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All Dragon Age needs is multiplayer and a pinch more depth


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#26
Sloth Of Doom

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ladydesire wrote...

Demonic Spoon wrote...

/facepalm.

Do people not put any thought whatsoever into what it would take to make DA multiplayer? Because I think if they did, we wouldn't see so many of these threads.


Obviously not. You would think that they are armchair developers or something... :?


Hey don't insult armchair developers....

I happen to love my armchair and think whoever developed it put a lot of thought into it.

#27
wanderon

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What would be really kewl would be if they added sidelines and goalposts and called it DA:O football! The PC could be the quarterback and Wynne could be the trainer!



(Well seriously now - it has just as much chance of happening as multiplayer doesn't it?)

#28
ladydesire

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traversc wrote...

Well NWN had multiplayer. So hey, it could happen!


Yep, but it didn't have it added in; it was in the game from the beginning. DA:O doesn't have it at all, since Bioware didn't want to negatively impact the story by diverting resources to developing multiplayer for this game.

#29
Noobius_Maximo

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Oh God, no multiplayer. This isn't some WoW ****.




#30
Commander Alrix

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as stated earlier, dragon age would make one hell of an MMO in the future. dragon age: origins, however, is quite fine without multiplayer.



after a sequel and perhaps even during the next generation of consoles, instead of letting the license start to stale, they could take it in an entirely new direction, like blizzard did with its warcraft saga, and turn it into an MMORPG. or even an RTS. depends on how much life they want to breathe into the dragon age universe itself.

#31
Aruthos

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didn't dragon age say it was single palyer for a reason so it would focus solely on something about something to do with something

#32
Allison W

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The problem with a Dragon Age MMO is that by definition, the player wouldn't be at the center of the story; they'd be just another Joe or Jane Schmoe (even if it's Joe or Jane Schmoe Grey Warden #256). It'd kind of lose the impact. Also I'm not hot on MMOs in general but that's just me.



On the other hand, a multiplayer Dragon Age title with small-team co-op play, more like Diablo than WoW, could be interesting. With individual games instead of a persistent world shared by thousands, the game doesn't have to remain static the way it does in an MMO; it can still change according to the players' actions and decisions. That, and sharing the spotlight with a couple of good friends playing key companions doesn't diminish its importance in nearly the way that sharing it with five thousand goons of greatly varying intellect does.

#33
The Vagabond Vigilante

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I agree with the majority. Dragon Age provides a potentially good platform for a MMO, a stereotypical world divided in good (the humanoids) and evil (the darkspawn, undead, as well as malicious humanoids, etc). Obviously, if such a game would be released, it should be entirely separate from the original story and single player campaign. There would be no main character or hero, but hundreds instead.



Dragon Age: Origins would be nice to play with friends though. A multiplayer capacity of maximum 4 players, the same amount a party allows, could be quite fun, I think.

#34
Allison W

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Stereotypical good vs. evil? Where were you? The game is all about moral grey zones. The world doesn't need another WoW clone.

#35
Cadaver Lord

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How about...developing another world, different characters, and new classes and make that into your next dream MMO and leave DA:O alone?



My non-hostile answer would be: NO.

#36
Daggoth65

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DA MMO....

No, hell i cant look at WarCraft after WoW MMO's are the worst and most worthless piece of crap type of games ever to be created.

#37
SuperFly_2000

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No MMO please! That would destroy everything. If they add MMO they would have to remove the whole game and then add MMO. It would destroy the whole campaign.



Actually if they made this game into an MMO it would travel back in time and even erase all the hours I spent playing that and I wouldn't remember it anymore. It will destroy everything.....

#38
DizzzyDevil

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Mmo = lost of any depth any game would have in the 1st place.



Mindless grinding, silly power leveling... and everyone would soon forget about any story arc.



So, please no...

#39
The Vagabond Vigilante

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Assuming nobody read anything past the first two phrases, I will attempt to clarify. While DA:O offers a suiting platform for a MMO, its release (if ever) should be independant, not related with the original DA:O campaign. The new Final Fantasy will be a MMO, but that doesn't take away the value of the game's single player experience.

Btw, I've never played a MMO before, so I'm not propagating it if anyone was getting suspicious.

Allison W wrote...

Stereotypical good vs. evil? Where were you? The game is all about moral grey zones. The world doesn't need another WoW clone.


Despite the grey moral zones there's clearly 2 opposing sides without neutral parties. Without trying to degrade myself to Dubya's logics, but DA:O is clearly divided in 2 camps: "You're either with the Blight or against it." Hence good vs evil. Chaotic, lawful or neutral alignments are less important.

#40
Crushed Rose

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I would say no to making Dragon Age a MMO. I thought the whole point of Dragon Age: Origins was that you, one of the last two remaining Grey Wardens, had to stand to against the Blight and even your own people sometimes to defend the lands from the Archdemon and Darkspawn threat at any cost. Now, wouldn't that lose it's meaning if say if it turns out that you had hundred thousand of your Grey Warden brothers and sisters in the same land trying to do the same thing? Or does it just seem that way to me...

Modifié par Crushed Rose, 29 janvier 2010 - 07:17 .


#41
PaperMonkey_cup PSN

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We don't need to make it multiplayer, but me and my friend would like it if it was atleast splitscreen that game would be just that so much better

#42
Allison W

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The Vagabond Vigilante wrote...

