Why is no-dlc gear in expansion policy a problem?
#51
Posté 16 février 2010 - 12:02
I would not mind the DLC armor not transferring it is not game breaking besides new armor and new sets
#52
Posté 16 février 2010 - 12:10
Seifz wrote...
Cuthlan wrote...
FieryDove wrote...
Seifz wrote...
(Snip)
4. There is no easy way to take an end-game character with DLC items and go back to obtain non-DLC items. You'd have to load an old save, track down all of the gear that you sold, and then replay the entire end of the game again. That's ridiculous.
(+60) approval points
Yes, you CAN go back and get non-DLC items. You can go back to your camp and to Warden's Keep in the epilogue save. You will be able to at least purchase mundane Dragonbone plate, or maybe take some off of your NPCs (since they wont be coming with you).
No, it might not be ideal since you wont have the "best of the rest" items, but it is something that you can do if there is no better option so you're not naked.
And of course this makes absolutely no sense form a story perspective. DA:O is, after all, an RPG.
No, it doesn't. But it is what it is, I just presented an option to try to help deal with it.
Modifié par Cuthlan, 16 février 2010 - 12:11 .
#53
Posté 16 février 2010 - 01:27
But, when I thought about how much fun they must be having making an expansion work on consoles, it suddenly seemed a lot more reasonable. If it really is a technical issue like that, they should say that, instead of this "meant for Origins alone" BS.
#54
Posté 16 février 2010 - 01:32
#55
Posté 16 février 2010 - 01:38
Wolfaura wrote...
They'll prob add new dlc that they'd want ppl to buy so that they can make more money. EA seems to be a money grabber. Always adding extra dlc so you spend more.
As I said in another thread, if THAT was their plan, they have failed miserably. I'm done buying DLC, and I know I'm not the only one. You never get enough content to justify the price, and if the equipment doesn't even carry-over, screw it.
#56
Posté 16 février 2010 - 02:08
#57
Posté 16 février 2010 - 02:14
I'll bet anyone here there is Awakenings armour/weapon DLC.
#58
Posté 16 février 2010 - 02:15
It sucks, but there are fanmade creations that will likely work with Awakening that look as good/better as the DLC ones. Grey Warden Runic Armor comes to mind, for instance.
#59
Posté 16 février 2010 - 02:38
viberunner wrote...
It's got to be a money-grab. No way can it be a technical issue. If the DLC kit is in, in your install, leave it.
I'll bet anyone here there is Awakenings armour/weapon DLC.
This is the only plausbile reason anyone at BioWare thought this would be a good idea.
It is also precisely why those of us who consumed the original DLC are outraged.
#60
Posté 16 février 2010 - 03:16
QuiTamGogh wrote...
viberunner wrote...
It's got to be a money-grab. No way can it be a technical issue. If the DLC kit is in, in your install, leave it.
I'll bet anyone here there is Awakenings armour/weapon DLC.
This is the only plausbile reason anyone at BioWare thought this would be a good idea.
It is also precisely why those of us who consumed the original DLC are outraged.
First of all I don't understand how it is oney grabbing, they aren't charging you for taking those items away and they will expect you to buy any future dlc even if they don't put any new equipment in it.
Anyway...the way I see it there's two options. They put so much protection on the dlc to prevent piracy that it's even too difficult for them to get around it. This is fair enough and if they just said this was the reason I think people would be feel slightly less aggrieved. Slightly, they would still be angry though.
Or secondly, the licencing of the dlc comes under Origins and for some reason that licencing doesn't cover Awakening even though they insist that it isn't a new game.
I like to think option one is correct and they tried their best but it was simply too difficult but from wording of the statement in the FAQ it sounds like option two is correct, which I don't really understand as it means that they are in fact calling Awakening a new game. Curious.
I'm still looking foreward to Awakening though.
#61
Posté 16 février 2010 - 03:20
#62
Posté 16 février 2010 - 03:30
ejikvkaske wrote...
If I recall correctly, a large part of RtO's marketing campaign was something like "return for the king's armor". And now they're taking it away.
Indeed, just watch the trailer, there it is: "Return for the king's armor."
To be honest, items weren't the reason I got Warden's Keep/Return to Ostagar, I was interested in story elements. However, of course I used those items, not only because of their stats, but mainly because of their unique looks.
The sad part is, I spend more money then someone who just got the retail version - and while his import will work fine, I'm penalised, since almost all my chars will start naked and weaponless in Awakening.
#63
Posté 16 février 2010 - 03:40
#64
Posté 16 février 2010 - 03:50
But losing the DLC gear? That I just do not understand. I can't see why there would be any technical issue behind it, nor any story based reason either. It's just bizarre. I loved how my Warden looked in the Warden Commander armour, and I'll be very sad to see it go.
