I don't have any evidence, but there are some clues that point to why lots of people either never played ME1 or think ME2 is just a better game in general. I've noticed the most favored class is the soldier, which is the most shooter friendly class. There were also some forum posts about people stuck on the first part of the game where all they had to do was use Jacob's pull ability. Anyone who played the first game would know how to use squad mates' powers. Then there was that one guy who went through the entire game without knowing who Kelly was. It's obvious many of these people either never played the first ME or they're so used to playing shooters they think ME2 is way better than the first game.FlintlockJazz wrote...
yoomazir wrote...
no wonder why people rise ME2 being the best, most of them never played the first one.
Sad day I tell you.
Evidence please, a thread of a dozen people at the most is not evidence. I played ME1 before playing ME2 and I still think that overall ME2 is the better game (the mako is the main thing going for ME1). Actually, no, don't give evidence, we don't need to derail this thread.
Playing ME1 after ME2...yuck
#26
Posté 16 février 2010 - 12:13
#27
Posté 16 février 2010 - 12:21
thegull wrote...
I never played ME1 and I'm sure at the time, it was great fun. However, after playing ME2, ME1 is terribly boring and lacks sooo much. The lack of quest guidance (just tell me where to go already!) and the whack upgrade system are so bad in comparison with ME2.
Why do you need to be told where to go in an open RPG? This isnt a JRPG where you follow a straight road from start to finish. I liked the upgrade system in ME1 alot more. It was much more fun having things like sniper rifles that would never overheat or take down collosus geth in one shot.
And whoever said about the graphics, I never let a games graphics decide for me how fun it is/isnt.
#28
Posté 16 février 2010 - 12:23
And If you constantly need to be told where to go next then Mass Effect definitely isn't for you. Don't mistake your misplaced expectations for a design flaw.
People who want Mass Effect to be something it is not are the reason ME3 will have "less depth than Halo" as someone on this board said.
#29
Posté 16 février 2010 - 12:29
#30
Posté 16 février 2010 - 12:32
yoomazir wrote...
FlintlockJazz wrote...
yoomazir wrote...
no wonder why people rise ME2 being the best, most of them never played the first one.
Sad day I tell you.
Evidence please, a thread of a dozen people at the most is not evidence. I played ME1 before playing ME2 and I still think that overall ME2 is the better game (the mako is the main thing going for ME1). Actually, no, don't give evidence, we don't need to derail this thread.
can't you even look at this whole topic? you'll find your "evidence".
I already said that a dozen people on a thread does not equate to evidence, especially when it's about people not playing the first one. Please read my posts and not ignore things simply because they are inconvenient for you.
kraze07 wrote...
I don't have any evidence, but there are some clues that point to why lots of people either never played ME1 or think ME2 is just a better game in general. I've noticed the most favored class is the soldier, which is the most shooter friendly class. There were also some forum posts about people stuck on the first part of the game where all they had to do was use Jacob's pull ability. Anyone who played the first game would know how to use squad mates' powers. Then there was that one guy who went through the entire game without knowing who Kelly was. It's obvious many of these people either never played the first ME or they're so used to playing shooters they think ME2 is way better than the first game.FlintlockJazz wrote...
yoomazir wrote...
no wonder why people rise ME2 being the best, most of them never played the first one.
Sad day I tell you.
Evidence please, a thread of a dozen people at the most is not evidence. I played ME1 before playing ME2 and I still think that overall ME2 is the better game (the mako is the main thing going for ME1). Actually, no, don't give evidence, we don't need to derail this thread.
We still have no means to know the proportion of who are new players to who liked the game more. Saying the soldier class is the more popular choice could also be taken as that many players feel the 'authentic' Shepard is a soldier and chose it based on their perception of his character, and the soldier is the most straightforward class to get started with, whether you are a shooter or not.
I'm not saying that you're wrong, just that yoomazir had no basis to make that claim. I played ME1 first, I still think ME2 is better (except for the lack of Mako love), I am also currently playing through ME1 again currently and enjoying it more due to ME2.
Modifié par FlintlockJazz, 16 février 2010 - 12:33 .
#31
Posté 16 février 2010 - 12:52
Ability to toggle helmet for dynamic RP situations.
Teammates actually wore real hardsuits in hostile enivronments.
Much Deeper Character Customization elements (These are NOT RPG elemets) Including Inventory and ability management.
Soundtrack was largely more engaging as a whole through the course of the story.
ME 2 Advantages:
Combat Does not constitute chasing enemies back and forth around corners as they constantly try to run away and get behind you.
The majority of the world is not various shades of "sterile white" as Wrex puts it.
Much deeper and more involved dialgoue delivery. (characters do more than stand still while delivering lines to eachother leading to small unskippable action events).
The Environment has much more REAL dialgoue and interaction in each location, the world feels almost alive versus almost dead.
Sidequests are not the same 3 building recycled endlessly. (Even the DLC is guilty of this in ME 1)
The hub environments do not take 5 to 10 minutes of walking between quests.
#32
Posté 16 février 2010 - 01:15
t3f3r1 wrote...
Teammates actually wore real hardsuits in hostile enivronments.
i'm quite curious about this one, as when i thought about it i admit i can't actually recall any hostile type environments in ME2 (it's still a little surprising to think that there isn't a single "barren moon" type place like the kind of thing you'd get in the Mako missions).
which ones would require a full body suit in ME2? there's probably a really obvious one I can't think of but.....y'know...drawing a blank and all that.
