Well I beat the game last night, loved every moment (do wants ME3 NOW). However even playing a mostly paragon character with a full bar (renegade was halfway), I was wondering if anyone else was stuck for a good 5 minutes or so weighing the good and bad on the last major decision. Even though I don't trust the illusive man, he does make a good point. It would be stupid to not gather as much intel as we can on the enemy, the wealth of information, while the con would it being an insult to all the liquified humans (debatable), and the chance for him to go bat**** crazy with power.
With the paragon decision, it's the chance to give the big middle finger to him, but also could have huge implications on how we deal with the Reapers in ME3 without 50k yr old or so knowledge about the protheans and them. Especially the chance of not learning the specifics of indoctrination and all that, dangerous in and of itself especially with the Illusive Man.
Even after playing me 1 as paragon and me2 paragon with some renegade here and there (I'm an **** to mercs and the like) I ultimely decided to keep the collector base intact. Any renegades out there decide to blow it up?
Pro's and con's of collector base decisions.
Débuté par
Ultai
, févr. 15 2010 11:03
#1
Posté 15 février 2010 - 11:03
#2
Posté 15 février 2010 - 11:09
The problem with keeping the base alive is the reaper that is let loose at the end. It could probably gain control in the next game. Plus the illusive man has a big smile in the end. I played both paragon/renegade ends and I was more satified with the paragon ending. Mostly because you have more allies in the end.
#3
Posté 15 février 2010 - 11:09
The problem with keeping the base alive is the reaper that is let loose at the end. It could probably gain control in the next game. Plus the illusive man has a big smile in the end. I played both paragon/renegade ends and I was more satified with the paragon ending. Mostly because you have more allies in the end.
#4
Posté 15 février 2010 - 11:13
I played a balanced character my first time through, going Renegade when dealing with scum or situation warranted, I had a hard time waiting for the prompt to even show up, as soon as TIM showed up I got this reaction "Now i understand". Only once did I keep the base just to see what would happen, and boy did things fall into place in regards to TIM.
With that said this topic has been discussed to death here and before everyone starts screaming how if we must become cyborgs to win we will or we wont sacrifice what we are, existing is not living etc etc. So I´m getting the hell out now.
With that said this topic has been discussed to death here and before everyone starts screaming how if we must become cyborgs to win we will or we wont sacrifice what we are, existing is not living etc etc. So I´m getting the hell out now.
Modifié par wollert, 15 février 2010 - 11:14 .
#5
Posté 15 février 2010 - 11:13
...you mean any paragons out there decide to blow it up, right? Since that's the paragon decision?
I nuked the place. Every time TIM sends me against Reaper/Collector tech it ends with me getting Husk-rushed. Not gonna let that happen in ME3. Not to mention, TIM is a goddamn lying sociopath. You really think he's gonna just use that stuff to fight the Reapers, and not build up Cerberus's power base further? There's no 'maybe' that he'll go (more) mad with power.
I nuked the place. Every time TIM sends me against Reaper/Collector tech it ends with me getting Husk-rushed. Not gonna let that happen in ME3. Not to mention, TIM is a goddamn lying sociopath. You really think he's gonna just use that stuff to fight the Reapers, and not build up Cerberus's power base further? There's no 'maybe' that he'll go (more) mad with power.
#6
Posté 15 février 2010 - 11:14
When he asked me that I seriously considered which one would be better to do. Saving the base would definitely help, but Legion tells you in the Normandy that the true geth prefer to advance on their own terms. If you think about it, using Reaper tech (Mass Relays, Citadel) is what got us in to this **** in the first place.
#7
Posté 15 février 2010 - 11:15
In response To your thread title
Keeping it
Pros. Get tech that helps us fight the reapers. and lead us down the path they want. oh wait
Cons. All reaper tech so far has led to indocternation.
Your giving it to a terrorist group
Said terrorist group only likes humanity and there for will only lookout for humanity let all other racies suffer.
Team-mates hate you.
Just damn feels so wrong
Keeping it
Pros. Get tech that helps us fight the reapers. and lead us down the path they want. oh wait
Cons. All reaper tech so far has led to indocternation.
Your giving it to a terrorist group
Said terrorist group only likes humanity and there for will only lookout for humanity let all other racies suffer.
Team-mates hate you.
Just damn feels so wrong
Modifié par xSolclaim, 15 février 2010 - 11:17 .
#8
Posté 15 février 2010 - 11:17
I actually got this part and took a good 4 or 5 minutes trying to decide, thinking of pros and cons. What I came up with was:
Pros -
-Illusive Man has gained my trust throughout this war (all that he's done for humanity and against the Collectors).
-I now have technology to get the upper hand on the Reapers.
-Humanity will now have a much larger spot in the galaxy, more power (I'm pro-human).
-So many people died in the base that their deaths cannot be in vain. If we use the technology, their lives were spent to help humanity and the other races against the Reapers.
