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Thisisme8's brand new CQC Infiltrator... complete with Cryo!


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#126
TMA LIVE

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After looking at the last vid, I'm just wondering, do you prefer the first SMG over Tempest and Locust?

#127
Simbacca

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Pacifien wrote...

Simbacca wrote...
When I do make that first Widow carrying Infiltrator, I was thinking of going with the standard:
4 Heavy Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
1 AI Hacking
4 Agent
0 Warp Ammo
Respeccing into Warp Ammo for Collector Missions.  Or would I greatly benefit from forgoing Incineration Blast and AI Hacking to max out one of the possible Bonus Powers?


I'd forgo maxing out disruptor ammo in favor of warp ammo. At level 30, you should have enough points to max out cryo, cloak, passive, and either incineration or the bonus power. If you're open to using warp ammo, then I find it to be far more beneficial than disruptor, especially if you have a squadmate with maxed out overload.


OniGanon wrote...

I would take Disruptor down to 3 and Incinerate down to 2 to get Heavy Warp Ammo. It can actually be a bad thing to go into close quarters with Heavy Disruptor, as in my experience it often results in synthetics exploding in your face. Incinerate becomes less important when you can use Pistols and Sniper Rifles with Heavy Warp Ammo.


Seems what you're both suggesting is this:

3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
2 Incinerate
1 AI Hacking
4 Agent
4 Heavy Warp Ammo

Which is definitely solid and I have considered before, but I really wanted to be able to make use of a maxed Incinerate Blast because this may end up being my only chance to toy with it (i have no idea when i'll get around to playing an Engineer).

khevan wrote...

...I hated having mechs blow up in my face with HD, and it happened ALOT.  If you evolve Disruptor, go Squad, not Heavy.  Otherwise, just get to lvl 3, and use the 4 points elsewhere...


True, but when in close range I planned on using either the Carnifex or the Tempest with Squad Cryo active.  Still I see your point.

Atmosfear3 wrote...

Frankly I've never been a fan of heavy disruptor ammo. Squad is so much more versatile and handy since your squadmates have near perfect aim and anybody with an SMG will help Shep tear through enemy shields.


You know, I was actually just thinking about something like that.  I've been thinking now that, since I'll have plenty of eezo this run, I could switch between these:

For Collector Missions:
4 Squad Disruptor Ammo
1 Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
0 AI Hacking
4 Agent
4 Heavy Warp Ammo
Sure it's not squad cryo, but squad disruptor does have CC with the weapon overheating.

Other missions:
4 Squad Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
1 AI Hacking
4 Agent
0 Warp Ammo
Shield enemies, Squad Disruptor; Husks, Squad Cryo.

TMA LIVE wrote...

After looking at the last vid, I'm just wondering, do you prefer the first SMG over Tempest and Locust?


I'd guess that it depends on what your needs are for the SMG slot, and the greatly depends on the weapon choice on the Collector Ship.  Infiltrators that take the Widow have that and the Carnifex for long range, so they'd want the powerful spray of the Tempest for up close cloak attacks.  Infiltrators that take Shotguns have that for close range, so the Locust might be better to fill the mid-range role.

Modifié par Simbacca, 30 mai 2010 - 06:35 .


#128
Pacifien

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Simbacca wrote...
Seems what you're both suggesting is this:

3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
2 Incinerate
1 AI Hacking
4 Agent
4 Heavy Warp Ammo

Which is definitely solid and I have considered before, but I really wanted to be able to make use of a maxed Incinerate Blast because this may end up being my only chance to toy with it (i have no idea when i'll get around to playing an Engineer).


My own build usually looks like this:
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
3/4 Incinerate
1 AI Hacking
4 Assassin
3/4 Energy Drain

What I lose in bringing down disruptor ammo I make up again by having energy drain. Notice Incinerate and Energy Drain are 3/4 -- this is because I keep switching which one I want to max out depending on my mood. You could just as well do 3 on Warp Ammo so you can have 4 on Incinerate. I'm not sure how much difference Heavy Warp Ammo is in practice versus just Level 3. I don't usually take warp ammo into consideration unless I'm working on a one-shot kill sniper on Insanity.

#129
TMA LIVE

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Simbacca wrote...


TMA LIVE wrote...

After looking at the last vid, I'm just wondering, do you prefer the first SMG over Tempest and Locust?


