Aller au contenu

Photo

Bioware - Is anything being done about not being able to remove helmets?


  • Veuillez vous connecter pour répondre
134 réponses à ce sujet

#51
Reap_ii

Reap_ii
  • Members
  • 584 messages
i want a purple helmet

#52
Commander Darmok

Commander Darmok
  • Members
  • 145 messages
Coolest idea I've heard (I can't take credit for it,) is that when you put your gun away, your helmet folds up (when appropriate) in the same way. THAT would be cool. ME3 BW, make it happen.

#53
N7 Om3ga

N7 Om3ga
  • Members
  • 52 messages
Whoever decided to have the dlc armours act as model skins instead of like other armour already in the game needs to get a 50% paycut until ME3 to keep him reminded that "working as intended" dosent mean "Good Design Decesion"

#54
Satanicfirewraith

Satanicfirewraith
  • Members
  • 385 messages

N7 Om3ga wrote...

Whoever decided to have the dlc armours act as model skins instead of like other armour already in the game needs to get a 50% paycut until ME3 to keep him reminded that "working as intended" dosent mean "Good Design Decesion"


I'd say an 80% pay cut till he/she quits!
Seriously... that was one of the most retarded ideas that was implimented

#55
Mudzr

Mudzr
  • Members
  • 285 messages
We do really need this feature, at least give us a toggle to get rid of helmets on the N7 armour mid mission.

As a result, I can never wear the nice looking helmets and all my other armours are collecting dust because I can't stand to miss out on all the facial expressions and reactions that make me really care about the character.

#56
DeadInHell

DeadInHell
  • Members
  • 107 messages
I know an endless parade of WHYSOHELMET?! threads is probably really bothersome to regulars here, but it certainly shows that there is a fair amount of "WHAT. WHY WOULD THEY DO THAT" sentiment out there. I know I was kind of thrown by the decision, it just seems so backward, especially after ME having the option to remove and DA having your helmet automatically removed for conversations. And conversations in DA weren't nearly as important on the character side, since you have no actual voice or personality. Just seems like something you'd think they should have had the foresight not to do, especially considering the importance of dialogue and facial animations and such in this game.

It is kind of disappointing the kind of "We designed it that way, deal with it you peon." attitude that certain Bioware devs/spokespersons seem to have about some aspects of this game. At what point between ME and ME2 did Bioware stop reacting in a healthy way to criticism? I mean, what if the same "Look, this is the way it is, because deal with it." finality had been applied to the Mako? People hated that, and so Bioware said "Oh, you hated that? Ok. We'll make sure not to do that again.". But with ME2 it almost seems like they've closed up shop on listening to anything that isn't a perfect review.

Don't get me wrong, I think the game deserves all the success and praise it has receieved. The flaws are few and far between. But would it so difficult to acknowledge that the armor setup being done like this was kind of a bonehead move, as indicated by the fact that everyone who plays the game seems to think so? I know it wouldn't change anything, but I feel like it would somehow make me feel as though the world was a little more sane if someone from Bioware would just man up and admit that, yes, forcing helmets onto the character for the entire game is a little ridiculous. Because it simply is. 

#57
asdfghjkl27

asdfghjkl27
  • Members
  • 4 messages

BeLikeHan wrote...

I know an endless parade of WHYSOHELMET?! threads is probably really bothersome to regulars here, but it certainly shows that there is a fair amount of "WHAT. WHY WOULD THEY DO THAT" sentiment out there. I know I was kind of thrown by the decision, it just seems so backward, especially after ME having the option to remove and DA having your helmet automatically removed for conversations. And conversations in DA weren't nearly as important on the character side, since you have no actual voice or personality. Just seems like something you'd think they should have had the foresight not to do, especially considering the importance of dialogue and facial animations and such in this game.

It is kind of disappointing the kind of "We designed it that way, deal with it you peon." attitude that certain Bioware devs/spokespersons seem to have about some aspects of this game. At what point between ME and ME2 did Bioware stop reacting in a healthy way to criticism? I mean, what if the same "Look, this is the way it is, because deal with it." finality had been applied to the Mako? People hated that, and so Bioware said "Oh, you hated that? Ok. We'll make sure not to do that again.". But with ME2 it almost seems like they've closed up shop on listening to anything that isn't a perfect review.

Don't get me wrong, I think the game deserves all the success and praise it has receieved. The flaws are few and far between. But would it so difficult to acknowledge that the armor setup being done like this was kind of a bonehead move, as indicated by the fact that everyone who plays the game seems to think so? I know it wouldn't change anything, but I feel like it would somehow make me feel as though the world was a little more sane if someone from Bioware would just man up and admit that, yes, forcing helmets onto the character for the entire game is a little ridiculous. Because it simply is. 


quote for logic and agreement 

#58
Koshea69

Koshea69
  • Members
  • 31 messages
How bout this Bioware, your not gonna make helmet's removeable from existing armors, while that's the worst decision you could make, let's try a different tactic just to show you how bad it is. Make a custom one piece armor that DOESN'T have a helmet, that looks cool like all the rest of them, and see how many people ENJOY walking around in it!



