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Thisisme8's brand new CQC Infiltrator... complete with Cryo!


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#151
Astalder

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Loved the CQC build with a Widow for the occasional sniping. I tried Flash Grenade out though and wasn't impressed, so I ended up using Geth Shield Boost on Insanity like I did on Veteran.

#152
numotsbane

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Astalder wrote...

Loved the CQC build with a Widow for the occasional sniping. I tried Flash Grenade out though and wasn't impressed, so I ended up using Geth Shield Boost on Insanity like I did on Veteran.


no.
NO.
NOOOOOOO

As a dedicated servant of all thing flash grenade, I find this post to be a terrible, terrible sacrilege.
Flash Grenade is a really useful power, especially on a CQC infiltrator. I'm yet to see if its more or less effective than Stasis, but as soon as you get the aiming and targeting priorities down it is truly impressive.  GSB overlaps with Cloak as a panic button and has a horrible cooldown. And it doesn't tend to last very long on insanity, especially at close quarters. I'd really encourage you to pick up improved flash again and test it out with squad cryo.

#153
Miss Yuna of Atlanta

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My build is somewhat similar, but I'm actually tweaked to deal with organics more than synthetics.My bonus power is Neural Shock.

Modifié par Miss Yuna of Atlanta, 11 septembre 2010 - 06:06 .


#154
Guest_kajtarp_*

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CQC infiltrator screams for shotgun. imo.

#155
OniGanon

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Miss Yuna of Atlanta wrote...

My build is somewhat similar, but I'm actually tweaked to deal with organics more than synthetics.My bonus power is Neural Shock.


Get 1 point in AI Hacking and synthetics are a non-issue.

#156
Miss Yuna of Atlanta

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OniGanon wrote...

Miss Yuna of Atlanta wrote...

My build is somewhat similar, but I'm actually tweaked to deal with organics more than synthetics.My bonus power is Neural Shock.


Get 1 point in AI Hacking and synthetics are a non-issue.

I do, actually. I'm not sure if I should have three points in AI Hacking or Neural Shock. This is my build right now:


6 Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
10 Heavy Incinerate
3 AI Hacking
10 Agent
1 Neural Shock

#157
AureusGrey

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@numotsbane: I'm seeing what you mean about a build using Reave being more about the Reave than the CQC.



Like I said, though, I'm playing with it for some variety rather than a perfect build. More of a RP choice, I guess you could say. :)


#158
asfaltowy

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Have you tried geth shotgun? It's a one mofo. Start charging it, cloak, charge it to the max, choose your target, unleash the wrath. And then, what's even better, you have a chance to shoot again (w/o charging), because releasing mouse (or pad) button does not count as clicking it (the reason why you decloak).



it gives more thrill then claymore charge to me, hands down.

#159
numotsbane

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I assume others have figured this out, but for those who haven't, you can actually charge the geth shotgun while staying in cover. my basic trick is: get in cover, then turn and face away from the cover, start charging, cloak, find target, deliver payload of geth plasma.

really, its quite effective.

I was somewhat off my game last night, doing the shadow broker mission with my flash CQC infiltrator. I died a lot, mainly because I've been playing as indestructable sentinels and soldiers and I was having to re-adjust to my fragility. I found that it worked wonders to actually keep cryo ammo on all my guns. especially the locust, as it rips through shields in no time. The CC is just infinitely prefferable to the damage increase from Garrus' AP, which is what I started with.

For some reason I started the Azure carpark battle with only 2 medi-gel, it made it really hard. I found that if I didn't have garrus and Liara I got flanked too much and didn't have enough crowd control options.

anyway, Flash + singularity + area overload + squad cryo absolutely destroyed tight knit groups when I managed to get everything going smoothly.

#160
lazuli

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numotsbane wrote...

For some reason I started the Azure carpark battle with only 2 medi-gel, it made it really hard. I found that if I didn't have garrus and Liara I got flanked too much and didn't have enough crowd control options.


Did you get landed on?  That's the worst.

#161
sinosleep

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I just tried this whole cqc infiltrator thing and it's just not my deal. As much as I like getting in close with the soldier and vanguard I ran into major issues with my preferred targets running away from me (it's as if they sensed a cloaked assasin was just about to smoke em), wasting my cloak, and then winding up dead. It seemed like every time I picked out the elite to get in close and shotgun all the normal mobs would just stand there while the elite would fidget around wasting precious cloak time and throwing off my aim.

I think I'll be sticking to mostly long ranged infiltrators.

Modifié par sinosleep, 17 septembre 2010 - 04:53 .


#162
OniGanon

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numotsbane wrote...
I assume others have figured this out, but for those who haven't, you can actually charge the geth shotgun while staying in cover. my basic trick is: get in cover, then turn and face away from the cover, start charging, cloak, find target, deliver payload of geth plasma.
really, its quite effective.


