Just been doing some testing here, on something that totally confused me.
Why bother having barrier, geth shield, fortification etc if they all do the same thing?
This led me to doing some testing, and I've made one hell of a discovery.
Fortification has a very unique twist, that imo makes it much better than the other two;
The test;
I used first, a max character with Barrier.
Base shields were 412. With Heavy Barrier on, it went to 662.
So right there, it seems that it only gains the base shields perhaps, not via upgrades, as this save had them all.
Anyway, I ran out, and got my ass shot up by a collector.
Barrier dropped, and on a quick check after shields regen'd, I was back to BASE amount, 412.
Cool beans.
I tested Grunt next, he had 450 Armor, not shields, and went to 750 with Heavy Fortification.
(This was just to see the amount) nothing special, but thought I would mention it, as he doesn't have shields, it was stated as armor. Anyway, I noticed something when I sent him to his death...
Fortification doesn't shut off. He died with it on.
Confused, I loaded up a soldier shep, and took the skill.
Sure as shiza, Fortification doesn't shut off when you get shot up like the other two. You can tell even that the graphic effect remains when shields go down.
SO every time I took cover, and shields regenerated, I still had the boost. Combined with soldiers Heavy Adrenaline, I was a freakin' machine. 180 seconds of 75% shields, regardless if they get depleted, or 60 seconds with 100%. Just take cover for a few seconds, and good to go.
Suffice to say, to me that makes fortification dominate the other two.
I knew there had to be asomething, as otherwise fortification would suck compared.
Thought you all might like to know that, as it drastically changes things when you know it on insanity.
Cheers,
EDIT* No wonder Grunt is do damned durable.
Modifié par gr00grams, 15 février 2010 - 10:07 .




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