Thisisme8's brand new CQC Infiltrator... complete with Cryo!
#151
Posté 11 septembre 2010 - 03:05
#152
Posté 11 septembre 2010 - 02:09
Astalder wrote...
Loved the CQC build with a Widow for the occasional sniping. I tried Flash Grenade out though and wasn't impressed, so I ended up using Geth Shield Boost on Insanity like I did on Veteran.
no.
NO.
NOOOOOOO
As a dedicated servant of all thing flash grenade, I find this post to be a terrible, terrible sacrilege.
Flash Grenade is a really useful power, especially on a CQC infiltrator. I'm yet to see if its more or less effective than Stasis, but as soon as you get the aiming and targeting priorities down it is truly impressive. GSB overlaps with Cloak as a panic button and has a horrible cooldown. And it doesn't tend to last very long on insanity, especially at close quarters. I'd really encourage you to pick up improved flash again and test it out with squad cryo.
#153
Posté 11 septembre 2010 - 05:58
Modifié par Miss Yuna of Atlanta, 11 septembre 2010 - 06:06 .
#154
Guest_kajtarp_*
Posté 11 septembre 2010 - 06:10
Guest_kajtarp_*
#155
Posté 11 septembre 2010 - 08:15
Miss Yuna of Atlanta wrote...
My build is somewhat similar, but I'm actually tweaked to deal with organics more than synthetics.My bonus power is Neural Shock.
Get 1 point in AI Hacking and synthetics are a non-issue.
#156
Posté 11 septembre 2010 - 08:16
I do, actually. I'm not sure if I should have three points in AI Hacking or Neural Shock. This is my build right now:OniGanon wrote...
Miss Yuna of Atlanta wrote...
My build is somewhat similar, but I'm actually tweaked to deal with organics more than synthetics.My bonus power is Neural Shock.
Get 1 point in AI Hacking and synthetics are a non-issue.
6 Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
10 Heavy Incinerate
3 AI Hacking
10 Agent
1 Neural Shock
#157
Posté 16 septembre 2010 - 03:37
Like I said, though, I'm playing with it for some variety rather than a perfect build. More of a RP choice, I guess you could say.
#158
Posté 16 septembre 2010 - 06:37
it gives more thrill then claymore charge to me, hands down.
#159
Posté 17 septembre 2010 - 04:05
really, its quite effective.
I was somewhat off my game last night, doing the shadow broker mission with my flash CQC infiltrator. I died a lot, mainly because I've been playing as indestructable sentinels and soldiers and I was having to re-adjust to my fragility. I found that it worked wonders to actually keep cryo ammo on all my guns. especially the locust, as it rips through shields in no time. The CC is just infinitely prefferable to the damage increase from Garrus' AP, which is what I started with.
For some reason I started the Azure carpark battle with only 2 medi-gel, it made it really hard. I found that if I didn't have garrus and Liara I got flanked too much and didn't have enough crowd control options.
anyway, Flash + singularity + area overload + squad cryo absolutely destroyed tight knit groups when I managed to get everything going smoothly.
#160
Posté 17 septembre 2010 - 04:16
numotsbane wrote...
For some reason I started the Azure carpark battle with only 2 medi-gel, it made it really hard. I found that if I didn't have garrus and Liara I got flanked too much and didn't have enough crowd control options.
Did you get landed on? That's the worst.
#161
Posté 17 septembre 2010 - 04:52
I think I'll be sticking to mostly long ranged infiltrators.
Modifié par sinosleep, 17 septembre 2010 - 04:53 .
#162
Posté 17 septembre 2010 - 05:51
numotsbane wrote...
I assume others have figured this out, but for those who haven't, you can actually charge the geth shotgun while staying in cover. my basic trick is: get in cover, then turn and face away from the cover, start charging, cloak, find target, deliver payload of geth plasma.
really, its quite effective.
I didn't know about that trick, I just start charging it right after breaking cover. Heh. I'll be using the charge shot a lot more often now.
numotsbane wrote...
I found that it worked wonders to actually keep cryo ammo on all my guns. especially the locust, as it rips through shields in no time. The CC is just infinitely prefferable to the damage increase from Garrus' AP, which is what I started with.
IMO Squad Cryo Ammo is the greatest ammo power in the game. People laugh when I say stuff like that. But they don't know what I know in my head -- that I know it is amazingly powerful.
sinosleep wrote...
I just tried this whole cqc infiltrator thing and it's just not my deal. As much as I like getting in close with the soldier and vanguard I ran into major issues with my preferred targets running away from me (it's as if they sensed a cloaked assasin was just about to smoke em), wasting my cloak, and then winding up dead.
This is what I mean when I say Cruc1al's vid really isn't what CQC Infiltrator gameplay normally looks like. Enemies like to MOVE when you cloak (unless your squad is dead).
Just remember, what makes it really easy to shotgun someone with Charge isn't just the slowdown and being in point blank range, it's the stagger from Charge. Stagger is god.
If an enemy is running away, use a squadmate's power to stagger them. This stops them just long enough for you to close and kill them. For enemies that aren't running away from you but are still moving, it can be a good idea to use melee to stagger an enemy before firing your shotgun, to ensure the enemy stays in place to take that shot. It's shockingly easy to miss an enemy when they're moving around, even at point blank range, and you cannot afford to screw up.
Modifié par OniGanon, 17 septembre 2010 - 06:42 .
#163
Posté 17 septembre 2010 - 09:30
OniGanon wrote...
numotsbane wrote...
I found that it worked wonders to actually keep cryo ammo on all my guns. especially the locust, as it rips through shields in no time. The CC is just infinitely prefferable to the damage increase from Garrus' AP, which is what I started with.
