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Dragon Age: Origins Patch Thread. March 8 - Patch 1.03


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#1
Chris Priestly

Chris Priestly
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This thread is to notify fans of patches that are available for Dragon Age: Origins. This thread will be Stickied and Closed, but fans are encouraged to discuss the patches or contents in thread elsewhere in this forum.

This thread will remain at the top of the forum. When a new patch is available, we will update the title of the thread with the new date available and the updated patch number. Patches are available on the Social Network under the Patch page HERE.

Thread updated March 8 with patch 1.03



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Modifié par Chris Priestly, 08 mars 2010 - 09:35 .


#2
Chris Priestly

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November 6 2009

Dragon Age: Origins Patch 1.01


Patch details:
  • fixed potential corruption of character statistics
  • fixed portrait appearance sliders when importing a character from the downloadable Character Creator
  • fixed import for preset face settings from the downloadable Character Creator
  • made Easy difficulty easier
  • slightly increased attack, defense, and damage scores for all party members at Normal difficulty
  • fixed video issues when running on a very wide screen display, including ATI Eyefinity displays

:devil:

Modifié par Chris Priestly, 07 novembre 2009 - 01:17 .


#3
Chris Priestly

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Dragon Age: Origins 1.01b

Patch details:
  • fixed potential corruption of character statistics
  • fixed portrait appearance sliders when importing a character from the downloadable Character Creator
  • fixed import for preset face settings from the downloadable Character Creator
  • made Easy difficulty easier
  • slightly increased attack, defense, and damage scores for all party members at Normal difficulty
  • fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
  • fixed an issue with Vista and Windows 7 Game for Windows Explorer
  • fixed an issue with Dragon Age and Windows Game Explorer
  • updated Visual C runtime libraries

:devil:

Modifié par Chris Priestly, 16 novembre 2009 - 11:10 .


#4
Chris Priestly

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Patch 1.02

BALANCE
  • Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
  • During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
  • When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
  • The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
  • The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
  • - Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
  • Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
GAMEPLAY
  • In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
  • Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
  • In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
  • The Rally talent no longer repeats its audio effect if it is active during certain conversations.
  • The Rally talent no longer deactivates upon area transitions or conversations.
  • The Shimmering Shield spell now deactivates when the character is out of mana.

PLOT (SPOILERS WARNING)
  • Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
  • Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
  • Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
  • During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
  • Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC-SPECIFIC
  • Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
  • Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
  • In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
  • The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
  • After installing new downloadable content, the game now always reminds the user to restart the game.
  • The icons for some promotional downloadable content items were missing. They now appear correctly.
  • The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix.

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Modifié par Chris Priestly, 07 décembre 2009 - 09:34 .


#5
Chris Priestly

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Patch 1.02a
  • fixed the "Rally bug" introduced in 1.02
    where going through area transitions caused the Rally bonus to keep stacking
  • fixed errors in Russian 1.02 patch notes
  • fixed GDF file for Windows 7


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#6
Chris Priestly

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Dragon Age: Origins Patch 1.03

Patch Notes:

  • Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
  • Some players were  experiencing increasingly long load times. A major cause of this problem has been fixed.
  • At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
  • Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
  • Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.


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