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Mass effect 2 insanity difficulty is crazy.


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#26
NihilisticN

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RaidShock wrote...

I hate to be the one to say it, but...it IS called insanity for a reason. It is supposed to be absurdly difficult. Go down to hardcore if you don't like it.

QFT.

#27
RighteousRage

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I'm playing as a level 30 soldier with the Widow. When I started, it was very difficult. The Archangel mission was the hardest of them all. I made sure to get as many upgrades as I could as soon as possible. I find that defense is the priority before Horizon and offense afterward, due to the evolution of the upgrades. The Widow is pretty effective at knocking down enemies if you focus on offense as a soldier. There are some difficult moments, but as long as you are a good shot (85%+ accuracy) and pick your cover conservatively then everything usually works out well.

Modifié par RighteousRage, 15 février 2010 - 03:32 .


#28
RhythmlessNinja

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Insanity is only hard at the start, until you get a few upgrades. After that it's a cake walk. I almost literally played the entire playthrough with just Tali & Garrus, only time I switched were loyalties.

All you need is area reave, & combat drones...combat drone is by far one of the most useful tools on insanity, especially vs harbringer. If you have those 2 abilities on your team it becomes a cake walk.



And this is coming from a vanguard so I'm not running around in ez mode like infiltraitors, sentinels, soldiers. When Harbringer shoots the extremly slow moving ball...move. If you get far enough you can dodge the impact even behind cover, just need to time it very well since its heat seeking.



Using your squad right & keeping their asses alive makes it a hell of alot easier. 100% sure without Tali's drone, & me charging my shield back up through charge I'd have gotten my ass handed to me many times. I dont know what class you are, but yeah, area reave, drone, heavy overload are your best friends. And if your vanguard, charge too if you know how to tactically use it in situations such as harbringer fights.

#29
nuculars

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For Harbinger fights I assume you are taking drones and guardians out first before harbinger.
Then when Harbinger fires his large biotic black ball that knocks out of cover, if you time it right you can tap spacebar to get out of cover and then tap again to get back into cover quickly, this way it registers that the ball hits while you are -not- in cover so you are not incapacitated for that 2 seconds. (Granted you will be out of cover for a split second though, which is better).
Also I found Barrier/Geth Shield/Fortification skills are a necessity in Insanity if you want to keep your sanity :P

Modifié par nuculars, 15 février 2010 - 03:43 .


#30
ETeagame

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I hear your pain. I plyed the game on insanity first time through. I got at the same part and how I got pas it was this way.

1.) I used the black siqularity project heavy weapon.

2.) I fired the weapon on the enemies befoare harbinger shows up. This will elimante must of the collector drones so you can focus on him. or sometimes all of them so you do not have to fight harbinger for that platform. 

3.) There will be break where you can just focus on the two blue guys on the far out platforms. Get both lifes low before you kill them. Then kill them at the same time.
 
4.) then there will be one more platform. fire the sinqularity project in the center of the drones.

#31
gr00grams

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Insanity in ME2 is no where near as bad as ME1


Just finished another ME1 save tonight, didn't even take cover.
Was soldier... which is like the basic's class, there and here it seems.

There it's just crank on immunity, no damage taken, here, it's crank on adrenaline, and well... bullet time.. enough said lol.

It's a fun class, but definitely seems to be the 'beginner' class.
Though in ME2 it seems infiltrator rivals that, as invisibility skills in any game I've ever played are always ridiculously OP.

Modifié par gr00grams, 15 février 2010 - 03:54 .


#32
Manloi

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Thank you for all your help from the Mass effect 2 Community.



My current class is Vanguard.



The weapon I am using is the Geth gun with Warp Ammo.



My specially thanks to keginkc



I will try your method




#33
RighteousRage

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How can anyone say insanity in ME 1 was harder



what is wrong with you



How dare?



How?

#34
Manloi

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Also, the verison I am playing is Xbox 360. So when I try to get back to cover. The other collector are keep shooting at me.



My squard just suck. But I am using Tali and Jacob. It's because of their ability.

#35
Sentient Being

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jmfn88 wrote...

Insanity in ME2 is no where near as bad as ME1


lol no way.

In ME1 on insanity I could stand in a room with everyone shooting me and my sheilds would barely drop, and even when they did they could barely dent my health. ME1 Insanity was like ME2 on Normal in my experiance

#36
Urazz

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RighteousRage wrote...

I'm playing as a level 30 soldier with the Widow. When I started, it was very difficult. The Archangel mission was the hardest of them all. I made sure to get as many upgrades as I could as soon as possible. I find that defense is the priority before Horizon and offense afterward, due to the evolution of the upgrades. The Widow is pretty effective at knocking down enemies if you focus on offense as a soldier. There are some difficult moments, but as long as you are a good shot (85%+ accuracy) and pick your cover conservatively then everything usually works out well.

