Thank you Bioware for making Insanity so hard !!
#26
Posté 15 février 2010 - 02:18
You're loading quickly, mate. Loading times for me is huge, for no apparent reason, and I really feel for you, playing an Adept on Insanity. And yep, it's all Warp-spam. Mechanically, Insane is pretty broken.
That being said, I did finally manage the platform sequence (calling it "platform sequence" here to avoid spoilers) by using the Blackstorm heavy weapon - which isn't available to everyone, I know, and there isn't really a replacement for it either. But it completely tore through the enemies. Then, when only two scions are left (the last platform(s) doesn't show up until one of the scions is dead) I beat them both down to very low armor, and kill them both right after eachother. Blackstorm the incoming platforms, and I was done.
But it was amazingly hard.
#27
Posté 15 février 2010 - 02:19
I guess there is no "valid gameplay" in ME2.
For shame.
#28
Posté 15 février 2010 - 02:20
T1l wrote...
BanditGR wrote...
I'm sorry but I cannot agree with this. Insanity is very much balanced for all classes (though some of them have a bit 'easier', but that's to be expected). The platforms on the Collector ship, is basically the only challenging part (and as has been stated you don't really require any heavy weapons to beat it, if you use them, well more power to you). If you can complete that part, then chances are you can complete the rest of the game with almost 0 difficulty. The Collector ship is basically a test on whether you optimized your character (especially damage output) in a meaninful way. Squad AI is bad (again no surprise there), but really, that's what medigels are for, if it bothers you so much.
I guess we'll agree to disagree then. I don't understand how you can call Warp or Reave spam a valid form of gameplay - I mean, lets face it, that's how most people play Insanity. (Don't lie, we know you do.)
EDIT: Actually, Reave spam is a valid form of gameplay, albeit a very boring one; but only due to it working so well. So there's another tip for you, OP. Get in cover - Spam AoE Reave - ??? - Profit.
i was about to say "i smell a flame war coming." but then you edited your post....so ne ways. keep it op u can do it!!!
#29
Posté 15 février 2010 - 02:20
BanditGR wrote...
...Well, if it works, why not...
Yeah, exactly. After I posted that I made a little edit just to clarify. It sure does work. I was a little disappointed in myself on several occasions because for some parts on Insanity I would literally just hide behind cover and just repeatedly pop out to cast Reave; rinse repeat.
Ah well. Insanity is what it is. Certainly not a misnomer.
Modifié par T1l, 15 février 2010 - 02:45 .
#30
Guest_Heartlocker_*
Posté 15 février 2010 - 02:22
Guest_Heartlocker_*
Death before dishonour.
#31
Guest_Guest12345_*
Posté 15 février 2010 - 02:25
Guest_Guest12345_*
vhatever wrote...
It's pretty dumb to move to another platform after the first. It will make the second scion that much more dangerous. You can usually ignore him until everyone else is dead. Anyway, this thread should not turn into a walkthrough for some crybaby who can't handle insanity witm the best class for it.
I was going to add this but i'm not sure if it is 100% accurate. I have found by rushing the first incoming platform the 2nd Scion and additional collector platforms do not arrive or spawn. So if this some how affects the spawn trigger, which I think it does but have not reproduced enough times to say for certain, then it is very viable. i know i have done it at least twice, but again, it might be a time issue and not have anything to do with where i moved. but i have only ever halted the 2nd incoming Scion by rushing the first platform and holding it.
#32
Posté 15 février 2010 - 02:42
Someone complaining about Insanity difficulty being too hard!
LOL!
#33
Posté 15 février 2010 - 03:09
#34
Posté 15 février 2010 - 04:31
#35
Posté 15 février 2010 - 04:31
and i am vanguard - haha i can say insanity is ****ing hard
but i will try again
#36
Posté 15 février 2010 - 04:33
Varenus Luckmann wrote...
20 second load?
