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How often do you die?


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#26
gr00grams

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First run insanity is also infinitely easier than insanity+

If you want an 'easy' insanity, just start at level 1. It is 100x easier to go through.

The difference in doing the insanity+ with a max character as opposed to a lvl 30 is like night and day... or more like,... I don't know, but it's drastic.



Starting insanity with a level 1 is basically as hard as normal mode, just have to stay in cover instead of rambo the whole thing.



That said, anyone gone back to like normal etc from playing insanity? I tried, can't do it.

Once I realize I could just melee everything to death with almost no fear.. made cryo attacks pretty fun though ;)

#27
Beretzik

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Well I just started my sentinel.

So far I've gotten Mordin and Archangel and have only died once. Ended up dying on the shutter closing part where you have to round the corner on the pyro. I went up too quickly and one of the vorcha rounded the cover and shot me. Felt so damn irritated because of that! Damn

I'm thinking next time I'm just going to wait till I have the Mcain for that one little hallway! I hate hate HATE it. Who the hell was the dev that came up with the idea of sticking the bloody pyro right around the corner like that. ARGH

Only one death so far.... g-d I hate dying.

Oh and I'm doing this on the xbox version. I think that makes it harder because you don't have the superb aim and control that the pc offers. 

End rant :P

Modifié par Beretzik, 22 février 2010 - 08:47 .


#28
Besetment

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I think its probably doable with a Soldier or an Infiltrator. I'm part way through an NG+ Insanity Infiltrator run and to be honest I've died a thousand times but alot of that is working out a system of clearing areas and what cover to go to and when etc. If you already have level plans mapped out then I reckon its doable but there are some things which are just lame.

For instance, the shutters on Archangel's recruitment mission. Theres one section where you have to jump over loads of barricades and theres a flamethrower Vorcha waiting around the corner. That thing is really annoying because other Vorcha get stuck on him  and before you realise it, theres an entourage stuck on that corner and you have to go in and 'dislodge' them. So you walk round and try to quickly plug a round into the fuel tanks on flamethrower guy's back, only to get stunlocked and insta killed. That happened several times in a row on my run so if you are planning on doing no reload just be prepared for horrible sections of the game like that.

Modifié par Besetment, 22 février 2010 - 09:25 .


#29
Varenus Luckmann

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On my Adept, I kept running into "impossible" walls. That is, I could play for a long time (or at least until the game crashed.. again) without dying and then suddenly, come to a point where I'd die over and over and over again and endure the long, long, loooong loading times.

This was mostly at places with many "swarmy" enemies (multiple Vanguards, multiple Scions, hordes of Husks) that I could do nothing against. I always pulled through those places, never had to lower the difficulty, but I wouldn't consider a no-death run feasible. If for no other reason than those times I died because they decided to put four different functions on the same button.

#30
SmilingMirror

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gr00grams wrote...

First run insanity is also infinitely easier than insanity+
If you want an 'easy' insanity, just start at level 1. It is 100x easier to go through.
The difference in doing the insanity+ with a max character as opposed to a lvl 30 is like night and day... or more like,... I don't know, but it's drastic.

Starting insanity with a level 1 is basically as hard as normal mode, just have to stay in cover instead of rambo the whole thing.

That said, anyone gone back to like normal etc from playing insanity? I tried, can't do it.
Once I realize I could just melee everything to death with almost no fear.. made cryo attacks pretty fun though ;)

Too true.

I wonder if anyone can do a lvl 30 NG+ insanity without dying? I even have a hard time pulling that one off.

Modifié par SmilingMirror, 22 février 2010 - 09:27 .


#31
archurban

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I died plenty of time when I played it first time. but after finishing third game, I never die. actually, I was really hate Praetorian which is just like zombie with more powerful ability. mostly I was died because of it first time game. now, ironically I enjoy smacking down it.

#32
Besetment

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If you can get past Omega without dying I think you'll have a much easier time of Insanity+. Basically you need to get Mordin ASAP and then you can cruise around the milky way, mining out planets and completing a few of the key N7 missions for stuff like the damage reduction upgrades. Once you have a few dam red upgrades and a few of your main weapon upgrades then the game gets much easier.

You definitely need to plan everything. You need to know what cover to move to and where it is safest. You need to know where all the key upgrades are and budget for them so you have enough credits/resources to get them. I would say that you need to play Insanity mode at least once all the way through and die a thousand times before attempting a no reload run. And I definitely suggest trying to start Insanity+ and getting up to the point where you recruit Mordin. If you can do that without dying then I think you are ready to go.

