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Thank you Bioware for making Insanity so hard !!


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#51
Slygar

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newcomplex wrote...


Also, reave is terribad because you can't make it explode.     Area reave is borderline mentally defficient, your doing the same amount of damage as a area warp, without biotic explosion, over time instead of instant.    At least with heavy reave you do a bit more single target damage (20 more).


Or you're not just borderline, but totally mentally deficient for not realizing that Reave more than doubles your health.  Or, to put it another way, almost 2x as many "tanky" points as any of the shield skills like Barrier, with half the cooldown any of them have, on top of damage (double damage to shields/barriers BTW) and CC.  If any biotic needs a nerf, it's Reave.

Modifié par Slygar, 15 février 2010 - 06:09 .


#52
challenger18

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Oh yeah, FYI, one of the platforms DOES have power cells.

#53
voidcommander9111980

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ok i just try reave - basicly i put the area reave - its very good



feel like a vampire :P



But i like and my dominate :(



i only take it out cause i was boring to wait the one enemy kill the other :S



stupid AI :S

#54
vhatever

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Slygar wrote...

newcomplex wrote...


Also, reave is terribad because you can't make it explode.     Area reave is borderline mentally defficient, your doing the same amount of damage as a area warp, without biotic explosion, over time instead of instant.    At least with heavy reave you do a bit more single target damage (20 more).


Or you're not just borderline, but totally mentally deficient for not realizing that Reave more than doubles your health.  Or, to put it another way, almost 2x as many "tanky" points as any of the shield skills like Barrier, with half the cooldown any of them have, on top of damage (double damage to shields/barriers BTW) and CC.  If any biotic needs a nerf, it's Reave.


That's retarded. You can't count on that short, minor hit points boost to save you on insanity. I've never been impressed with reave-- at all. It's decent skill for clases that don't have any/many "attack skills". Geth shield, AP ammo, warp ammo, even dominate are more useful skills for most other classes.

#55
javierabegazo

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Slam also, is an incredibly useful skill in terms of Crowd Control, On Insanity, it's pointless to use it for damage, but if you evolve Slam into Crippling Slam, every Slam stuns the enemy for 8 seconds, and if you evolve your Biotic Mastery into Nemesis, your recharge times are about 2.5 seconds.

#56
voidcommander9111980

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yes that right i had crippling slam :P



but i want to try also heavy reave - more damage for annoying geth hunters grrrr

#57
Frozenmojo

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I had some problems with that part too but <3 Cain

#58
javierabegazo

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voidcommander9111980 wrote...

yes that right i had crippling slam :P

but i want to try also heavy reave - more damage for annoying geth hunters grrrr

Geth Hunter's aren't ever a problem for me. I use the SubmachineGun, with Squad Disrupter Ammo that I get from having brought Zaeed. With all the upgrades on submachine guns, I can bring down a Hunter's shields in less than 3 seconds and when they're down have Zaeed cast Concussive shot to throw him on the ground. Then when your Shepard's shields are back up, peek out of cover, Crippling Slam the Hunter and take out remaining resistence while the Hunter is unconcious, every now and then slamming him again to stun him

#59
voidcommander9111980

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ye ye i know that



and also mordin is amazing with the incineration attack



combine with my charge and pull field :P

#60
newcomplex

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I think insanity should disable combat pausing on the PC.

and PC should have double the amount of hotkeys available for skills to accommodate that.

Now THAT would be hard.

edit:

wtf!

Sneaky sneaky moderators

Their sneak sneaks.    :ph34r:

Modifié par newcomplex, 15 février 2010 - 08:06 .


#61
newcomplex

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Slygar wrote...

newcomplex wrote...


Also, reave is terribad because you can't make it explode.     Area reave is borderline mentally defficient, your doing the same amount of damage as a area warp, without biotic explosion, over time instead of instant.    At least with heavy reave you do a bit more single target damage (20 more).


Or you're not just borderline, but totally mentally deficient for not realizing that Reave more than doubles your health.  Or, to put it another way, almost 2x as many "tanky" points as any of the shield skills like Barrier, with half the cooldown any of them have, on top of damage (double damage to shields/barriers BTW) and CC.  If any biotic needs a nerf, it's Reave.


