Mass effect 2 insanity difficulty is crazy.
#51
Posté 15 février 2010 - 07:35
#52
Posté 15 février 2010 - 07:40
(ME2 insanity isn't hard anyways besides a couple fights.)
Without immunity, actually a lot of stuff one shots you and your teammate if you start with a new level 1 character, named enemy can literally drop your shield and bring to down to the last slip of your health with 2-3 shots. And most stuff takes forever to bring down until you get weapons that shows up around level 20. But once you get to around 20+ it became cake walk again.
#53
Posté 15 février 2010 - 12:20
Manloi wrote...
Thank you for all your help from the Mass effect 2 Community.
My current class is Vanguard.
The weapon I am using is the Geth gun with Warp Ammo.
My specially thanks to keginkc
I will try your method
I beat this with a vanguard on insanity. My main problem was my squad wouldnt stay alive. I used miranda for the squad boost stats and Grunt because he is a tank. I also took a long distance heavy weapon for the scions. Harbringer likes to close in on shepard so I usually wait a little bit and charge the collector in behind him take care of him and then turn around and flank harbringer. while the other platform is coming in start taking out the scion. I did good with the beam cannon and the flame thrower but most people will probably say the beam cannon I would change your warp ammo to either barrier or area reave like someone else said. Inferno ammo is also good against armor so no need for warp ammo. also charge if you barrier is low. if he isnt close to dying start backing up while firing. some tips on charging. you can charge someone even if their defense is up and still take them out granted if they are alone. if there are two people take down the defenses of one and charge that enemy which will knock him back. while he is flying turn and kill the enemy with his defenses still up ( a good combo is charge shoot melee shoot and that should kill him) by the time you kill him the other enemy should just be getting up or your squad already got him. Shockwave is also useful for knocking people out of cover even with their defenses up they stumble just enough to lay some good damage. You may not kill him but something is better than nothing. Vangaurds focus on offense. hope this helps.
#54
Posté 15 février 2010 - 12:26
focus fire 1 collector to death quickly, then turn your attention to the scion on the right and focus fire on it. when you hear 'ASSUMING CONTROL/DIRECT INTERVENTION/ETC.', focus on harbinger. he has a way of knocking you out of cover so you can get destroyed before you even have a chance to get back to cover. this happened to me when i had rank 4 assault armor + shield upgrades as a sentinel. not often, but often enough.
used garrus (loyal) + tali (not loyal at the time, ****ing TIM always forces you to the ship right as you get her mission). i'm more defensive minded, so i like her combat drone. first 2 times they died too much, next 2 times i died first, last time, did it perfectly and didnt have to use a single medi gel. also, didn't use any heavy weapons, as i saved it for the second part.
Modifié par TLK Spires, 15 février 2010 - 12:27 .
#55
Posté 15 février 2010 - 12:26
#56
Guest_Jack Anvil_*
Posté 15 février 2010 - 12:27
Guest_Jack Anvil_*
I'm not looking forward to the Collector Ship. Luckily, I play soldier and have the shell of a plan.
#57
Posté 15 février 2010 - 03:51
But thank you for all your help. I might need to start all over again.
#58
Posté 15 février 2010 - 04:05
One tactic I have been using is to not trigger the next phase of the story until I have researched everything I have come across.
Focus on your companion's special moves, one at a time. Miranda is great for taking down defenses so you can finish them off, as long as you can get her to take cover. Mordin and Grunt vs Krogan and Vorcha. Garrus (and Zaeed) vs Mercs. Develop all you team members to fill a spot on YOUR team.
#59
Posté 15 février 2010 - 04:09
#60
Posté 15 février 2010 - 04:10
Lyrandori wrote...
Well it's called Insanity for a reason.
I for one stay on Veteran, I want to keep my hair on my head.
Already bald but it's definitely hard as he!! IMO.
I think a lot of my frustration stems from how difficult insanity is on ME2 compared to ME1. It's night and day. Insanity on ME1 is pretty much.. veteran difficulty on ME2 IMO.
#61
Posté 15 février 2010 - 08:39
I restarted my new game + for insanity by imported my normal playthrought character.
I got say for you all told me about Area Reave. It works like charm. Now the game is easier because of that ability. Thank you.
