Sure, but this assumes you except D&D as the definitive example of role-playing. While I would accept D&D as the definitive example of single-character miniature wargaming, role-playing wasn't exactly a major focus of the initial concept (given such things as Gary Gygax telling people not to bother naming their characters before they hit level 5, since they're probably just going to die before they make it that far.) The idea of role-playing evolved and eventually reached maturity becoming more character and personality driven rather than loot and combat driven (thus, the endless role-player versus roll-player debates.)flem1 wrote...
Well, I sort of agree with you. "RPG" doesn't mean one obvious thing, so perhaps the industry would benefit from sharpening this brand into something specific. On the other hand, every one of the above sub-genres *does* wear its D&D heritage pretty strongly. (My broad definition, as mentioned way above.) Different subgenres emphasize different parts of the D&D experience, but none of them cover all.Vaeliorin wrote...
Actual usage is the problem. The term RPG (at least in regards to computer games) has been so diluted as to essentially be meaningless. The scope of games that the game industry puts under the umbrella of "RPG" is such that the term is completely useless. You get anything from action games (Diablo) to TPS (ME series) to FPS (Borderlands, which was marketed as an RPG before release) to JRPGs (which would be better described as adventure games with fighting) to actual RPGs (you know, characters interact with the world according to their abilities, not the player's, and you have actual control over the words and emotions of your own character, within the limitations of computerization.)flem1 wrote...
You're assuming "RPG" in fact has a narrow definition, and that this coincides with what you like about the genre. This is not, given actual usage, the case.
Early computer RPGs suffered because of the newness of the medium. While cRPGs have evolved to more closely resemble the mature (mature as in full-grown) concept of role-playing games that they're based upon, JRPGs have largely remained unchanged. This failure to move forward has resulted in games that fail to meet the requirements of the RPG genre. It's one thing to fall short of the definition because of limitations in the medium, and another to willingly make games that fall outside of the definition.The problem is, early computer RPGs (my first was Wizardry) played a lot more like JRPGs than they did BG2 or Torment. So how are JRPGs (for example) actually not in the genre?
You're right, and I wouldn't call those games with non-traditional resolution mechanics not RPGs. They still meet the criteria of allowing you to control your character's personality and having a means to resolve conflict that isn't reliant upon player ability (unless you know of a game that involves fightfights between players to determine character success.I would abandon the whole "not a RPG" argument, because that horse has left the barn. You'd get further saying "traditional RPG" or such. Look at pen and paper games: you don't see people saying something's "not a RPG" because it has nontraditional (including dice-free) conflict resolution mechanics. Ditto the computer side.
Same with computer RPGs. As long as they have a resolution mechanic that I can sit at a table and play out (regardless of how deep it is) I'm perfectly willing to accept them as RPGs. It's when they require something that can't really be written down that I begin to have issues with accepting them as being RPGs.




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