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Thisisme8's brand new CQC Infiltrator... complete with Cryo!


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#101
Schneidend

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smudboy wrote...

Yes, because CQC = Shepard's shoulder attack.


Trolls be trollin'.

CQC = Close Quarters Combat. That includes pistols, SMGs, and shotguns, in addition to the grappling.

Anyway, this is an awesome idea, thisisme. I've been thinking about it since Tactical Cloak was introduced, but haven't actually tried it. May have to do so when I do the ME1FemShep run I've been planning to do, since I don't have an importable FemShep. Planned to style her after Bayonetta in looks and attitude, which seems pretty appropriate for a melee build. I was going to make her a Vanguard, but Tactical Espionage Solid Shepard Action intrigues me.

#102
thisisme8

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Besetment wrote...

Noice. A while back I did an NG+ segmented run of this area but only uploaded one part:

www.youtube.com/watch

At the time I uploaded this Cryo wasn't in vogue so I rolled textbook Window/Tungsten Rounds and used Warp/Pull/Detonation for crowd control. You can get a much much faster time if you hotkey your squadmate powers assuming you are going for speed.

;)


Dude, Jacob would have been pissed if you capped him in the back of the head!

Schneidend wrote...

smudboy wrote...

Yes, because CQC = Shepard's shoulder attack.


Trolls be trollin'.

CQC = Close Quarters Combat. That includes pistols, SMGs, and shotguns, in addition to the grappling.

Anyway,
this is an awesome idea, thisisme. I've been thinking about it since
Tactical Cloak was introduced, but haven't actually tried it. May have
to do so when I do the ME1FemShep run I've been planning to do, since I
don't have an importable FemShep. Planned to style her after Bayonetta
in looks and attitude, which seems pretty appropriate for a melee
build. I was going to make her a Vanguard, but Tactical Espionage Solid
Shepard Action intrigues me.


If only I could replace AI Hacking for Cardboard Boxing, I'd be set!

Note:That was a joke.

#103
Besetment

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That vid is old unfortunately but we can't be shootin one of your dawgs in the back of the head.

I reckon that section can be done alot faster with a bit more SMG. AP ammo might not be a good starting bonus power for Infiltrator on NG+ I think. Watched Gatsby's vid a few times and he kills Vorcha in 1 hit with Cryo. With Tungsten Rounds I can take Krogan armour down to about 1/8th or so, whereas Gatsby takes it down to about 1/3rd but it doesn't seem to matter.

Theres a few situations where I headshot one of the Krogans with a sliver of armour left and all it took was a sliver of health so it was a waste of ammo pretty much and Mordin's recruitment has nothing but armour except for a few blue suns (which die to 1x widow headshot anyway).

I reckon 2 minutes is possible to clear that area if you don't make as many mistakes as I did and make better tactical use of SMG/Incinerate. Any of you folks wanna race? :D Its a shame you can't respec at this point in the game since Warp ammo would work better as a bonus power when you are rolling with biotic squaddies. Thisisme8, roll NG+ Infiltrator. Its really fun and the first half of the game is hard as hell. Its great.

Oh heres another thing. I'm not using any ini tweaks at the moment but I've been toying around with coalesced.ini and the compiler. If you guys have as many problems with stupid squadmate AI as I did you can stop them running off and getting killed when you move more than 10 feet away from them by searching for "SquadReformRange" (BIOParty.ini if separated) and set its value to "999999". I mention it because I had a torrid time doing a segmented Horizon run on NG+ and squadmates not going to cover where you tell them to. :(

Edit: Well I did tried the previous section and initially did use the SMG but at level 27 I had all my points locked in and only 1 point in Cryo. I intend to ditch AP rounds and max squad Cryo so I can make better use of the SMG. www.youtube.com/watch

Comments:

1) AP rounds almost don't matter. Fired pretty much the same number of shots as Gatsby only he had maxed squad Cryo. Roughly same number of shots required to kill.

2) SMG is alot scarier to use without squad Cryo because you need to stay out of cover and keep plugging away for the damage to count. Its not that good without the CC since you gotta keep taking cover to avoid dying. Useless on this mission where Vorcha and Krogan both have insane health regeneration. My fastest run (the vid posted) has literally no SMG usage cuz it doesn't synergize well with AP rounds.

3) If you have 10 points spare and are considering putting them into AP rounds don't bother. Stick em in squad Cryo. It lets you use the Tempest with impunity which means you save Widow rounds for when they will count.

