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Bioware - Is anything being done about not being able to remove helmets?


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#26
Br0th3rGr1mm

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Ok..I'll humor you.
You now have 2 models for EVERY helmeted armor they released. Eveyrone has to download the new armor. One with a helmet one without. Assuming there is NO way to simply substitute the armor model during conversations (that was what Christina stated in her comment), that meas that now you have to chose between the helmet model and the non-helmet model ALL the time. Do you really think THAT is going to satisfy anyone? All that work just to create ANOTHER PR issue?

NOT worth it, IMO (and I bet that's what management at Bioware said).  Can't say I blame them.

Modifié par Br0th3rGr1mm, 15 février 2010 - 04:29 .


#27
Varenus Luckmann

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tmelange wrote...
[...]

I think one of the reasons there are so many threads on this issue is because the forum search feature was disabled for so long. It just came back on line yesterday, I think. Hopefully, people will get back in the habit of searching before creating new topics, but it will likely take a bit of time. These forums are so redundant and messy now...

[...]

The forum has a search function again? And it actually functions? And it's not crap.. but.. but.. this is the end of days! Such a thing cannot be true! 

I don't know how to feel. :?

#28
didymos1120

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charmingcharlie wrote...

You can find Christina Norman's take on the situation here :-

social.bioware.com/forum/1/topic/103/index/779585/5#783994

Christina Norman wrote...

I can understand the desire to run around in collector armor with the
'helmet' off but that isn't the way they were designed in terms of
appearance or in terms of art assets. To state it simply the armor is a
single piece.

We do have a system for armor segments, and
you can use that to construct a custom look for Shepard, but armor has
to be designed artistically and otherwise for this system. To put it
another way - the collector armor wouldn't look like the collector armor
if we built it using the segmented armor system. We're able to get the
awesome look because it's a single armor piece. This is not a bug, so it
can't be "patched" to change the behavior.


I think roughly translated that comes across as "we did it that way, we aint about to change it. So tough luck".

Now I am with you guys I hate the whole helmet thing, but even I am getting tired of a new thread everyday about the helmets. If you must make a post about the helmet issue then surely one of the 200 existing helmet topics would suffice and you help by bumping that topic.



That's all well and good, and certainly is sufficient reason for them not being able to just patch it, but I just don't buy the "the collector armor wouldn't look like the collector armor if we built it using the segmented armor system" excuse.  For one, take a look at Shep's model when wearing it:  it's clearly a bunch of chitin plates strapped to the flexible mesh stuff that underlies the N7 armor.  It's even got visible buckles. For two, are we supposed to believe that they seriously were incapable of creating separate armor segments that had a sufficiently Collector-esque look and were somehow unable break up the various bonuses of the single-piece version among them?  What's even sillier about this notion is that in the art as it currently is in-game, the helmet is depicted as very visibly separate from the rest of the suit.  I.e., the thing was designed to look eminently removable without actually being removable.  It's basically the same with the rest of the armors.  They may be implemented as single-pieces, but they certainly don't look that way.

Modifié par didymos1120, 15 février 2010 - 04:30 .


#29
Varenus Luckmann

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Br0th3rGr1mm wrote...

Ok..I'll humor you.
You now have 2 models for EVERY helmeted armor they released. Eveyrone has to download the new armor. One with a helmet one without. Assuming there is NO way to simply substitute the armor model during conversations (that was what Christina stated in her comment), that meas that now you have to chose between the helmet model and the non-helmet model ALL the time. Do you really think THAT is going to satisfy anyone? All that work just to create ANOTHER PR issue?

You're making things harder than they need to be. It's simply a matter of installing the new version of the same DLC over the older version. What you're implying is that DLCs can never be patched and will invariably result in overlapping installations.

And that's just being stupid.

#30
newcomplex

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Br0th3rGr1mm wrote...

Ok..I'll humor you.
You now have 2 models for EVERY helmeted armor they released. Eveyrone has to download the new armor. One with a helmet one without. Assuming there is NO way to simply substitute the armor model during conversations (that was what Christina stated in her comment), that meas that now you have to chose between the helmet model and the non-helmet model ALL the time. Do you really think THAT is going to satisfy anyone? All that work just to create ANOTHER PR issue?

NOT worth it, IMO (and I bet that's what management at Bioware said).  Can't say I blame them.


Well, yes, it would satisfy everyone lol.    I would be fine with playing with the helmet always off, most people in this thread would be too.      And I can't imagine how the game is hardcoded to prevent helmets from coming off during conversations, it only is the entire armor is a single model set.   

Modifié par newcomplex, 15 février 2010 - 04:32 .


