Mass Effect 1, to me, had a few more plot holes than 2, the dialogue, for the most part was passive and boring; and on top of that, the gameplay was horrendous. Especially the whole scene with Sovereign, unless the devs can explain Reaper motivations and origins in ME3, the whole "Organic life is a genetic mutation," and "You cannot fathom/understand me," came off as a silly excuse for a dev that didn't know what to say. Everytime I hear "Organic life is a genetic mutation," my brain kinda throws up, perhaps out of too much laughter.
The one thing I like in ME1 over ME2, is the sense of secrecy surrounding the story. Unless you spoiled the game by watching all of the ME1 vids and knowing beforehand the whole story, it was a nice "omg" story. In ME2, I learned nothing new at all, I appreciate getting an in depth look into political conflicts and the various workings of several planets, however, I missed the mystery of a striking main narrative.
I knew about the collectors, knew about abductions, already guessed that they were Protheans, near the start of ME2. The only "wtf" moment I had was the final scene with the human reaper. This is the same problem that I believe Dragon Age suffers from as well. Great "side-ish quests" that take you around the countryside giving you an in depth look into the universe, yet the main plot stays the same from the first hour to the last.
Modifié par Harcken, 15 février 2010 - 07:24 .