Re: RPG vs FPS
Your disappointment seems
to stem mainly from the skill system and the main character's ability
to shape the world with the decisions he/she makes. I agree with on
that matter.
However, this entire trilogy was always meant to
incorporate elements of both FPS's and RPG's. It was never BioWare's
intention to fully incorporate every element that either genre offers.
The closest feasible category for this game, citing public opinion, is
RPG. Call it what you will - and interactive story is sufficient - but
don't let the technicalities detract from what is otherwise a good game.
Now, as far as the writing is concerned... I have serious issues with that.
Re: Writing, Character Integration, Plot Progression
First
of all, there are *fewer* plot elements in ME2 than there are in ME1.
When I say "plot", I refer to the main goal of defending against the
Reapers and perhaps destroying them. In ME2 you get a grocery list of
characters where 4 out of 11 have anything whatsoever to contribute to
gaining an advantage of the Reapers. More characters does not mean a
better story. Yes, there is a theme of loyalty and personal improvement
connecting all of them, but if there was any major plot, it was thinner
than the hairs on a Varren's butt.
Oh, wait... That's right. Varren have scales.
In
ME2, regardless of how game mechanics were improved and how well some
of the missions were designed, character immersion meant little to
nothing. We were encouraged to go through a boatload of pointless
loyalty quests that didn't do anything to get us to prepare for the
Reaper invasion. In fact, much of it was to prepare for a Suicide
Mission -- the very concept of which means that there is a great
potential for casualties, whereby the characters we had to babysit mean
little to the ME universe.
ME2 is a bridge to
ME3, nothing more. Its narratives were 80% dedicated to characters,
who, loyal or not, were insignificant cannon fodder. We could have
saved a lot of time just hiring a Merc army. It would have made little
difference to the outcome, and if most of them died, no one would care.
Only
Tali, Mordin, Legion, and Miranda have something significant to
contribute to the major elements outlying potential events in ME3.
Tali's research and involvement in the Geth-Quarian war, Legion's
reprogamming or destruction of the Heretics, Mordin's possible
continuation of Maelon's genophage cure, and Miranda's potential aid in
taking down Cerberus - these all have great ramifications. Everyone
else was just a time-sink.
In ME1, disregarding that stupid
Mako, nearly every mission-related world and character addition
propelled the main character forward in the quest to take down Saren
and Sovereign. Even if they had personal vendettas, their roles were
comprised of more than just a specialty role with a high casualty rate.
The very fact that BioWare took out 4 of them (Liara, Ashley, Kaidan,
Wrex) speaks volumes for their importance, not just fan favor.
At
any rate, the writers failed to implement any sense of progression in
ME2, whereas M1, however linear, compelled the player and placed them
in a role that meant something to the ME universe. If ME2 appears to be
an improvement over that aspect, it's an illusion. In the scope of the
ME game world, diverting our attentions with 8 (counting Miranda's)
irrelevant personal *assignments* (that's the category they really
should have been placed in) spread over the galaxy is not a good
substitute for a game that actually maintains its pursuit of the
primary objective for the majority of the missions.
Now, as far as the player's "role" in these objectives is concerned, be
it in the main plot or otherwise, there is certainly a lot of
participation - and varying opinions on whether or not it is worthy of
being a sequel. Regardless, it allows for at least a measure of
influence by the player, the greater of which is in ME2 despite it
being very thinly interwoven.
Although it excels in what it has
to offer, ME2 in no way excels in its narrative, and is certainly not
superior to ME1. ME2 is a very short narrative bridge, little else. Was
it worth crossing? We'll find out in a year or so.
Modifié par Forest03, 16 février 2010 - 08:43 .