Chance of Paralysis Runes
#26
Posté 26 juillet 2010 - 04:26
#27
Posté 26 juillet 2010 - 01:25
Do you find slow runes useful? I've never used them as they only slow movement speed, AFAIK, which could be useful in solo play but seems kinda pointless with a party.Time4Tiddy wrote...
I have seen "resisted" pop up when attacking The Withered in DAA. I had never really noticed it before in DAO, but my dual wield rogue with paralyze and slow on both daggers, was seeing a stack of "resisted" coming up above The Withered's head. It's also possible this resisted was referring to the flame damage or lightning damage I had on the weapons. The Withered must have cast some kind of defense spell, as my white damage was coming up in 4 or 3, green damage (from poison) was going at +2 and +3, and then three and four "resisted."
#28
Posté 26 juillet 2010 - 02:43
#29
Posté 26 juillet 2010 - 02:46
Azaron Nightblade wrote...
Is it worth slotting more than one of these? Do they stack? Or do they have separate chances to fire? Any input would be greatly appreciated!
Grandmaster Paraylze Rune has an 8 second duration with a 5% chance.
Master 7 seconds with 5% chance.
Expert 6 seconds with 5% chance.
Journeymen 5 seconds with 5% chance.
Novie 4 seconds with 5% chance.
Yes they stack so you can up to 15% chance to paralyze for x amount of seconds. The durations however do not stack.
#30
Posté 26 juillet 2010 - 05:10
#31
Posté 26 juillet 2010 - 05:27
I thought only passive runes worked in the offhand weapon.beancounter501 wrote...
Poisons make a good alternate to Paralyze Runes. I think concentrated Deathroot has a 15% stun chance. Or go for overkill and stack 3 paralyze runes in your offhand weapon and use poisons!
#32
Posté 26 juillet 2010 - 06:25
Or use Poison too and you get the best of both worlds.
#33
Posté 26 juillet 2010 - 09:07
#34
Posté 27 juillet 2010 - 04:41
DWSmiley wrote...
Do you find slow runes useful? I've never used them as they only slow movement speed, AFAIK, which could be useful in solo play but seems kinda pointless with a party.Time4Tiddy wrote...
I have seen "resisted" pop up when attacking The Withered in DAA. I had never really noticed it before in DAO, but my dual wield rogue with paralyze and slow on both daggers, was seeing a stack of "resisted" coming up above The Withered's head. It's also possible this resisted was referring to the flame damage or lightning damage I had on the weapons. The Withered must have cast some kind of defense spell, as my white damage was coming up in 4 or 3, green damage (from poison) was going at +2 and +3, and then three and four "resisted."
I find the slow runes helpful when I've stealthed in and started on the yellow alpha (or whatever). Often I'm using a 2 rogues, 2 mage party, with one rogue archer, so my dual wield rogue is the "tank" and the slow rune can help keep the mob close when he's trying to run to your mage. It's definitely less helpful when you are using a taunt tank, although I still find a lot of the archer mobs will run away if your melee get too close, so slowing them can also be helpful. It's not the best rune ever, but I hadn't known you could stack paralysis so usually my weapons have one paralyze, one slow, and one elemental bonus.





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