Hopfully, I can finish the insanity this time.
Tips from me also, Always save your games on the ship before any big better if you play the xbox 360 verison because the check point will screw your save some time.
#62
Posté 30 avril 2010 - 04:59
#63
Posté 30 avril 2010 - 05:17
I guess this is one time raising a 2 month old thread from the dead is actually cool.
#64
Posté 30 avril 2010 - 01:58
Modifié par Daforth, 30 avril 2010 - 02:01 .
#65
Posté 30 avril 2010 - 02:07
#66
Posté 30 avril 2010 - 02:09
#67
Posté 30 avril 2010 - 02:25
Personally, I think insanity is extremely well done in ME2. It's the most fun I've had playing the hardest difficulty in a game since Resident evil 4.
Oh, and you do know that Harbinger knocking you out of cover is actually an ability of his, right? It's not a bug... An ability that is completely avoidable and predictable.
#68
Posté 30 avril 2010 - 02:27
madisk wrote...
Insanity + Adept = rape. Still doable, though. You just have to bring the right crew members and upgrade the weapons + powers you most use.
Insanity with adept is very easy once you get wide singularity.
#69
Posté 30 avril 2010 - 02:44
Manloi wrote...
Well to be honest, I want to get the achievement for insanity.
But it seems like, I would never get it because of the insanity.
I just felt like, It's not fair
Obvious troll is too obvious.
#70
Posté 30 avril 2010 - 03:20
#71
Posté 30 avril 2010 - 03:42
cerberus1701 wrote...
Insanity on ME 1, in reality, didn't exist simply because the AI was so incredibly stupid
Yeah. the difference between ME1 and ME2 insanity difficulty is night and day. When I was playing an engineer insanity playthrough on ME1 one more time before ME2 came out my roommate was watching me play and laughed a bit at how I was playing that class more like a soldier in that I was popping a few powers and charged ahead and started melee bashing enemies for the fun of it instead of staying behind cover. No way I can pull off that kind of stunt in ME2 against more than a couple enemies.
#72
Posté 30 avril 2010 - 03:46
cerberus1701 wrote...
10 rounds of the Arc Projector and the level is done almost without moving.
I really fell in love with the are projector my past couple playthroughs. I used to carry the Cain all the time but being limited to two shots at the very most (usually just enough power for one shot) though spectacular when used is very limited. The arc projector though limited against heavy units like Scions and such is awesome against infantry type units. It's almost too good a weapon.
#73
Posté 30 avril 2010 - 03:52
Manloi wrote...
Well to be honest, I want to get the achievement for insanity.
But it seems like, I would never get it because of the insanity.
I just felt like, It's not fair
Don't give up, if I can do you you can to. I am not a great tactical player by any means. You will get a lot of good advice on classes and team mates and weapons in this thread. The bonus ability I chose for my character was 'domination' and that worked well for me throughout insanity.
#74
Posté 30 avril 2010 - 04:33
Yakko77 wrote...
cerberus1701 wrote...
10 rounds of the Arc Projector and the level is done almost without moving.
I really fell in love with the are projector my past couple playthroughs. I used to carry the Cain all the time but being limited to two shots at the very most (usually just enough power for one shot) though spectacular when used is very limited. The arc projector though limited against heavy units like Scions and such is awesome against infantry type units. It's almost too good a weapon.
Same here, I find the Arc Projector excellent for softening up groups of enemies. zap zap zap mopup.
Cain is great for massive hurt on a single target, but those targets are few and far between and in most circumstances can be whittled down with bug bites. Arc Projector is more usable for taking out swarms of little guys who would otherwise overwhem you through sheer volume..
#75
Posté 30 avril 2010 - 06:03
at level 30, is hilariously insane!
Quite the lovable mode. As an adept on mordin's recruitment,
I just about died laughing at the battle scenarios. You make a
tactical error and you, or your squad dies. Personally, I found
myself using all squadmate, and my powers on cooldown.
Seemed perfect to me. I still enjoy hardcore as it gives
you more leeway when choosing your squad. That allows
you to do things like use powers to create nice music/squad
vocalization sequences. Something that is certainly not
possible for me on level 30 NG+ insanity.
But insanity mode is too hilarious to miss. Well done developers!





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