This game is impossible. On the verge of giving up.
#26
Posté 07 novembre 2009 - 03:06
Like I told a few of my friends playing it, don't rush in battle with your rogue or mage, let the tanks take the aggro. Use the stealth, confuse and root skills. This game is not about playing 'Your' character well, its about playing your 'Group' well.
Even tho I love my Rogue and I want him to be DA MAN! I will always use Alistair for first contact.
#27
Posté 07 novembre 2009 - 03:06
Alistair has been an absolute hero so far for me, my own character is a dual wield warrior.. got some problems with running out of stamina in about 2 seconds flat, but he kills things quite fast
enjoying reading about peoples experiences so far, keep em coming and down get down hearted with dying!
#28
Posté 07 novembre 2009 - 03:06
Modifié par Marhkus, 07 novembre 2009 - 03:10 .
#29
Posté 07 novembre 2009 - 03:06
Modifié par Marhkus, 07 novembre 2009 - 03:08 .
#30
Posté 07 novembre 2009 - 03:07
Alistair has been an absolute hero so far for me, my own character is a dual wield warrior.. got some problems with running out of stamina in about 2 seconds flat, but he kills things quite fast
enjoying reading about peoples experiences so far, keep em coming and down get down hearted with dying!
#31
Posté 07 novembre 2009 - 03:07
Modifié par Marhkus, 07 novembre 2009 - 03:11 .
#32
Posté 07 novembre 2009 - 03:11
Some fights are hard. No doubt. If that is infuriating you and you just want to progress the story, set it to easy. There is no shame here at all. I imagine that is why there is an Easy mode at all. If you are not like me (Playing mainly for the story) and you play it on normal, die a lot, and get infuriated, honestly who is to blame here?
For the record, I play on normal. I like normal because it does kill me once in a while when I dont take the time to plan, come unprepared, or use all that is at my disposal. That's called tenacity. Now some people have more tenacity than me or play for the Strategy more than the story. Hard and Nightmare is for them.
Summery : To each their own. If you are emberassed about turning the difficulty down to easy, may god have mercy on you the next time you look at porn. You MUST be a bad person.
#33
Posté 07 novembre 2009 - 03:41
Varenus Luckmann wrote...
Seriously. What the hell. People, stop goddamn sucking and whining. If the game is too hard for you, turn down the difficulty. And if you're still failing at easy, you should contemplate suicide.
Odd ...I blocked this ****** and yet his "internet idiotology" still pushes through?
#34
Posté 07 novembre 2009 - 03:44
#35
Posté 07 novembre 2009 - 03:48
#36
Posté 07 novembre 2009 - 03:52
- Do not rush into battle. Take your time to see the composition of enemy groups from afar with the over the shoulder view. To take a closer view, use rouge's stealth ability to get nearer while you lock party member's are locked (toggle the free moving or hold button right beneath the characters' portraits to the top left of the screen). Once you have an idea of what the opponent consists of, take a moment or two to think of the best way to defeat them. A hasty approach is a sure way to die.
- Select combatants with range to target one or two melee enemies from afar. Make sure you aggro as little enemies as possible. The idea is to pick up enemies one or two at a time, instead of dealing the whole groups all at once. Use pinning shots of archery talent tree to slow down the enemies charging to you so you get free shots. Hold position your melee fighters to ensure they don't run towards the enemy group. Once targeted enemies reach your group, engage all melee units. Rinse and repeat till all enemies are dealt.
- Use Area of Effect spells (such as flame blast) in conjunction with Area of Effect projectiles (such as Acid Flask, usable by rogues), for 3 or more enemies grouped together. Typically these enemies consists of 2 types, range and melee. For range groups, just ask your rouge and mage to run past your melee fighters engaging melee enemies, use flame blast and acid flask on them = instant 3 dead genlocks! Melee groups are a bit more tricky, you got to position your melee fighters in such a way that the enemies are lined up nicely for the flame blast/acid flask combo, so that as many of the enemies got hit with little to no friendly fire.
- As much as possible try focus killing, targeting in order of the weakest 1st to the strongest. The few scenarios that was impossible to do so, was I was swarmed by mobs of melee enemies but it's not that often.