I want to change my build so it looks like I'll have to reload my previous character, use advanced training and respec, then do the suicide mission again and then do cerberus station and freedom's progress. Don't really feel up to it this evening. :|

An interesting observation:

You can scope enemies out of targeting range and incinerate will track them as long as your cross hair is on them when you activate it. This also applies to squadmate powers like Pull and Warp. At this range you can't see their health bar but if you know they are down to the red then you can pull them from miles away. Any distance as long as you can see them and train the scope crosshair on them.

Modifié par Besetment, 03 mars 2010 - 08:55 .


#104
asfaltowy

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Thread Necromancer sneaks into this thread.



I just made another Infiltrator and will try to play it in a CQC way.



I plan to build it like this:

4 Cryo Ammo (Squad)

4 Disruptor Ammo (prob. squad)

4 Cloak (longer)

4 class (agent)

4 Incinerate (dont know, rather heavy)



Will take shotgun also. So main strategy: snipe from distance, incinerate, get closer, cloak, shotgun.



Also, Locust makes a great addition to this build as it is a very powerful weapon. And kasumi loyalty mission offers you tech upgrade, which is crucial in the beginning



What do you think about scuad cryo on Horizon/Collector ship? It may freeze those Collector bastards, but will be uneffective on Preatorian and Harbinger. On the other hand I can take Grunt/Jacob for squad incendiary (or Garrus for squad AP - but only for Collector ship) which will be useful in general. What do you recommend?

#105
OniGanon

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NG+ or fresh start?



I'm assuming you'll be using the Viper? If you're not... you probably should. :P



Don't let Barriers worry you too much, man. The Viper will rip through them in no time. Two headshots on a normal drone/assassin (possible during a single slowdown). Guardian takes a little more. Alternatively, the Locust does fine against them too. Cryo is more than fine for Collectors. That being said, I do like to bring Thane and Miranda or loyal Jack/Samara on Collector Ship/Suicide.



For Horizon, bring Jacob or Grunt for their ammo, and switch to it when you get to the mixed fights with Collectors, Husks, and Scions. Harbinger is really not that big a deal. Do not fear him. The only reason he's really dangerous is because he approaches you and his black lightning thing pushes you out of cover. Realise that it's often not Harbinger that kills you. It's his pushing you out of cover, and into the los of everyone else.



It's best to fight Harbinger by using cloak to move around and take out all the other Collectors while keeping your distance from Harbinger. The fewer Collectors in the area, the less of a threat Harbinger becomes. As a bonus, it means he won't just possess someone else when you kill him. Once Harbinger is alone, he's just a plaything to be killed at your leisure. Personally I take his Barrier down, cloak and stick the shotgun between his eyes. It's probably not the smartest way of doing it, but it's just so satisfying!

#106
asfaltowy

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I have imported a new Shep from ME1, so no NG+. Haha I died like 5 times in a row on Freedom Progress's first fight because I rushed as I used to with Assault Sentinel. But then I had Tech Armor :pinched:

Of course I'll be using Viper, unfortunately it is not available from the start. I just need to take out defenses before I rush.

Thanks for the tips!

p.s. Hm I too enjoy unleashing shotgun blast at Harbinger face just to show him that humans aren't sh** :whistle:

#107
Simbacca

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thisisme8 wrote...

...I'm usually not chilling 100m away in cloak with my rifle out, I'm running right at them.  I should note that back in my Battlefield days I loved sniping, but for this game I don't know why, I just like getting in close.  Maybe it's because it's singleplayer?  I don't know...


I'm the same way.  I think I know why, and it's not the SP vs MP thing; it's the TPS vs FPS thing.  For Third Person Shooters, like ME2 and Gears of War, I tend to love in-your-face shotgun-style battling.  For First Person Shooters, like BF:BC2 for me currently, I tend to favor sniping.  For me I think it's because the FP perspective in video games almost completely lacks real life peripheral vision.  In that sense, it's hard to fight up close in an FPS because it's easier to lose sight opponents that may strafe around you.  The pulled back TP perspective restores a little of the peripheral vision, making CQC more managable.  At least that's my take on it.

Modifié par Simbacca, 14 avril 2010 - 07:18 .


#108
asfaltowy

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I've got the same feeling about sniping.



But I think there's another thing in it. When you play a MP game (sorry, I used to play only Enemy Territory, but on a semi-pro level), you play with people, who are unpredictable. Once they take cover, you aim carefully for the head and then... they go prone or jump or do something else :/ and you miss of course. Then you get frustrated and try to hunt them down, but they run away, often changing routes. When people face a challenge, the ambition makes them try harder.



