Squeaker Squeak wrote...
2. When you are about to fight a boss, a cut scene interrupts the action-- that's not the problem. the problem is your characters go into a standard formation when the fight starts. The way you position your characters to start a fight is a major part of the tactics of the game. I send in the warriors first and have the archer and mage stand back. But when you fight a boss, they are all grouped together at the beginning.
Agree--it's annoying. Even more annoying (especially if it's a tough boss after a long conversation) is that you don't have an opportunity to save after the conversation. This is something that Bioware has been annoying me with for years. I actually quit Baldur's Gate I because I got so frustrated with having to go through this long dialog over and over again before making another try to save the damn nobles from the doppelgangers. I've had to do the Landsmeet pre-duel conversation twice now and I'm thinking I may just drop the difficult to easy because I don't want to keep redoing the 10 minute cut scene.





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