Bioware - Is anything being done about not being able to remove helmets?
#1
Posté 15 février 2010 - 08:27
Bioware, I wanted to find out if this is going to be resolved?
Thanks
#2
Posté 15 février 2010 - 08:35
#3
Guest_Heartlocker_*
Posté 15 février 2010 - 08:38
Guest_Heartlocker_*
Short answer: No
Long answer: BioWare is a bit lazy and weak with the excuses, they say they were intended to be like that even when they know facial animations are the bomb in ME2.
#4
Posté 15 février 2010 - 01:05
I thought Bioware was really proud of working on all the little details to maximize the immersion of the game. Would be glad, like many other people, if there will be a future option to toggle the helmets, it will only add to the game something many people care about.
#5
Posté 15 février 2010 - 02:07
#6
Posté 15 février 2010 - 02:09
#7
Posté 15 février 2010 - 02:11
#8
Posté 15 février 2010 - 02:45
#9
Posté 15 février 2010 - 02:53
So did the nuke Bioware! Don't mean it was a good idea!
Modifié par sherban1988, 15 février 2010 - 02:53 .
#10
Posté 15 février 2010 - 02:55
#11
Posté 15 février 2010 - 03:18
#12
Posté 15 février 2010 - 03:18
#13
Posté 15 février 2010 - 03:26
It's such a pity too since the Terminus armor would look so sweet on my Infiltrator if I could just take the helmet off.
Modifié par JKoopman, 15 février 2010 - 03:27 .
#14
Posté 15 février 2010 - 03:27
NO! its already been stated by bw
#15
Posté 15 février 2010 - 03:30
I don't think it's going to be fixed, but it really should be. I don't know how it made it through beta.
#16
Posté 15 février 2010 - 03:35
tmelange wrote...
One of the devs responded to this a while back. She said something about the way the game was designed that made it seem like this was no small fix. I don't remember exactly -- something about the armor model being all one piece -- but it's amazing how terribly bothersome this little issue is when playing. It makes the new armor downloads a non-issue, since having the helmet on when you're talking to people in civilian circumstances like bars is too stupid for words, and breaks immersion, especially when Shep does something like drink through the helmet.
I don't think it's going to be fixed, but it really should be. I don't know how it made it through beta.
You know,this is just a guess but they went probably wrong in many ways because they probably weren't a part of the first ME team and didn't play the first ME neither.
Modifié par yoomazir, 15 février 2010 - 03:39 .
#17
Posté 15 février 2010 - 03:38
social.bioware.com/forum/1/topic/103/index/779585/5#783994
Christina Norman wrote...
I can understand the desire to run around in collector armor with the
'helmet' off but that isn't the way they were designed in terms of
appearance or in terms of art assets. To state it simply the armor is a
single piece.
We do have a system for armor segments, and
you can use that to construct a custom look for Shepard, but armor has
to be designed artistically and otherwise for this system. To put it
another way - the collector armor wouldn't look like the collector armor
if we built it using the segmented armor system. We're able to get the
awesome look because it's a single armor piece. This is not a bug, so it
can't be "patched" to change the behavior.
I think roughly translated that comes across as "we did it that way, we aint about to change it. So tough luck".
Now I am with you guys I hate the whole helmet thing, but even I am getting tired of a new thread everyday about the helmets. If you must make a post about the helmet issue then surely one of the 200 existing helmet topics would suffice and you help by bumping that topic.
Modifié par charmingcharlie, 15 février 2010 - 03:38 .
#18
Posté 15 février 2010 - 03:50
/facepalm*2adsy120 wrote...
Such a simple patch to do. But Bioware are just too stubborn...
It is not simple. The DLC armors are SINGLE PIECES. They would have to redo the whole armors consisting two parts, the helmet and the rest of the suit. Then you'd have to download them again (not a big deal obviously) and then you could select to wear helmet or not at an armor locker. This is speculation though, based on what i understood from BW's posts regarding this. Probably oversimplifying.
Yes, a toggle for the standard N7 helmets is simpler (speculation), but unless what i described above is done, DLC armors still have the helmets.
