Besetment wrote...
For instance, the shutters on Archangel's recruitment mission. Theres one section where you have to jump over loads of barricades and theres a flamethrower Vorcha waiting around the corner. That thing is really annoying because other Vorcha get stuck on him and before you realise it, theres an entourage stuck on that corner and you have to go in and 'dislodge' them. So you walk round and try to quickly plug a round into the fuel tanks on flamethrower guy's back, only to get stunlocked and insta killed. That happened several times in a row on my run so if you are planning on doing no reload just be prepared for horrible sections of the game like that.
This.
I swear, what in the hell where the devs thinking when they programmed this particular part. I've been thinking of various ways to get through this one area without dying and the only sure fire way I can think of is to build the M-Cain, and then just nuke the corner. Any other way and it's too glitchy and risky.
You can also send a durable squadmate up front to draw fire while you plug away, HOWEVER, this only works if there are no other vorcha stuck there along with the pyro. If there are multiples (as I found out), then your squadmate just dies, and then they vault over cover and swarm you.
Now granted I only died one time here yesterday with my sentinel, but I can't tell you what a soul sucking feeling it was. I think I'll play through the mission again later tonight, just to get through the whole mission perfectly.
It also doesn't help that on the xbox version, it's hard to use squad powers on the vorcha. The only way to target them here, is to take cover right by the wall (basically you vault over the last cover before you would turn the corner, but take cover at the corner wall there) and then peek your head out. This of course exposes you to the pyro's flamethrower and you get raped. I don't know if it's easier to use the targeting on the pc?
So yes, so far the only sure fire way to do this is to just nuke the damn area. This is fine, except you have to do a bunch of side missions to get enough heavy ammo to build the M-Cain. And if you screw up the shot, you can kiss your perfect run goodbye. In order to be sure the pyro is there you have to run close to the corner and check, then run all the way back and fire the nuke. You spend all that time and effort building one weapon just to guarantee that you won't die to one simple stupid vorcha.
It doesn't help either that this is basically a timed mission. You gotta clear the area fast enough before Garrus gets pwned. And I usually prefer to have two squadmates with me because the garage shutter has a lot of enemies and I gotta burn em down fast too.
I think too much, I know

. Still... you're supposed to be "Shepard" damnit. Tali says "you haven't seen Shepard in action" on the first mission. Shepard isn't supposed to get slaughtered dozens of times. Once I start having to reload a bunch of times.. it just sort of breaks the immersion for me. Doesn't help either that I insist on playing on insanity. No challenge doing a perfect run on an easier mode