i know this topic has
been beat to death, but i have been reading up on the evolution on
FFXIII and how it is changing the FF series, and it got me thinking on
this yet again. here is what i came up with:
i think people
need to remember that certain gameplay elements define a genre. Sorry..
its true. RPGs, for example, need some way of customizing a character
outside of a simple dialogue tree. For me, it doesnt matter
if there
is a sphere system for level up, if MP was removed and replaced with a
point system (FFXIII), if towns were removed (in FFXIII this is also
going to be true), if the perspective of the camera is
first-person/third-perso/isometic, or if the combat is real-time or
turn based. As long as i can customize my character the way i want, and
the way i customize my character is the primary focus as to how that
character performs in combat - im ok with the game being called an rpg
because my ability to use the controller to aim a weapon or hit a
button should have minimal effect on the outcome of combat.
Obviously
there are RPGs out there where timing and quick thinking are important,
however one thing stays constant regardless of the combat mechanics.. i
still have to make decisions on how i want to make up the characters..
do i want character A to be a white mage or black mage? do i want this
character to have a focus on ranged weapons or melee? Do I want this
character to focus on defense or DPS? Do i want character A to level up
Attack A or Attack B? etc.. and each of these decisions affect how well
that character does in combat. perfect timing and mastering the combat
mechanics may give me bonuses, but in the end its how i customize the
characters that matter.
shooters on the other other hand are
defined with reactionary combat.. ie. your ability to aim a weapon with
a controller and fire accurately play a critical role in to whether you
are successful in combat. it doesnt matter whether you are a black
mage, white mage, commando, medic.. etc.. you're ability to aim, fire
accurately, and reaction skills define how well you do in the game. you
might have different weapons, have different skills, etc. but yor
actual skills as a player are the focus.. with RPGs, again, its how you
customize the character.thus genres can evolve all they want, but
certain fundamental things need to stay. if not, fans of each genre
will get unhappy. take away the character customization from RPGers..
RPG fan get unhappy.. take away the skill of the player from a shooter
fan and change the combat to be totally stat based.. shooter fan gets
unhappy. its just the way it is, and that my friends is the bottom
line.. thoughts?
Modifié par wrdnshprd, 15 février 2010 - 10:19 .




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