I didn't know about that trick, I just start charging it right after breaking cover. Heh. I'll be using the charge shot a lot more often now.

numotsbane wrote...
I found that it worked wonders to actually keep cryo ammo on all my guns. especially the locust, as it rips through shields in no time. The CC is just infinitely prefferable to the damage increase from Garrus' AP, which is what I started with.


IMO Squad Cryo Ammo is the greatest ammo power in the game. People laugh when I say stuff like that. But they don't know what I know in my head -- that I know it is amazingly powerful.

sinosleep wrote...
I just tried this whole cqc infiltrator thing and it's just not my deal. As much as I like getting in close with the soldier and vanguard I ran into major issues with my preferred targets running away from me (it's as if they sensed a cloaked assasin was just about to smoke em), wasting my cloak, and then winding up dead.


This is what I mean when I say Cruc1al's vid really isn't what CQC Infiltrator gameplay normally looks like. Enemies like to MOVE when you cloak (unless your squad is dead).

Just remember, what makes it really easy to shotgun someone with Charge isn't just the slowdown and being in point blank range, it's the stagger from Charge. Stagger is god.

If an enemy is running away, use a squadmate's power to stagger them. This stops them just long enough for you to close and kill them. For enemies that aren't running away from you but are still moving, it can be a good idea to use melee to stagger an enemy before firing your shotgun, to ensure the enemy stays in place to take that shot. It's shockingly easy to miss an enemy when they're moving around, even at point blank range, and you cannot afford to screw up.

Modifié par OniGanon, 17 septembre 2010 - 06:42 .


#163
numotsbane

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OniGanon wrote...

numotsbane wrote...
I found that it worked wonders to actually keep cryo ammo on all my guns. especially the locust, as it rips through shields in no time. The CC is just infinitely prefferable to the damage increase from Garrus' AP, which is what I started with.


IMO Squad Cryo Ammo is the greatest ammo power in the game. People laugh when I say stuff like that. But they don't know what I know in my head -- that I know it is amazingly powerful.


It sweeps away all before it like... like a great wind. a great cryogenic wind.

sinosleep wrote...
I just tried this whole cqc infiltrator thing and it's just not my deal. As much as I like getting in close with the soldier and vanguard I ran into major issues with my preferred targets running away from me (it's as if they sensed a cloaked assasin was just about to smoke em), wasting my cloak, and then winding up dead.


With the advent of the GPS I've found the CQC infiltrator to be more of a mid-range fighter than an actual CQC specialist. I rarely ever get into melee range, you're just a bit too fragile. the homing of the GPS at the 10m-20m range is awesome, and it can still deal significant damage as a charge shot +assassin cloak. plus flash and incineration work well when you have space between you and the enemy.  Its actually decidedly easy to miss from within a few metres with a shotgun, too.

#164
sinosleep

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numotsbane wrote...

 Its actually decidedly easy to miss from within a few metres with a shotgun, too.


Normally I would have disagreed with you since I use shotguns primarily on soldiers and vanguards where it's ludicrously easy to close the distance and you get the benefit of time dilation (even just sprinting with the soldier slows down time) so it's pretty hard to miss. With the infiltrator though I'd have to agree. I've never missed so many times with a shotgun before as when I attempted the cqc infiltrator last night. With no form of slow down and nothing to assist in cutting down distance quickly (cloak doesn't make you any faster, they just can't see you) it's decidedly harder to aim. Particularly with enemy movement being so damned herky jerky when you are cloaking.

#165
kefka004

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Great thread. It's pretty cool to see the Infiltrator used in such a counter-intuitive manner, and with pretty good success to boot. I agree with sinosleep, though, on the point of aiming difficulty when cloaked. I'm certainly not having problems progressing through the game, I just don't feel like I'm being as effective as I was when playing an Assault Sentinel. To me, the Infiltrator's skill set Just screams long range damage and crowd control. Cloak is a great flanking tool and useful for a damage boost, but it simply can't make you a human battering ram like assault armor can. Terrain seems to be the most limiting factor for my CQC Infiltrator at the moment. In wide open spaces like Horizon, it feels very powerful, but when I'm confined to a hallway it feels like suicide to charge.

#166
Besetment

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I had a go at shotty Infiltrator today and ummm, yeah. Agree with the above. Its easy as hell to miss when baddies are moving around trying to nuke your squadmates. :( I always knew cloak was...fickle (the tendency is for baddies to immediate beeline for cover, retreat or move to your squadmates as soon as you become undetectable. I have no idea how they choose wich one and why). I guess I have to try it without squadmates...

#167
Kronner

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..without squadmates it is way easier. It breaks the game and enemies just stand still doing nothing.

Modifié par Kronner, 18 septembre 2010 - 12:44 .


#168
OniGanon

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Don't try to be an assault Sentinel, you don't have the defenses for it. No, CQC Infiltrator isn't about being an unstoppable juggernaut, it's about forcefully taking enemy positions until they have no defense against your squad. Perhaps CQC isn't the right way to describe it, because it's not about always being in the enemy's face. It's simply about fighting aggressively and not sitting in the one piece of cover sniping all day. It's about taking the best bits of terrain for yourself instead of letting the enemies have it all the time. The face punching hilarity is just a side effect, not the primary goal.