IMO Squad Cryo Ammo is the greatest ammo power in the game. People laugh when I say stuff like that. But they don't know what I know in my head -- that I know it is amazingly powerful.
It sweeps away all before it like... like a great wind. a great cryogenic wind.
sinosleep wrote...
I just tried this whole cqc infiltrator thing and it's just not my deal. As much as I like getting in close with the soldier and vanguard I ran into major issues with my preferred targets running away from me (it's as if they sensed a cloaked assasin was just about to smoke em), wasting my cloak, and then winding up dead.
With the advent of the GPS I've found the CQC infiltrator to be more of a mid-range fighter than an actual CQC specialist. I rarely ever get into melee range, you're just a bit too fragile. the homing of the GPS at the 10m-20m range is awesome, and it can still deal significant damage as a charge shot +assassin cloak. plus flash and incineration work well when you have space between you and the enemy. Its actually decidedly easy to miss from within a few metres with a shotgun, too.
#164
Posté 17 septembre 2010 - 03:09
numotsbane wrote...
Its actually decidedly easy to miss from within a few metres with a shotgun, too.
Normally I would have disagreed with you since I use shotguns primarily on soldiers and vanguards where it's ludicrously easy to close the distance and you get the benefit of time dilation (even just sprinting with the soldier slows down time) so it's pretty hard to miss. With the infiltrator though I'd have to agree. I've never missed so many times with a shotgun before as when I attempted the cqc infiltrator last night. With no form of slow down and nothing to assist in cutting down distance quickly (cloak doesn't make you any faster, they just can't see you) it's decidedly harder to aim. Particularly with enemy movement being so damned herky jerky when you are cloaking.
#165
Posté 18 septembre 2010 - 08:02
#166
Posté 18 septembre 2010 - 12:37
#167
Posté 18 septembre 2010 - 12:44
Modifié par Kronner, 18 septembre 2010 - 12:44 .
#168
Posté 18 septembre 2010 - 01:40
At least, that's how I play it.
Would you guys like me to record some clips? I'm a godawful shot and have a tendency to pause the game every 5 seconds, so it probably won't be the most entertaining viewing. But if you guys think it might be helpful or informative, I'll try to get it done.
#169
Posté 18 septembre 2010 - 02:38
Then theres Energy Drain which I use alot these days to make really aggressive forward pushes to close cover. Some of them would be suicidal without e-drain and I think with the way tech upgrade progression being pretty fast, Energy Drain is just a natural fit for Infiltrators that want to keep on moving up the battlefield when the fighting is still going on.
If I look at some of the videos I made back in January/early February, I was pretty much an awp monkey and would just quickload if I got unlucky with pickups and ran out of ammo. All of those videos were Insanity+ too not because it was harder. It may be in some sense but to be honest, the real reason is that you start out with Widow which is much more forgiving with ammo pickups/capacity than Mantis is so its possible to snipe your way through the game.
Then this thread popped up on the boards and I had a go at SMG and borrowed a bit of Thisisme8's playstyle. Then that guy who posted the 'Energy Drain is amazing' thread and got me curious so I tried that out. And lo and behold, it was amazing, was a natural fit for this class and helps you get into close quarters quicker and safer.
So yeah, post up some videos or ideas because otherwise I'd still be on 0 ammo and quickloading.
#170
Posté 18 septembre 2010 - 03:03
OniGanon wrote...
Would you guys like me to record some clips? I'm a godawful shot and have a tendency to pause the game every 5 seconds, so it probably won't be the most entertaining viewing. But if you guys think it might be helpful or informative, I'll try to get it done.
Please do! I was sold on the concept but sinosleep's comment has made me more cautious. Don't be self-consious either, I bet you play way better than me anway
Modifié par Rusted Cage, 18 septembre 2010 - 03:03 .
#171
Posté 18 septembre 2010 - 03:06
#172
Posté 18 septembre 2010 - 04:06
Maybe I'll make a vid on Korlus, then...
#173
Posté 18 septembre 2010 - 05:46
Rusted Cage wrote..
Please do! I was sold on the concept but sinosleep's comment has made me more cautious. Don't be self-consious either, I bet you play way better than me anway
I didn't mean to put anyone else off the build, it's just not for me and thouht I would post since I figured I'd really like it since I love CQC oriented builds of the sentinel, soldier, and vanguard. With the other classes it's far easier to track enemies since they can see you and as such usually they usually actually come to you instead of the other way around. I mentioned time dilation before but really that's not the issue being as on my assualt sentinel I have no issue aiming either. Not to mention a vanguard does plenty of in between charges shotgunning and I never ran into aiming issues with that class either. The cloak is what is the issue for me. Instead of enemies reacting to you and moving predictably you get enemies reacting to your squad and moving around in really funky ways that completely throw off my aim. I do a fair amount of CQC even on my snipers (ammo forces you into it) but I do it with an smg and start things off with amelee atack to get a stun and some free aiming time. Trying to make it my primary means of attack with a shotgun though just isn't working out for me. I'm sure I'd eventually get used to it but for now I'm just going to go back to sniping away.
Modifié par sinosleep, 18 septembre 2010 - 05:49 .
#174
Posté 18 septembre 2010 - 10:11
Not a smooth run. Died like 3 times. Or was it 4? Lots of mistakes shown, stupid decisions, tragic charged shotgun misses, whiffed melee, some moments saved only by pure dumb luck. Even got a BSOD at one point. But I cbf retrying any more right now. Maybe later, after more practice at 30fps.
#175
Posté 18 septembre 2010 - 10:20





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