This question may have been answered here before, but i didnt find it. Is it possible to make all your own codex entries in a module and make it so none of the codex entries from the SP campaign are there anymore? Why im asking is because i wondered if you could make a module complete with codex entries of a new world, un-related to the SP campaigns history/lore.
Custom Codex
Débuté par
amerinese
, févr. 15 2010 03:54
#1
Posté 15 février 2010 - 03:54
#2
Posté 15 février 2010 - 04:23
Well, if you make new codex plots and never call the old codex plots from the game, the old spaces will still show up, but they'll never fill in. Therefore, custom lore only will be available. Not sure if it's advisable to actually delete the codex plots listed in the editor though. Time will tell.
#3
Posté 15 février 2010 - 11:23
In a mod i created the codex entries were sorted alphabetically and there were no gaps as far as i can remember...
I used no sp flags only my own.
I used no sp flags only my own.





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