Bioware - Is anything being done about not being able to remove helmets?
#51
Posté 18 février 2010 - 02:11
#52
Posté 18 février 2010 - 02:15
#53
Posté 18 février 2010 - 02:17
#54
Posté 18 février 2010 - 02:24
N7 Om3ga wrote...
Whoever decided to have the dlc armours act as model skins instead of like other armour already in the game needs to get a 50% paycut until ME3 to keep him reminded that "working as intended" dosent mean "Good Design Decesion"
I'd say an 80% pay cut till he/she quits!
Seriously... that was one of the most retarded ideas that was implimented
#55
Posté 18 février 2010 - 02:26
As a result, I can never wear the nice looking helmets and all my other armours are collecting dust because I can't stand to miss out on all the facial expressions and reactions that make me really care about the character.
#56
Posté 18 février 2010 - 02:48
It is kind of disappointing the kind of "We designed it that way, deal with it you peon." attitude that certain Bioware devs/spokespersons seem to have about some aspects of this game. At what point between ME and ME2 did Bioware stop reacting in a healthy way to criticism? I mean, what if the same "Look, this is the way it is, because deal with it." finality had been applied to the Mako? People hated that, and so Bioware said "Oh, you hated that? Ok. We'll make sure not to do that again.". But with ME2 it almost seems like they've closed up shop on listening to anything that isn't a perfect review.
Don't get me wrong, I think the game deserves all the success and praise it has receieved. The flaws are few and far between. But would it so difficult to acknowledge that the armor setup being done like this was kind of a bonehead move, as indicated by the fact that everyone who plays the game seems to think so? I know it wouldn't change anything, but I feel like it would somehow make me feel as though the world was a little more sane if someone from Bioware would just man up and admit that, yes, forcing helmets onto the character for the entire game is a little ridiculous. Because it simply is.
#57
Posté 18 février 2010 - 03:01
BeLikeHan wrote...
I know an endless parade of WHYSOHELMET?! threads is probably really bothersome to regulars here, but it certainly shows that there is a fair amount of "WHAT. WHY WOULD THEY DO THAT" sentiment out there. I know I was kind of thrown by the decision, it just seems so backward, especially after ME having the option to remove and DA having your helmet automatically removed for conversations. And conversations in DA weren't nearly as important on the character side, since you have no actual voice or personality. Just seems like something you'd think they should have had the foresight not to do, especially considering the importance of dialogue and facial animations and such in this game.
It is kind of disappointing the kind of "We designed it that way, deal with it you peon." attitude that certain Bioware devs/spokespersons seem to have about some aspects of this game. At what point between ME and ME2 did Bioware stop reacting in a healthy way to criticism? I mean, what if the same "Look, this is the way it is, because deal with it." finality had been applied to the Mako? People hated that, and so Bioware said "Oh, you hated that? Ok. We'll make sure not to do that again.". But with ME2 it almost seems like they've closed up shop on listening to anything that isn't a perfect review.
Don't get me wrong, I think the game deserves all the success and praise it has receieved. The flaws are few and far between. But would it so difficult to acknowledge that the armor setup being done like this was kind of a bonehead move, as indicated by the fact that everyone who plays the game seems to think so? I know it wouldn't change anything, but I feel like it would somehow make me feel as though the world was a little more sane if someone from Bioware would just man up and admit that, yes, forcing helmets onto the character for the entire game is a little ridiculous. Because it simply is.
quote for logic and agreement
#58
Posté 18 février 2010 - 03:19
Seriously, I understand the need to keep the art all one style and there's no reason to make say collector armor into several pieces allowing a mix and match, but there is a huge barrier to wearing these armors that could be fixed with a little work, I understand they weren't designed that way, and doing so now would take some work, but with the tons and tons of feedback on this issue in the forums it appears it would be worth it. Otherwise handing out bonus content for retailers or bonus items for joining your cerberus network isn't going to work in the future.
One fix, really, it's really not that hard, but does take some effort.
#59
Posté 18 février 2010 - 03:20
EDIT: Ah... I missed that on page 2 of the thread, user gmartin40 already posted a YouTube link on this.
Modifié par Ekees, 18 février 2010 - 03:32 .
#60
Posté 18 février 2010 - 03:25
#61
Posté 18 février 2010 - 04:09
#62
Posté 18 février 2010 - 05:40
Modifié par rwilli80, 18 février 2010 - 05:41 .
#63
Posté 18 février 2010 - 05:58
The argument is basicly "It only looks awesome because we force it to look awesome". The argument does have some merit, because they have them wholecast-with-glued-on-helmet for "artistic reasons"; If you had the option to turn the helmet off, or as a part of the segmented armor system, it wouldn't look as "awesome".Christina Norman wrote...
I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.
We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.
This is, of course, complete and utter bollocks. I am fully capable of determining myself what I think looks great or not. Breaking the armors up into their segments (breaking up the bonuses too, of course) may look terrible under certain circumstances. Imagine mixing the Collector's chestpiece with the shoulders, legs and armpieces of the Inferno armor, and the Cerberus bucket as a headpiece.
That would look terrible.
But it would be my choice to look terrible. And even more importantly, this'd apply to those armors that doesn't look horrible when mixed with other pieces. I want to have a Cerberus Armor and use the Umbra Visor. Why can't I? Or maybe I want to see how a full Collector armor looks with a classic N7 rebreather helmet? Maybe it looks good, maybe it doesn't. It doesn't matter.
