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How do you check to see if an NPC is home?


1 réponse à ce sujet

#1
PavelNovotny

PavelNovotny
  • Members
  • 344 messages
I have an NPC that I want to  run to a waypoint and then fade away.

I used Rubber_SetHome and Rubber_GoHome to send him to the waypoint.

Now what do I do to check and make sure he is there before I make him fade? Also, how do I make him fade?

Thanks!

#2
DavidSims

DavidSims
  • BioWare Employees
  • 196 messages
If the NPC isn't coming back you could use UT_ExitDestroy. It handles the detection for you.