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Thisisme8's brand new CQC Infiltrator... complete with Cryo!


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#76
thisisme8

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Good info. Incinerate's cooldown is also short enough that unless you need to immediately "Cloak out of danger" it shouldn't be a problem. I rarely have to do that anyway.



Regarding the duration bonus: It should as it's both tech and a power. Don't quote me on that though.

#77
SpezXVII

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I figured that the assault rifles might synergize well with the tactical gameplay and give an edge in mid/long rang combat. Then again, the Widow could easily fulfill that role as well. Man, I hate this decision...

#78
Graunt

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SpezXVII wrote...

I figured that the assault rifles might synergize well with the tactical gameplay and give an edge in mid/long rang combat. Then again, the Widow could easily fulfill that role as well. Man, I hate this decision...


It's a pretty easy choice really.  You want the Widow...when you really want something dead now.  I think the inaccuracy of the SMG at mid range can be annoying sometimes, but usually if something is causing me too much of a problem at that range I'll just switch to the hand cannon or use squad abilities.  If you haven't had a chance to play with the Widow yet (your sig makes me think you probably have though), you won't regret getting it and will wonder what you ever did before it...similar to a Soldier and the Revenant. Just make a new save for the collector ship and try out the different weapons before moving on.

Modifié par Graunt, 21 février 2010 - 06:27 .


#79
SpezXVII

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I decided to go with the Widow. If I need something taken care of *ahem*, it does the job in a snap. Figured that if I ever want to play a traditional role, I can. I've played thus far with the SMG and Hand Cannon and I have the technique down to a science. Thanks for the advice.

#80
Average Gatsby

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I'm resurrecting this thread because I started an on-the-side NG+ Insanity Infiltrator (using a Pure Infiltrator Build) where I'll be trying on the logical extension of some of the stuff here.

#81
SpezXVII

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Average Gatsby wrote...

I'm resurrecting this thread because I started an on-the-side NG+ Insanity Infiltrator (using a Pure Infiltrator Build) where I'll be trying on the logical extension of some of the stuff here.


I'd love to see some videos of this. I kind of lost steam on mine and really want to try it again. Vanguard has ruined me. lol

#82
Spyndel

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You know, when I first heard someone refer to the CC Infiltrator, I thought they were talking about taking shotgun training with an infiltrator, and using tactical cloak to get up behind someone and get the TC "backstab" damage bonus with the eviscerator. Anyone try a shottie infiltrator?

#83
SpezXVII

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Spyndel wrote...

You know, when I first heard someone refer to the CC Infiltrator, I thought they were talking about taking shotgun training with an infiltrator, and using tactical cloak to get up behind someone and get the TC "backstab" damage bonus with the eviscerator. Anyone try a shottie infiltrator?


I've played around with it. I have the standard Widow version and the CQC Shotgun version. If you really want to abandon the typical sniper role of the class, shotgun is definitely a fun and challenging route to take. Pretty interesting overall.

#84
thisisme8

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Average Gatsby wrote...

I'm resurrecting this thread because I started an on-the-side NG+ Insanity Infiltrator (using a Pure Infiltrator Build) where I'll be trying on the logical extension of some of the stuff here.


Smooth.  I've had to put mine on the backburner for a bit since I got a couple requests on basic strategy and tactics, hence my combat basics guide, but I intend on taking her through the whole game here eventually.

#85
Besetment

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I'm doing a segmented Insanity+ Horizon run today. How did you manage to get fully upgraded at this point in the game? I'm 3/5 sniper and 1/5 SMG and I know for a fact that a few upgrades come after Horizon (i.e. 5/5 sniper is on Derelict Reaper). Done a bit of practice on the Praetorian and I can pretty much do the entire section from activating the turret defenses onwards without dying and I'm getting consistent so thats alot less wasted vids right there.

Using SMG + Cryo alot more though for certain sections. SMG for taking down barriers with Warp and then snipe the armour away. Widow + AP all the way for the first scion and then to finish the 2x scions at turret defense control. Currently using the Cain to take those down to 1/5th armour as I had problems with getting swarmed by husks.

Biggest problem was working out where squadmate AI bugs out because they sometimes ignore waypoints and it SUCKS when Miranda dies immediately after a cutscene whilst doing something stupid and I lose Warp for the whole fight.

