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Thisisme8's brand new CQC Infiltrator... complete with Cryo!


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#26
DirewolfX

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Nice videos. =D It's nice to see Tactical Cloak used as something more than a gimped Adrenaline Rush.

#27
Average Gatsby

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thisisme8 wrote...

Got episode 2.  It's actually a montage since I didn't feel like putting in the boring running back and forth + dialogue that's in Archangel's mission.

ME2 - CQC Infiltrator 2


First, awesome.

Second, just curious because you were using this setup, but did you notice any significant damage boost when freezing enemies with cryo ammo and then hitting them with Incinerate (yours or mordins)? In my engineer adventures the difference seemed huge, like a 100% + damage boost huge.

Modifié par Average Gatsby, 16 février 2010 - 08:38 .


#28
thisisme8

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Glad you guys are liking it.  It's definitely a different game from my Vanguard runs.


Average Gatsby wrote...

First, awesome.

Second, just curious because you were using this setup, but did you notice any significant damage boost when freezing enemies with cryo ammo and then hitting them with Incinerate (yours or mordins)? In my engineer adventures the difference seemed huge, like a 100% + damage boost huge.


Ok, so I see quite a significant boost with Incinerate - only lvl 1 in the vid but does great on that frozen Vorcha, aye?  But anyway, it's the melee boost that throws me.  It's pretty substantial.

#29
thisisme8

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Part 3 is up and in 720p.  I'm getting a little better at this...

Took the fight to the Collectors and won...  the first half at least.  Truth is, my framerate got the best of me in the second half.  So there isn't going to be video there.

Anyway.  Plenty of frozen Collectors with Concussions (thanks Grunt).  Lots of places to flank on that level too, so I tried to make the most of it.

ME2 - CQC Infiltrator 3 - Horizon

Modifié par thisisme8, 17 février 2010 - 08:32 .


#30
Blue_dodo

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cryo is great for slowing enemies down, use it and then have a sqaudy use concussive shot or something like that.



it is best against krogans who tend to charge, and since infiltraters lack melee capabilites (pistols are great close range) this can be an issue.



another problem..husks those guy will charge at you and attempt to overwhelm you, and well the will in this case sqaud cryo is a god send , freeze them BEFORE they get into your face.

#31
Taiko Roshi

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Which is better, cyro blast or cryo clips?

#32
MisterMerf

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Two thumbs up!

#33
thisisme8

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Taiko Roshi wrote...

Which is better, cyro blast or cryo clips?


I honestly don't know.  They are both Cryo, so that's awesome...  :)
Cryo Ammo is passive which is good, but Cryo Blast is homing, area based, and instant (as in instant cast vice have to shoot someone several times for effect).  I don't think any class has both Cryo Ammo and Cryo Blast, and the Avalanche doesn't really count because it also does damage and has a much larger area of effect.

Blue_dodo wrote...

cryo is great for slowing enemies down, use it and then have a sqaudy use concussive shot or something like that.

it
is best against krogans who tend to charge, and since infiltraters lack
melee capabilites (pistols are great close range) this can be an issue.

another
problem..husks those guy will charge at you and attempt to overwhelm
you, and well the will in this case sqaud cryo is a god send , freeze
them BEFORE they get into your face.


I feel you.  Cryo is one of my favorite powers.  Regarding melee...  I kind of planned on getting the +25% melee shoulder pads.  I melee quite a lot.  I know, I know, I'm a terrible Infiltrator, but hey...  it's fun!

#34
Blue_dodo

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I like actually like camoing and then sneaking up behind an enemy and then meleing them, before I fill them full of lead, and then using that spot as a sniping post.

dangerous tactic since you can end up making yourself vulnerable,

#35
thisisme8

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Blue_dodo wrote...

I like actually like camoing and then sneaking up behind an enemy and then meleing them, before I fill them full of lead, and then using that spot as a sniping post.
dangerous tactic since you can end up making yourself vulnerable,


F'sho!  Cammo-Flank is the way to go.  Getting in close is where the blood starts pumping.  Probably why I feel like I'm always in the red...  bubump bubump...  that heartbeat sound is practically my soundtrack in this game.
:D

#36
We Tigers

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Very cool. I play more of a sniping infiltrator, but agree that cloak is at its most fun when you're flanking and beating down the enemy.  I don't get how you and others who play so aggressively manage to survive out in the open so long, though.  Maybe it's having more precise control on the PC and being able to be so efficient with the powers?  I get smoked Gears of War fast if I'm out of cover for more than 1.5 seconds.

#37
thisisme8

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We Tigers wrote...

Very cool. I play more of a sniping infiltrator, but agree that cloak is at its most fun when you're flanking and beating down the enemy.  I don't get how you and others who play so aggressively manage to survive out in the open so long, though.  Maybe it's having more precise control on the PC and being able to be so efficient with the powers?  I get smoked Gears of War fast if I'm out of cover for more than 1.5 seconds.


The key to playing aggressively and surviving is to still use cover even when you aren't "in cover."  Does that make sense?  You don't have to be up against the wall or any kind of cover to put said cover in between you and the majority of enemies attacking you.  Also, notice that friendly fire works both ways?  So enemies are less likely to shoot at you if another enemy is between you.  That's a key point to aggressively taking out multiple Scions as well.  Line them up so that you only have to deal with one Shockwave.

#38
RighteousRage

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Yeh, melee with infiltrator = cloak, run up and punch to the back of the head, unleash SMG fire to the face, hide, repeat

#39
Mars Nova

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And here I thought vanguard was the only way for me to play, but it seems there's an alternative.