Modifié par Besetment, 22 février 2010 - 09:43 .


#33
DalishRanger

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Far too often, even in my second playthrough. But not enough to royally ****** me off - just enough to be occasionally annoying. But then again, I lack awesome tactical skills or quick reflexes that tend to help in combat while playing games.

#34
Cloaking_Thane

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Infiltrator, NG+ insanity..........I'd say on average 3-4 times per mission, there are some really tough missions in NG+ (recruiting Grunt end fight I couldnt get until the heavy mech glitched and just stood still stuck in a corner)



Now with all (most) the upgrades its much much simpler.

#35
Rapamaha1

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currently playing on engineer, I died at start cerberus lab few times since I was still learning to play on insanity and again few times on freedoms progress, think I died once in Mordin's Mission and few times on Krogan recruitment mission, after that I havent died at all (yet)

#36
Beretzik

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Besetment wrote...

For instance, the shutters on Archangel's recruitment mission. Theres one section where you have to jump over loads of barricades and theres a flamethrower Vorcha waiting around the corner. That thing is really annoying because other Vorcha get stuck on him  and before you realise it, theres an entourage stuck on that corner and you have to go in and 'dislodge' them. So you walk round and try to quickly plug a round into the fuel tanks on flamethrower guy's back, only to get stunlocked and insta killed. That happened several times in a row on my run so if you are planning on doing no reload just be prepared for horrible sections of the game like that.


This.

I swear, what in the hell where the devs thinking when they programmed this particular part. I've been thinking of various ways to get through this one area without dying and the only sure fire way I can think of is to build the M-Cain, and then just nuke the corner. Any other way and it's too glitchy and risky. 

You can also send a durable squadmate up front to draw fire while you plug away, HOWEVER, this only works if there are no other vorcha stuck there along with the pyro. If there are multiples (as I found out), then your squadmate just dies, and then they vault over cover and swarm you.

Now granted I only died one time here yesterday with my sentinel, but I can't tell you what a soul sucking feeling it was. I think I'll play through the mission again later tonight, just to get through the whole mission perfectly.

It also doesn't help that on the xbox version, it's hard to use squad powers on the vorcha. The only way to target them here, is to take cover right by the wall (basically you vault over the last cover before you would turn the corner, but take cover at the corner wall there) and then peek your head out. This of course exposes you to the pyro's flamethrower and you get raped. I don't know if it's easier to use the targeting on the pc?

So yes, so far the only sure fire way to do this is to just nuke the damn area. This is fine, except you have to do a bunch of side missions to get enough heavy ammo to build the M-Cain. And if you screw up the shot, you can kiss your perfect run goodbye. In order to be sure the pyro is there you have to run close to the corner and check, then run all the way back and fire the nuke. You spend all that time and effort building one weapon just to guarantee that you won't die to one simple stupid vorcha.

It doesn't help either that this is basically a timed mission. You gotta clear the area fast enough before Garrus gets pwned. And I usually prefer to have two squadmates with me because the garage shutter has a lot of enemies and I gotta burn em down fast too.

I think too much, I know :P. Still... you're supposed to be "Shepard" damnit. Tali says "you haven't seen Shepard in action" on the first mission. Shepard isn't supposed to get slaughtered dozens of times. Once I start having to reload a bunch of times.. it just sort of breaks the immersion for me. Doesn't help either that I insist on playing on insanity. No challenge doing a perfect run on an easier mode :D

#37
Hellraisin

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I'm playing vanguard on insanity, I die way too often, but what a rush it is when you get it right and kill things so much faster. This is the 5th class I've played, I found my engineer have it easy on most missions. For that shutter closing part of the Garrus mission, all my other classes died a few times before I got it right, 0 death with engineer, combat drone is just too good.

#38
sonsonthebia07

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I probably die around 5-10 times a playthrough on insanity, but it really depends on the class. For some weird reason I have the hardest time at the boss at the end of Grunt's recruit mission (probably because I go there at such a low level but I don't know). I find the end of Horizon to be very easy - scions and husks are extremely easy to kite and avoid, and during the collector/Harbinger waves you can simply go up on the overlook with your squad to have a much easier time.

#39
coinop25

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zircher wrote...

Let's see...  I die so often that I've lost count.  WTF happened to my beloved RPG?