Modifié par Besetment, 28 février 2010 - 03:26 .


#86
Shanra

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I just imported my ME1 Infiltrator, and started at level 5. I pretty much did a similar build as thisisme8. But I dared to start with getting Grunt first. All I had was Jacob, Miranda, and a few upgrades I purchased from the Citadel.

Was a very interesting time. XD A few places I died a lot until I got the hang of it, but Cryo was pretty useful. I took some vids, maybe I'll post it later. At one point both Jacob and Miranda died, and it was just left to me.

Then I took Grunt to get Garrus. Still no Mordin or upgrades. Just him and Miranda. Gosh darn that one Blast door with the Blood Pack. That large one must have killed me several times until I got it just right. But I did it, and I feel proud of myself, haha.

Then I took Grunt and Garrus to get Mordin. This wasn't all that bad. Only died a few times, due to my own mistake. Was getting tired. Now I have Mordin and upgrades though!

I've taken to staying back and sniping just a bit more, but rushing is fun too. I enjoy both.

Now to go get Jack!

Modifié par Shanra, 28 février 2010 - 03:38 .


#87
thisisme8

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Besetment wrote...

I'm doing a segmented Insanity+ Horizon run today. How did you manage to get fully upgraded at this point in the game? I'm 3/5 sniper and 1/5 SMG and I know for a fact that a few upgrades come after Horizon (i.e. 5/5 sniper is on Derelict Reaper). Done a bit of practice on the Praetorian and I can pretty much do the entire section from activating the turret defenses onwards without dying and I'm getting consistent so thats alot less wasted vids right there.

Using SMG + Cryo alot more though for certain sections. SMG for taking down barriers with Warp and then snipe the armour away. Widow + AP all the way for the first scion and then to finish the 2x scions at turret defense control. Currently using the Cain to take those down to 1/5th armour as I had problems with getting swarmed by husks.

Biggest problem was working out where squadmate AI bugs out because they sometimes ignore waypoints and it SUCKS when Miranda dies immediately after a cutscene whilst doing something stupid and I lose Warp for the whole fight.


I was fully upgraded as in, I had all the upgrades possible at that point in the game.  Well, all the upgrades that I cared for.  SMG, Medi-gel etc.


Shanra wrote...

I just imported my ME1 Infiltrator, and
started at level 5. I pretty much did a similar build as thisisme8. But
I dared to start with getting Grunt first. All I had was Jacob,
Miranda, and a few upgrades I purchased from the Citadel.

Was a
very interesting time. XD A few places I died a lot until I got the
hang of it, but Cryo was pretty useful. I took some vids, maybe I'll
post it later. At one point both Jacob and Miranda died, and it was
just left to me.

Then I took Grunt to get Garrus. Still no
Mordin or upgrades. Just him and Miranda. Gosh darn that one Blast door
with the Blood Pack. That large one must have killed me several times
until I got it just right. But I did it, and I feel proud of myself,
haha.

Then I took Grunt and Garrus to get Mordin. This wasn't
all that bad. Only died a few times, due to my own mistake. Was getting
tired. Now I have Mordin and upgrades though!

I've taken to staying back and sniping just a bit more, but rushing is fun too. I enjoy both.

Now to go get Jack!



Jack's mission can be pretty tough.  You'll want to hang back a bit in the rooms with the YMIR Mechs.  Use Cloak to navigate the final room and take out the shields and then just ignore everyone else while you focus on the boss.  Once he's down it mission over.

Also, it's not a bad idea to do Zaeed's loyalty mission early since you can get the YMIR to set the bridge and then just Cloak out of the room.

#88
Cookie775

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I've been switching between my Soldier and Infiltrator Insanity playthroughs, and I must say, CQC Infiltrator is much more fun for me. Tactical Cloak is so much fun, and it's amazingly useful to get out of a hairy situation. Using SMG + Cryo for now, decided to go straight for Tali after Horizon so I could get the Tempest, I'll probably end up getting the Widow later on, as Sniper Rifles have been pretty great in taking out heavies for me.



