I play a Warrior, and I drag Alistair, Morrigan and Liliana around with me. That's two fighters, a mage and a rogue - not a bad setup by any means. Morrigan has mostly damage spells, but I picked up the heal just because (I go through potents like crazy), Liliana is equipped with a bow, but fairly poor by damage standards - I only keep her to unlock chests, though her song helps, so she isn't a complete waste, and Alistair is the sorriest tank I've ever seen, but survives a lot longer than Sten does. My characters are fairly well equipped, or at least what I've been able to purchase or find up until this point. I'm a completist and I do every single quest I find... or I at least try to, until I run into a group so friggan tough it boggles my mind that I was allowed to do this by just following the main quest line.
I picked up a quest in Redcliffe to save some refugee's from an attacking horde of Darkspawn, and "horde" would be the correct term for this fight. There are so damn many of them, plus an elite, that the moment I get in there and try to do anything, nearly all the refugee's get trounced, leaving my group the sole targets of the encounter and I'm left to deal with 10+ Darkspawn ganging up on each character individually and kicking my ass. To make matters worse, the elite is an Emissary, and I've grown to hate even the regular one's because of a single spell that renders heals completely useless on the character affected with it - which basically means that character is out of the fight almost instantly.
The tactics system doesn't seem to help the situation much either. Morrigan will chain cast and waste her spells as often as she can on enemies that don't deserve such a beating, or she won't provide the help I need
if I set them up loosely, so I just turned them off and manually use her most of the time. Liliana, instead of
keeping her distance, runs as close as she can to the fight and immediatly draws aggro, despite the fact that she has an amulet that reduces her hostility - she can't take hits either, and every one she does is a wasted heal. Alistair likes to randomly activate abilities he doesn't need, or are contrary to what is set in the tactics menu (Shield Defense on Boss+ encounter, and yet it's almost always activated, and therefore he sucks at doing damage). He also can't tank worth a crap, which leaves my main character as the sole survivor of many encounters, as she is the only one that can deal good damage and take a decent hit or two. Still, she can't survive the beating of half a dozen enemies alone. Ah, and healing items. I like how my characters are told to use an item at <50% health, and yet never actually use them in battle - and then when the battle is over, they decide to use it, thus wasting it since characters will eventually regen.
I'm not looking forward to saving/reloading before/after every fight in the game - not at this stage. My characters aren't heroes, they're a sad, sorry bunch that has difficulty doing even menial tasks. So, what is the secret here? I don't want to turn it on easy (that would be an insult to my gaming superiority), and even thinking about a harder difficulty makes me wonder how anyone can stand playing the game in such a manner. Is there a sweet spot for tactics that anyone can divulge that makes characters not worthless? How in the hell do you deal with a massive group of enemies with literally no place to go to level up except for the random quest here and there (which just happens to lead to a nearly undefeatable encounter 90% of the time). This is extremely irritating.
Modifié par Kaduos, 07 novembre 2009 - 02:16 .





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