I thus far have completed the game three times. Once with a Paragon Engineer, once with a Paragon Sentinel and once with a Paragon and mostly rushed Soldier (Just wanted to give the LMG a go really). That said I have about 8 Paragon characters in total. No renegades thus far.
Mass Effect 2 - in conjunction with Mass Effect 1, thank you save game editor - offers a lot of different variables for me to play with making continuously going for paragon not boring at all. To get to my point... I completed the game mere hours ago with my Soldier (Still don't like that class) and did a few things I hadn't done before... one of them was romancing Miranda, another big one was keeping the Collector Base intact... After doing so - and I expected it to be fully Renegade from what I have been hearing - I came to the conclusion that it made it more difficult for me on other playthroughs.
I'm kind of settling for one of my 'main' playthroughs with my current Infiltrator and after seeing the 'leave the base intact' choice... I quite liked that one too.
Basically this is what it comes down to, from my point of view:
Destory the base:
- Cerberus, or I should say TIM, cuts ties with you. He is at the very least pissed off.
- Cerberus will not be able to continue studies and the likes on the Collector and Reaper technology.
- All your squad members agree that it was the right decisions. Every single one.
Leave the base intact:
- Highly advanced technological upgrades for humanity. Could increase chances of survival against the Reapers.
- Technology in hands of Cerberus. Could backfire incredibly. Especially with keeping in mind what TIM is doing in the upcoming novel.
- All your squad members disagree. For example Miranda ponders if what 'we' did was the right choice or not... otherwise she will clearly say that 'we did the right thing'.
- You can fully keep Cerberus on your good side... You can also slightly ****** TIM and tell him that he better use it for good or he'll pay for it. More or less.
BioWare seems to lean more to the 'destroy the base' type of thing.
Personally I think the 'highly advanced technology' makes it really interesting and I am unsure on what to go for next time... Leaving the base intact really sounds like something I would personally choose for though... even if I know that it would fall into the hands of a rather sinister organization... I would probably not pass the scientific chances aside.
If only we could hand the base to the Alliance/Council instead... If only...
(empty)
Débuté par
Haasth
, févr. 15 2010 11:17
#1
Posté 15 février 2010 - 11:17




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