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Think Fortification and Barrier etc Are The same? Cause They Aren't. - Big Find


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#1
gr00grams

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Hey guys,

Just been doing some testing here, on something that totally confused me.
Why bother having barrier, geth shield, fortification etc if they all do the same thing?

This led me to doing some testing, and I've made one hell of a discovery.

Fortification has a very unique twist, that imo makes it much better than the other two;

The test;

I used first, a max character with Barrier.
Base shields were 412. With Heavy Barrier on, it went to 662.

So right there, it seems that it only gains the base shields perhaps, not via upgrades, as this save had them all.
Anyway, I ran out, and got my ass shot up by a collector.
Barrier dropped, and on a quick check after shields regen'd, I was back to BASE amount, 412.

Cool beans.

I tested Grunt next, he had 450 Armor, not shields, and went to 750 with Heavy Fortification.
(This was just to see the amount) nothing special, but thought I would mention it, as he doesn't have shields, it was stated as armor. Anyway, I noticed something when I sent him to his death...

Fortification doesn't shut off. He died with it on.

Confused, I loaded up a soldier shep, and took the skill.

Sure as shiza, Fortification doesn't shut off when you get shot up like the other two. You can tell even that the graphic effect remains when shields go down.

SO every time I took cover, and shields regenerated, I still had the boost. Combined with soldiers Heavy Adrenaline, I was a freakin' machine. 180 seconds of 75% shields, regardless if they get depleted, or 60 seconds with 100%. Just take cover for a few seconds, and good to go.

Suffice to say, to me that makes fortification dominate the other two.
I knew there had to be asomething, as otherwise fortification would suck compared.

Thought you all might like to know that, as it drastically changes things when you know it on insanity.

Cheers,

EDIT* No wonder Grunt is do damned durable.

Modifié par gr00grams, 15 février 2010 - 10:07 .


#2
sinosleep

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I'm going to have to do some testing on my vanguard when I get home. I thoroughly tested geth shield and barrier and afterwards decided to not bother testing fortiication because from the description it appeared it'd be just as big a waste of time. I found both barrier and geth shield boost to be a waste of time because they don't last long enough to deal with big bads like harbinger (he will one shot your barrier like it's nothing) and then once it's gone you've wasted a HUGE cooldown on something that got brought down in no time flat. And since you don't need it for lesser mobs I decided they were both worthless. But if what you say is true, maybe fortification will actually come back when I use charge to instantly recharge shields. If it does it'd be a great bonus ability.

Modifié par sinosleep, 15 février 2010 - 10:20 .


#3
lessthanjake9

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Ohhhh that's big!

Did you test geth shield boost to see if it does the same thing?

I would say that this makes barrier a bad power to take (unless for role playing reasons if youre an adept).


EDIT: Also this would seem to make the 180 second version of Fortification pretty good if you don't want to bother using it a bunch or having it go down in battle (forcing you to waste a really long cooldown on it)

Modifié par lessthanjake9, 15 février 2010 - 10:25 .


#4
sinosleep

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lessthanjake9 wrote...

Ohhhh that's big!

Did you test geth shield boost to see if it does the same thing?

I would say that this makes barrier a bad power to take (unless for role playing reasons if youre an adept).


Geth shield boost goes away. I tested it on my vanguard. 

#5
lessthanjake9

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sinosleep wrote...

lessthanjake9 wrote...

Ohhhh that's big!

Did you test geth shield boost to see if it does the same thing?

I would say that this makes barrier a bad power to take (unless for role playing reasons if youre an adept).


Geth shield boost goes away. I tested it on my vanguard. 


Hmmm interesting.

Does anyone know if Barrier and Geth Shield Boost benefit from the biotic/tech power and duration research increases? I assume this factor would be the only reason to take them (especially Barrier, since Geth Shield Boost can at least raise weapon damage by 10%) now that we know this about Fortification.

Modifié par lessthanjake9, 15 février 2010 - 10:26 .


#6
GlassRain

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just tested it and when your shield pops so does fortification. Would have been nice if this were true though.

#7
gr00grams

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No it doesn't.

It goes down yes, but when you take cover, and let your shield come back, it goes back up to the boosted amount.

This is 100% true.

The other two simply shut off when shields are depleted.

Modifié par gr00grams, 15 février 2010 - 10:29 .


#8
gr00grams

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Again, I am totally willing to make a video and prove this.



It seems like that's the only way people believe stuff around here.

But again, no fortification does not shut off when shields go down.

You let them regen, and it goes back to the boosted amount. The others do not.

#9
Sarevok Anchev

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What about instant Regeneration?

Barrier and Geth Shields will after Activation regenarate your whole Shields, if they were less than 100%.

What about Forti? Can anyone confirm ?

#10
gr00grams

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Yes it fully regens ur shields on cast.

#11
sinosleep

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Sarevok Anchev wrote...

What about instant Regeneration?
Barrier and Geth Shields will after Activation regenarate your whole Shields, if they were less than 100%.
What about Forti? Can anyone confirm ?


The cool thing about it is that for a vanguard at least it won't matter. Heavy charge regenerates 100% of shields. You can charge every 3 seconds. This would make fortification a damned good bonus power for a vanguard to take. Damn it! Now I'm kicking myself for not testing it like I did the other two. 

Modifié par sinosleep, 15 février 2010 - 10:33 .


#12
gr00grams

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It basically seems like this;



The others get cooldown/duration bonuses from upgrades and character skills etc, but fortification does not.



However, fortification remains active until its duration is over, whether shields go down or not.

#13
gr00grams

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I haven't done vanguard yet, but by the sounds of 'charge' that would make it a freaking machine.

Like godlike. That would give you enough shields to murder anything.