Seriously, I understand the need to keep the art all one style and there's no reason to make say collector armor into several pieces allowing a mix and match, but there is a huge barrier to wearing these armors that could be fixed with a little work, I understand they weren't designed that way, and doing so now would take some work, but with the tons and tons of feedback on this issue in the forums it appears it would be worth it. Otherwise handing out bonus content for retailers or bonus items for joining your cerberus network isn't going to work in the future.



One fix, really, it's really not that hard, but does take some effort.

#59
Ekees

Ekees
  • Members
  • 93 messages
The modding community will take care of this problem in their efforts to change Shepard's clothing. An eventual fan-mod helmet toggle is not impossible. Pain in the rear, likely yes... but never impossible. "They" just need time to muck their way through it since there is no Bioware-sourced modding/development/homebrew kit for ME2. I'd link to the Youtube examples videos in this thread as proof, but just about all of them have spoilers in one way or another. I'll add links to a my social.bioware blog if you see any trouble finding examples.

EDIT: Ah... I missed that on page 2 of the thread, user gmartin40 already posted a YouTube link on this. :D

Modifié par Ekees, 18 février 2010 - 03:32 .


#60
RighteousRage

RighteousRage
  • Members
  • 1 043 messages
Why would they make helmet models separate when they could just rapidly throw together some bonus DLC armors and rack up profits from deals with Gamestop, Dr. Pepper, Amazon, EA, etc? There's really no need to go back and change it. They've made their economic decision and can't be arsed to do anything more.

#61
Floydian7

Floydian7
  • Members
  • 16 messages
I don't understand what the big deal is over this. *YOU ARE NOT FORCED TO WEAR A HELMET!* If you want to see shepard's facial expressions, simply wear the N7 armor.

#62
rwilli80

rwilli80
  • Members
  • 529 messages
I think the Cerberus Armor definately could have used a helmet removal option considering it has a semi transparent faceplate. Now the Collector and Terminus Armors look more like one solid piece so I see not being able to take them off. I would like a chance to wear the Cerberus armor without the helmet, or what would be even better and more realistic when entering conversation Shep could tap the side of his helmet and the face plate goes complete transparent or the helmet opens up, like Iron Man's.

Modifié par rwilli80, 18 février 2010 - 05:41 .


#63
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages
From social.bioware.com/forum/1/topic/103/index/779585/5#783994:

Christina Norman wrote...
I can understand the desire to run around in collector armor with the 'helmet' off but that isn't the way they were designed in terms of appearance or in terms of art assets. To state it simply the armor is a single piece.

We do have a system for armor segments, and you can use that to construct a custom look for Shepard, but armor has to be designed artistically and otherwise for this system. To put it another way - the collector armor wouldn't look like the collector armor if we built it using the segmented armor system. We're able to get the awesome look because it's a single armor piece. This is not a bug, so it can't be "patched" to change the behavior.

The argument is basicly "It only looks awesome because we force it to look awesome". The argument does have some merit, because they have them wholecast-with-glued-on-helmet for "artistic reasons"; If you had the option to turn the helmet off, or as a part of the segmented armor system, it wouldn't look as "awesome".

This is, of course, complete and utter bollocks. I am fully capable of determining myself what I think looks great or not. Breaking the armors up into their segments (breaking up the bonuses too, of course) may look terrible under certain circumstances. Imagine mixing the Collector's chestpiece with the shoulders, legs and armpieces of the Inferno armor, and the Cerberus bucket as a headpiece.

That would look terrible.

But it would be my choice to look terrible. And even more importantly, this'd apply to those armors that doesn't look horrible when mixed with other pieces. I want to have a Cerberus Armor and use the Umbra Visor. Why can't I? Or maybe I want to see how a full Collector armor looks with a classic N7 rebreather helmet? Maybe it looks good, maybe it doesn't. It doesn't matter.

I want to use the different parts of my armors. How I use them, wheter it looks good or not, doesn't matter. Some people are running around with Shepard's N7 armor in pink and magenta. It looks atrocious. It doesn't make sense in the context of the universe (the N7 armor never made sense in the context of the universe, past the beginning of ME1). None of this stopped them from implementing the Armor Segment System (A.S.S.).

Why should it stop them now? To stubbornly hold onto the missguided notion that these armors are somehow more holy than the ridiculous N7 armor is childish.

Please, please, please, please, please!; Devs, leads, find it in your hearts to fix this issue. Break the armors up into their segments. Release 1.1 versions of the armor DLCs.

We implore you. This may be a childish issue on our part aswell. But we're playing a game here. All we want is to play an even better game, as we see it. And some of us are really stuck on this issue, because as of now, those lovingly crafted armors you've made - and I'm sure someone at the office, perhaps multiple persons, take some amount of pride in these armors - they're simply not being used. Not because they're not good. But because.. well.. as far as games go, it's like having a flat on your car.

I mean.. you CAN technically drive a car with a flat. But no-one does. It's bad for the car. And having that car standing around with a flat is better than having no car at all.

Please fix the flat. :crying:

Image IPB


Edit: Added image for emphasis.