You're
loading quickly, mate. Loading times for me is huge, for no apparent
reason, and I really feel for you, playing an Adept on Insanity. And
yep, it's all Warp-spam. Mechanically, Insane is pretty broken.
That
being said, I did finally manage the platform sequence (calling it
"platform sequence" here to avoid spoilers) by using the Blackstorm
heavy weapon - which isn't available to everyone, I know, and there
isn't really a replacement for it either. But it completely tore through
the enemies. Then, when only two scions are left (the last platform(s)
doesn't show up until one of the scions is dead) I beat them both down
to very low armor, and kill them both right after eachother. Blackstorm
the incoming platforms, and I was done.
But it was amazingly
hard.
If its warp spam, your doing something ****ing wrong. If your using the blackstorm when you already have a goddam singluarity, your certainly doing something wrong.
Mission is ez. Squadwarp->dominate->warp->pull->singularity->warp->shootlike a maniac while enemies focus on dominated enemy->throw enemies off cliff.
I cleared the first platform in ~18 seconds without sheilds going down. Scion maybe got two shots off before I could focus fire it. Died a bit after second platform. Rinse and repeat.
Also, reave is terribad because you can't make it explode. Area reave is borderline mentally defficient, your doing the same amount of damage as a area warp, without biotic explosion, over time instead of instant. At least with heavy reave you do a bit more single target damage (20 more).
Modifié par newcomplex, 15 février 2010 - 04:47 .
#37
Posté 15 février 2010 - 04:35
#38
Posté 15 février 2010 - 04:38
voidcommander9111980 wrote...
for the moment i play in hardcore just to get the geth rifle and then i will see ...
Geth rifle is also terribad. Even the M8 is better. Slam is also terribad. Get talis sheild drain.
Modifié par newcomplex, 15 février 2010 - 04:38 .
#39
Posté 15 février 2010 - 04:42
#40
Posté 15 février 2010 - 04:42
beelzebubble1974 wrote...
Chief Savage Man wrote...
Looks like insanity made you insane. Good work, Bioware.
Don't get me wrong, love the game to death but I really hate these sort of difficulty spikes in games. Really strikes me as straight up bad design.
Really man, learn to play this game.
I always play a solider (4th playthreough on insanity) now and i have no problems with that difficulty level.
I simply import ME1 char and select insanity that way.
#41
Posté 15 février 2010 - 04:57
I didn't even use heavy weapons on the hexagons on insanity and I never died, and I'm a soldier
You lose
I even started at level 30 (enemies scaled to insane strength while keeping no upgrades).
Modifié par RighteousRage, 15 février 2010 - 04:58 .
#42
Posté 15 février 2010 - 05:08
#43
Posté 15 février 2010 - 05:09
I wouldn't even give their enemy placement QA that much credit. The Horizon dual Scion fight is far tougher than the bits that come after it, as is the platform fight. The pacing is terrible, and especially on Horizon you get the feeling that maybe the Praetorian is supposed to be at least as scary as those two *blip*ing Scions were.T1l wrote...
I'd love one of the designers or QA people (Stanley Woo, maybe?) to call me out on this, but I have a feeling the game wasn't extensively tested against Insanity difficulty. Bioware would have probably just done really thorough testing on Normal and gone, "Yep. That's fun and balanced. Good to go." and then just exponentially ramped up the damage, accuracy, health and shielding on the higher difficulties without a ton of thought behind it.
To be fair it's usually pretty good, but those two fights are just disproportionately hard. The platform fight, as an ambush, I guess has an excuse to be hard, but it's harder than the game's final boss.
Modifié par Grand_Commander13, 15 février 2010 - 05:10 .
#44
Guest_Guest12345_*
Posté 15 février 2010 - 05:13
Guest_Guest12345_*
vhatever wrote...
I don't know what the hell you are talking about scyphozoa, but all you have is bad advice.
if you don't know what i'm talking about then how could you criticize it? (lol) my advice refers to the fight that the OP is complaining about and is sound.