I want to use the different parts of my armors. How I use them, wheter it looks good or not, doesn't matter. Some people are running around with Shepard's N7 armor in pink and magenta. It looks atrocious. It doesn't make sense in the context of the universe (the N7 armor never made sense in the context of the universe, past the beginning of ME1). None of this stopped them from implementing the Armor Segment System (A.S.S.).
Why should it stop them now? To stubbornly hold onto the missguided notion that these armors are somehow more holy than the ridiculous N7 armor is childish.
Please, please, please, please, please!; Devs, leads, find it in your hearts to fix this issue. Break the armors up into their segments. Release 1.1 versions of the armor DLCs.
We implore you. This may be a childish issue on our part aswell. But we're playing a game here. All we want is to play an even better game, as we see it. And some of us are really stuck on this issue, because as of now, those lovingly crafted armors you've made - and I'm sure someone at the office, perhaps multiple persons, take some amount of pride in these armors - they're simply not being used. Not because they're not good. But because.. well.. as far as games go, it's like having a flat on your car.
I mean.. you CAN technically drive a car with a flat. But no-one does. It's bad for the car. And having that car standing around with a flat is better than having no car at all.
Please fix the flat.

Edit: Added image for emphasis.
Modifié par Varenus Luckmann, 18 février 2010 - 06:15 .
#64
Posté 18 février 2010 - 06:18
Heartlocker wrote...
To make sure it's locked quickly.
Short answer: No
Long answer: BioWare is a bit lazy and weak with the excuses, they say they were intended to be like that even when they know facial animations are the bomb in ME2.
not an excuse it works they way they wanted it to, going back and changing something that work perfectly when they have other MORE IMPORTANT TASKS is well a WASTE OF TIME.
#65
Posté 18 février 2010 - 06:18
Floydian7 wrote...
I don't understand what the big deal is over this. *YOU ARE NOT FORCED TO WEAR A HELMET!* If you want to see shepard's facial expressions, simply wear the N7 armor.
It's really not that hard to comprehend: some of us think the DLC armor looks cool. We also think Shep's face looks cool. We'd think it'd look really cool if you could see Shep's cool, unobstructed face while also seeing the rest of him/her encased in the rest of the cool looking armor. That clear up the incomprehension on your part any?
#66
Posté 18 février 2010 - 06:29
#67
Posté 18 février 2010 - 06:34
Some people will always settle for less, even if they've once been given more. What Floydian7 said was right on point, but you also have to remember that we were able to toggle helmets on/off in ME1 so why take that feature out?didymos1120 wrote...
Floydian7 wrote...
I don't understand what the big deal is over this. *YOU ARE NOT FORCED TO WEAR A HELMET!* If you want to see shepard's facial expressions, simply wear the N7 armor.
It's really not that hard to comprehend: some of us think the DLC armor looks cool. We also think Shep's face looks cool. We'd think it'd look really cool if you could see Shep's cool, unobstructed face while also seeing the rest of him/her encased in the rest of the cool looking armor. That clear up the incomprehension on your part any?
#68
Posté 18 février 2010 - 06:40
Johndoex9112 wrote...
Helmet toggle is probably not going to happen,
Almost certainly not. However, if they're thinking of yet another DLC armor release, they may want to take the widespread annoyance into account. The odds of that are significantly better, and I think people being vocally annoyed on the forums improves them a bit. Squeaky wheel and all that. Plus, plenty of folk doing just that have been quick to mention they'd happily shell out a few bucks for customizable DLC armor. I include myself in that category, especially if they just go the route of making component sets that work with the N7 system.
I mean I sympathize with everyone who wants the helms able to be toggled but for the people that have the blood dragon armor that thing is way to awesome to be held in the closet helmet or not.
I've got it. It sits in the closet.
#69
Posté 18 février 2010 - 06:42
Yep. Closet.didymos1120 wrote...
I've got it. It sits in the closet.
All my armors, except the ridiculous N7 armor(s) are in the closet.
#70
Posté 18 février 2010 - 06:48
So much on working on a game that has more emotion and better facial expressions, yet, they expect you to wear the armor that doesn't allow you too see your Shep's face...
I mean come on... They allowed it MASS EFFECT 1?! Seriously... No... I mean... Seriously... Like... Seriously...
Modifié par llinsane1ll, 18 février 2010 - 06:51 .
#71
Posté 18 février 2010 - 07:22
So...agreed with the OP.
#72
Posté 18 février 2010 - 08:10
Modifié par StammyFi, 18 février 2010 - 08:11 .
#73
Posté 18 février 2010 - 08:32
sherban1988 wrote...
Mayhaps some skilled modders will eventually manage to pull something off for the PC version, I don't know, but I'm not expecting something official from Bioware. They made it pretty clear it works as "intended".
So did the nuke Bioware! Don't mean it was a good idea!
#74
Posté 18 février 2010 - 08:37
#75
Posté 18 février 2010 - 08:45
The issue was never that the extra armors were better or worse than the N7 armor, stat-wise.Astranagant wrote...
By the end of the game you'll have addons for the N7 armor that make it better than any of the special armors anyway. Just be glad they didn't incorporate the Death Mask into any of those armors.
Modifié par Varenus Luckmann, 18 février 2010 - 09:10 .





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