two frustrating things about this game
#1
Posté 15 février 2010 - 08:15
1. The top down view in certain areas just doesn't work. For example, in Denerim in the back allies, it's impossible to see what's going on because the screen won't zoom out becuase of the big gateway. there are other times that this happens, and it's very frustrating and annoying.
2. When you are about to fight a boss, a cut scene interrupts the action-- that's not the problem. the problem is your characters go into a standard formation when the fight starts. The way you position your characters to start a fight is a major part of the tactics of the game. I send in the warriors first and have the archer and mage stand back. But when you fight a boss, they are all grouped together at the beginning.
#2
Posté 16 février 2010 - 12:09
Squeaker Squeak wrote...
1. The top down view in certain areas just doesn't work. For example, in Denerim in the back allies, it's impossible to see what's going on because the screen won't zoom out becuase of the big gateway. there are other times that this happens, and it's very frustrating and annoying.
One minor workaround is switch to a different character with a different location and you can zoom.
2. When you are about to fight a boss, a cut scene interrupts the action-- that's not the problem. the problem is your characters go into a standard formation when the fight starts. The way you position your characters to start a fight is a major part of the tactics of the game. I send in the warriors first and have the archer and mage stand back. But when you fight a boss, they are all grouped together at the beginning.
This is probably deliberately so you cannot prepare as a gamer for a battle that your PC should not know about. That was the cheesy part of the D&D CRPGs. You could reload, buff your party and steamroll over the monsters on the second try. The result was gamer developers often included near impossible battles that could not won unless you buffed up the party beforehand.
Harold
#3
Posté 16 février 2010 - 03:47
haroldhardluck wrote...
This is probably deliberately so you cannot prepare as a gamer for a battle that your PC should not know about. That was the cheesy part of the D&D CRPGs. You could reload, buff your party and steamroll over the monsters on the second try. The result was gamer developers often included near impossible battles that could not won unless you buffed up the party beforehand.
An exellent point, never thought of that.
#4
Posté 16 février 2010 - 04:10
The real reason that happens, i believe, is to experience the possible reactions by you party to your dialog choices.
#5
Posté 16 février 2010 - 07:33
secretsubscriber wrote...
The player should alway be able to prepare for the possibility of battle.
But you can. If you want to use up mana and stamina, you can always have your characters walking around with the buffs such as Frost Weapon, Precise Strike, etc. always up.
Also if you are about to get ambushed, there is usually a sound effect warning you that something is about to happen. For example, a shriek ambush nearby is indicated by a shrill sound.
And if you have the autosave option set, there is always an autosave just before a serious battle.
The cut scenes usually involve story situations where your player is not supposed to know that there is a battle coming up. And they are often situations where you can talk your way out of the battle or you are supposed to get important story information before the battle on the first run through.
Finally some battles are supposed to be challenging. If you want easy battles, set the mode to Easy.
Harold
#6
Posté 16 février 2010 - 07:35
#7
Posté 16 février 2010 - 07:43
haroldhardluck wrote...
This is probably deliberately so you cannot prepare as a gamer for a battle that your PC should not know about.
That's all well and good, but for many battles my character knows very well he's about to go fight someone. It makes perfect sense for him to tell his mages and ranger to hang back while he approaches a group of maleficar he's been hunting in the Brecilian forest. I don't need a cutscene just for my character to walk up and say, "I've come to kill you," while the mage replies, "Oh yeah?" And now my whole party is inconveniently standing in a bunch right amongst all these hostiles. Ambushes are one thing, and so are scenes with actual dialogue where the party should be present, but I share the OP's complaint with the way the game can cripple your strategies by making your whole group talk to some enemies.
#8
Posté 17 février 2010 - 02:05





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