#45
Posté 15 février 2010 - 05:18
T1l wrote...
BanditGR wrote...
I'm sorry but I cannot agree with this. Insanity is very much balanced for all classes (though some of them have a bit 'easier', but that's to be expected). The platforms on the Collector ship, is basically the only challenging part (and as has been stated you don't really require any heavy weapons to beat it, if you use them, well more power to you). If you can complete that part, then chances are you can complete the rest of the game with almost 0 difficulty. The Collector ship is basically a test on whether you optimized your character (especially damage output) in a meaninful way. Squad AI is bad (again no surprise there), but really, that's what medigels are for, if it bothers you so much.
I guess we'll agree to disagree then. I don't understand how you can call Warp or Reave spam a valid form of gameplay - I mean, lets face it, that's how most people play Insanity. (Don't lie, we know you do.)
EDIT: Actually, Reave spam is a valid form of gameplay, albeit a very boring one; but only due to it working so well. So there's another tip for you, OP. Get in cover - Spam AoE Reave - ??? - Profit.
I beat Insanity with a Soldier and my extra power was Armor Piercing Ammo. I don't use medigel because the squad AI is horrible and I wish I could solo anyway. I never spammed Warp or Reave. I did spam HAR like crazy.
#46
Posté 15 février 2010 - 05:24
MonkeyLungs wrote...
I beat Insanity with a Soldier and my extra power was Armor Piercing Ammo. I don't use medigel because the squad AI is horrible and I wish I could solo anyway. I never spammed Warp or Reave. I did spam HAR like crazy.
Oh, I'm not saying that you can't beat the game without Reave - I'm just saying that it's the cheapest and easiest way to do it. You're spot on about AR, though, and the OP is a Soldier. He (or she) shouldn't really be having any problems even on Insanity as a Soldier; they're beasts.
#47
Posté 15 février 2010 - 05:28
scyphozoa wrote...
vhatever wrote...
I don't know what the hell you are talking about scyphozoa, but all you have is bad advice.
if you don't know what i'm talking about then how could you criticize it? (lol) my advice refers to the fight that the OP is complaining about and is sound.
I don't know what you are talking about because you aren't talking about anything legit. Rushing the fiirst platform is perhaps the dumbest thing you could do. Maybe your combat sequence was bugged and the other enemeis didn't spawn. I've had that happen before. But your advice is simply terrible.
All you need to do to deal with scions and your teamates is to understand that you need to either keep your teammates out of their LOS, or have at least 2 discrete barriers between the scion and the teamates. That will stop the shockwave.
#48
Posté 15 février 2010 - 05:41
I feel your pain on Reave. Seriously, I don't know why people love it so much when Warp Explosion is just, so, so much better. Even on non-Warp containing classes, I prefer AP Ammo - I don't see the point of playing a gun-toting Soldier when all you're going to do is sit in cover and NOT use your gun.
In fact, I'm pretty flabbergasted at how many people are suggesting Warp Spam, particularly for this section. This section of the game is like, drop-off everywhere. If there's any section of the game where Throw rules, this is it - insta kill everything in Health without even using Pull. Heck, insta-kill a whole platform using one Pull to Unstable Warp.
The double Scions are actually kind of easy - easily the easiest double Scions in the game because you don't lack for cover and they're not going anywhere. Warp Spamming them to death is actually plausible, but that's because the design is bad - not because it's too hard, but because it's too easy.
#49
Posté 15 février 2010 - 05:50
Modifié par challenger18, 15 février 2010 - 05:51 .
#50
Posté 15 février 2010 - 05:59
It is quite fun, however, to kill the last guy with the Cain. It never gets old...
FWIW, I wish there was a harder difficulty.
EDIT: By last guy, I mean some random soldier who is all alone.
Modifié par synergys2k, 15 février 2010 - 06:04 .




Ce sujet est fermé
Retour en haut