I'd guess that it depends on what your needs are for the SMG slot, and the greatly depends on the weapon choice on the Collector Ship.  Infiltrators that take the Widow have that and the Carnifex for long range, so they'd want the powerful spray of the Tempest for up close cloak attacks.  Infiltrators that take Shotguns have that for close range, so the Locust might be better to fill the mid-range role.


Yeah, I figured that. When playing Vanguard, I prefer the Locust, because Vanguard lacks a good long range/mid-range weapon. However, with Infiltrator, I prefer Tempest, since you already have the Sniper Rifle, and need a strong short range/mid-range weapon.

My own build usually looks like this:
4 Heavy Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
1 AI Hacking
4 Agent
0 AR Ammo

Then, on Collector Missions or Blood Pack Missions, switch to:

4 Heavy Disruptor Ammo
0 Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
1 AI Hacking
4 Agent
4 Tungsten Ammo (or Heavy Warp)

I don't bother with Squad ammo for Disruptor, Warp, or AR, because I save that for Garrus, Jack, and Zaeed. Cryo is my only Squad Ammo. But I prefer everyone have the shield/armor killer ammo set, while I have a stronger version set for my sniping.

Also, what armor is everyone prefering for Infilterator?

Modifié par TMA LIVE, 30 mai 2010 - 03:41 .


#130
Sailears

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TMA LIVE wrote...
Also, what armor is everyone prefering for Infilterator?

Stimulator conduits, and whatever looks good (for instance I could use the stabilisation gauntlets for 5% weapon damage, but I prefer the look of the heavy damping gauntlets).

#131
Pacifien

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TMA LIVE wrote...
Also, what armor is everyone prefering for Infilterator?

Depends on the type of Infiltrator. My Infiltrator is geared to getting the most weapon damage for headshots. Mostly. A couple of them are because it makes me look cool.

Kuwashii Visor from Harrot's on Omega for the 10% bonus to headshots.
Default N7 shoulder guards for the 3% weapon damage.
Stabilization gauntlets for the 5% weapon damage.
Stimulator Conduits for the 10% in storm speed. Comes in handy for quick tactical cloak repositionings, especially since I don't take Enhanced Cloak to increase the cloak time.
Shield Harness from Ratch on Tuchanka. 'Cause I think it looks good.

#132
Kaylord

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I agree on the armor equipment, I just take the normal N7 chestplate because it looks best on a female Shepard imo.

My current built

0 Heavy Disruptor Ammo
0 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
4 AI Hacking
4 Agent
4 Warp Ammo

Disruptor Ammo is not really needed, the extra damage of warp ammo is much more versatile with the Widow, since it affects all kinds of protection as well as life, and you do aim for one-shot-kills. Blue sun´s shields don´t help, they still get one shotted with warp ammo. Shields of bosses should be removed with Overload and SMG before ´widowing´ them to death.
Squad Cryo Ammo is fun, but too expensive because of the 2 points in disruptor needed.
2 points in AI hacking would suffice, but spending the rest points somewhere else is even less efficient.

CQC is a fun built, and IMO requires no significant other skills. Cryo helps, of course, but it is very point expensive for its uses. I usually ellbow them to dead after one carnifex or locust shot (depending on protection).

Modifié par Kaylord, 31 mai 2010 - 11:21 .


#133
Kaylord

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*doublepost deleted*

Modifié par Kaylord, 31 mai 2010 - 11:19 .


#134
numotsbane

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I'm also running a CQC inflitrator at the moment, great fun.



My current build



3 Heavy Disruptor Ammo

4 Squad Cryo Ammo

4 Assassin Cloak

2 Incineration

1 AI Hacking

4 Agent

2 slam/ neural shock



(i'm not at lvl 30 yet)



i'm undecided on which shotgun - evi or katana. i see a lot of evi love everywhere but the time between shots seems slower, and the reload every three shots is also a factor.



on my last 'kill all my squadmates' playthrough i got stuck with just zaeed and kasumi at one point. zaeeds squad disrupter was actually really good - i find the biggest cause of death is being harbinger bomb'd out of cover and shot to death - but kasumi and zaeed managed to overheat most of the collectors' guns which took off some pressure.



also i haven't decided between slam and neural shock yet. both 'lock down' an opponent for a while, which allows an easy shotgun finish, but i haven't really got any impressions on which is actually 'better'... can anyone shed any light?