Modifié par Varenus Luckmann, 18 février 2010 - 06:15 .


#64
Blue_dodo

Blue_dodo
  • Members
  • 391 messages

Heartlocker wrote...

To make sure it's locked quickly.

Short answer: No

Long answer: BioWare is a bit lazy and weak with the excuses, they say they were intended to be like that even when they know facial animations are the bomb in ME2.


not an excuse it works they way they wanted it to, going back and changing something that work perfectly when they have other MORE IMPORTANT  TASKS is well a WASTE OF TIME.

#65
didymos1120

didymos1120
  • Members
  • 14 580 messages

Floydian7 wrote...

I don't understand what the big deal is over this. *YOU ARE NOT FORCED TO WEAR A HELMET!* If you want to see shepard's facial expressions, simply wear the N7 armor.


It's really not that hard to comprehend: some of us think the DLC armor looks cool. We also think Shep's face looks cool.  We'd think it'd look really cool if you could see Shep's cool, unobstructed face while also seeing the rest of him/her encased in the rest of the cool looking armor.  That clear up the incomprehension on your part any?

#66
Johndoex9112

Johndoex9112
  • Members
  • 64 messages
Helmet toggle is probably not going to happen, I mean I sympathize with everyone who wants the helms able to be toggled but for the people that have the blood dragon armor that thing is way to awesome to be held in the closet helmet or not.

#67
kraze07

kraze07
  • Members
  • 258 messages

didymos1120 wrote...

Floydian7 wrote...

I don't understand what the big deal is over this. *YOU ARE NOT FORCED TO WEAR A HELMET!* If you want to see shepard's facial expressions, simply wear the N7 armor.


It's really not that hard to comprehend: some of us think the DLC armor looks cool. We also think Shep's face looks cool.  We'd think it'd look really cool if you could see Shep's cool, unobstructed face while also seeing the rest of him/her encased in the rest of the cool looking armor.  That clear up the incomprehension on your part any?

Some people will always settle for less, even if they've once been given more. What Floydian7 said was right on point, but you also have to remember that we were able to toggle helmets on/off in ME1 so why take that feature out?

#68
didymos1120

didymos1120
  • Members
  • 14 580 messages

Johndoex9112 wrote...

Helmet toggle is probably not going to happen,


Almost certainly not.  However, if they're thinking of yet another DLC armor release, they may want to take the widespread annoyance into account.  The odds of that are significantly better, and I think people being vocally annoyed on the forums improves them a bit.  Squeaky wheel and all that.  Plus, plenty of folk doing just that have been quick to mention they'd happily shell out a few bucks for customizable DLC armor.  I include myself in that category, especially if they just go the route of making component sets that work with the N7 system.

I mean I sympathize with everyone who wants the helms able to be toggled but for the people that have the blood dragon armor that thing is way to awesome to be held in the closet helmet or not.


I've got it.  It sits in the closet. 

#69
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages

didymos1120 wrote...
I've got it.  It sits in the closet.

Yep. Closet.
All my armors, except the ridiculous N7 armor(s) are in the closet.

#70
llinsane1ll

llinsane1ll
  • Members
  • 1 020 messages
It's so retarded BioWare is making new armor and yet, knowing so many people won't wear any DLC armor BECAUSE off the stupid helmets' can't be toggled off. Their best excuse was, it works as intended? I see that excuse as bad as the westerners view FFXlll as an wRPG comment

So much on working on a game that has more emotion and better facial expressions, yet, they expect you to wear the armor that doesn't allow you too see your Shep's face...

I mean come on... They allowed it MASS EFFECT 1?! Seriously... No... I mean... Seriously... Like... Seriously...

Modifié par llinsane1ll, 18 février 2010 - 06:51 .


#71
adriano_c

adriano_c
  • Members
  • 1 318 messages
I have every 'bonus' armor thus far offered, and have worn none of them aside from the collector's for a single mission...solely because of the inability to remove the helmet.



So...agreed with the OP.

#72
StammyFi

StammyFi
  • Members
  • 13 messages
Yeah DLC armor is pretty much useless at the time. The game is all about social interactions and seeing Shepard's facial expressions is a major part of that.

Modifié par StammyFi, 18 février 2010 - 08:11 .


#73
N7 Om3ga

N7 Om3ga
  • Members
  • 52 messages

sherban1988 wrote...

Mayhaps some skilled modders will eventually manage to pull something off for the PC version, I don't know, but I'm not expecting something official from Bioware. They made it pretty clear it works as "intended".

So did the nuke Bioware! Don't mean it was a good idea!



#74
Astranagant

Astranagant
  • Members
  • 464 messages
By the end of the game you'll have addons for the N7 armor that make it better than any of the special armors anyway. Just be glad they didn't incorporate the Death Mask into any of those armors.

#75
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages

Astranagant wrote...
By the end of the game you'll have addons for the N7 armor that make it better than any of the special armors anyway. Just be glad they didn't incorporate the Death Mask into any of those armors.

The issue was never that the extra armors were better or worse than the N7 armor, stat-wise.

Modifié par Varenus Luckmann, 18 février 2010 - 09:10 .