Most people who play soldiers that I talked to got the Revenant for versatility.  It really helps against Husks and other melee creatures like them.  The Viper Sniper Rifle works fairly well and if you do it that way then you'll want hardened adrenaline rush while with the Widow, you'll want heightened adrenaline rush to make aiming easier.

#37
RhythmlessNinja

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Manloi wrote...

Thank you for all your help from the Mass effect 2 Community.

My current class is Vanguard.

The weapon I am using is the Geth gun with Warp Ammo.

My specially thanks to keginkc

I will try your method


Vangauard eh? I know you're doing your own thing & all, but should at least give this a try. Get rid of warp ammo, pick up area reave, and max inferno ammo.  using this with the smg, shotgun or collector's rifle destroys just about anything with ease. Just give it a try. Nothing will be able stop you. :>

VS Harbinger, keep up the combat drone targeted on him, 9/10 you will kill him in a matter of seconds before he decides to send that bomb your way, he shoots 2 of the weaker first so you have time through all that to take him out pretty fast.

Modifié par RhythmlessNinja, 15 février 2010 - 04:04 .


#38
RighteousRage

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Urazz wrote...

RighteousRage wrote...

I'm playing as a level 30 soldier with the Widow. When I started, it was very difficult. The Archangel mission was the hardest of them all. I made sure to get as many upgrades as I could as soon as possible. I find that defense is the priority before Horizon and offense afterward, due to the evolution of the upgrades. The Widow is pretty effective at knocking down enemies if you focus on offense as a soldier. There are some difficult moments, but as long as you are a good shot (85%+ accuracy) and pick your cover conservatively then everything usually works out well.

Most people who play soldiers that I talked to got the Revenant for versatility.  It really helps against Husks and other melee creatures like them.  The Viper Sniper Rifle works fairly well and if you do it that way then you'll want hardened adrenaline rush while with the Widow, you'll want heightened adrenaline rush to make aiming easier.


Yeah exactly. I don't have trouble aiming with hardened, but the damage boost heightened has is the reason I use it.

#39
nokori3byo

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Re: comparative difficulty of Insanity on ME1/ME2, I'd say it's no contest, at least for those playing as soldiers. During the whole of my ME1 Insanity run, I died exactly twice, once carelessly to a charging Krogan and the other time to a swarming Husks. The only other rough part was getting through the Thorian Creepers, which was a close call, but crazy panicky fun nonetheless.



In contrast, I've died over a dozen times in my ME2 Insanity run. I think the sequel does a far better job of checking overpowered abilities, making cover a necessity, etc. Gone is the ME1 Soldier's exploitable constant Immunity and all powerful Lvl. 60. Gone are overpowered singularity and biotic crowd control that's effective at higher difficulties.



No comparison, really.

#40
gr00grams

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@nokori3byo;



thorian creepers could be countered with the med upgrade. Negates their damage.

But yeah, shocktrooper was perma-immunity, with an energized plating... 103% damage res :D



Overpowered abilities are still in for a few, they are mostly the 'class specific' ones now.



Soldier still has the win button with adrenaline.

Infiltrator has just as big a win button with invisibility (invis is never balanced... in any game with it)

Singularity actually still does work on everything, just not YMIR mechs. Check my sig for proof, go to part 3, where I just stand infront of a scion (at the very end of part 3)....



It's harder, but each class still has that one move that is definitely exploitable.

#41
Unit-Alpha

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jmfn88 wrote...

Insanity in ME2 is no where near as bad as ME1


Disagreed here, too. The Colossus on Therum was the only part I died on with my Soldier playthrough in ME1. Killing Saren was SUPER easy.

Edit: Oh, and I never once used AR. Ever. So ME1 was infinitely easier.

Modifié par Unit-Alpha, 15 février 2010 - 04:29 .


#42
Manloi

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RhythmlessNinja



Thank you for your advice too. I would try that soon.

#43
Naltair

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Gonna try the Collector ship again it kicked my ass last night on Insanity got close a few times. My squad mates are usually useless as they die too soon into the fight.

#44
Darthnemesis2

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ME2 insanity is way more difficult than ME1 insanity. I don't think I ever died in ME1 on insanity, but there were a few places in ME2 (namely the collector ship, and a few other spots where I made stupid mistakes) where I died a lot trying to figure out the right strategy. For me, mobility is key. Playing as an infiltrator, I couldn't afford to be trapped in one spot because you can run outta ammo quick with the Widow, especially in a long fight. Also, distance is your friend. If you can get far enough away from the enemy that you can still see them, but not target them, you can take them out with little trouble, even if the only gun you have with ammo is an SMG, short bursts are accurate enough to get the job done. I also found it useful to turn squad power use off, so that when you need one of their powers it'll be ready (and that way they don't waste it shooting a wall, or eachother).