Doubling your health is only useful when your frequently dieing due to lack of health.     Reave does nothing to boost your offensive power.    I guarentee you, when the OP dies on the collector platform, it isnt because hes getting wittled down due to lack of health, its because he lacks the stopping power to kill all the enemies before the harbringer runs up to you and wtfbbq owns you at point blank.   ~150 more health ISNT going to help you when a harbringer with full sheilds is in your face, a scios still at full HP, and you still have a collector guardian you can't kill in the back.    When your choosing between powerhouses like warp ammo (50% more damage) and dominate, choosing a redundant reave is downright stupid.


javierabegazo wrote...

Slam also, is an incredibly useful
skill in terms of Crowd Control, On Insanity, it's pointless to use it
for damage, but if you evolve Slam into Crippling Slam, every Slam stuns
the enemy for 8 seconds, and if you evolve your Biotic Mastery into
Nemesis, your recharge times are about 2.5 seconds.


But you can only use it when the sheilds are down.      When the sheild drops, slam now has an enourmous redundancy with pull.     Pull lasts longer, and it pulls enemies outside of cover, while slam makes them crumple behind cover to shoot you another day.      Plus, pull is an innate skill for adepts and vanguards, while sentinels lack ammo powers and would benefit several magnitudes more from a warp ammo.    I'd only get it on infiltrators because they are so well rounded, the only thing they lack is CC.    I prefer neural shock, but its all the same.



-----------------

Soldiers benefit so much more from geth sheild boost or talis sheild steal then anything else, especially at that point in the game after getting your revenant machine gun.   Fully upgraded and with fire ammo revenants do

A THOUSAND DAMAGE PER SECOND

at point blank.   If you aim for the head.   Reeve does 40 dps.    Over 5.5/4 seconds

(21 damage per shot, 30 full upgraded ten shots per second, 2x damage point blank modifier, 1.6x damage headshot modifyer, 1.3x damage average versus biotics/armor/sheilds, inciendiary ammo buff.    
.

At that point in the game, expect to be doing ~600 damage per second with revanent.

At standard short range, aiming for the head, your still doing three to four hundred damage per second, or slightly less then dmage the DPS of casting reeve.

As a soldier, doubling your sheild is going to let you fire for a couple seconds longer.    Fireing a couple seconds longer yeilds several hundred extra points of damage.      It also lets you shoot a harbringer at point blank, in the face.    With 1.4 against armor, your going to strip a full health harbringer down to zero within seconds.      



If your looking for optimization:

Adepts:Dominate or Warp Ammo
Engineers:Dominate or Warp ammo (or sheild Ammo if you feel like RPing, cuz u wouldn't have biotics)
Sentinels:Warp Ammo
Vanguards:Sheild Drain or Geth Sheild boost or reave
Soldiers:Sheild Drain or Geth sheild boost
Infiltrators:Anything except reave or sheild drain, or suboptimal ammos.

Engineers and Adepts have the sheer casting power and the nessicary duration buffs to make use of Dominate.     Your also the most fragile, while you lack the weapon DPS to take sheild duration buffs.     Otherwise, warp ammo is a viable alternative.

Sentinels go warp ammo.    You already have a sheild, and you lack offensive power.     Get a vindicator and shoot stuff.

Vanguards and Soldiers both do collosal damage, both the eversicator and the revenant are capable of hitting the 800 to 1k dps range.    However, the vanguard sometimes has trouble doing long ranged damage.   I would recommend getting a sniper to offset this, getting reeve is a viable alternative, the health boost is nice, and it lets you "snipe" enemies who are far away.

Soldiers should be getting sheild boosts hands down, at least after the collector ship.     Revenant does so much DPS with the accuracy buff that casting anything just lowers your damage output.

Infiltrators already have enough damage in the form of a sniper rifle.    A widow, fully upgraded, with assassins cloak, does ~900 damage per headshot.     Infiltrators probably have the most redudancy for your optional skill, because you already excel so goddam much at intermitted long range damage.   

You can pick dominate for some fun times, or get a better ammo because your ammos kind of suck.     Neural shock and Slam are ok because you lack CC.      Getting sheilds is ok too because they make for a good panic button, they are far more reliable then cloak (enemies shoot you for ~2-3 seconds after casting, which can kill you if you use it as a panic button) and let you get to a safe position.   

Modifié par newcomplex, 15 février 2010 - 08:50 .


