really is big and intricate.
businesses exist to make money. bioware do the best they can. sure i'd love crazy ambitious things like truly lifelike characters; bigger more realistic and less streamlined worlds and environments; more sidequests and more immersion. won't happen. too much time required/too much effort/too much budget required.
bioware do the best they can without resorting to what most developers do - short, cheap hollywood style thrillers with little immersion and quickly added sequels.
the effort to fill in some of ME2's problems and ofc it has them, are too much work.
eyes open. idealism fails.


You wanna talk economics?  ME1 had how many MILLION customers?  ME2 was on autopurchase status.  They coulda shipped a fresh turd with a ME logo stamped on it and called it a sequel and they woulda made MILLIONS on release regardless of the game's actual content.  That's the economics of the situation.

If this was a new IP I could understand Bioware being conservitive and avoiding a larger budget wherever possible but it's not.  ME2 is what would have happened if Lucas Arts tried to make Episode 4 on half the budget.  Sure it woulda been "good" but George Lucas is better than good.

Bioware built it's fukin gaming empire on being better than good.  There is no excuse for them to have dropped the epic ball during ME2's production.  Especially considering how overwhelmingly positive the reception of the first title was.  People didn;t really start complaining for months.  And that was just rabid fanboi douchebags nickpicking the crap out of the game hoping for patches and DLC.

Gutting ME2 the way they did or "Steamlining" it was a terrible economic choice.   ME2 would have sold 5 million copies the first week if they woulda put that epic effort into we all expect from Bioware.  Bioware is the company that is supposed to make or break itself on innovation.  Not some lackluster bull**** extension of EA's cash machine.


You seem to have liked ME1. Streamlining? Lol...I'll take what you call "streamlining" over the endless Mako rides in ME1. The very good combat encounters and scenarios on ME2 over endlessly replicated rooms of ME1. I'd take the characters of ME2 (stand out: Mordin/Legion) and their loyalty missions etc over the bland ones of ME1 (Kaidan/Liara). 
Sure the ME2 Zakera Ward is smaller than the wards+Praesidium of ME1 but its more...buzzing. Adverts/fun with shop vendors (my name is commander shepherd and this...) + (Hamlet WITH ELCOR) = ME2 wins here too. Illium is more interesting by far than Noveria. Omega missions > Feros. Ilos was very good but something like the Collector Ship was so much edgier. Attack on the Citadel in ME1 was pretty good tooand admittedly ME1 had a better ending.
Tuchuanka was boring as hell and really underwhelming admittedly. Normandy was FAR better in ME2. Massive number of weapons and armour was more an annoyance than a benefit in ME1. Was happy how ME2 sorted that problem out - felt more realistic.
Got over problem of customisation by adding the way you could customise how your armour looked even if it was technically the same armour. My Male shep and female sheps armour look totally different to each other.
Comedy elements in ME2 were absolutely priceless. I will remember Elcor Hamlet, Blasto, Popping Heat Sink, and Biotic God to name a few in many for the rest of my life.
Yes it would of sold even if it was bad. True. But ME2 is extremely good and fun. ME2's reception has been phenomenal. It has topped all the ratings at no.1 in pretty much every UK gaming publication and website review. It has done BETTER than ME1 did.

Modifié par Malificis, 19 février 2010 - 03:44 .


#135
Malificis

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#136
Computron2000

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Malificis wrote...
Give applause to those making an effort and don't idealistically ask for too much.


Agreed. Also i would recommend some people who pop up on thread just to add useless and off topic negativity by repeating the same thing over and over again. Do NOT buy ME3 and get off the forums. Unless said people just enjoy adding negativity to anything anywhere in which they would be classified as "Useless Emo". Not even a normal okay emo, just a useless one.

And a reminder to everyone. "Useless Emos" are attention seekers, please ignore them. Thank you

Modifié par Computron2000, 21 février 2010 - 11:22 .


#137
Nastrod

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A AMAZING job Bioware. You never let me down. With Mass Effect 2 you proved once again why you are clearly one of the few top tier developers. IMO the best dev

#138
My-name-is-Paradox

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Nastrod wrote...

A AMAZING job Bioware. You never let me down. With Mass Effect 2 you proved once again why you are clearly one of the few top tier developers. IMO the best dev


Agreed there are only 5 developers I still like after 12 years of gaming.
Bioware, Capcom, Square enix, Bungie, and Bethesda.