Cons -
-Illusive Man has a bad reputation (has gone a bit too far to give humanity power).
-So many people died there it may be seen as wrong to study what went on.
Overall, the pros outweighed the cons and I saved the base.
Pros -
-Illusive Man has gained my trust throughout this war (all that he's done for humanity and against the Collectors).
-I now have technology to get the upper hand on the Reapers.
-Humanity will now have a much larger spot in the galaxy, more power (I'm pro-human).
-So many people died in the base that their deaths cannot be in vain. If we use the technology, their lives were spent to help humanity and the other races against the Reapers.
Cons -
-Illusive Man has a bad reputation (has gone a bit too far to give humanity power).
-So many people died there it may be seen as wrong to study what went on.
Overall, the pros outweighed the cons and I saved the base.
#9
Posté 15 février 2010 - 11:18
I thus far have completed the game three times. Once with a Paragon Engineer, once with a Paragon Sentinel and once with a Paragon and mostly rushed Soldier (Just wanted to give the LMG a go really). That said I have about 8 Paragon characters in total. No renegades thus far.
Mass Effect 2 - in conjunction with Mass Effect 1, thank you save game editor - offers a lot of different variables for me to play with making continuously going for paragon not boring at all (Note: I lean more to neutrality than paragon... I make some calculator decisions from time to time and such.. and generally do not always go for the compassionate choices, varies from Shepard to Shepard). To get to my point... I completed the game mere hours ago with my Soldier (Still don't like that class) and did a few things I hadn't done before... one of them was romancing Miranda, another big one was keeping the Collector Base intact... After doing so - and I expected it to be fully Renegade from what I have been hearing - I came to the conclusion that it made it more difficult for me on other playthroughs.
I'm kind of settling for one of my 'main' playthroughs with my current Infiltrator and after seeing the 'leave the base intact' choice... I quite liked that one too.
Basically this is what it comes down to, from my point of view:
Destroy the base:
- Cerberus, or I should say TIM, cuts ties with you. He is at the very least pissed off.
- Cerberus will not be able to continue studies and the likes on the Collector and Reaper technology.
- All your squad members agree that it was the right decisions. Every single one.
Moral point of view: Experiments and technology is unethical and needs to be destroyed. Giving Cerberus this opportunity could lead to some serious ramifications that are not worth the chance.
Leave the base intact:
- Highly advanced technological upgrades for humanity. Could increase chances of survival against the Reapers.
- Technology in hands of Cerberus. Could backfire incredibly. Especially with keeping in mind what TIM is doing in the upcoming novel.
- All your squad members disagree. For example Miranda ponders if what 'we' did was the right choice or not... otherwise she will clearly say that 'we did the right thing'.
- You can fully keep Cerberus on your good side... You can also slightly ****** TIM and tell him that he better use it for good or he'll pay for it. More or less.
Moral point of view: You're giving the base to a terrorist group in hopes for advanced technology. The fallen have not died in vain and something good may or may not come from this.
BioWare seems to lean more to the 'destroy the base' type of thing.
Personally I think the 'highly advanced technology' makes it really interesting and I am unsure on what to go for next time... Leaving the base intact really sounds like something I would personally choose for though... even if I know that it would fall into the hands of a rather sinister organization... I would probably not pass the scientific chances aside.
If only we could hand the base to the Alliance/Council instead... If only...
Mass Effect 2 - in conjunction with Mass Effect 1, thank you save game editor - offers a lot of different variables for me to play with making continuously going for paragon not boring at all (Note: I lean more to neutrality than paragon... I make some calculator decisions from time to time and such.. and generally do not always go for the compassionate choices, varies from Shepard to Shepard). To get to my point... I completed the game mere hours ago with my Soldier (Still don't like that class) and did a few things I hadn't done before... one of them was romancing Miranda, another big one was keeping the Collector Base intact... After doing so - and I expected it to be fully Renegade from what I have been hearing - I came to the conclusion that it made it more difficult for me on other playthroughs.
I'm kind of settling for one of my 'main' playthroughs with my current Infiltrator and after seeing the 'leave the base intact' choice... I quite liked that one too.
Basically this is what it comes down to, from my point of view:
Destroy the base:
- Cerberus, or I should say TIM, cuts ties with you. He is at the very least pissed off.
- Cerberus will not be able to continue studies and the likes on the Collector and Reaper technology.
- All your squad members agree that it was the right decisions. Every single one.
Moral point of view: Experiments and technology is unethical and needs to be destroyed. Giving Cerberus this opportunity could lead to some serious ramifications that are not worth the chance.
Leave the base intact:
- Highly advanced technological upgrades for humanity. Could increase chances of survival against the Reapers.
- Technology in hands of Cerberus. Could backfire incredibly. Especially with keeping in mind what TIM is doing in the upcoming novel.
- All your squad members disagree. For example Miranda ponders if what 'we' did was the right choice or not... otherwise she will clearly say that 'we did the right thing'.
