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Having an enemy drop absolutely no teasure?


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#1
FergusM

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I tried setting the treasure category for my creatures to INVALID, I also tried setting it to a new category (with a 0% chance to drop a single copper piece). However, in both cases, enemies continue to drop health and lyrium potions. Once, bizarrely, a creature dropped his equipped helmet (which disappeared from his dead model when looted).

How can I go about preventing a creature from dropping any loot whatsoever?

#2
Challseus

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I don't have the toolset in front of me, but I ran into this issue and fixed it a month or so ago. Essentially, there is a treasure variable that you need to set to -1. I cannot remember the exact one, but if you open up the creature in the toolset, open up the variables, and then look at the bottom, a lot of them will have the same prefix. Something like "override"... These are the treasure ones. There should be one that has the word, "drop" in it, or something like that, that needs to be set to -1.

Like I said, I don't have the toolset in front of me (I'm at work), so I wouldn't be able to give you the definitive answer for another 10 hours or so. Someone else may be able to chime in, or if you want, you can just list them for me, and that would jog my memory. Either way, in 10 hours, you'll have your answer :)

Hope this helps.

Modifié par Challseus, 16 février 2010 - 02:37 .


#3
FergusM

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TS_TREASURE_GENERATED seems to work. There are a lot with TS_OVERRIDE_ right next to it. Thanks.

Modifié par FergusM, 16 février 2010 - 09:55 .


#4
Challseus

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FergusM wrote...

TS_TREASURE_GENERATED seems to work. There are a lot with TS_OVERRIDE_ right next to it. Thanks.


Np.