Cryo ammo is pretty fun, the only issue I have is really how long it takes for enemies to freeze. I often get shot quite a bit as the freeze effect is kicking in, very annoying. I actually just finished a Geth mission, and ended up using Cryo over Disruptor ammo for the first time, just to see how it'd go, surprisingly well actually. Shields are cake with an SMG + shield piercing, and since Geth have 50/50 shield/health, it wasn't a bad move.



I just finished a playthrough as an Assault Sentinel, and I ended up using Cryo Blast a lot due to it's short cooldown. I'm going to try incorporate some Incineration Blast on the Infiltrator, even though it's starting cooldown is 6 sec : /



Now I have to decide between Agent/Assassin and the two evolved tac-cloaks. Gonna re-read this thread to make up my mind, thanks for the info :)

#89
WillieStyle

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I don't really see the point to using Cryo ammo to be honest. I've started playing more aggressively with the SMG on my latest Infiltrator Insanity run. I find that when I pop Tactical Cloak, it takes about a second for enemies to lock-in on me even after I start shooting them. And, if I'm in close range, the shots to the face cause the enemy to stagger back for a bit. By the time Cryo ammo kicks in, they're already dead. I find it better to just take a disruptor/warp ammo. You can still be just as aggressive but you kill things a bit faster.

#90
Jaekahn

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WillieStyle wrote...

I don't really see the point to using Cryo ammo to be honest. I've started playing more aggressively with the SMG on my latest Infiltrator Insanity run. I find that when I pop Tactical Cloak, it takes about a second for enemies to lock-in on me even after I start shooting them. And, if I'm in close range, the shots to the face cause the enemy to stagger back for a bit. By the time Cryo ammo kicks in, they're already dead. I find it better to just take a disruptor/warp ammo. You can still be just as aggressive but you kill things a bit faster.


The purpose for Cryo Ammo for a Vanguard or an Infiltrator isn't designed around Shepard, but the squad bonus. After all, why you are focusing on one target, your squad mates may be focusing on another, thus potentially freezing them and adding a sense of control for two distinct classes that have little of that.

#91
Shanra

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My only question is, what are some good companions for an Infiltrator? I know Mordin and Miranda are great, but I used them almost exclusively on my Sentinel, so I wanted to switch things up. I was honestly thinking Garrus and Thane might be fun. A full sniping team! Plus warp, and overload.



I want to see other people's dialogues and such. My first game on my engineer, I switched who I was using often, depending on the mission. Miranda and Mordin were great for my Sentinel, so now I want to switch it up. The whole reason I went after Grunt and Garrus first was to see some new playthrough stuff of what happened when you took them into the plague zone and Grunt meeting the Blood pack leader.

#92
Besetment

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Jaekahn wrote...

WillieStyle wrote...

I don't really see the point to using Cryo ammo to be honest. I've started playing more aggressively with the SMG on my latest Infiltrator Insanity run. I find that when I pop Tactical Cloak, it takes about a second for enemies to lock-in on me even after I start shooting them. And, if I'm in close range, the shots to the face cause the enemy to stagger back for a bit. By the time Cryo ammo kicks in, they're already dead. I find it better to just take a disruptor/warp ammo. You can still be just as aggressive but you kill things a bit faster.


The purpose for Cryo Ammo for a Vanguard or an Infiltrator isn't designed around Shepard, but the squad bonus. After all, why you are focusing on one target, your squad mates may be focusing on another, thus potentially freezing them and adding a sense of control for two distinct classes that have little of that.


I've been doing Horizon with 1 point in Cryo and Ive got Tungsten Ammo and Heavy Disruptor. Still prefer 1 point Cryo because its amazing what a difference it makes when you beat 1 collector down to health and freeze it. You can just instantly focus fire on another baddie.

You can do things like selectively beat down 2x collectors to health, Incinerate 1x and Focus Fire with Cryo on the other and thats like 2x baddies not shooting at you. I'm not really one to theorycraft but its great when you can stagger/panic multiple enemies. You can stay out in the open and fire for longer with the SMG. When you activate Cryo the freeze duration is pretty long even with one point and then they have to get up which takes ages. For Scions/Praetorian I switched to AP ammo though.

#93
Besetment

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Shanra wrote...