In SP games the AI is rather simple, you cant expect getting flanked or something. Of course it is changing. In ME2 enemies stay behind cover, so getting headshots isn't more diffucult then shooting targets for practice at range. That's why you get bored and try to get thrilled, so you rush enemies.

#109
asfaltowy

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What do you think about Scimitar? It is great againts shields and barriers, far better than Evi.



I noticed another thing - the cloak has a limited use after you shoot. F.e. if you shoot immediately after turning it on, it will last for hm 3 secs maybe. So in fact you can just shoot Evi once and Scimitar twice. And 2 Scimitar shots deal more damage than 1 Evi shot (not to armor!), so maybe it should be considered as a substitute. On the other hand, Viper and Locust are good against shields and barriers, CQC Infiltrator lacks good weapon against armor.



Also, which bonus power do you suggest? I took Energy Drain at the beginning, but then switched to AP ammo (only 1 point in it). Maybe Warp ammo would be a better choice? What about Disruptor ammo - level it up, or leave at level 2? (I have squad Cryo which owns).

#110
OniGanon

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Yes I'm fairly sure the cloak bonus lasts a second or two, so it could be used with an SMG for those who go without shotguns.



Viper and heavy pistols are more than enough against armour.



The Scimitar is great for stripping the defenses off multiple targets, making them vulnerable to crowd control. If that's what you want in your shotgun, go for it. Cryo Ammo and/or biotic squadmates would probably go great with it.



As for bonus powers, I'm fond of Neural Shock because its cooldown is so quick it doesn't really interfere with my cloaking, and its stagger and CC effect is very useful for moving around the battlefield and getting headshots.

#111
ScroguBlitzen

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I've played a CQC Infiltrator with the Eviscerator shotgun. It IS alot of fun to sneak up and shotgun someone in the face, then disappear and run around and kill someone else. I've found that in order to one shot enemies with full shields/barriers on Insanity you need to unload the shotgun pretty much right in their face. That's easier when they aren't moving. If you kill off both of your followers then all enemies will stand still once you go invisible making it very easy to do this. This is pretty fun for awhile, but it's game breakingly easy.


#112
asfaltowy

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Unfortunately Scimitar is not insta-kill even at point blank. You have to unload 2 shots (hm sometimes 3, if the enemy has any protection), and in between them you can get shot. It hurts if it's a claymore shot or harbinger missile.

#113
asfaltowy

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I think this video shows what CQC Infiltrators are capable of.

Solo
Infiltrator with Shotgun on Collector Vessel (Level 17, SG
training, no bonus)



kudos to cruc1al

Modifié par asfaltowy, 03 mai 2010 - 08:15 .


#114
EffectedByTheMasses

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Time to revive this thread cuz CQC infiltrators are awesome. Starting one soon, focusing on lots of CC. My planned build:

4 Agent

4 Assassin Cloak

4 Group Dominate

2 Incinerate

3 AI Hack

4 Squad Disruptor.



Trying out disruptor ammo as an alternative to Cryo. It has the handy effect of overheating weapons and stunning synthetics, and so you never know. I don't have Zaeed but if I do get him then I'll put squad disruptor on him and forget about my own ammo powers, maxing out everything else.

What do you guys think?

#115
khevan

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I'd go for lvl 3 Incinerate over lvl 3 AI Hacking. Lvl 2 Hacking gives you a perma-hacked Geth Hunter (which was my biggest bane in my infiltrator run), and Incinerate is great for defense stripping/CC stuff.  Basically, unless you're gonna max AI Hacking for the area version, I wouldn't put more than lvl 2, saving points for other stuff.

Modifié par khevan, 24 mai 2010 - 03:10 .


#116
EffectedByTheMasses

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You have a point there. thanks.

#117
Simbacca

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I'm not sure if I'll have the time, but I'd love to build an Infiltrator with Shotguns at some point.  However since I have not played an Infiltrator at all yet, you know when I finally play my first one I'll have to take the Widow.  Guess my CQC weapon on that run will have to be the Tempest.

When I do make that first Widow carrying Infiltrator, I was thinking of going with the standard:
4 Heavy Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
1 AI Hacking
4 Agent
0 Warp Ammo
Respeccing into Warp Ammo for Collector Missions.  Or would I greatly benefit from forgoing Incineration Blast and AI Hacking to max out one of the possible Bonus Powers?

#118
Pacifien

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Simbacca wrote...
When I do make that first Widow carrying Infiltrator, I was thinking of going with the standard:
4 Heavy Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
1 AI Hacking
4 Agent
0 Warp Ammo
Respeccing into Warp Ammo for Collector Missions.  Or would I greatly benefit from forgoing Incineration Blast and AI Hacking to max out one of the possible Bonus Powers?

