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Bland Age


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#1
Bored Games

Bored Games
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There was enthusiasm for this for the first 10-15 hours or so ; combat was fun, talent progression seemed well thought out and the origin stories were interesting (the best part of the game IMO)... yet now I think this has been perhaps the most uninspired *well rated* rpgs ever.  
  
Major aspects of DOA that make me think this:

* The art design:  Ferelden lacks identity.  The devs used a  mixture of dark age and greaco-romaness  to give it a sense of ye-olde... yet this makes it unmemorable.   You'd think they'd stumble upon some artistic style of their own by accident...

*..which woudn't be so noticeable if the game "world" weren't so darn small.  Okay this isn't meant to be a sandbox  game, yet there just isn't enough field for the player to explore.  This is in comparison to any rpg I;ve played.  It doesn't help that all the side-quests occur while on the road, in those repeating little zones, or in the areas you've already visited, thus removing the need for any unnecessary locations.    

* Post-modernism with the characters/dialogue ; someone's version of what you might hear if a handfull of Gen Xers were sent  back in a time machine.  The sarcastic humour and excessive self-awareness  completely takes you out of it and feels innapropriate for this type of game.  

KOTOR was awesome, it just felt like Star Wars.  Mass Effect was almost as good.   I don't like being a nay sayer picking apart an otherwise good game for irrelevant reasons that don't interfere with enjoyment - - yet  it seems this is  role playing as it currently stands.   

Modifié par Bored Games, 15 février 2010 - 06:38 .