Assuming nobody read anything past the first two phrases, I will attempt to clarify. While DA:O offers a suiting platform for a MMO, its release (if ever) should be independant, not related with the original DA:O campaign. The new Final Fantasy will be a MMO, but that doesn't take away the value of the game's single player experience.

Btw, I've never played a MMO before, so I'm not propagating it if anyone was getting suspicious.

Allison W wrote...

Stereotypical good vs. evil? Where were you? The game is all about moral grey zones. The world doesn't need another WoW clone.


Despite the grey moral zones there's clearly 2 opposing sides without neutral parties. Without trying to degrade myself to Dubya's logics, but DA:O is clearly divided in 2 camps: "You're either with the Blight or against it." Hence good vs evil. Chaotic, lawful or neutral alignments are less important.


That's greatly oversimplifying it. The darkspawn are almost like a suspension that makes the rest of the plot edible: the most interesting parts are the clashes and interactions with non-darkspawn, with the darkspawn serving as a framework to hang them on as much as anything. Admittedly, that's entirely opinion on my part, but I'd be surprised if I'm the only person that believes it.

Seriously though, taking out the grey zones and simplifying it to "kill darkspawn for XP and lewtz" would be a great disservice. The setting could theoretically be adapted, but it would not retain the stuff that makes Dragon Age fun in the first place.

#43
The Vagabond Vigilante

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Allison W wrote...

The Vagabond Vigilante wrote...

Assuming nobody read anything past the first two phrases, I will attempt to clarify. While DA:O offers a suiting platform for a MMO, its release (if ever) should be independant, not related with the original DA:O campaign. The new Final Fantasy will be a MMO, but that doesn't take away the value of the game's single player experience.

Btw, I've never played a MMO before, so I'm not propagating it if anyone was getting suspicious.

Allison W wrote...

Stereotypical good vs. evil? Where were you? The game is all about moral grey zones. The world doesn't need another WoW clone.


Despite the grey moral zones there's clearly 2 opposing sides without neutral parties. Without trying to degrade myself to Dubya's logics, but DA:O is clearly divided in 2 camps: "You're either with the Blight or against it." Hence good vs evil. Chaotic, lawful or neutral alignments are less important.


That's greatly oversimplifying it. The darkspawn are almost like a suspension that makes the rest of the plot edible: the most interesting parts are the clashes and interactions with non-darkspawn, with the darkspawn serving as a framework to hang them on as much as anything. Admittedly, that's entirely opinion on my part, but I'd be surprised if I'm the only person that believes it.

Seriously though, taking out the grey zones and simplifying it to "kill darkspawn for XP and lewtz" would be a great disservice. The setting could theoretically be adapted, but it would not retain the stuff that makes Dragon Age fun in the first place.


With that I agree wholeheartedly if we speak of the single player campaign. In a MMO that kind of immersion would be the responsibility of the community through their roleplaying, rather than the scripted NPC's created by the game designers. However, MMO's appeal to a bigger group of arcade gamers, which will automatically deprive alot of depth from the game, much in the same way as WoW.

Purely in a marketing perspective though, this game does offer an ideal environment for such a thing. One could choose to be a soldier or a priest, a Circle Mage or an apostate, an elf or a dwarf, a warrior, a ranger, a maleficarum, all of which could be good or evil!.... One could eventually become a Grey Warden! The possibilities are endless!!...

But anywho ... I will cease to advertise for a MMO, before I'm being categorised by the forum users as "one of them". :bandit:

#44
Isendale

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I personally would like the option for a LAN game so I could jointly play through the game with my kids (yes they are over 17). I'd vote for a co-op option.



I'd have to pass on a MMORPG though. I've had my belly full of that scene. Even if EA wanted to do a DA mmorpg, it would be years before it even went into beta.

#45
Valmy

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I guess multiplayer with the toolset could be great if they find it worthwhile.

#46
Valmy

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Isendale wrote...

I'd have to pass on a MMORPG though. I've had my belly full of that scene. Even if EA wanted to do a DA mmorpg, it would be years before it even went into beta.


MMORPGs will kill Dragon Age as a franchise anyway.  The MMORPG would be it, the end of the line.  Even as successful WoW has been there will never be another Warcraft game.

#47
Devilbless

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Multiplayer does not equal MMO..

a simple co-op/mini versus mode would be amazing.. kinda like in Demon's Souls..

#48
Valmy

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Devilbless wrote...

Multiplayer does not equal MMO..
a simple co-op/mini versus mode would be amazing.. kinda like in Demon's Souls..


They did Co-op in BG and it simply was not popular at all.  They have not done it since for that reason.  It may be time to try that experiment again with todays better connections and technology.

#49
dalethfc

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Not other thread by some muppet wanting to slap his school friends about,, Leave DA:O alone and go back to WoW.



Note that this game is Rated 18 and WoW isn't..

#50
darkmax1974

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The Vagabond Vigilante wrote...

I agree with the majority. Dragon Age provides a potentially good platform for a MMO, a stereotypical world divided in good (the humanoids) and evil (the darkspawn, undead, as well as malicious humanoids, etc). Obviously, if such a game would be released, it should be entirely separate from the original story and single player campaign. There would be no main character or hero, but hundreds instead.

Dragon Age: Origins would be nice to play with friends though. A multiplayer capacity of maximum 4 players, the same amount a party allows, could be quite fun, I think.



Err... what majority? From the threads I've read on this forum so far, 80% are against DA:MMO. Co-op seems to be the preferred choice, but definitely not MMO.