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Why use FMVs?


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15 réponses à ce sujet

#1
TrueHD

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I'm assuming that FMVs were used to save space---but really? How much more space would a real-time sequence take in comparison?

I think the FMVs take you out of the game a bit, and practically everything would look better real-time---especially the destruction of the Normandy (though I'm not sure how they would have done Shepard's reconstruction montage).

#2
Zhaosen

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I noticed the 360 fmvs looked sharper compared to my lcd (looks blownup)

#3
Beeno4Life

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FMV?

#4
Niddy'

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Free moving vehicles?




#5
Sir Ulrich Von Lichenstien

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Feed My Vorcha!

#6
Mikazukinoyaiba2

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They look good so I don't care.

#7
TrueHD

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The videos that play seamlessly between the real-time stuff. The Normandy destruction sequence, planet-docking sequences, Mass Relay jumps, etc.

#8
Saskuatch

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I think it is mostly to cover up loading times and provide a seemless experience, if say you were inside a ship and it had all those assets loaded, the console is not powerful enough to quickly go to a shot of the normandy on the outside fighting the collector vessed without a loading screen.

#9
TrueHD

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Didn't the end of the first game do that just fine, though? I mean, it would cut between you fighting Saren and then the space battle outside---I don't remember any loading.

#10
Beeno4Life

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Ah.

#11
Aisynia

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The space battle at the end of ME1 was FMV too.

#12
TrueHD

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Hmm, I was convinced it was real-time. They must have used more compression for the sequel. Wish I had the 360 version to compare.

#13
gutty47

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Too much compression on the FMVs made them really stand out (not in a good way). Would've preferred the PC version come on three DVDs since swapping discs is not a problem for us.

#14
Saskuatch

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I think the dvd space limitation is starting to show, especially considering developers have to design for an xbox with no hd.

#15
shaneho78

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Look at the fmvs of the Normandy going through the debris field. I'm not sure many people's graphics card can handle that (if it is rendered).

#16
Obadiah

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TrueHD wrote...

I'm assuming that FMVs were used to save space---but really? How much more space would a real-time sequence take in comparison?

I think the FMVs take you out of the game a bit, and practically everything would look better real-time---especially the destruction of the Normandy (though I'm not sure how they would have done Shepard's reconstruction montage).

It was probably just simpler to do it with FMVs. I don't think they have the animation in the game to properly show all the hand movements that take place in the intro destructo sequence. However, though the scenes themselves are more dynamic in ME2 than the real time rendered ones in ME1, I still got a huge kick out of watchin the ME1 scenes (like the approach to Citadel), and realizing they were all done with the ingame engine.