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okay i'm sorry but how can anyone stand playing this as a renegade at all?


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#76
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R34P3RR3D33M3R wrote...

Playing as a Renegade feels like you're playing ASS Effect.


Haha, so true.

#77
OfTheFaintSmile

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Gill Kaiser wrote...

Paragade is still the best. Throughout ME2 i consistantly had twice as much Paragon as Renegade, and sure enough I ended up with 100% Paragon and 50% Renegade.


mmm Tupari Paragade...yum

#78
KPnuts123

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I generally play paragon but I will hit the trigger for a renegade interrupt like throwing the merc out of the window or killing the eclipse merc who pleads not to be killed. I find it fun to do that kind of thing while still being fairly decent to people.

#79
flem1

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Massadonious1 wrote...

I don't think I could tell Mordin that the Genophage was right either.

Except it was.  Unfortunately, there wasn't a choice to tell him that it was right, but the data might come in handy later if Wrex's plan comes through.

Anyway, I think a lot (though not all) of the Renegade choices in ME2 are closer to Closed Fist, at least how Closed Fist was described in JE.  Closed Fist as actually *implemented* in JE turned out to be puppy-kicking (literally!!!) evil, so it's interesting that this line is getting a better airing in ME2.

I *was* taken aback by one Renegade choice, though:  the Mouse interruption.  Stepping on the guy's neck?  Really?  That was unnecessary.

Modifié par flem1, 16 février 2010 - 06:26 .


#80
Dark Glasses

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Playing as Renegade is hilarious as most people already said.

#81
DuffyMJ

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implodinggoat wrote...

Renegade Shepard was definitely more relatable in ME1 than in ME2.  In ME1 Renegade Shepard was a pissed off ruthless hardass; but he wasn't the straight up jackass that Renegade Shepard frequently is in ME2.  Renegade is more overtly beligerant than it was in ME1, so I suggest that if you're talking to a character that you like you should steer away from Renegade choices.


Haha, yes.  The very mantra of Renegade shep in Mass Effect 1 was: "WHATEVER IT TAKES TO GET THE JOB DONE!!!" But in ME 2 that seems to have been swapped for "I don't care! I do what I want!" 

#82
-Area51-Silent

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When I nearly made the guy i interrogated in C-sec crap his pants, it was worth it. "the shorttest interrogation ever." its nice to pick and choose your renegade moments, I am close to 80%+ and I have some paragon moments.

#83
notphrog

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Biggest problem, they added the KoTOR face thing for renegades.

But, still, renegade is more fun. Think of all the renegade interrupts. Most of them are completely badass. Like the thing with the gas line in Mordin's loyalty mission.



Besides, you play renegade after you learn what all the dialogue choices say so you can be consistent, and not a sociopath.

#84
Gabey5

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The Governator wrote...

I do not know. I never like playing the ass anyway.

I also hate the look of the renegade. This is not Star Wars. I don't care what flimsy excuse they provide for the godawful look, it's cheesy as hell.

it can be removed

#85
Darth Drago

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I’m about done with my renegade game and even trying to go all renegade I still have a ton of paragon. Just like my last game where I was paragon I got a good dose of renegade. Even trying to choose only the renegade choices seem to bring in paragon points. Its like you ant have any kind of conversation with actual interest in who your talking to. I talked to Jack choosing the obvious dark choices and just by trying to get to know her I broke about even on renegade/paragon points.

Some of the renegade choice outcomes seem way over the top like doing Zaeed’s loyalty mission (very haunting level hearing everyone screaming) or publicly condemning a shop that they only sell stuff to the rich (or was it something else?) just to get a discount. In some cases I really couldn’t tell if I was going for paragon or renegade since the action involved was still pretty much the same or they used the over used “gonna crack my knuckles to be intimidating” thing.

I had more fun playing a renegade in ME1 than I am in ME2.

Modifié par Darth Drago, 16 février 2010 - 06:57 .


#86
GodWood

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Zhijn wrote...

Renegade dosnt mean you have to pick the R dialog in every possible situation....

Bolded for emphasis.

Seriously I hate how people don't realise you can be a renegade and still care for your friends/companions.Image IPB

Modifié par GodWood, 16 février 2010 - 06:55 .