At least, that's how I play it.



Would you guys like me to record some clips? I'm a godawful shot and have a tendency to pause the game every 5 seconds, so it probably won't be the most entertaining viewing. But if you guys think it might be helpful or informative, I'll try to get it done.

#169
Besetment

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Well I always like watching videos of other folks play so upload away. Going back to Thisisme8's original premise - going in close with SMG and Heavy Pistol is more forgiving even when your priority targets decide to go wandering when you cloak.



Then theres Energy Drain which I use alot these days to make really aggressive forward pushes to close cover. Some of them would be suicidal without e-drain and I think with the way tech upgrade progression being pretty fast, Energy Drain is just a natural fit for Infiltrators that want to keep on moving up the battlefield when the fighting is still going on.



If I look at some of the videos I made back in January/early February, I was pretty much an awp monkey and would just quickload if I got unlucky with pickups and ran out of ammo. All of those videos were Insanity+ too not because it was harder. It may be in some sense but to be honest, the real reason is that you start out with Widow which is much more forgiving with ammo pickups/capacity than Mantis is so its possible to snipe your way through the game.



Then this thread popped up on the boards and I had a go at SMG and borrowed a bit of Thisisme8's playstyle. Then that guy who posted the 'Energy Drain is amazing' thread and got me curious so I tried that out. And lo and behold, it was amazing, was a natural fit for this class and helps you get into close quarters quicker and safer.



So yeah, post up some videos or ideas because otherwise I'd still be on 0 ammo and quickloading.

#170
Rusted Cage

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OniGanon wrote...
Would you guys like me to record some clips? I'm a godawful shot and have a tendency to pause the game every 5 seconds, so it probably won't be the most entertaining viewing. But if you guys think it might be helpful or informative, I'll try to get it done.


Please do! I was sold on the concept but sinosleep's comment has made me more cautious. Don't be self-consious either, I bet you play way better than me anway :)

Modifié par Rusted Cage, 18 septembre 2010 - 03:03 .


#171
fegede

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Infiltrator plays in a weird way. With my engineer or adept, when my squad dies I think ''oh crap, more incoming fire and less combos available'' with the infiltrator it's more like ''oh yeah, this is getting serious now. My time to shine ! '' CQC infiltrator is one of the classes I have more fun playing without squadmates at all and i'm almost happy when they die

#172
OniGanon

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Actually Besetment I was watching your more recent vids today. The vid for the first part of Korlus, you seemed to be really getting it. Just need a liiiitle bit more aggression. Probably the fact that you were recording it in one uninterrupted run put a lot of pressure and self preservation instinct into you. You seemed more cautious in the second vid.



Maybe I'll make a vid on Korlus, then...

#173
sinosleep

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Rusted Cage wrote..

Please do! I was sold on the concept but sinosleep's comment has made me more cautious. Don't be self-consious either, I bet you play way better than me anway :)


I didn't mean to put anyone else off the build, it's just not for me and thouht I would post since I figured I'd really like it since I love CQC oriented builds of the sentinel, soldier, and vanguard. With the other classes it's far easier to track enemies since they can see you and as such usually they usually actually come to you instead of the other way around. I mentioned time dilation before but really that's not the issue being as on my assualt sentinel I have no issue aiming either. Not to mention a vanguard does plenty of in between charges shotgunning and I never ran into aiming issues with that class either. The cloak is what is the issue for me. Instead of enemies reacting to you and moving predictably you get enemies reacting to your squad and moving around in really funky ways that completely throw off my aim. I do a fair amount of CQC even on my snipers (ammo forces you into it) but I do it with an smg and start things off with amelee atack to get a stun and some free aiming time. Trying to make it my primary means of attack with a shotgun though just isn't working out for me. I'm sure I'd eventually get used to it but for now I'm just going to go back to sniping away.

Modifié par sinosleep, 18 septembre 2010 - 05:49 .


#174
OniGanon

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Okay... I don't know how you guys can play under FRAPS so well, because goddamn. As soon as I hit record my accurcy just dropped like it was in a high gravity environment. I'm not very good at aiming but I'm usually better than this, I swear! T_T







Not a smooth run. Died like 3 times. Or was it 4? Lots of mistakes shown, stupid decisions, tragic charged shotgun misses, whiffed melee, some moments saved only by pure dumb luck. Even got a BSOD at one point. But I cbf retrying any more right now. Maybe later, after more practice at 30fps.

#175
sinosleep

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What settings you are currently using on fraps? One of the big problems people run into when first using fraps is both the default frame rate and the size of the video. Don't record at the resolution you are actually playing at, record at half size and then upscale it virtual dub (free program) post play. Also, change the fps from 30 to 60 (fraps will SLOW your game down to 30fps if you set it to record at 30 fps, better to record at 60 so if it drops it's actually a performance issue and not fraps killing you) and then change it back to 30 with virtual dub. These two things are invaluable to being able to play well while recording.