I hate shooters but I like the Mass Effect universe.  The kick in the teeth is that I'm also a completionist.  Since I suck at GoW, Halo, etc., what build can you all reccommend for my run at the Insanity achievement in ME2?
--
TAZ


Um ... if you want to play it more like an RPG, why are you playing on Insanity?

Anyway, to answer the OP: I think I died four or five times on Normal, which I always do for my first playthrough so it feels most like a coherent story. (I was still figuring out the controls/strategy during that Archangel mission...) I probably died 2-3 times per mission on Insanity (edit: until I hit about level 15, at which point it was more like once every other mission or so), usually from running to cover and then accidentally hitting A again to find myself leaving cover (and more when fighting a Praetorian).

Modifié par coinop25, 22 février 2010 - 08:40 .


#40
coinop25

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Beretzik wrote...

Besetment wrote...

For instance, the shutters on Archangel's recruitment mission. Theres one section where you have to jump over loads of barricades and theres a flamethrower Vorcha waiting around the corner. That thing is really annoying because other Vorcha get stuck on him  and before you realise it, theres an entourage stuck on that corner and you have to go in and 'dislodge' them. So you walk round and try to quickly plug a round into the fuel tanks on flamethrower guy's back, only to get stunlocked and insta killed. That happened several times in a row on my run so if you are planning on doing no reload just be prepared for horrible sections of the game like that.


This.

I swear, what in the hell where the devs thinking when they programmed this particular part. I've been thinking of various ways to get through this one area without dying and the only sure fire way I can think of is to build the M-Cain, and then just nuke the corner. Any other way and it's too glitchy and risky.


I always die on this the first time I get there. Then I remember to send my squad buddy ahead of me to draw away fire long enough for me to pop around the corner. Kills the sense of immersion (not even Shepard is that big a jerk when I play), but THE MISSION COMES FIRST.

#41
Dark Glasses

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When I sometimes randomly rush and die in a second, or when I don't fall back.

#42
PnXMarcin1PL

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Insanity no death for now ;D I'm close to Suicide Mission (8th playthroughs total, 6 insanity playthroughs in it)
soldier ofc :bandit:

Modifié par PnXMarcin1PL, 22 février 2010 - 09:41 .


#43
bevey2176

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I believe it is possible I rarely die on my vanguard just memorize the key missions and skip alot of the side missions ie. don't do missions with double ymir mechs. But as a vanguard you don't die if you memorize enemy spawns and placement, and have a strategy for every wave.

#44
Dark Slayer1458

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Im on my Insanity run right now, its been tough but not too bad.



There is total BS moments though, where the cover system glitches up and gets me killed

#45
DirewolfX

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Anyone claiming to do a perfect run on the XBox? I'm thinking the slower aiming speed makes it close to impossible.



Also, I think classes like Engineer and Adept with a lot of control would have more luck... at least for me anyway. Just started my Engineer run and I think I only died once being stupid at the end of Mordin's recruitment when I got too close to a pack of pyros and tried saving my squad mate's abilities for a warp explosion (Jacob and Miranda). Actually, probably died another time or two and don't remember... haven't gotten 'stuck' anywhere like I have with my other playthroughs yet, but these could just be good areas for the Engineer.

#46
Annora

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I die all the damn time on my vanguard, but my adept and infiltrator never die.

#47
Beretzik

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Yeah,



Doing a no death run on the xbox 360 is harder I think, but I'm trying to do it anyway. Now, as for the Pyro hidden behind the corner on Garus' side quest. Another tactic I've found is to take cover at the wall and time it carefully. He'll start trying to fry you but then he stops for a second, before he starts up again. When that happens, whip out the flamethrower and fry him. Just don't stay out of cover to long or he'll nail you.



This works well for my sentinel. I've replayed Garrus' mission from start to finish and did it perfectly this time. No screw ups. Soldier will probably have even easier time with this tactic because of AR.

#48
Peavio

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playing on "ultra insanity" i died constantly as an adept not realising that when you reload an old char everything becomes ridiculously hard. but when its plain start from scratch insanity anything from 2-5 deaths per level.

#49
Beretzik

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Quick update:



This is first time playing Sentinel.



Total deaths thus far: 2



One was on archangel mission (experimenting with pyro around corner).

One was on Korlus. I hadn't found a way to handle the two guards that round the corner where you have no cover. Second time I did it, I just ran right past em into block of cover. Next time won't make this mistake.



Jack recruitment was done perfectly on first try, though it took forever because squadies died... should not have taken jacob that's for sure :P.