- Make FULL use of the rogue's backstab! Remember three things: 1) Backstab damage is same as dealing critical damage. 2) Backstab happens in the following conditions: you're a rouge, the target enemy is humanoid and not immune to critical hit, you're rouge is positioned behind or side of the enemy (the greater the flanking angle the better). 3.) The greater the flanking angle, you gain a slight bonus to hit rating. So let your fighters engage with melee enemies and then use your rogues to hit them from behind.
- Use stun abilities to temporarily disable a dangerous target or two (such as an enemy that is flanking your fighter), and then focus on dealing other enemies.
- The spells that imbues melee weapons of the whole group with extra elemental damage was particularly effective, it's like extra 4 or 5 damage per weapon, and considering I have 2 dual wielding rouges in the party and one single weapon fighter, that's plus 20 - 25 damage per melee hit.
- This is a no-brainer. Use your health poultices or lyrium wisely, don't overuse them, lest you invite danger for the next coming battle where you might need it most. As much as possible, if you can win a battle with as little use of potions, then good. The regeneration of health/stamina/mana to maximum after each battle is a must.
- Pause often to assess the battle, make adjustments and orders as you see fit.
- Probably one of the most important thing is improvisation - the adaptible, quick thinking, or creative ways to defeat the game. One example is facing the ogre at the Tower of Ishaal, I killed it easily by running it's quarry in circles, while my other characters pommel it with arrows/bolts/spells/pinning shots.
About the tactic slots and custom AI, well...I actually forgo them totally, hehe. But I am not saying that you shouldn't use it or you should.
So that's it, I'm not saying that I am an expert at this game, and there's still plenty more to learn. If you guys have any suggestions, I'd love to hear it.
Modifié par SphereofSilence, 07 novembre 2009 - 04:15 .
#37
Posté 07 novembre 2009 - 04:00
Maybe bioware should have called it the super cool mode.
Read my lips: If the game makes you think you suck, you probably do, set it to a lower difficulty.
It doesn't matter that you suck, the point is that you have fun, if you do not have fun when your party dies, lower the damn difficulty.
Edit: And if you still suck at easy mode, then maybe the game is not for you or you might want to invest some effort into understanding it's dynamics.
Modifié par Errel, 07 novembre 2009 - 04:01 .
#38
Posté 07 novembre 2009 - 04:09
It is indeed true that if you are having difficulty that you should just simply switch it to "easy" mode. With the amount of people complaining and, indeed, the type of game this is there is no shame in such as you will find it to be much less frustrating and get the most out of the game. That way you won't have to force yourself to beat it and not want want to play it again with it's high replayability value and get the most out of your money.
I'm not crossed to admit that I started on Easy mode after reading how much of a hard time people are having, only recently installing the game on the 5th and eagerly awaiting my time to play it beforehand. Think not of a challenge with this game, for it is already present; think now of the fun factor and how you want to play it -- what is your favorite play style? Do you want to go through things and slaughter them? Then even as an advanced player you should probably stick with Easy and have a blast.
I know I find my allies invaluable in my quest to save our beloved lands from the blight. With Easy mode you are able to have a setup as you want, and I have even begun having three sword/shield wielding knights with me and pretend we're a vanguard of sort. Without a healer or magic user that in itself is a self-challenge even on easy, and it's quite entertaining -- though I have a mage fully equipped and on wait in case I am in need of her services.
If you are unwilling to change your difficulty, then I might suggest doing a little more research on your allies and their capabilities -- strengths, weaknesses and all. Then learn how to employ them effectively on the battlefield. Indeed, seeking knowledge from your fellow Grey Wardens on this message board is a great step -- absorb information and then fight with honor against the blight and whatever personal enemies you have formed in your travels.
Though remember this, though we may be separated by lands, we never fight alone; our creed and goals have been the same for four entire blights before this... and we shall prevail in this one as well.
#39
Posté 07 novembre 2009 - 04:21
Oh, this IS important, they just release a patch that made easier mode a bit easier, and gave more Atk and Def to Normal mode characters (which, I pray, does not mean they made Normal mode = Easy and Easy = Hello Kitty Wizard battles).
Modifié par PurplePaladin, 07 novembre 2009 - 04:25 .
#40
Posté 07 novembre 2009 - 04:23
Anacronian Stryx wrote...