#87
DeMoNxDaVe

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One of the worse Renegade playthrough moments for me was watching that Salarian die. Just really hit home.

#88
Gilsa

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Oh, yeah, using the "hey, this shop discriminates against the poor!" line really shocked me. That's the gift shop on the Citadel, which is odd because the renegade choice for other shops wasn't like that. I tend to hit F5 for quick save before I start talking to someone because there were moments where I'd be shocked at the result and think, "Wow, that was way too harsh. Reloading to pick neutral option instead." I think one of the renegade option that has bothered me the most was in the beginning where Kadian/Ashley is arguing with me about getting in the shuttles and I'm just picking "I gave you an order!" line -- hearing Shepard talk about hauling Joker's crippled ass was unsettling. I wouldn't diss my pilot like that. =/



One example of the good balance of paragon and renegade is when you're recruiting Jack and you see the guards beating up a prisoner. You can either tell guard to carry on or tell them to knock it off. You pick the less dick response by telling the guard to stop. And THEN you get paragon and renegade ways of telling the guard, no, really, you ARE going to stop. So you're still renegade in the name of justice.



If that makes sense.

#89
ZennExile

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I found a way.

Hack the ever living crap out of it. Give yourself cheats, force same sex love scenes. Just cheat hard.



Unless you only have the 360 version. Then there really is no point.

#90
Talogrungi

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Yeah, I had to force myself to pick some of the more unsavoury options in my Renegade playthrough. Some of the choices weren't "Renegade", they were flat out evil. Jacob's loyalty mission, for example .. skipping the Paragon interrupt and standing there just watching the childlike chick get gunned down was really unsettling.

And I agree 100% with the dialogue being too unpredictable in some places. The "Joker's crippled ass" is a good example of that, the choice implies that you're just gonna yell at the other guy to bugger off, but instead you end up abusing the pilot and thinking "that's absolutely not what I wanted to say."

#91
Azint

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When the renegade options are not hilarious or generally impulsive, they do seem downright cruel.

#92
IRoNM4yN3 138

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yeah i was a total renegade other than with my squad cuz i wanted to earn/keep their loyalty, i dont see how people say its "hard" to make some choices. its a game, you can always replay it paragon and do the opposite. its more fun and interesting to be bad

#93
Darth Drago

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Gilsa wrote...

Oh, yeah, using the "hey, this shop discriminates against the poor!" line really shocked me. That's the gift shop on the Citadel, which is odd because the renegade choice for other shops wasn't like that. I tend to hit F5 for quick save before I start talking to someone because there were moments where I'd be shocked at the result and think, "Wow, that was way too harsh. Reloading to pick neutral option instead." I think one of the renegade option that has bothered me the most was in the beginning where Kadian/Ashley is arguing with me about getting in the shuttles and I'm just picking "I gave you an order!" line -- hearing Shepard talk about hauling Joker's crippled ass was unsettling. I wouldn't diss my pilot like that. =/

One example of the good balance of paragon and renegade is when you're recruiting Jack and you see the guards beating up a prisoner. You can either tell guard to carry on or tell them to knock it off. You pick the less dick response by telling the guard to stop. And THEN you get paragon and renegade ways of telling the guard, no, really, you ARE going to stop. So you're still renegade in the name of justice.

If that makes sense.


-I automatically save my game before I do any dialog choices all the time when I can. If I don’t like the outcome its just an easy reload to get something that suits you.

-For me that bit with ordering Ashley/Kaidan into the life pod and grabbing Joker was understandable under the circumstances. My worst one was not choosing to save the workers on Zaeed’s loyalty mission.

-That prison guard bit is about the best example of how the game should have had the paragon/renegade choices. I have to admit it never got old pushing that mercenary through the window. Shepard’s line afterwards was a classic as well.

#94
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Normally I choose the darkest paths a game has to offer. But for some reason I don't want to do this in Mass Effect. I always go for the paragon but that doesn't mean that I don't end up with a few renegade points here and there :D

#95
RiouHotaru

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Gill Kaiser wrote...

Paragade is still the best. Throughout ME2 i consistantly had twice as much Paragon as Renegade, and sure enough I ended up with 100% Paragon and 50% Renegade.


