Major aspects of DOA that make me think this:
* The art design: Ferelden lacks identity. The devs used a mixture of dark age and greaco-romaness to give it a sense of ye-olde... yet this makes it unmemorable. You'd think they'd stumble upon some artistic style of their own by accident...
*..which woudn't be so noticeable if the game "world" weren't so darn small. Okay this isn't meant to be a sandbox game, yet there just isn't enough field for the player to explore. This is in comparison to any rpg I;ve played. It doesn't help that all the side-quests occur while on the road, in those repeating little zones, or in the areas you've already visited, thus removing the need for any unnecessary locations.
* Post-modernism with the characters/dialogue ; someone's version of what you might hear if a handfull of Gen Xers were sent back in a time machine. The sarcastic humour and excessive self-awareness completely takes you out of it and feels innapropriate for this type of game.
KOTOR was awesome, it just felt like Star Wars. Mass Effect was almost as good. I don't like being a nay sayer picking apart an otherwise good game for irrelevant reasons that don't interfere with enjoyment - - yet it seems this is role playing as it currently stands.
Modifié par Bored Games, 15 février 2010 - 06:38 .





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