ejoslin wrote...
It's when you first enter the camp, if you choose "more suspicious than inviting," and then as you try to leave you choose, "let's not fight it," you keep your whole party. But Susan is right, it takes a very fun fight and turns it into a joke.
Edit: And yes, don't examine a thing.
(I'll respond to a 3 yr old echo in the exchange... hehe)
This was one of the most annoying bits of writing in the game- the way you fight it by saying "Let's not fight it." I tried
every other option first through reloads- including going to each camp item in turn wondering if the fire or tent is what saves you- because for clearly no good reason- no intuitiveness whatsoever- I thought that saying, "Let's not fight it," meant, "Let's give in, surrender to it, see what happens." But if you tell everyone
not to fight it, you all do... successfully... *sigh*