#31
Zenon

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When going to a combat mission, I could imagine switching to cerberus or blood dragon armour. So I know, I won't want to wear it on Omega, Citadel or other places, where dialogue plays a major role.



I also don't think anyone wants to wear the blood dragon helmet with an N7 armour. It's just a show helmet or show no helmet kind of wish. Drinking or kissing with a huge bulk of metal on one's head just breaks immersion. Just an honest criticism from someone, who likes your games very much.

#32
Aidunno

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Varenus Luckmann wrote...

Br0th3rGr1mm wrote...

Ok..I'll humor you.
You now have 2 models for EVERY helmeted armor they released. Eveyrone has to download the new armor. One with a helmet one without. Assuming there is NO way to simply substitute the armor model during conversations (that was what Christina stated in her comment), that meas that now you have to chose between the helmet model and the non-helmet model ALL the time. Do you really think THAT is going to satisfy anyone? All that work just to create ANOTHER PR issue?

You're making things harder than they need to be. It's simply a matter of installing the new version of the same DLC over the older version. What you're implying is that DLCs can never be patched and will invariably result in overlapping installations.

And that's just being stupid.


Br0th3rGr1mm makes sense from a programming point of view. Trouble is getting the two models to
change on the fly within the game whenever they are needed. You also need to consider that the "non-helmet" model isn't a single simple model, it's a model of your character based upon the settings chosen for appearance. That would need to be fixed, probably programmatically and may not mesh correctly.

Modifié par Aidunno, 15 février 2010 - 04:35 .


#33
HaloKT

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Zenon wrote...

When going to a combat mission, I could imagine switching to cerberus or blood dragon armour. So I know, I won't want to wear it on Omega, Citadel or other places, where dialogue plays a major role.

I also don't think anyone wants to wear the blood dragon helmet with an N7 armour. It's just a show helmet or show no helmet kind of wish. Drinking or kissing with a huge bulk of metal on one's head just breaks immersion. Just an honest criticism from someone, who likes your games very much.

I think Christina Norman was referring to this, actually. Mixing and matchiung different armour types isn't what people want. People just want to see the face of their Shepard when (s)he talks to others. Or, you know, kisses them. Or drinks something. It's ridiculous beyond belief that they didn't include the "social helmet hiding" functionality of Dragon Age.

#34
FlashedMyDrive

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People love to make big deals out of little things.

#35
GamaFu

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Aidunno wrote...

Varenus Luckmann wrote...

Br0th3rGr1mm wrote...

Ok..I'll humor you.
You now have 2 models for EVERY helmeted armor they released. Eveyrone has to download the new armor. One with a helmet one without. Assuming there is NO way to simply substitute the armor model during conversations (that was what Christina stated in her comment), that meas that now you have to chose between the helmet model and the non-helmet model ALL the time. Do you really think THAT is going to satisfy anyone? All that work just to create ANOTHER PR issue?

You're making things harder than they need to be. It's simply a matter of installing the new version of the same DLC over the older version. What you're implying is that DLCs can never be patched and will invariably result in overlapping installations.

And that's just being stupid.


Br0th3rGr1mm makes sense from a programming point of view. Trouble is getting the two models to
change on the fly within the game whenever they are needed. You also need to consider that the "non-helmet" model isn't a single simple model, it's a model of your character based upon the settings chosen for appearance. That would need to be fixed, probably programmatically and may not mesh correctly.


I actually don't mind if Shepard doesn't wear helmet at all, just the armour, then it shouldn't be a problem. I really can't understand such design decision. Shepard's face is a quite recognizable icon in the gaming industry, why hides it for those loyal fans who paid extra for the collector edition or pre-order on participated stores? I've read reviews complaining about this as well (it might be IGN if you're interested.) Please somehow correct this, I know it's not a bug but a design decision, but it just doesn't make sense. 

#36
Zenon

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GamaFu wrote...
I actually don't mind if Shepard doesn't wear helmet at all, just the armour, then it shouldn't be a problem. I really can't understand such design decision. Shepard's face is a quite recognizable icon in the gaming industry, why hides it for those loyal fans who paid extra for the collector edition or pre-order on participated stores? I've read reviews complaining about this as well (it might be IGN if you're interested.) Please somehow correct this, I know it's not a bug but a design decision, but it just doesn't make sense. 