#135
Pacifien

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I suppose one more benefit of slam is that you can also use it to set up a warp explosion. But if you max out neural shock, you can evolve it to an area effect that can hit multiple targets.

#136
Simbacca

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Kaylord wrote...

I agree on the armor equipment, I just take the normal N7 chestplate because it looks best on a female Shepard imo.

My current built

0 Heavy Disruptor Ammo
0 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
4 AI Hacking
4 Agent
4 Warp Ammo

Disruptor Ammo is not really needed, the extra damage of warp ammo is much more versatile with the Widow, since it affects all kinds of protection as well as life, and you do aim for one-shot-kills. Blue sun´s shields don´t help, they still get one shotted with warp ammo. Shields of bosses should be removed with Overload and SMG before ´widowing´ them to death.
Squad Cryo Ammo is fun, but too expensive because of the 2 points in disruptor needed.
2 points in AI hacking would suffice, but spending the rest points somewhere else is even less efficient.

CQC is a fun built, and IMO requires no significant other skills. Cryo helps, of course, but it is very point expensive for its uses. I usually ellbow them to dead after one carnifex or locust shot (depending on protection).


Well since you said 2 points in AI Hacking would suffice for you, why not switch it around to this:

3 Disruptor Ammo
1 Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
2 AI Hacking
4 Agent
4 Heavy Warp Ammo

That way you'll have a strong enough Disruptor Ammo to snipe synthetics/shielded mercs while also being able to put Cryo Ammo on your Heavy Pistol, which will one-shot those rushing Husks after you stripped their armor with Incineration Blast.  This doesn't change anything you primarily use, only redistributes the points you already said you don't really need to give you more options.

numotsbane wrote...

I'm also running a CQC inflitrator at the moment, great fun.

My current build
3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
2 Incineration
1 AI Hacking
4 Agent
2 slam/ neural shock
(i'm not at lvl 30 yet)

i'm undecided on which shotgun - evi or katana. i see a lot of evi love everywhere but the time between shots seems slower, and the reload every three shots is also a factor.

on my last 'kill all my squadmates' playthrough i got stuck with just zaeed and kasumi at one point. zaeeds squad disrupter was actually really good - i find the biggest cause of death is being harbinger bomb'd out of cover and shot to death - but kasumi and zaeed managed to overheat most of the collectors' guns which took off some pressure.

also i haven't decided between slam and neural shock yet. both 'lock down' an opponent for a while, which allows an easy shotgun finish, but i haven't really got any impressions on which is actually 'better'... can anyone shed any
light?


I personally love the Evi.  Sure it's only three shots, but the trick is to melee between those shots.  Cloak, Shoot, melee, shoot, melee, shoot, reload, melee, cloak again and repeat (that's what I did with my vanguard, except Charge instead of Cloak).  With the melee damage upgrades and the Strength Boost Shoulder Pads, it can be pretty powerful.  Plus an Evi with Cryo Ammo will freeze most any standard enemy in one shot since, unlike the Scimitar and Katana, the Evi also gets a damage bonus versus armor in addition to barriers and shields.  Often, you'll be able to freeze more than one enemy with those three shots, then just go back and shatter them with a melee.

Neural Shock is something I was considering as a bonus power on my eventually Infiltrator but eventually concluded no.  Neural Shock functions as a unprotected enemy disable, so it can function as the missing Cryo Blast tech from the Infiltrator's Engineer half.  Where it may actually be better than Cryo Blast for a Sniper using Shepard is the fact that it locks the enemy in a standing position, perfect for sniping, instead of them falling over frozen, often times behind cover.  Despite that I've theorized that it probably isn't a good choice as a bonus power for an Infiltrator simply because why NS one enemy for sniping when you can just re-Cloak, falling out of sight of all enemies, to set up whatever shot you want, or just finish them off with an arc-able Incinerate.  Same thing goes for a Engineer that takes a Sniper.  However NS could work pretty well on a Soldier.

I would say the same thing about Slam on Infiltrator as I did about NS unless you really really want to be able to setup Warp Explosions.  Really the only bonus powers that compliment the Infiltrator's default power set without wasting a cooldown for a duplicated effect are Warp Ammo, Energy Drain, and on some builds, Dominate.

Modifié par Simbacca, 04 juin 2010 - 04:56 .


#137
OniGanon

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@numotsbane



I ran a very similar build for my first NG+ Infiltrator run. Worked exceedingly well. My current build has Neural Shockwave though.