I mean, I'll still be getting Awakening, as the main things I care about in a game, the story and characters, will no doubt be up to Bioware's amazingly high standards, but I'm still disappointed about this bizarre decision, something I don't expect from a company with Bioware's standards.
#65
Posté 16 février 2010 - 04:22
For a RP perspective, I don’t want to strip my companions of them items (except Oghren to give them back to him) but, as I didn’t chose to wear the non-DLC items, I will have to do so to wear some good items at the beginning of the game (and it break the immersion).
It is a little thing but it could not be hard to put these items in DAA (they have already created these items). The only reason I can see for why they are not doing so is that they prefer to punish the owners of the DLCs rather than letting the possibility to DAA owners to add the DLCs items via the console (it is totally within the politic line of EA but I hate this line).
Modifié par edeheusch, 16 février 2010 - 04:25 .
#66
Posté 16 février 2010 - 04:29
#67
Posté 16 février 2010 - 04:58
Deception_2112 wrote...
What makes it funny is that some usermade mods will probably be avaliable ,meaning custom armor that other modmakers create will POSSIBLY be imported, if that is the case, it'd just mean Bioware went out of their way to make sure DLC items dont import
That's what I want to know. If mods are able to be imported, then it's not as bad since I could just copy the DLC items using a mod like Winter's Forge and take those with me.
#68
Posté 16 février 2010 - 05:04
#69
Posté 16 février 2010 - 05:17
For some its the money involved in getting the DLC that has them up in arms.
For others its the removal of a large section of RP aspect between DA:O and DA:A - in ME 2 BioWare contrived a story reason as to why you 'start over', but that was a full blown sequel and not an expansion.
Then there are those who don't care (they aren't wrong or right - its their rightful opinion)
There are also those who are a little beefed but will get along with it.
Finally you have the group of folks that just don't want to hear any opinions contrary to their own. They are always 'in the right' and anyone who disagrees is a 'fanboi' or a 'cry baby' (to use a few terms that have come up in this thread alone).
For me I just don't understand why its being done. I am sure BioWare has a good reason for it (don't feed me the 'because' line, I don't care - I am just writing how I think). I didn't purchase any extra DLC, but the money wouldn't be a factor even if I did. For me its the RP perspective - for example, I have a Dalish Elf who I equipped the Dalish Promise ring on, that ring will stay with him until the very end. Why? Because of the Dalish origin story and the meaning that is thus (for me) attached to that ring. [And before anyone says anything - the Dalish Promise ring is considered DLC, even if it isn't purchased. Meaning that it will not carry over (nor will any pre-order / DA:J bonuses)]. So tell me why, in any sort of method, would my Dalish Elf get rid of the promise ring that has such meaning to him? Other gear I can see the idea that he got better after defeating the Arch Demon... but a sentimental item like that?
I will probably still get the expansion (eventually) but little things can take away from the entirety of the experience.. and little things can reduce the enjoyment of the story (for me at least).
I Love DA:O for its story and deep lore, removing bits of that story for an expansion 'just because' [again, no one knows the reason so please don't spout anything off at me about being a cry baby or whatnot] makes my excitement for the next 'episode' of the game wane a bit.
#70
Posté 17 février 2010 - 06:04
Warden Commander Armor, for example, looks great on you.
#71
Posté 17 février 2010 - 06:26
#72
Posté 17 février 2010 - 06:51
Cuthlan wrote...
FieryDove wrote...
Seifz wrote...
(Snip)
4. There is no easy way to take an end-game character with DLC items and go back to obtain non-DLC items. You'd have to load an old save, track down all of the gear that you sold, and then replay the entire end of the game again. That's ridiculous.
(+60) approval points
Yes, you CAN go back and get non-DLC items. You can go back to your camp and to Warden's Keep in the epilogue save. You will be able to at least purchase mundane Dragonbone plate, or maybe take some off of your NPCs (since they wont be coming with you).
No, it might not be ideal since you wont have the "best of the rest" items, but it is something that you can do if there is no better option so you're not naked.
Technically The Dryden merchants are DLC so I would assume the weapons they sold were counted as DLC as well. If they allow those items from them to transfer then it makes the case for not including unique DLC weapons and armor even more absurd.
As for my thoughts on this subject in general, they can be found in another thread.
Modifié par TrueDarkillumina, 17 février 2010 - 06:54 .
#73
Posté 17 février 2010 - 07:00
#74
Posté 17 février 2010 - 07:04
Modifié par Metallicka, 17 février 2010 - 07:05 .
#75
Posté 17 février 2010 - 07:18
If it was good enough for BG 2, it's good enough for Awakening.





Retour en haut