Actually I wonder how many people actually use the default Shepard face. I designed my personal Shepard, and I like to see his/her (I made two so far.) face in conversations or social situations. I guess this means I need to visit my cabin regularly to switch every time. Always when I enter places like e.g. the Citadel or other places with focus on story, conversation, social situations, etc. I want my N7 armour without helmet or only the reticule for headshots. Only problem is, that in my first playthrough I don't know exactly where I might want to play without helmet, which means I didn't use the extra armours after finding out about their limitations. Sorry to say, that I gladly bought the DAO CE, but are equally happy to have made a pass on ME2 CE considering about the limiation on the extra armour (even while it looks really cool).

#37
Zenon

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FlashedMyDrive wrote...

People love to make big deals out of little things.


Keep flashing your drives instead of making offensive remarks. Perhaps you are a shooter-type, who prefers the action with a helmet anyway. I'm a story-person, who likes to see the facial expressions of the characters.

#38
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sigh i will never understand why people want to use DLC armor. i have all of them and none of them look better than all black n7 armor. its just my opinion and you people are all entitled to yours. but my SHEP is a serious special ops agent, and those dlc armors make him look seriously nerdy. i guess i'd really like terminus armor with no helmet, but the stats suck. so i am stuck wondering, how could people care so much about this topic when it only applies to nerdy looking dlc armor.

oh well, this is rhetorical and i don't expect an answer. but seriously, n7 armor is so classy.

#39
Zenon

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scyphozoa wrote...

sigh i will never understand why people want to use DLC armor. i have all of them and none of them look better than all black n7 armor. its just my opinion and you people are all entitled to yours. but my SHEP is a serious special ops agent, and those dlc armors make him look seriously nerdy. i guess i'd really like terminus armor with no helmet, but the stats suck. so i am stuck wondering, how could people care so much about this topic when it only applies to nerdy looking dlc armor.

oh well, this is rhetorical and i don't expect an answer. but seriously, n7 armor is so classy.


In fact I like the N7 armour designs very much myself. Even here you can choose to have a helmet (permanently) on or not. Actually the "Death Mask" helmet hiding the face and improving negotiation skills is somehow strange. Then again also Darth Vader or Revan had a face mask and were VERY convincing. Anyway, I took quite some time to create my Shepard's face to fit my personal taste and preference. So I don't want to hide it behind a face mask.
:devil:

Especially the Blood Dragon Armour could have had a removable helmet... I mean like: No helmet during conversation, full helmet during combat. Shouldn't be so difficult for awesome game creators and artists like Bioware, right?

#40
Argent Csero

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I'm going to have to throw my support in for removable helmets in this thread even though I have in a million other threads in the hopes that something is done about it.





But I doubt it.



I still bet anyone $10 that they'll leave it and use this outcry as a selling point in ME3. One of the Devs will actually say in some interveiw "We added in the helmet toggle! (pre-order ME3 today!)"

#41
Stabby McGoodstab

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Image IPB

#42
Argent Csero

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Stabby McGoodstab wrote...

Image IPB


Actually, you know what? Forget a helmet toggle. Add some DLC that makes this happen when I wear a helmet, and I will be fine with no helmet toggle.

#43
Guest_Elphabas_hat_*

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lmao...that will never get old.

#44
DeadJediJamie

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I can't understand why Bioware programmed the armours this way when they know that certain game play features involve your character drinking. There is a hilarious comic of Shepard drinking in his Blood Dragon armour and basically throwing the drink all over his helmet.

Edit: picture is in the thread. Hilarious as always.

Modifié par DeadJediJamie, 18 février 2010 - 01:15 .


#45
Guest_gmartin40_*

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I actually drank a drink with the negotiation helmet on. Looked so stupid.

#46
Maria Caliban

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n4d4n wrote...
Is anything being done about not being able to remove helmets?


No.

#47
Cris Shepard

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Pure laziness on BW's part... I Pre-ordered, Bought DA:O, and got the CE just for all the bonus armors, I don't even use them now just because I can't take off the helmet.. Pretty sad really..

#48
Guest_gmartin40_*

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Wait, here is a video of him trying to drink with a helmet on.

www.youtube.com/watch

:lol::lol:

Modifié par gmartin40, 18 février 2010 - 01:34 .


#49
djr9

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I can understand not changing the dlc armor that's already been released, but hopefully they can create an option for future dlc armor to toggle the helmet. That's my hope.

#50
Satanicfirewraith

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The thng is, Had they bothered to just make all armors and helms seaprate, like the N7 armor, we could have a helm removal.

I would rather, be able to use or mix and mach all the parts.



Like use the CE armors gauntlets, or the Blood Dragons chestplate...

Instead they got lazy and made it as only 1 peaice and didnt even make the helmet toggle on them.

Would also love to see certain scenes remove your helm.

Like in talk scenes or when you drink at the bar....