#62
voidcommander9111980

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basicly dominate ****ing rocks with that ability i finish the game normaly



but you use it when the enemy is without shields and armor - STUPID :s



DOMINATE = MIND SPELL LOL normally pass the shield and the armor :S



no comments ...



as for reave is good also as heavy reave only :P



but it doesnt hurt to try the warp ammo you recoment



afterall i need the archievement for that

#63
SkullandBonesmember

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I don't bother with insanity. I don't play for a "challenge" but for story. Sorry OP, but you should have known what you were getting into with Bioware having said before released no matter what difficulty you choose, ME2 is harder in comparison to the first game. I had a lot of issues with ME2, but this is definitely a non-issue.

#64
Draconis6666

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i didnt find it that hard tbh Soldier with heavy reave and taking the widow and took miranda with heavy warp and grunt and beat it on the first try with ease.  Widow 1 shots drones with a headshot even with full barriers and 1 shots harbingers armor once you drop his barrier, which you can do very quickly with heavy warp and heavy reave. As for your AI dying all the time i had grunt move forward and take cover at the corner of the starting platform if you do that he ussualy opens fire first and the scion likes to shoot at him but has a very bad angle and most of the time cant hit him.

Gave me plenty of time to snipe the drones and deal with harbinger then take down the scion , the second scion you dont even have to worry about if you just shift your cover to the left once the first wave of enemies on the left is gone since it wont be able to hit you.

also if you use the / \\\\\\\\ shaped area and sit at the end of the / or \\\\\\\\ part opposite the wave your facing harbinger's singularities miss almost every time they either hit the front and arent close enough to knock you out of cover or they fly past you and dont hit anyting,



also another inasnity tip is that grunt is great for husks if your good at kiting them properly if you wait till he does one of his melee charge and kite the husks chasing you into his path his krogan melee charge still insta kills husks even with full armor. Not that husks are hard anyway as a soldier as you can easily kite them with adrenaline rush

Modifié par Draconis6666, 15 février 2010 - 08:58 .


#65
newcomplex

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Also, Adepts need to stop ****ing about spamming warp. Hell, adepts have the most diverse skill usage pool, compared to all the other classes. Infiltrators spam cloak 24/7 with the occasional incinerate. Soldiers don't even use skills, except for sheild/adren whenever. Sentinels just shoot things while spamming warp, because they don't even have any other offensive skills. The only time they cast anything else is when their shield drops, or when theirs a cliff.

#66
Draconis6666

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newcomplex wrote...

Also, Adepts need to stop ****ing about spamming warp. Hell, adepts have the most diverse skill usage pool, compared to all the other classes. Infiltrators spam cloak 24/7 with the occasional incinerate. Soldiers don't even use skills, except for sheild/adren whenever. Sentinels just shoot things while spamming warp, because they don't even have any other offensive skills. The only time they cast anything else is when their shield drops, or when theirs a cliff.


they throw overloads sometimes too on things with big shields like ymirs

#67
Dualcode

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Generally on Insanity, theres only a few annoying Enemies you fight, some of them more than once or twice. Playing on Insanity is basicly like, alot of decent Enemies and a huge load of Bosses. Note i played Adept at the time, which makes this increasingly more difficult, since only Warp is more or less effective.



Scions: Annoying, but easy to kill, stay in motion, dont use cover, just keep running and dont get close. You only fight about half a dozen throughout the game anyway.



Harbinger: Definetly a big issue due to having Barrier and Armor and being able to spam near-endless Biotic Attacks on closer range, which kills the option of smacking him to death, which you can do on lower level enemies actually. Stay clear of close range and use cover, eliminate drones first, then assassins. Guardians are less of a issue at the moment.



YMIR Mechs: Run, for the love of god, run. Use cover, get someone with Overload or any other high damage Power which works against Shields. Armor is less of a problem to kill than shields on these. Stay in Motion, use cover if necessary, try to use your squad wisely, have them use good cover and spread them around. Focus fire on a single one if necessary (especially if you fight two or three at once.)



Praetorians: Now those are the hardest ever Enemies you can come up against. Keep moving, stay out of reach, use cover. Keep your team alive if at all possible, even a few seconds are worth it. Dont ever let them get into close range. They have one attack that can kill you instantly, even with full shields. Use any Power you have at your disposal and just keep moving and firing. If possible, kill any "cannon fodder" enemies first, or let your team take care of them while you concentrate on the Praetorian itself. Luckily you never have to fight more than one at any time if i recall correctly.



