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Bioware - Is anything being done about not being able to remove helmets?


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#101
Varenus Luckmann

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*cough*

#102
Varenus Luckmann

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Don't mind me. Just bumpin'.

#103
vashts1985

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Bioware: "ah yes, 'removable helmets.' the one thing people keep complaining about on our forums.

we have already dismissed these claims."

#104
Leo Star

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Please fix this.

I don't understand how you even could have thought this was a good idea.


#105
Icinix

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I dont know what the big deal is, most peoples home made shep's are pretty freaking looking....

...

...

<runs and hides>

#106
Varenus Luckmann

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vashts1985 wrote...
Bioware: "ah yes, 'removable helmets.' the one thing people keep complaining about on our forums.
we have already dismissed these claims."

Ah, yes.. "Helmets".

#107
Dokteur Kill

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Been mildly annoyed by this myself. I end up only using N7 armour with one of the visors because everything else looks silly. Having a conversation with Aria or kissing Liara while wearing a helmet looks very stupid in a game that's otherwise very well thought-through in the visual department.



If redoing the armours is out of the question, how about allowing us to wear casual gear in the non-combat zones/non mission areas? (I. E. the main area of the Citadel, Omega etc.)

#108
Pepper4

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No dev has replayed any question since the release of the game. I guess that once they have our money they can end their communications with the fans. Don't expect getting an answer

#109
JaegerBane

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Dokteur Kill wrote...

Been mildly annoyed by this myself. I end up only using N7 armour with one of the visors because everything else looks silly. Having a conversation with Aria or kissing Liara while wearing a helmet looks very stupid in a game that's otherwise very well thought-through in the visual department.

If redoing the armours is out of the question, how about allowing us to wear casual gear in the non-combat zones/non mission areas? (I. E. the main area of the Citadel, Omega etc.)


I think this is the reason why I have a problem taking the 'we'd lose the art style if we designed them seperately' argument seriously. Ultimately *someone* must have pointed out some time in development that we end up drinking and kissing through metal plates using the procedure.

More to the point, they somehow managed to dodge the issue with N7 armour. The art style on that looked just fine (particularly with desert camo...).

#110
Dokteur Kill

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JaegerBane wrote...
I think this is the reason why I have a problem taking the 'we'd lose the art style if we designed them seperately' argument seriously. Ultimately *someone* must have pointed out some time in development that we end up drinking and kissing through metal plates using the procedure.

More to the point, they somehow managed to dodge the issue with N7 armour. The art style on that looked just fine (particularly with desert camo...).

Oh, I don't doubt that there are technical issues that make it non-trivial to change the specialized armours into a more modular model. However, I don't really see any reason (aside from the extra work) why they could not simply have two models, one with helmet and one without.

And yeah, I agree that it sounds strange that they did not think of how this would impact the social interaction sections of the game. It's one of those things that really ruins the sense of suspension of disbelief.

#111
Samael77

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I know this won't happen, especially with free DLC, but when the time comes to pay for DLC, wouldn't the best way to really voice your displeasure with the perma-helms be to not download the DLC? I also really dislike taking a drink through my recon hood, but the dev team is NOT to going to put more work into stuff they've thrown out for "free". Now, if they work a lot of hours on something, and very few people buy it, I'd bet you'd see a $5Armor1.1 patch real fast.

#112
Pocketgb

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Samael77 wrote...

I know this won't happen, especially with free DLC, but when the time comes to pay for DLC, wouldn't the best way to really voice your displeasure with the perma-helms be to not download the DLC? I also really dislike taking a drink through my recon hood, but the dev team is NOT to going to put more work into stuff they've thrown out for "free". Now, if they work a lot of hours on something, and very few people buy it, I'd bet you'd see a $5Armor1.1 patch real fast.


Yeah I'm not going to actually pay for any armors if there's no helmet-off option. I was really bummed to finally pick up my copy from Gamestop, put on the gear, and become more and more dismayed as I searched desperately for the helmet toggle function.

Fortunately that won't be the only DLC they'll develop, so I'll be able to spend my cash elsewhere. Maybe we could get an armor piece pack?

Modifié par Pocketgb, 24 février 2010 - 11:44 .


#113
WelshKris

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I hate using the visor myself because the white circle that is obviously supposed to rest over shepherds eyeball is way above his eye.

#114
Petsura

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tmelange wrote...

One of the devs responded to this a while back. She said something about the way the game was designed that made it seem like this was no small fix.

Can't wait for a random modder to come around and fix this problem while claiming it was a piece of cake (and shaming the devs in the process).

Modifié par Petsura, 25 février 2010 - 12:26 .


#115
newcomplex

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Pepper4 wrote...

No dev has replayed any question since the release of the game. I guess that once they have our money they can end their communications with the fans. Don't expect getting an answer


Are you blind?    Or are you just retarded.   