I'd forgo maxing out disruptor ammo in favor of warp ammo. At level 30, you should have enough points to max out cryo, cloak, passive, and either incineration or the bonus power. If you're open to using warp ammo, then I find it to be far more beneficial than disruptor, especially if you have a squadmate with maxed out overload.

#119
OniGanon

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I would take Disruptor down to 3 and Incinerate down to 2 to get Heavy Warp Ammo. It can actually be a bad thing to go into close quarters with Heavy Disruptor, as in my experience it often results in synthetics exploding in your face. Incinerate becomes less important when you can use Pistols and Sniper Rifles with Heavy Warp Ammo.

#120
Atmosfear3

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Frankly I've never been a fan of heavy disruptor ammo. Squad is so much more versatile and handy since your squadmates have near perfect aim and anybody with an SMG will help Shep tear through enemy shields.

#121
Sailears

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Which of these combinations do people prefer to use in general:

squad disruptor, improved cryo
squad disruptor, 1 pt cryo
heavy disruptor, squad cryo
2pt/3pt disruptor, squad cryo?

I still haven't settled on my favourite combo, and was wondering the arguments for and against any of these.

Modifié par Curunen, 29 mai 2010 - 03:28 .


#122
Pacifien

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Squad cryo definitely has its fanbase. I started using it as I was learning to play a vanguard, following some of the guides on the forum which suggested squad cryo quite heavily. It really did turn out to be a glorious power, so I've continued with it as I moved back to infiltrator, even though my infiltrator setup arguably doesn't make the best use out of cryo. Think it really shines more on CQC, and I'm more a sniper infiltrator.

Anyway, the points I spend on squad cryo come at the expense of disruptor ammo. I suppose I could have sacrificed points from other powers, but aside from squad cryo, I'm just not a big ammo user. Incinerate and Energy Drain are my main defense breakers as an Infiltrator.

#123
khevan

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Curunen wrote...

Which of these combinations do people prefer to use in general:

squad disruptor, improved cryo
squad disruptor, 1 pt cryo
heavy disruptor, squad cryo
2pt/3pt disruptor, squad cryo?

I still haven't settled on my favourite combo, and was wondering the arguments for and against any of these.


I think it depends on the playstyle of your particular Infiltrator which one of those you should pick.

Squad Disruptor (SD)/Improved Cryo (IC):  Works well on a CQC Infiltrator with a shotgun.  Use SD, change to IC for your SG, and you can usually freeze an enemy with one SG shot, even with almost full defenses. 

SD, 1pC is ok, but i'd prefer to spend the points in SD into Cryo ammo, or even Warp ammo.  I've found that shields go down like paper walls in a rain storm even on Insanity, and while Disruptor Ammo is nice on Geth missions, otherwise, I almost never used it.  I used Warp Ammo on Collector missions, and Cryo ammo the rest of the time.  I usually used powers to strip defenses (since I'm a bad shot) so an ammo solely for defense stripping really doesn't help me too much.

HD/SC, not a good combo.  I hated having mechs blow up in my face with HD, and it happened ALOT.  If you evolve Disruptor, go Squad, not Heavy.  Otherwise, just get to lvl 3, and use the 4 points elsewhere.

lvl 2/3 Disruptor/SC:  Probably my favorite combo.  I'd usually leave Disruptor at lvl 2 (to unlock Cryo), then go Squad Cryo for the squad CC aspect.  I would either use Warp ammo, or stick with the cryo for myself as well, depending on the mission.  I'd still have some damage boost vs. shields if I needed it, but like I said earlier, I prefer powers to strip defenses.  If I had to go against alot of shields, I'd take Energy drain for my bonus power, and bring Miranda/Garrus for their overloads.  Works great on geth missions.

Basically, I was constantly retraining depending on missions.  For Bloodpack, I'd go with lvl 4 Incinerate, vs Eclipse/Blue Suns, I'd go with Energy Drain, for Collectors I'd go with Warp Ammo (I'd rather use Reave, but it's a biotic power, and my infiltrator was tech, so...yeah).  Just me though.  You may find that another combo works best for you.

#124
Sailears

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Cool. I love cryo, but it's the bloomin' 2 point prerequisite in disruptor that ticks me off. Thanks for the tips. :)

#125
TMA LIVE

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Wow, seems just what I was looking for. I played Vanguard about 4 times now, and Infiltrator twice. Though I like sniping, and it's my second favorite class, I missed getting up close and personal. Was thinking of playing another Vanguard run, but now I think I'll give this a shot.