Husks/Abominations: Abominations are simple, kill them first, if they get close you're pretty screwed. Same goes for husks, stay in motion, dont let them surround you or get too close. If its a giant Mass, which happens as you make your way out of the Ship, or on the IFF Mission, keep moving all the time, use powers and keep firing. If necessary or possible, use the Cain, especially in the IFF Mission against the Core Boss, which deals insane damage and can save you alot of time and reloads.



In general, Insanity Difficulty is obviously meant to be the hardest ever you can play. And its obvious that this wont be a walk in the park kind of Thing either. So yeah, only do it when you a very certain about it.

#68
voidcommander9111980

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guys btw i discover a glitch ... on your way to Tali ...



the game maybe spawn you 2 geth primes... with the flying drones



instead of 1 ... rofl



but if you load again you see 1 geth prime HAHAHA



that was amazing :P



insanity and 2 geth primes in your asssss!!!

#69
Dualcode

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newcomplex wrote...

Also, Adepts need to stop ****ing about spamming warp. Hell, adepts have the most diverse skill usage pool, compared to all the other classes. Infiltrators spam cloak 24/7 with the occasional incinerate. Soldiers don't even use skills, except for sheild/adren whenever. Sentinels just shoot things while spamming warp, because they don't even have any other offensive skills. The only time they cast anything else is when their shield drops, or when theirs a cliff.


And to counter your Arguement. Have you ever played Adept on Insanity difficulty? I kinda doubt it. Because all you can do is spam warp to kill Shields/Armor/Barrier. Pull, Throw, Singularity? All useless against that. You cant do big Biotic Combos either really because as said, no other power really affects them at the time.

#70
Slygar

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vhatever wrote...

Slygar wrote...

newcomplex wrote...


Also, reave is terribad because you can't make it explode.     Area reave is borderline mentally defficient, your doing the same amount of damage as a area warp, without biotic explosion, over time instead of instant.    At least with heavy reave you do a bit more single target damage (20 more).


Or you're not just borderline, but totally mentally deficient for not realizing that Reave more than doubles your health.  Or, to put it another way, almost 2x as many "tanky" points as any of the shield skills like Barrier, with half the cooldown any of them have, on top of damage (double damage to shields/barriers BTW) and CC.  If any biotic needs a nerf, it's Reave.


That's retarded. You can't count on that short, minor hit points boost to save you on insanity. I've never been impressed with reave-- at all. It's decent skill for clases that don't have any/many "attack skills". Geth shield, AP ammo, warp ammo, even dominate are more useful skills for most other classes.


It's not short or minor.  It gives FAR more than any of those skills and it DOES NOT end when the VFX ends.

#71
Xpardox91X

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 Whoa... I think Thane was describing Insanity mode lol.

#72
DESTRUCT D

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I GUESS YOU HAVE TO IMPROVE YOUR CHARACTER BEFORE GET INTO THE HARDEST MISSIONS, BECAUSE I TRIED TO PASS THE RECRUIT GARRUS MISSION IN INSANITY BUT

HE IS SO DUMB DONT MATTER WHAT I DO HE IS LIKE SAYING IM HERE SHOOT ME NO COVER NEED!!!! BUT IM GOING TO MAKE IT IS A BIG CHALLENGE.

#73
guise709

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Insane was challenging at first but after a while it got easy and its now gotten to the point where mose firefights I don't even lose my squad anymore.

And I don't use warp nor my squad unless I bring one around which I usually don't

Modifié par guise709, 15 février 2010 - 10:21 .


#74
vacantiii

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I loved Insanity mode...I did however get pissed at my squad quite often. Screaming loudly at my monitor "WHY DIDN'T YOU ****IN MOVE WHERE I TOLD YOU TOO" LOL. What I ended up doing most of the time with my squad..if the situation permitted it. I would try to find a good spot to "hide" them at. While I picked the targets and then would have them work on targets one by one focus fire. I found the suicide mission surprisingly fun. The most difficult mission I encountered would have to be the first time you go on the Collector ship. That was a major pain in the ass. My overall basic strat would be to work barriers down with Reave and then proceed to nuke the hell out of the targets once their defenses were stripped.

#75
Superunkown

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Finished it on insanity last night. Wasn't really that difficult