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How can I get new music into an area?


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14 réponses à ce sujet

#1
mihlena

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I would like to play an own piece of music in an area. In addition I have obeyed the instructions for the FMOD. Now I have in the toolset a sound object, which I can place in the area. In the toolset the new music plays, but then I start to play I hear completly nothing from it :(.

#2
mihlena

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Has nobody still inserted own pieces of music and can describe, how does this go?

I can select the files, if I put them in Addins-module-override, only as soundobjekt, not as music. And if I try to make my module "builder to player", it announces this files as "invalid".

How can I get new music in my module?

#3
mihlena

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Meanwhile I have no more problem to produce sound objects with own music. However, I want to be able to select the new music in the Music Preset of the area.

In addition I have adjusted a GDA. In org. 2da Erf there was a GDA: music_projects.gda with one entry, "music" which did not tell me anything at that point. But the original file of the pieces of music was named musik.fev, I put another entry into the GDA, id 100 Projekt music_ffg_project. The GDA into the override and then all the entries were there to chose at the presets...



That is the status quo - but there is no sound in game!

My question is: Where is the mistake, did I forget something important? It would be very kind if you could help me with this.

#4
Challseus

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mihlena wrote...

Meanwhile I have no more problem to produce sound objects with own music. However, I want to be able to select the new music in the Music Preset of the area.
In addition I have adjusted a GDA. In org. 2da Erf there was a GDA: music_projects.gda with one entry, "music" which did not tell me anything at that point. But the original file of the pieces of music was named musik.fev, I put another entry into the GDA, id 100 Projekt music_ffg_project. The GDA into the override and then all the entries were there to chose at the presets...

That is the status quo - but there is no sound in game!
My question is: Where is the mistake, did I forget something important? It would be very kind if you could help me with this.


Now you're on to something! I too tried to manipulate that music 2DA to no avail. I'll try it again, as it seems it works. As for hearing the music, did you lay down music volume objects? That's what initially tripped me up when even trying to listen to default music from the presets.

#5
mihlena

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Yes, I put an Music-volume to the ground with Enter state 1. And in AddIns -mymodule-core-override-toolsetexport I have a music-folder with the .fsb and .fev files.

I can place a soundobject with my music, which plays the music ingame, and I can select my music in the musicpreset and place the music-volume, but with this there is no sound in game :(.

#6
Jaesic

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Have you read through:



http://social.biowar...nition_behavior


#7
mihlena

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@Jaesic: Thank you, but my problem isn't to create a functioning sound object, but to integrate this sound as area-music in the musicPreset. About that I can find nothing in FMOD. Up to now I have still received no answer from anybody who has created this. I soon believe, it isn't possible.

Here the way I try it:

I make a projekt with FFMOD, a folder named testffgfolder., which contains 3 musics:

Posted Image

In Toolset I have now my folder with the playing soundobjects :

Posted Image

I make a GDA for music:

Posted Image


but in music-presets I can only choose the complete folder, an have no sound in game:

Posted Image

Modifié par mihlena, 23 mars 2010 - 02:50 .


#8
mihlena

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I think, there is here in the forum none who knows how to insert music. Otherwise somebody would certainly have answered to me. Does this forum have no Support of the developers who could give an answer to important questions which nobody else knows? I find this very disappointing :(. Where is the support for users of the toolset , where ist the support of the toolset? I can see nothing of it :( !
I think, I will go back to NWN2,  because  with this bad support the  DA-toolset has no future.

Modifié par mihlena, 28 mars 2010 - 10:53 .


#9
cyberbyte

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Yes seems so. no answer to mail or post. A lot has worsened in terms of the Support ... rather he seems not to be existent. Unfortunately ..

because we would need a bit help from
developer Bioware .....
please!

Modifié par cyberbyte, 31 mars 2010 - 10:17 .


#10
cyberbyte

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*bump*

#11
cyberbyte

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*bump*

#12
mihlena

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*bump*

#13
BFBHLC

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Music still isn't working, even with inserted music volumes. What gives?

#14
cyberbyte

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It is about add your own music preset. This goes not exist. And the information about how to get the right way, are not documented.
Unfortunately, Bioware has a very poor support. The anything but that's what they had promised for the Dragon Age modding community.
even the information we have so far received by mail are not traceable.

br Silk

Modifié par cyberbyte, 14 avril 2010 - 05:46 .


#15
mihlena

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Exactly, there are no instructions how one inserts own music preset. We have got a very short instruction by mail, but several instructions are incomprehensible to us, for example, the following:
1."Copy the parameter from existing events VERBATIM (this parameter is what is set by the music triggers in the editor and in game)" ....

2.Place your sound definitions in the right place - covering "1" and 2" is usually a good place to start,

What exactly one should do there, is puzzling to us.

Edit: Hehe, cyberbyte did it :wizard:!

Modifié par mihlena, 15 avril 2010 - 11:53 .