#14
GlassRain

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I am using it fully upgraded at the last mission and as soon as my shield goes fort turns off and my shield is reset back to base. I'd love to know what you are doing differently but in my game, once its gone I have to recast it to get the boost back. Can video it as well with squad screen showing the values.



I wish it were true, but its not. Unless somehow my game is bugged out (which I doubt) or you're on the 360 version and its different (which it shouldn't be) I don't know what to tell you.

#15
amrose2

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Not godlike, because even with the boost they go down fast on insanity. However, it would still help with survivability much better than barrier or GSB. Also, this helps Vanguard specifically because our bonus power choices aren't all that great for most builds.

#16
Graunt

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Should probably also try to find some damage reduction testing to make sure that what you're seeing is not much more than a bugged UI stat that sets your "shields" to a certain amount when you cast fort, but then doesn't remember what your base is until either you die or the game resets.  Fort could very well be doing nothing after the initial wears out other than just showing a false max.  There's quite a few bugs on the PC version, being able to use skills two times in a row comes to mind.

#17
gr00grams

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GlassRain wrote...

I am using it fully upgraded at the last mission and as soon as my shield goes fort turns off and my shield is reset back to base. I'd love to know what you are doing differently but in my game, once its gone I have to recast it to get the boost back. Can video it as well with squad screen showing the values.

I wish it were true, but its not. Unless somehow my game is bugged out (which I doubt) or you're on the 360 version and its different (which it shouldn't be) I don't know what to tell you.


I am on the PC version.
I check repeatedly, and it goes down, and remains on.
I take cover, and it regens back to boosted amount.

Only diff so far is mine isn't maxed yet.
Only thing I can think of.

I check screen etc too, and numbers remain over till it wears off.
Graphic remains on, everything.

I don't know what else to say.
I will get a vid up tomorrow if I have time, but it's definitely not shutting off.

I don't know what to tell you lol.

EDIT* only other other thing I could think of too, is I have no mods at all on. Do you? perhaps it's bugged it? I don't know, but it most definitely is not shutting off for me.

Modifié par gr00grams, 15 février 2010 - 10:57 .


#18
amrose2

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Just tried on my Engineer, only level 1



Unbuffed shields at 287



Buffed shields at 350



When it breaks and regens its back to 287



Too bad :(

#19
Graunt

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gr00grams wrote...

GlassRain wrote...

I am using it fully upgraded at the last mission and as soon as my shield goes fort turns off and my shield is reset back to base. I'd love to know what you are doing differently but in my game, once its gone I have to recast it to get the boost back. Can video it as well with squad screen showing the values.

I wish it were true, but its not. Unless somehow my game is bugged out (which I doubt) or you're on the 360 version and its different (which it shouldn't be) I don't know what to tell you.


I am on the PC version.
I check repeatedly, and it goes down, and remains on.
I take cover, and it regens back to boosted amount.

Only diff so far is mine isn't maxed yet.
Only thing I can think of.

I check screen etc too, and numbers remain over till it wears off.
Graphic remains on, everything.

I don't know what else to say.
I will get a vid up tomorrow if I have time, but it's definitely not shutting off.

I don't know what to tell you lol.

EDIT* only other other thing I could think of too, is I have no mods at all on. Do you? perhaps it's bugged it? I don't know, but it most definitely is not shutting off for me.


I don't know what you are doing differently, but I just checked it on my own Soldier and it shuts off as soon as you lose shields and stays off even once they come back.  I picked Heavy for the morph for a larger boost too.  My base is 350, I activage Fort and it goes to 600.  Once my shields are gone it goes back to 350 and remains 350 forever until I recast Fort.  Graphic doesn't stay on either, once it's gone it's gone.  I wonder if it's a rank bug.

You would think that there would be something that sets it apart from Barrier.  At least the Geth shield can net you 10% damage.

Modifié par Graunt, 15 février 2010 - 11:05 .


#20
Kronner

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GlassRain wrote...

just tested it and when your shield pops so does fortification


Same here.

#21
solitude00

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L3 fortification, when it goes it's gone. Shields regenerated only back to base values.

#22
sinosleep

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Tested, what a waste of time.

#23
Anew614

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I have the xbox 360 version, I tested it on both Improved fortification and Heavy fortification when my shields regenerate it back to normal 412 shields.

Shields Normal = 412

Improved Fortification = 600

Heavy Fortification = 663



I wont doubt that it does'nt work for the others.



The only thing i can think of is



1: Each mass effect game skills affect differently in each copy



2: This game is Buggy as hell



I dont know which is worst

#24
GCreature

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It does beg the question what incentive is there to use Fortification over the other two abilities? Combat skills don't seem to have any talents/upgrades.

#25
_Dannok1234

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Tested at Geth heretic station, first hub you encounter. Allies placed in the first room.

Fortification goes away once shields are depleted, however the bonus from Heavy Charge remains (but only lasts 4 seconds+15% duration bonus).

On insanity with shields+heavy charge 600. Dead in 3.9 seconds.

On insanity with Heavy Fortification+shields+heavy charge 850. Dead in 3.9-4,5 seconds.(Tried multiple times, sometimes I would die inside of 3.9 seconds, which is the cool down of charge and sometimes right after the cool down was over)



Which would seem to indicate that 10 points in any of the shields buys you roughly 0.6 seconds longer to live (at best) while taking enemy fire. (in this case specifically 1 Geth Hunter, 2 Geth Troopers) Which in some cases will be enough to save your life if you are a Vanguard. But it's not very consistent and not something anyone should rely on.



Best use of the shield skills seems to be taking 1 single point in order to have the ability to refresh your shields every 12 seconds in case fecal matter hits the fan..



OP must have some kind of bug.