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Bioware gives us more potions and better drop items from dead enemies in the next patch!


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#51
GoldenusG

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EvilIguana966 wrote...
 It makes no sense that there is one guy in the whole country who sells this item in infinite numbers.



It makes no sense that anyone should sell an infinite number of anything.  I'd rather they had a set amount, say 99 - and THAT'S IT.  Maybe boost other vendors supplies a touch to compensate a little, but not too much.

#52
Gruntl

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Of course they can't have "infinite" amounts of raw materials, they just have so much of it that the PC cannot buy the entire stack. The merchant has presumably restocked his huge stack the next time you come shopping. Elfroot is a herb that grows, it can be harvested over and over and over again (well, not the spawns that the player can take, but in the game world they should).

I also think that metagaming to keep a merchant in game is not something you should be forced to do. It doesn't matter that it's easier to play with a healer or that "really good" players can finish the game only using very few potions (requiring either very specialized tactics or using explots). Metagaming is the bane of immersion.

I guess this mod might help:
http://social.bioware.com/project/934/
although I'm not sure the pocket plane merchant has unlimited supply of Elfroot. I wouldn't use it for anything else than Elfroot in any case, the game can become quite unbalanced if you use the other stuff found in there.

Modifié par Gruntl, 03 décembre 2009 - 12:17 .


#53
SheffSteel

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Kudos to the SteelMajere343 for resisting the temptation to shout spoilers in this thread, if only to silence those who didn't read what you were saying.



Solution part 1 - increase supply.



There is a subtle point about picking up potions. I've read that whether or not loot contains potions may depend on the number you have, i.e. once you have more than a certain threshold, you tend not to pick up any more. That threshold varies with game difficulty level - but ideally we need a solution that doesn't involving lowering to Casual. It may still be possible to try focussing your buying/brewing on the more powerful potions. You'd then get the same healing power in fewer bottles and - maybe - encourage the game to give you more health potions in loot. For the same reason, don't brew healing potions until your main stock runs really low. The lower your stock, the more likely you are to pick 'em up in loot.



Solution part 2 - decrease demand.



There's a really good thread out there about tactics for those who don't want to switch to "Easy". If you can find that, there is tons of good advice.



I think you don't need to take a Spirit Healer specialist. It may be enough to buy the 1st level Healing spell.



Your sword&shield warrior who takes most damage needs more DEX to avoid getting hit. This may help you more than anything. Of course you also need to use Shield Wall or whatever other defensive talents you have.





Hope this helps!

#54
Steel Majere343

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oh i didnt know that health potion drops relied on your current stock. hmm. thats quit intresting. but still even without any potions at all it would take me a little while to get some.



ya i never really put any points into my warriors dextarity jus strength and health.

but if that one healing spell is supposed to sufficiant then i guess ill have to try to use it more.



just like someone above you said i also dont want to use a bunch of lockdown spells to have fun. i dont want to metagame, and start making my decisions based on a game mechanic, that ruined oblivion for me.



ill switch it back up to normal and try to just use a bunch of healing. maybe thatll work

#55
Steel Majere343

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does anyone know if the merchant in the new camp base thing that comes with the DLC sells elfroot in that quantity? none of this should be a spoiler since they already say all about the DLC in the website but they dont list what the merchant actually sells.

#56
SaintlPatrick

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cheeseslayersmu wrote...

addiction21 wrote...

cheeseslayersmu wrote...


Hard mode is actually the intended difficulty. Friendly fire is at 100%. I didn't use any stunning tactics, and I didn't abuse any spells.



I would think hard would be the hard difficulty.  I guess the developer did not get your memo?


Hard is actually the 'fair' difficulty, but because there are more creatures than your party it makes it hard.

But on hard you don't get any easy breaks (like 50% friendly fire) normal mode does.


On consoles, you do.  Casual and Normal both have 0% FF, Hard has 50%, Nightmare has 100%.

The more time I spend here, the more I find out Bioware simplified it for consoles.  I wonder what else they changed...

#57
Gidzen

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Dex1701 wrote...

I typically don't buy them. I make some every now and then and get them from drops, of course. I find that I usually have "just enough" to survive difficult encounters. I'm playing on Hard, BTW.



Arn't you special... played many BioWare games b4?    General Patton???

#58
truppp

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On consoles, you do.  Casual and Normal both have 0% FF, Hard has 50%, Nightmare has 100%.

The more time I spend here, the more I find out Bioware simplified it for consoles.  I wonder what else they changed...

Wow, I think I would be offended if I was a console player. I mean, Bioware must think they're somehow worse than PC ones, no?

About the thread topic... I've said my take already, but one thing to add. Complaining about not being able to play with any party setup you randomly put together and the lack of potions the source of which you denied yourself with a conscious decision in a tactical RPG game is like complaining about not being able to beat Quake while just using an axe. Oh wait, so THAT'S why most new shooters tend to have a basic gun with unlimited ammo nowadays... :facepalm:

Modifié par truppp, 04 décembre 2009 - 09:48 .