- You can fully keep Cerberus on your good side... You can also slightly ****** TIM and tell him that he better use it for good or he'll pay for it. More or less.
Moral point of view: You're giving the base to a terrorist group in hopes for advanced technology. The fallen have not died in vain and something good may or may not come from this.
BioWare seems to lean more to the 'destroy the base' type of thing.
Personally I think the 'highly advanced technology' makes it really interesting and I am unsure on what to go for next time... Leaving the base intact really sounds like something I would personally choose for though... even if I know that it would fall into the hands of a rather sinister organization... I would probably not pass the scientific chances aside.
If only we could hand the base to the Alliance/Council instead... If only...
Modifié par Haasth, 15 février 2010 - 11:23 .
#10
Posté 15 février 2010 - 11:20
Completely agree w/ xSolclaim; it would be worth it but the risk it too high, indoctrination every time!
#11
Posté 15 février 2010 - 11:21
I think the outcome in ME3 will either be really good or really bad if you turned the base over to TIM. However, in the short run, I'm thinking it will be beneficial towards building defenses. However, I'm quite sure human-centrist TIM will go on a power trip with it at some point, and will have to be stopped.
#12
Posté 15 février 2010 - 11:24
Yea, after beating it I went to youtube to check out the paragon version, and I enjoyed it and would have chosen it possibly. I suppose it's my own personal curiosity about them that made me go with renegade. This possibly is the closest any species in recent existence has gotten this much intel on the Reapers.
If I remember correctly the Protheans weren't even aware of them until they came through the Citadel and started the genocide, and Vigil hinted that they didn't know much about them, that we should only destroy them to save organic life.
And not all paragon decisions could end 100% in a good way. Corporal Toombs pretty much wants to kill my ass. When I convinced him to let the scientist stand trial for the thresher maw attack in me1, apparently the scientist got immunity from prosecution in exchange for Cerberus information, and I got an email from Toombs expressing his....disappointment in ME2
If I remember correctly the Protheans weren't even aware of them until they came through the Citadel and started the genocide, and Vigil hinted that they didn't know much about them, that we should only destroy them to save organic life.
And not all paragon decisions could end 100% in a good way. Corporal Toombs pretty much wants to kill my ass. When I convinced him to let the scientist stand trial for the thresher maw attack in me1, apparently the scientist got immunity from prosecution in exchange for Cerberus information, and I got an email from Toombs expressing his....disappointment in ME2
#13
Posté 15 février 2010 - 11:36
For the heck of it I made a poll about it. I hadn't seen one before... so figured why not.
http://social.biowar...629/polls/2291/
http://social.biowar...629/polls/2291/
#14
Posté 15 novembre 2010 - 06:46
As far as the research argument goes, even in real life, if a group tortured people and did experiments on them destroying that research would mean they died in vain. It doesn't make it right, but it would just be throwing it away.
I never really thought about indoctrination on this one actually, guess I haven't been thinking hard enough. I guess I wasn't really thinking about that it was being given to Cerberus either, I was just thinking of it in a general "everyone could look at the tech". I chose the paragon anyway, but after seeing how damn mad the Illusive Man got I think I made the right decision.
I never really thought about indoctrination on this one actually, guess I haven't been thinking hard enough. I guess I wasn't really thinking about that it was being given to Cerberus either, I was just thinking of it in a general "everyone could look at the tech". I chose the paragon anyway, but after seeing how damn mad the Illusive Man got I think I made the right decision.
#15
Posté 15 novembre 2010 - 06:51
We shall see.
#16
Posté 15 novembre 2010 - 07:11
The good:
It's strongly implied in-game you'll have a better chance against the Reapers.
The depends-on-your-view:
It's strongly implied in-game humanity will be dominant post-Reapers.
The bad:
The technology will be in the hands of a group which has yet to qualify for the label of terrorist.
Teammates who couldn't solve their personal issues without you deciding for them are disappointed in you.
The Things not brought up in game or implied at all:
Indoctrination on the base
Impossibility of reverse engineering
Reapers intended us to take the base tech
More Collector Bases/Cruisers
It's strongly implied in-game you'll have a better chance against the Reapers.
The depends-on-your-view:
It's strongly implied in-game humanity will be dominant post-Reapers.
The bad:
The technology will be in the hands of a group which has yet to qualify for the label of terrorist.
Teammates who couldn't solve their personal issues without you deciding for them are disappointed in you.
The Things not brought up in game or implied at all:
Indoctrination on the base
Impossibility of reverse engineering
Reapers intended us to take the base tech
More Collector Bases/Cruisers
Modifié par Dean_the_Young, 15 novembre 2010 - 08:14 .
#17
Posté 15 novembre 2010 - 07:16
wookie why did you necro this? This thread should be locked, there is already a thread about the base on page 1.
#18
Posté 15 novembre 2010 - 09:04
Locking this thread as there's a more recent discussion somewhere around here.




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