I too found the Evi's fire rate and shots per clip unsatisfactory on my Infiltrator, and found the Katana a better balance for me.



1pt Neural Shock is a really good bonus. Its strength is that it only needs one point to be effective, and it has a stupid short cooldown. I like to use it as I come out of cover to stagger enemies before SMGing them to death, or at the end of a clip to keep an enemy disabled while I reload, or to set up some Viper headshots, or to instakill Husks.



Slam is a shorter disable and will probably put your enemy behind cover out of LoS, but it works on synthetics too and can set up Warp explosions. IMO unless you really really love those Warp explosions, NS would be the way to go since you have AI Hack for synthetics.

#138
TheBestClass

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A shotgun Infiltrator sounds awesome but I've been wondering how the damage a Widow-wielding Assassin with Assassin Cloak would do compared to a Eviscerator Agent with Enhanced Cloak. I've heard that all weapons besides the sniper rifles benefit from some type of damage bonus when firing as close as possible. Is this bonus enough to match or even beat the damage a Widow Infiltrator is capable of? Not per shot obviously but over time I guess.

#139
Sailears

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^I would imagine the shotgun will still have the edge. However close range widow is heaps of fun, especially with husks.

#140
TheBestClass

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Curunen wrote...

^I would imagine the shotgun will still have the edge. However close range widow is heaps of fun, especially with husks.


Thanks for the answer. Yeah, I think the contest, at close range, would easily be won by the Eviscerator. What I meant to say is: would the Eviscerator do more damage at close range than the Widow at sniper range?

#141
SirValeq

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It would depend on what upgrades you have and whether you can have all the pellets from the shotgun hit the target's head.

#142
Nexolek

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Check this out. Shotgun Infiltrator in action. It's awesome :)

#143
AureusGrey

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Just stumbled across this thread. After doing a pure sniper/distance infiltrator, I've been experimenting with a "cloak & close" type pretty close to the OP's build.

I wanted to try and replicate Kasumi's basic methodology.

@Nexolek:  that video you linked to is exactly how I imagine playing my new infiltrator.  Awesome.

Modifié par AureusGrey, 05 septembre 2010 - 01:04 .


#144
numotsbane

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Yeah, I've been running my CQC infiltrator with flash for a while now, and its a great combo. the GPS also makes this sub-class rock.

Modifié par numotsbane, 05 septembre 2010 - 12:29 .


#145
AureusGrey

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I've started mine out with reave, mostly just to try it out. Being my third playthrough I'm looking more to play around with different tactics and strategies as opposed to optimizing the build. I did enjoy the flash grenades on my soldier, though.

#146
OniGanon

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Just a note: shotgun Infiltrator gameplay doesn't really look quite like that most of the time because usually the enemies are still moving and firing. It's only when the squadmates are both dead that the enemies just stand around stupidly like that.

Of course, the increased chance to screw up is mitigated by having squadmate powers to help save you. Even the wrong powers can save your life, as the stagger effect they cause can mean the difference between finding cover and dying.

Modifié par OniGanon, 05 septembre 2010 - 01:30 .


#147
numotsbane

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I don't think Reave syncs up as well, though thats just my opinion. I've found SMGs can take care of barriers fairly easily, and there are a multitude of other options to deal with health-only enemies. The survivability buff is nice, but it takes a while to kick in sometimes so its not as effective as a panic button.

It's a great power generally but I often feel that if you take it, your playthrough will be making the most of reave, as opposed to reave doing the most for your playthrough. so to speak.

#148
fegede

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Pacifien wrote...

My own build usually looks like this:
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
3/4 Incinerate
1 AI Hacking
4 Assassin
3/4 Energy Drain


My infiltrator goes like that too. Energy drain is a lifesaver as far as the max shield buff go, even at lvl3. Helps you get in close or snipe with the viper. That extra second out of cover is really nice. I'm only up to the abandonned collector vessel, so no sotgun yet, but it is damn effective even with smg. It took me CQC to truly appreciate cloak. Once you gat the gameplay down, you really are a ninja.

#149
Guest_kajtarp_*

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can i get rid somehow of the sniper zoom slowdown time except not putting points to it? Its really no challange to snipe with it....

Modifié par kajtarp, 10 septembre 2010 - 09:38 .


#150
OniGanon

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Only if you play a different class.