A lot of the people I chat with go the same way.  ME2 seems to encourage people to be more gray than black-n-white like ME1.  Even as a Paragon, there were a few Renegade interrupts and dialogs I picked because it felt pragmatic.
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#96
Tooneyman

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I enjoyed the renegade play through I haven't laugh that hard in awhile. lmao!

#97
stillnotking

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I actually love MOST of the Renegade dialogue. For instance, the Renegade defense of Tali at her trial is way better than the Paragon defense. However, the OP is right that the Renegade seems a bit schizophrenic at times. I think this is due to the inherent tension involved in trying to write Shepard (who did, after all, save the galaxy once and is trying to do it again) as a selfish jerk. Also, antagonizing your own team is just plain stupid. (You notice on a Renegade playthrough, though, that what you say to them doesn't really matter, which is a letdown in its own way.) Obviously the writers had to be pretty "creative" to get around these problems, and it doesn't always work.

Renegade interrupts are almost universally awesome. :devil:

Modifié par stillnotking, 16 février 2010 - 08:58 .


#98
Zulu_DFA

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flem1 wrote...

Not all the Renegade options make sense. Not all the Paragon options make sense either.

Most of the great interrupts are Renegade.


Agreed

DuffyMJ wrote...

 and why the hell would any sane person kidnap veetor to send him to cerberus -- the organization you yourself don't trust as a renegade? 


That's kinda lame that players can't fully turn their renegade Shepards into Cerberus Loyalists. In fact there is only one dialogue option (with Miranda) in the whole game like "Why you Cerberus guys didn't recruit me earlier? Because I freaking believe in your cause!"

But it makes perferct sense to send Veetor to Cerberus, because even if Shepard doesn't trust them, he works for them, at least for one mission and it's in his job description. To find any possible clues to the colonists' abductions. And Veetor definitely can hold such a clue, that needs to be extracted off-site. To bad it was a wrong call. Sorry, Veetor.

As for the big picture, contary to OP I can't imagine Shepard, a cyborg-zombie N7 trainee (where N7 means special forces, and special forces means "1001 way to kill people") going around helping people. Why would he stop anyone from killing their personal enemies? Why would he stop to heal or help some strangers if it doesn't help him with his mission?

I think the "nicest" Shepard should be somewhat like Mordin. Being more paragon then Mordin would result in mission failure under similar circumstances in real life.

Modifié par Zulu_DFA, 16 février 2010 - 09:04 .


#99
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Playing renegade is my style (earthborn ruthless femShep).. She isn't a total **** though. Finished ME2 90% ren, 40% para... with a few 'grey' choices. I'm usually nice to my crew, unless they question my orders, but everyone else better look out. We're on a vital mission here, and paragon-only is the naive do-gooder. A renegade will do whatever it takes to get the job done. The dire circumstances demand a person like that. Paragon pansies would never be chosen for this mission in reality. You can't rely on them.

#100
DuffyMJ

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Zulu_DFA wrote...

flem1 wrote...

Not all the Renegade options make sense. Not all the Paragon options make sense either.

Most of the great interrupts are Renegade.


Agreed

DuffyMJ wrote...

 and why the hell would any sane person kidnap veetor to send him to cerberus -- the organization you yourself don't trust as a renegade? 


That's kinda lame that players can't fully turn their renegade Shepards into Cerberus Loyalists. In fact there is only one dialogue option (with Miranda) in the whole game like "Why you Cerberus guys didn't recruit me earlier? Because I freaking believe in your cause!"

But it makes perferct sense to send Veetor to Cerberus, because even if Shepard doesn't trust them, he works for them, at least for one mission and it's in his job description. To find any possible clues to the colonists' abductions. And Veetor definitely can hold such a clue, that needs to be extracted off-site. To bad it was a wrong call. Sorry, Veetor.

As for the big picture, contary to OP I can't imagine Shepard, a cyborg-zombie N7 trainee (where N7 means special forces, and special forces means "1001 way to kill people") going around helping people. Why would he stop anyone from killing their personal enemies? Why would he stop to heal or help some strangers if it doesn't help him with his mission?

I think the "nicest" Shepard should be somewhat like Mordin. Being more paragon then Mordin would result in mission failure under similar circumstances in real life.


 A lot of special forces are actually all about building tribal alliances and milita forces (i.e. the northern alliance in afghanistan) and a big part of that is winning hearts and minds.