EDIT above post has the post from BW. Missed it. But what i say is still pretty much true, no?
Modifié par Warlokki, 15 février 2010 - 03:53 .
#19
Posté 15 février 2010 - 03:53
Warlokki wrote...
/facepalm*2adsy120 wrote...
Such a simple patch to do. But Bioware are just too stubborn...
It is not simple. The DLC armors are SINGLE PIECES. They would have to redo the whole armors consisting two parts, the helmet and the rest of the suit. Then you'd have to download them again (not a big deal obviously) and then you could select to wear helmet or not at an armor locker. This is speculation though, based on what i understood from BW's posts regarding this. Probably oversimplifying.
Yes, a toggle for the standard N7 helmets is simpler (speculation), but unless what i described above is done, DLC armors still have the helmets.
No, it would take an hour for a stupid intern to do on Maya.
I'd do it myself if we actually had the SDK to actually edit models and or textures
/facepalm.
[ok, too bad fair, since this is legit triple A game dev studio, they probably would need to revise and "localize" (whatever the **** that is) every single change they make. It clearly isn't a simple uncheck a value, but in all eventuality, it would probably take around ~10 manhours over a couple people to do, do it all the beuraucracy and finalizing. Still, it would be a relatively painless fix, in comparison to many of the bugs they need to work on.]
Modifié par newcomplex, 15 février 2010 - 03:58 .
#20
Posté 15 février 2010 - 03:53
Less assumptions please, people.
#21
Posté 15 février 2010 - 03:56
As an aside, I find it odd that the "Death Mask" raises your persuasion ability. Doesn't seem like the "death Mask" sort of thing to help.
#22
Posté 15 février 2010 - 04:00
#23
Posté 15 février 2010 - 04:04
charmingcharlie wrote...
...
Now I am with you guys I hate the whole helmet thing, but even I am getting tired of a new thread everyday about the helmets. If you must make a post about the helmet issue then surely one of the 200 existing helmet topics would suffice and you help by bumping that topic.
I think one of the reasons there are so many threads on this issue is because the forum search feature was disabled for so long. It just came back on line yesterday, I think. Hopefully, people will get back in the habit of searching before creating new topics, but it will likely take a bit of time. These forums are so redundant and messy now...
Anyway, back on topic -- I've been trying to treat this as a trivial matter in my mind, but the more I play the more it annoys me. I can see this working if the game was a shooter, or if the dialogue was restricted to battlefield interactions, but the fact that they actually thought this was a good idea with a game that has so much dialogue in civilian settings and still bills itself as something of an RPG, is...well, it's amazing that they thought it wouldn't be an issue. Surely, they should have known better. This is BIOWARE, the king of RPG, for crissakes. lol
#24
Posté 15 février 2010 - 04:11
You're talking about act of removing the helmet from the model itself. Yes, that part of the problem would be simple, Thanks for your short sighted assessment of this issue and your implication that Bioware is stupid, lazy and not only does not care for it's customers, but revels in making them suffer on an emotional level....newcomplex wrote...
No, it would take an hour for a stupid intern to do on Maya.
I'd do it myself if we actually had the SDK to actually edit models and or textures
Modifié par Br0th3rGr1mm, 15 février 2010 - 04:15 .
#25
Posté 15 février 2010 - 04:13
Br0th3rGr1mm wrote...
You're talking about act of removing the helmet from the model itself. Yes, that part of the problem would be simple, Thanks for your narrow minded assessment of this issue.newcomplex wrote...
No, it would take an hour for a stupid intern to do on Maya.
I'd do it myself if we actually had the SDK to actually edit models and or textures
What else would you have to do? Cop out helmet. Make new helmet model file. Modify appropriate resource file so the armor menu has a helmet toggle for the DLC armors. Modify appropriate resource files to get game to load resources for helmet. Modify ini so the toggle references the helmet model file. Get it tested for clipping issues, localized (where 99% of work comes in). Release.
Yea, seems like a lot, but changing anything in a game postrelease requires a similar process.
Modifié par newcomplex, 15 février 2010 - 04:16 .





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