#139
Marta Rio

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I have to admit that I have been one of the complainers, although a rather mild one. It's kind of funny - it seems like the boards have the effect of making people angrier about the things they disliked or the things they though that were missing, rather than reminding them about they things they loved. (Other than the individual characters, I suppose).



I recently started my second playthrough of ME2, and for all the complaining I've done, I was like "holy ****, the introduction to this game is outstanding, and probably the best I've ever seen in a video game." And ME2 is full of moments like that. So yeah, good job Bioware.

#140
SurfaceBeneath

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smudboy wrote...
I'm not asking for a hugely complex character.  I want exposition on why Shepard anything.

Look at Kratos, fueled by vengeance to destroy the gods over the death of his family.

An RPG game can have a central, well developed character that has motivations toward the plot and still be an RPG.  If they can do it for side characters, they can do it for a protagonist that can be potentially (at least) semi-static.


What? Are you telling me that God of War is a roleplaying game and that Kratos' personality or motivations are in any way meaningful or not determined by the person playing him?

The best roleplaying games... real roleplaying games in which players actually play a role that they influence, are those with blank slate protagonists. The better defined your protagonist gets, the less control the player has over that character. Their story no longer becomes the player's, it's the author's.

Not going to comment on the FF thing since that's too subjective and I really do not want to get in to the merits of western vs. eastern game philosophies on RPGs and the kinds of stories they tell.

#141
magnuskn

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I support the OPs opinion. Great job, Bioware. More NPC interaction with each other would be nice for a DLC ( since your own other game, Dragon Age, raised the bar quite high ), but the game is outstanding even so. Well done!



Now get Tali as a recruitable squadmember and on-going love interest into ME3. :P




#142
vigna

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Constructive criticism helps Bioware IMO. Yeah, everyone wants something from Bioware, but Bioware does try to look at consensus amongst fans-- which is awesome.

If I criticize a Bioware game it is like criticizing an Academy Award winning film...even the greatest thing can be improved. Lack of improvement means no more growth.



You are correct positive reinforcement is also needed...praise for Bioware is well-earned. They are the Platinum standard for game makers.

#143
anmiro

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I love BioWare because they consistently deliver the goods and if I could pre-order ME3 and SW: TOR right now I would. But I think its important to point out mistakes. They can't please everyone, but I expect them to try. I don't think people should be so rude and just start threads to trash other peoples hard work, as so many have, but I think the negative feedback is as important as the good.

#144
Wompoo

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Graphics and cinematic conversation system in the game are very good. The combat received an enjoyable boost although a little narrow imo (cover system over used). The story was less then I expected, with a level of writing (drama and complexity) that a 13 year old would enjoy, honestly a lot of it felt very "B" grade. Story is BW major selling point (and their name is getting the guts milked out of it) but this game was a step backwards imo and felt more like a rushed job to flesh out EA's financial year. It lacked complexity and the companion system was/is forgettable... the constant elevator rides just to get some less then stellar comment. The present companion system fails to actually make you feel as if you have allies/friends/LI's. This is a formula game much the same as Jade/ME1/DA:O and NWN to some extent, return to base so we can talk and get the illusion of a fleshed companion system within the game... it is old and getting a little boring.

#145
InvaderErl

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Mass Effect 2 was a major improvement in just about every way. Kudos to Bioware for being able to look objectively at what they needed to fix and doing the work to get it there.



I really have to tip my hat off to them.

#146
Sailears

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Well said OP.

#147
trigger2kill1

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smudboy wrote...

I, of course, disagree with OP.

The point of any meaningful media is story.  ME2's story?  Not so great.  For a game that's a sequel, one expects a certain level of quality, continuity, and especially logic.  ME2 didn't have to try that hard in the writing department to get it right.  I just wish it tried.


BAH you want continuity.  Get a cat you will continuely be pulling shedded fur off your couch. You want continuity by stock in EA cause they continuely milk Tigers. As for biowares games Ya some would argue that they are the best but, I say that is invalid cause they have little competition. I agree with you I wish that bioware tried to put out a sequel like they tried to put out a first class game in ME1. I believe in football they would call ME2 a fumble.

#148
Irenicus10

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agree with OP

and the conspiracy theorist in me thinks there was alot more game .......

but EA marketing said 'hey we could chop this up into expansions and DLC'

bad for story 'continuity'.....

good for business.

#149
Malificis

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.

#150
Crowwalker100

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DrathanGervaise wrote...

I think we have come to
Image IPB
that BioWare is the best thing that ever happened in the world of videogames.


I agree with the above and with the rest of the folks that have posted here..