#40
thisisme8

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Yeah. Think of it like this:



Some classes are better built for AoE and mass destruction (Biotic Combos come to mind), the Infiltrator is made for more of a precision striking kind of role. All the skills and even the signature weapon point to it. Cryo vs. Organics and Disrupter vs. Synthetics make for locking down opponents while Cloak gives you the ability to position for the kill. You can also do it the other way around, i.e. use Cloak to position and follow up with locking down. Squadmates and their abilities are extremely useful once your target is neutralized, then move on to the next. It's tons of fun.



A typical session for me is: find target, neutralize, strike/issue strike order. Cloak/Flanking allows for much easier access to the best position and as is always welcome, the element of surprise.

#41
Acero Azul

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 incinerate is a must and the flamethrower is a good heavy weapon or the blackstorm gun because when there are a lot of enemies behind cover you can sneak around with the cloak and incapacitate them or kill them all at once

#42
DirewolfX

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thisisme8 wrote...

The key to playing aggressively and surviving is to still use cover even when you aren't "in cover."  Does that make sense?  You don't have to be up against the wall or any kind of cover to put said cover in between you and the majority of enemies attacking you.  Also, notice that friendly fire works both ways?  So enemies are less likely to shoot at you if another enemy is between you.  That's a key point to aggressively taking out multiple Scions as well.  Line them up so that you only have to deal with one Shockwave.


I don't know.  That works on some guys (YMIR Mechs are a joke if you have a tall piece of cover to circle around), but others will hit you behind cover no matter how big it is (Scions seem to be able to shoot through walls unless I'm actually 'in cover' behind them).  There are also some areas with really weird collision detection, like the last boss of Purgatory... some of the adds will get into a position behind a wall where they can still fire at you. >.<

#43
thisisme8

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DirewolfX wrote...

thisisme8 wrote...

The key to playing aggressively and surviving is to still use cover even when you aren't "in cover."  Does that make sense?  You don't have to be up against the wall or any kind of cover to put said cover in between you and the majority of enemies attacking you.  Also, notice that friendly fire works both ways?  So enemies are less likely to shoot at you if another enemy is between you.  That's a key point to aggressively taking out multiple Scions as well.  Line them up so that you only have to deal with one Shockwave.


I don't know.  That works on some guys (YMIR Mechs are a joke if you have a tall piece of cover to circle around), but others will hit you behind cover no matter how big it is (Scions seem to be able to shoot through walls unless I'm actually 'in cover' behind them).  There are also some areas with really weird collision detection, like the last boss of Purgatory... some of the adds will get into a position behind a wall where they can still fire at you. >.<


The best way to deal with Scions is to take them out in the open.  One Shockwave is easy to sidestep at medium range.  With 2 Scions, line them up so you only have to deal with 1 at a time.

I know what you mean about collision detection.  I've been shot a couple times by rounds that seem to be going through walls, but in general, when I'm on one side of a wall and the enemy is on the other, I don't really have to worry so much.

#44
DirewolfX

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I have iffy luck with sidestepping. I think the enemies use a bit of leading if you're moving, so maybe I need to work on my timing a bit more.



Anyway, the only Scions that are really dangerous are the two on Horizon and the one you fight in the bubble on the Suicide Mission. The rest don't really advance very much or you have tons of room to backtrack and take them out easily from cover. The problem with those other two is dealing with the husk rush while dodging shockwaves... I usually can't focus on dodging while I'm blowing up husks. My most successful strategy has always been one which killed the husks really fast.

#45
thisisme8

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DirewolfX wrote...

I have iffy luck with sidestepping. I think the enemies use a bit of leading if you're moving, so maybe I need to work on my timing a bit more.

Anyway, the only Scions that are really dangerous are the two on Horizon and the one you fight in the bubble on the Suicide Mission. The rest don't really advance very much or you have tons of room to backtrack and take them out easily from cover. The problem with those other two is dealing with the husk rush while dodging shockwaves... I usually can't focus on dodging while I'm blowing up husks. My most successful strategy has always been one which killed the husks really fast.


The Avalanche can 1-shot as many Husks as you can get in a group.  With full shields I'll let them bunch up on me and just blast the floor at my feet.  Got the idea from Rumination888, I believe.

Explanation:  The Avalanche is very weak, but has x8 damage vs. shields, barriers, and armor.  Husks have armor, but it's so small that a single shot will strip it and freeze them, which in turn causes them to shatter automatically.

#46
D Amiri

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Playing CQC Inf this run and the squad Disrupter ammo/ shep Lvl 1 Cyro ammo combo has helped with survival greatly. I cloak freeze one target while my squad disarms his buddies. Important because you don't have the instant shield boost of a VanCharge.



For the Horizon Scions you can snipe one from the steps than hug the right side wall to take half the life of the second one before the first husk even gets close to you.

#47
Peer of the Empire

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When Infiltrator was first revealed there was talk of playing it this way but then Vanguard came out and I was like :o

#48
Average Gatsby

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I want to see you no-scope with a cryo ammo'd widow :)

#49
thisisme8

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Average Gatsby wrote...

I want to see you no-scope with a cryo ammo'd widow :)


Is that a challenge!? :ph34r:

#50
Agamemnon2589

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This is a really cool concept! You should try using Warp Ammo. I use that on my infiltrator and it's rape on steroids. Also, are you going to go with a shotgun at the Collector ship? I'm trying to decide if I'm going to take shotgun or assault rifle training. Definitely not doing the Widow; been there, done that.