Who's idea was Warden's Keep?
#1
Posté 07 novembre 2009 - 02:16
This is EXACTLY the same as buying a book and having to pay extra money to read a chapter just "because". It's insulting to me what has become of the video game industry.
#2
Posté 07 novembre 2009 - 02:18
#3
Posté 07 novembre 2009 - 02:24
So now I always have to look at this merchant in my party camp trying to sell me another quest (Warden's Keep), when the pre-order stuff doesn't even work right! (and while the Shale quest is fine, it's like a 20 min quest!)
I like the game and all, but that's just b.s.!
#4
Posté 07 novembre 2009 - 02:27
#5
Posté 07 novembre 2009 - 02:27
This thread is for you. Blood Armor is one of the things that is working as intended.Grovermancer wrote...
What's even better, I pre-ordered the collector's edition off Amazon, and I the damned Blood Dragon Armor won't even show up anywhere in-game!!!
So now I always have to look at this merchant in my party camp trying to sell me another quest (Warden's Keep), when the pre-order stuff doesn't even work right! (and while the Shale quest is fine, it's like a 20 min quest!)
I like the game and all, but that's just b.s.!
#6
Posté 07 novembre 2009 - 02:28
Some DLC for other games works great. The two GTA IV episodes - The Lost and Damned, and the Ballad of Gay Tony - offer hours of additional content and don't feel like they should have been included in the original. In contrast, these do. You can complete each DLC in under an hour, and all you'll get is a few new items, or a character in the case of The Stone Prisoner.
Bioware should only do DLC if they are full-length expansions of 10 hours and more.
#7
Posté 07 novembre 2009 - 02:28
Grovermancer wrote...
(and while the Shale quest is fine, it's like a 20 min quest!)
No, the quest to get Shale is 20 minutes long. Everything else that happens now that you have Shale... well... there's more to come!
Modifié par cipher86, 07 novembre 2009 - 02:29 .
#8
Posté 07 novembre 2009 - 02:30
But advertising it INGAME is a big immersion breaker and disappoints me.
#9
Posté 07 novembre 2009 - 02:42
#10
Posté 07 novembre 2009 - 02:44
Yeah, that was a major bummer. I blame EA. Completely. For some reason they're trying to turn this into some kind of Singleplayer MMO.hannibal555 wrote...
If DLC is the way to go for EA/Bioware it's ok for me.
But advertising it INGAME is a big immersion breaker and disappoints me.
Modifié par Varenus Luckmann, 07 novembre 2009 - 02:45 .
#11
Posté 07 novembre 2009 - 02:46
No, the quest to get Shale is 20 minutes long. Everything else that happens now that you have Shale... well... there's more to come!
Shale might be, but I'll be damned if Warden's keep is longer than 30 minutes. It's basically a building with 3 stories and about 10 fights in total.
#12
Posté 07 novembre 2009 - 02:50
Remember remember also the three surveys filled during Journeys....$$$$
#13
Posté 07 novembre 2009 - 02:55
#14
Posté 07 novembre 2009 - 02:56
It would also initiate a party banter where Morrigan and Leliana debate about whether the AC-130 gunship is the Avatar of the Maker or not.
#15
Posté 07 novembre 2009 - 03:06
#16
Posté 07 novembre 2009 - 03:12
#17
Posté 07 novembre 2009 - 03:17
Modifié par Dateranoth, 07 novembre 2009 - 03:17 .
#18
Posté 07 novembre 2009 - 03:17
#19
Posté 07 novembre 2009 - 03:22
#20
Posté 07 novembre 2009 - 03:23
That's funny until you realize Activision's a direct competitor to EA.Gacatar wrote...
I can't wait until we get Codex entries of an "ancient, forgotten technology" called Call of Duty: Modern Warfare 2.
It would also initiate a party banter where Morrigan and Leliana debate about whether the AC-130 gunship is the Avatar of the Maker or not.
#21
Posté 07 novembre 2009 - 03:25
#22
Posté 07 novembre 2009 - 03:26
cipher86 wrote...
Grovermancer wrote...
(and while the Shale quest is fine, it's like a 20 min quest!)
No, the quest to get Shale is 20 minutes long. Everything else that happens now that you have Shale... well... there's more to come!
Exactly... unlocking Shale adds so much more value to the overall game via it's story that people need to stop complaining and just play the game. Stop crying and beat the game.. then you can complain if you want..
#23
Posté 07 novembre 2009 - 03:34
Modifié par Kenobi_a, 07 novembre 2009 - 03:34 .
#24
Posté 07 novembre 2009 - 03:35
They didn't want to raise the price of the "base" game. But honestly, how long are most games nowadays? Some less than 10 hours. You get 80-100 hours of gameplay for $50. Or pay $60, and get, say, "82-102" and you still get a much better deal than most games, which are $50 for 10 hours. It's like supporting your favorite devs so we get more games like this.
#25
Posté 07 novembre 2009 - 03:36
/signhannibal555 wrote...
If DLC is the way to go for EA/Bioware it's ok for me.
But advertising it INGAME is a big immersion breaker and disappoints me.
I don't care so much about trying to make more money off gamers, but it sucks to have the game basically throw out an advetsiement for it. Amatuer IMO.





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