My only question is, what are some good companions for an Infiltrator? I know Mordin and Miranda are great, but I used them almost exclusively on my Sentinel, so I wanted to switch things up. I was honestly thinking Garrus and Thane might be fun. A full sniping team! Plus warp, and overload.


It changes depending on the mission. Anything with organics and shields (blue sun mercs seem to be common in this regard) you can do well with Incinerate/Overload/Disruptor. So Garrus/Miranda usually works good.

Overload + Incinerate pretty much takes a blue sun merc out of the game and puts them in panic mode so you can focus on someone else with an SMG + Disruptor. Beat back shields and you have Incinerate to use again or Concussive Shot. All told theres alot of crowd control ability with Miranda/Thane on blue suns type missions so you can drop shields fast and CC multiple enemies so you have more chances where you can stay out of cover with impunity and just pump lead.

That type of thing is really important for me at least beause staying out of cover without scope time dilation normally equals death in 2 seconds flat. So its nice to get the chance to really bail on enemies when 2 of their closes buddies are on the floor, frozen or dancing around trying to put out the flames.

Same deal works good with Collector Missions except take Warp instead of Overload so you have Miranda and Thane for that. You can probably take retrain and Reave as your secondary to set up detonations too. If you play Insanity+ you get like 50,000 Eezo when you start so you can afford to retrain basically every mission after Horizon if you want to.

There are a few assignments where I went Zaeed/Garrus double Incisor/double Concussive Shot (like on the 180 mechs mission) since I found that Pull/Warp detonations makes alot of mechs fly up really high into the air and they sometimes landed way behind me and shot me in the back. 

I rolled with Grunt a few times and waypointed him forward as a decoy to get killed whilst I flank in another direction or find viable cover to setup. He lasts quite a bit longer than you can under sustained fire but he still gets ripped in seconds by YMIRs and whatnot. For missions where I expect double YMIRs (i.e. Blue Suns Base) I'll go double Overload. All I need is to take down shields with 2x Overload + SMG + Disruptor on full auto, switch to Widow + AP Ammo and 2 shots will take off the armour. Then when its in health, switch back to the SMG and you will stun it to death.

Modifié par Besetment, 28 février 2010 - 10:43 .


#94
Average Gatsby

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 Here's a runthrough/montage of the first half of Mordin's Recruitment. Its NG+ Insanity (as you will see).

NG+ Infiltrator part 1

Its not exactly following the strategy but its pretty close. Pure Infiltrator build with Squad Cryo.

#95
thisisme8

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This video is awesome. Everyone needs to watch this ASAP.

#96
Darnalak

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Hah! I was 3/4's of the way through the video thinking... OMG She hasn't punched anyone yet! FEMSHEP DOESN'T WANNA BREAK A NAIL... then she beat down a Krogan and all was right with the world. You know what spells awesome in ME2? A room full of Tempest spray.  The SMG is godly.  Well done, AG

Modifié par Darnalak, 01 mars 2010 - 11:08 .


#97
Lycidas

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Now that was fun to watch.

#98
GeckoTH

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Excellent videos all around. Thoroughly enjoying these!

#99
SpezXVII

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Average Gatsby wrote...

 Here's a runthrough/montage of the first half of Mordin's Recruitment. Its NG+ Insanity (as you will see).

NG+ Infiltrator part 1

Its not exactly following the strategy but its pretty close. Pure Infiltrator build with Squad Cryo.


Incredible, especially considering that it is NG+. Rated and favorited.

Modifié par SpezXVII, 02 mars 2010 - 12:50 .


#100
Besetment

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Average Gatsby wrote...

 Here's a runthrough/montage of the first half of Mordin's Recruitment. Its NG+ Insanity (as you will see).

NG+ Infiltrator part 1

Its not exactly following the strategy but its pretty close. Pure Infiltrator build with Squad Cryo.


Noice. A while back I did an NG+ segmented run of this area but only uploaded one part:

www.youtube.com/watch

At the time I uploaded this Cryo wasn't in vogue so I rolled textbook Window/Tungsten Rounds and used Warp/Pull/Detonation for crowd control. You can get a much much faster time if you hotkey your squadmate powers assuming you are going for speed.

;)

Modifié par Besetment, 02 mars 2010 - 01:28 .