Anyway, ignoring retards...yeah this is something I think 99% of players would appreciate.   Even the people who are vocally oppose this are just opposed to whining, but would enjoy the implementation itself.   

Modifié par newcomplex, 25 février 2010 - 12:31 .


#116
newcomplex

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Petsura wrote...

tmelange wrote...

One of the devs responded to this a while back. She said something about the way the game was designed that made it seem like this was no small fix.

Can't wait for a random modder to come around and fix this problem while claiming it was a piece of cake (and shaming the devs in the process).


We can't because we don't have the SDK's to recompile .PCC's

The response the dev gave was a sneaksneak answer.    It would be incredibly hard to make it so that the DLC helmets removed themselves only in conversation.   Thats the sole thing the dev was talking about, because the model files are a set.    The dev was reponding to a question that basically said "make them toggle off during conversations".   Under the current infrastructure, it would be incredibly hard.   

But it was a sneaky sneak answer in reality, that solution would be superfluous, they could easily make two model files off of existing resources and implement them in the game.     It wouldn't require signficiantly more work.    

Modifié par newcomplex, 25 février 2010 - 12:36 .


#117
diskoh

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There is no reason to bump this, the devs abandoned the forum on January 27th.

#118
newcomplex

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diskoh wrote...

There is no reason to bump this, the devs abandoned the forum on January 27th.


Ignoring the fact that devs posted literally two days ago, 99% of major dev studios don't have/allow devs to interface with the customer base frequently through forums, they prefer to keep things nice, neaty, and PRdronerized through CMs.

Frankly, would you want to come to the forums to here retarded crap like ZOMG ME2 LIEK GIERS OF WAR on something you worked basically overtime/no extra pay for several years by braindead internet downies (like you)?

At any rate, regardless of our pleas, I don't see them doing anything about it.    I'm sure whenever they want to patch something in, theirs a lengthy bureucracy of design meetings which require mutual consensus to implement, and I don't think they care enough to please a vocal minority on the internet, despite the fact that the fix is incredibly simple.

The best chance of getting this fixed is the creativity of modders and hackers.    Anything can be modded, its just a matter of time.      

Modifié par newcomplex, 25 février 2010 - 12:40 .


#119
xxSgt_Reed_24xx

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I want to customize the DLC armors too..... come on black blood dragon armor with red visor and dragon anyone?



also, yes.... helmets should be removable.

#120
illerianna

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If only we had the ability to recompile .PCCs...



Then I could just baleet the stupid helmet using Blender. It's not hard. At all. I was highly disappointed that my beloved Blood Dragon armour was perma-helmeted.



I fixed helmets all the time in Fallout 3 (Yes, I know, it has a toolset... But nothing different about the actual modeling portion). I stripped the Power-Armour Helmets down to just the gas-mask portion (using Blender) in about ~15 minutes, and had it back up and running in the game in less than 5.



And I'm a 15 year-old girl.



Really, it's not hard, BW. Not hard at all. Though I guess we'll just have to wait until someone can figure out how to recompile .PCCs. >:| If nothing else, just give us a recompiler tool so us modders can skip off into a land of ungodly half-human, half-turian models. Considering a toddler with ADHD could fix the basic complaints you're getting with some crappy program in a few minutes, you just might have that many less threads to lock.

#121
Jaron Oberyn

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Get over it. Its nothing to be fixed, its the way they designed it. If you don't like it, then don't use it. They're not going to change it because a few people want to toggle the helmet off. Thats the way the DLC is, and its free. Its not like you paid for it. You guys complain too much.

#122
Dokteur Kill

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I like to think that the modelers and coders in BW have enough pride in their work that they want to see that work actually be used by players. As it is, I suspect most players do like me and stick to N7 armour without helmet, because everything else screws up the social interaction sections.



And really, this is one of a few fairly small issues that nonetheless go a long way towards ruining the sense of suspension of disbelief in an otherwise very immersive game (another being the fact that the Normandy somehow has to leave the planet everytime you go aboard to change your clothes).

#123
JKA_Nozyspy

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I cant imagine the ability to add a 'toggle helmet' option like in ME1 would be particularly hard. As for the DLC armours, taking the model, chopping the helmet off, fixing up the neck portion and adding the Shepard head model section that the N7 armour uses should be all that is needed surely?



This is definitely something that should be added.

#124
Varenus Luckmann

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newcomplex wrote...

[...]

The best chance of getting this fixed is the creativity of modders and hackers.    Anything can be modded, its just a matter of time.

ME1 begs to differ.

#125
Mirthadrond

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I'm in agreement with the OP on this issue. Got my fancy DCL armors, and dont use them because I want to see Shepard's face during conversations.



So, Bioware officially F'd this bit up. In the meantime, I live with the N7 armor.