#45
sniper1250

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Manloi wrote...

Well to be honest, I want to get the achievement for insanity.

But it seems like, I would never get it because of the insanity.

I just felt like, It's not fair


This is why I don't like achievements.

On the one hand, you want an achievement that shows everyone that you did in fact beat a game on the hardest difficulty setting without ever turning the setting down for even one battle. A badge of honor to show off to people.

On the other hand, you get "completionists" that want a perfect gamer score so they play the game until it stops being fun. Then they play it some more. Then they go back with a guide and collect 100 hidden collectables in each of the 5 areas of the game's world map. I hate hidden collectable achievements.

Not saying anything against the OP specifically, but if you aren't playing insanity because you find enjoyment in the challenge, maybe you shouldn't bother. Or wait until someone makes a trainer to edit it into your file.

My own insanity game also happens to be a Vanguard, and I had to replay the final battle in Horizon like 10 times. Bioware is awesome for putting autosaves in between waves of enemies, it's the only reason I was able to eventually get it done. I keep quiting to a lower difficulty playthrough in frustration everytime it seems like I'm not getting anywhere. I assume I'll have as much trouble as you on the collector ship, but that's all part of the package when you choose to play insanity.

#46
Manloi

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sniper1250



Man, You have the most honest post out of most of the post I read here.



I mean, I do love the challenges. I really don't mind challenges, as long as they are not that lame as this Insanity.



I know that many people will hate me because of what I have said here.



I understand Bioware also made a easy insanity achievemt for Mass effect I.



My point is, I believe achievements are good in general. It really push me to finish the game that I never try to finish before.



When I listen to Cheap Ass gamer pod cast last week, Lead Designer Christina Norman said that she want the players to get all the achievements as long as they spend time on it.



But this insanity achievements or Challenges, It just too difficult for normal gamer like me.



I did try hard. Call my fingers are too fat to play this setting. But I would recommend the insanity setting can tone down JUST a little bit.



I don't mind if there is certain way to play this level. Or go back to the ship and change my power.



However, since I am in the freaking checkpoint, I can't go back and change my power.



I don't know what to do beside stuck.



So, thank you Bioware for adding this achievement into this game, driving me nuts. LOL



But honestly, I love this game, it's a very good game. I guess, I am just an achievement ****.

#47
Archonsg

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When I first got the game and imported my first "canon" Shepard, I immediately cranked the difficulty to insane thinking it was the cakewalk that was ME1. You can imagine my surprise and horror when this proved not to be so though, the surprise eventually proved to be pleasant for me. On the one hand, my wife thought I was off my rocker for repeatedly cursing the monitor and getting pissed off because I miss-timed cover shots or made bad judgement calls and saw the reload screen way too often because I was impatient, but on the other hand when I finally did beat the level, victory was never sweeter because it was a challenge won.



To the OP, I do understand that you want to get that achievement, but in all honesty, insane mode isn't meant to be fair. In fact, this game if you pay attention to the damage done as well to you and your squad's powers used in game vs the enemies the game is only "fair" at around veteran or hardcore setting. While I can only offer "eyeball" judgement as there is no way for me to parse your damage done vs the enemy, the AI is always playing on "insanity" mode when it plays against you the player. If anything you are giving the AI a "fair chance" when you set the difficulty to the higher settings. Insane just gives them a slightly over the top chance to beat you as long as you keep making mistakes.



The one thing I do notice, though that should help you immensely is that some companion combinations are ideal for certain fights. Miranda and Garrus for example will rip through geths, while Samara / Morrinth + Jack/Grunt will rip most organics.

Using your squad's powers tactically also ups your survival and "win" ratio, which is why I second that other poster's suggestion that you get reave (Heavy or area lvl 4s either way works) by retraining at the research lab. Reave takes out shields fast, heavy reave will usually one shot most shields which then makes the target vulnerable to other biotic powers.




#48
Fluch

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Insanity is easy...
at last for Infiltrators...
Widowmaker + Damage equip = 1shot kills
only problem are the thermo clips...

but there are already mods to solve that

#49
Hokochu

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Playing a soldier or sentinel is the only way to go. Insanity was hard until around 15 as a soldier and then you get used to it. Once you get the machine gun you pretty much GG everything... except the Derelict Reaper XP

#50
Archonsg

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Fluch wrote...

Insanity is easy...
at last for Infiltrators...
Widowmaker + Damage equip = 1shot kills
only problem are the thermo clips...

but there are already mods to solve that


Nah, modding to get "more" clips just defeat the purpose of playing insanity mode. The widow sniper rifle is meant to have limited shots so you have to make those shots count on the right targets. Besides, most times you don't need more clips, multiple hand cannon rounds to the head will do just as well.