Mild suggestion to people having trouble - Play around with the tactics system.. it's really powerful and you can formulate a strategy for your party that will help you a lot in most fights, If you don't like doing everything yourself.
Another subtle, but often helpful thing, is to change what party members you choose to manually control. You don't always have to control your main character. Sometimes, you will find that controlling another party member and letting your main character just do it's thing will greatly alter the outcomes of a given battle in your favor.
#41
Posté 07 novembre 2009 - 04:28
Varenus Luckmann wrote...
Seriously. What the hell. People, stop goddamn sucking and whining. If the game is too hard for you, turn down the difficulty. And if you're still failing at easy, you should contemplate suicide.
Or better yet go to Varenus Luckmanns house and make it a murder suicide.
#42
Posté 07 novembre 2009 - 04:34
Im going to download the patch because apparently it makes easy more easy. At this point i just want to experience the story and not worry about dying all the damn time!
#43
Posté 07 novembre 2009 - 04:36
Madanial wrote...
You gotta plan your movement and choose skills wisely in combat.
It's purely this... try it.
#44
Posté 07 novembre 2009 - 04:38
#45
Posté 07 novembre 2009 - 04:59
Honestly though, this is not an issue unique to DA:O. For whatever reason many if not most games that have come out in the last couple years have tossed out such a slider. I've mentioned it on other boards and usually got flamed as 'sucking' when some of us are more interested in the intellectual side of tactics than the fast reaction time part.
Modifié par horang, 07 novembre 2009 - 04:59 .
#46
Posté 07 novembre 2009 - 05:04
#47
Posté 07 novembre 2009 - 05:05
#48
Posté 07 novembre 2009 - 06:18
My problem with the game is that too many of the battles seem to be nail-biters. I believe that only 10 to 15 percent of the combat should be tough enough to REQUIRE pausing and planning of every move. The rest should be winnable either by setting up the proper tactics routines OR having the right combination of skills and party members.
What I'm trying to say is that sometimes you need to reward the player for finding that great loot or investing his points wisely. Let him sit back and enjoy the easy carnage once in a while. It becomes exhausting if EVERY BATTLE is a loser if it is not executed with clockwork precision. Only 10 percent or less of the combat should be this way. The rest should be a mix of moderately difficult battles to EASY fights as long as you have picked the right stats & explore to find the proper loot.
Modifié par elkston, 07 novembre 2009 - 06:23 .
#49
Posté 07 novembre 2009 - 06:59
Example: One particular fight I had an elite caster and some yard trash up ahead. Alright, I'm thinking, I'll barely pause for this fight, just charge the caster and grease the trash, fight over. The fight was over all right, with my party a wet stain on the ground. See, the caster retreated while I was busy dropping grease on the trash, and he led my melee into some traps and fireballed the bejeebus out of my front line. It was over so fast I'm not sure I even blinked.
I'm thinking damn, I died so fast I'm not sure how I'm gonna win this fight. But I reload determined to try anything else but that bonehead strategy. So this time I hang my front line back, and run up with my mage, immediately dropping grease BEHIND the mage. Then, I charge my front line, he smugly tries to retreat, and Bamm, he's on his can wondering WTH just like I was 2 minutes ago.
My front line reaches him, not stepping in the grease since he fell right at the front edge, and he's dead before he can dust himself off. No heals, no potions necessary.
It's really cool the way Bioware has set this up. Every fight I've had, I can and have won with a bit of thought. If all you had to worry about were end of dungeon boss fights, why play?
#50
Posté 07 novembre 2009 - 06:59
Key points:
- This isnt WoW. Stop expecting your Main Character to be Uber. You need to /control/ your whole party.
- Rushing = Bad. Assess the situation, Scout ahead, make ambushes, set traps, use mage CC.
- Read skill traits and really set your characters to specialize into one tree. "Jack of all Trades"
characters have a rough time in this game.
- Spacebar. Pause the game. Its there for a reason.
- If you die, change your tactics. The hardest part I had in the game (**Spoiler**) was fighting the Werewolf pack at the very end of the Nature of the Beast questline. It took me repeated attempts to finally win.
- Relax, breathe, and have fun. This is a thinking game. You're gonna wipe, you're gonna die, you're gonna lose. But thats how you learn.





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