I have to agree with the OP as well. There are two ways to look at how well a game is done. First way is simply to try and determine how much fun it was. Which game do I want to replay today? As much as I liked Planescape:Torment, I want to replay ME2 again, not another replay of Torment. Torment had it's faults too really. Secondly you can start by finding faults and detracting points for it. I know I love playing ME2 more than any other game right now, and I know it'll be a while beofre I can put it down. There is no way I'm going to switch to Fallout3, just because the planetscanning was a bit tedious in mE2, so obviously it wasn't that big a deal to me.
I guess we also have to accept that there are two different views of character development in an RPG. I do NOT want any character development of Shepard forced on me by the game. I play MY Shepard and I decide how he evolves, by how I respond to different situations. It would utterly ruin the game for me, if the game started to force a 'canon' character development on Shepard. I decide if he is better, resentful, heroic or gentle.
I understand that there are those who think that a game like ME should somehow have a written storyline where the development of the character should be written by the authors, but I simply don't get that, or at least not why it should be something anyone would wish for, when it's so much more fulfilling to do it yourself.
For me ME2 had a wealth of character development for Shepard, much more so than in ME1, because of all the interaction with the squad mates and their personal quests. He grows as a character through the relationship with his squad mates and how I let myself and Shepard be affected by their very personal stories and all the moral dilemmas I face in the game.
Modifié par Xandurpein, 25 février 2010 - 09:59 .