#33
Posté 16 février 2010 - 01:34
Paperghost wrote...
stuff
All those things are a reason I prefer MASS EFFECT - I *like* that the Citadel has "wasted space", it feels like a real place with a life of its own.
I
like driving the Mako around on various planets and just fool around
acquiring $ and XPs - again it feels like a large galaxy with places to
explore (though it sure could be improved, no argument there!)
Fetch quests are arguably a relic from the past and ME2's way of integrating more of it (though far from all unless you haven't noticed the Salarian Genetic data, the Salarian stolen data chaches, the Krogan mechanic, and even Liara's jobs!) into the story of the game is to be commended.
I like being in the universe of the first game, which feels tiny, provincial and no more than a backdrop in the sequel. Another way of putting it is that I disagree with ME2's way of making me feel like I'm the most important person in the universe, while also trying to convey a vast galaxy with supposedly conflicting politics. The two don't taste great together.
Just one guy's experience,
SirV
Modifié par SirVincealot, 16 février 2010 - 01:34 .
#34
Posté 16 février 2010 - 01:35
Not a bad game, ME1 is for sure one of the best games i ever played but i just prefer ME2 over 1.
Though i refuse to replay ME2 with my imported maleshep until the hammerhead comes out. Think I'll just enjoy uncharted 2 in the mean time.
Modifié par SithLordExarKun, 16 février 2010 - 01:37 .
#35
Posté 16 février 2010 - 01:38
DaerogTheDhampir wrote...
Well, as for the elevators, they were like ME1's loading screens, now when you go into an elevator, you get an orange screen with images. At least there was dialogue when you were with your squad, and heard the news...
I replayed ME1 recently after playing ME2, and I still enjoy playing it, story is still fun to see play out.
Same here. I replayed ME 1 recently too.
I still like ME 1 better than ME 2.
#36
Posté 16 février 2010 - 01:39
Paperghost wrote...
t3f3r1 wrote...
Teammates actually wore real hardsuits in hostile enivronments.
i'm quite curious about this one, as when i thought about it i admit i can't actually recall any hostile type environments in ME2 (it's still a little surprising to think that there isn't a single "barren moon" type place like the kind of thing you'd get in the Mako missions).
which ones would require a full body suit in ME2? there's probably a really obvious one I can't think of but.....y'know...drawing a blank and all that.
To put it spoiler free:
Docking with unknown vessels (which happens at least twice) should be more than enough reason to put on a real space suit. Walking around with some kind of gas mask as the only protection would be pretty moronic imo. Who wouid honestly want to do that? This is one of the small issues I have with ME2, but overall I think it's a better game.
/rant
#37
Posté 16 février 2010 - 01:49
SirVincealot wrote...
All those things are a reason I prefer MASS EFFECT - I *like* that the Citadel has "wasted space", it feels like a real place with a life of its own.
There's really no wasted space, everything is something you need to go to or walk through to get to point X on the Citadel. There's no "unneeded space" other than a few nooks and crannies to hide a keeper in but then again that's the reason that nook exists.
#38
Guest_Synriah_*
Posté 16 février 2010 - 01:52
Guest_Synriah_*
#39
Posté 16 février 2010 - 02:38
Paperghost wrote...
t3f3r1 wrote...
Teammates actually wore real hardsuits in hostile enivronments.
i'm quite curious about this one, as when i thought about it i admit i can't actually recall any hostile type environments in ME2 (it's still a little surprising to think that there isn't a single "barren moon" type place like the kind of thing you'd get in the Mako missions).
which ones would require a full body suit in ME2? there's probably a really obvious one I can't think of but.....y'know...drawing a blank and all that.
Could the term "hostile environment" also apply to an environment where everyone is trying to shoot you
#40
Posté 16 février 2010 - 02:42
#41
Posté 16 février 2010 - 02:46
#42
Posté 16 février 2010 - 02:49
FlintlockJazz wrote...
It's hard to get started in it, even if you played it before ME2 like I did, and it's hard going back to it at first after ME2, but once it gets going it is rather brilliant, you just need to let it get going so to speak.
I've just gone back and started ME1 again and am finding myself finally getting immersed in the ME universe again, something I wasn't able to do in ME2.
Sure the combat isn't as polished and the inventory is a nightmare, but the world, the characters, the story, it really sucks you in. I think the more serious tone on the subject matter and the characters are what really make ME1 such a great game. Just having Liara in my squad again is well worth dealing with any sort of hellish inventory design.
#43
Posté 16 février 2010 - 02:58
Modifié par Raveos, 16 février 2010 - 02:58 .
#44
Posté 16 février 2010 - 03:03
The story in ME 1 is better but the characters, and the way that the characters just grow on you, make you want to make sure that no one dies in the ending.kraze07 wrote...
AllenShepard wrote...
I bought ME1 on launch which, makes me the mastah of this thread.
Maybe 1 of the mastahs. I bought ME1 on launch too. The combat and inventory systems may be better in ME2, but I think the story in ME1 is so much better. I'll eventually get around to playing through it for like the 8th time once I finish some more playthroughs of ME2.
#45
Posté 16 février 2010 - 03:08
In fact I'm just in the process of playing ME1. I have to say after the first mission everything feels less polished. The citadel was very nice though. Had a lot of crashes which demotivated me. After about 8 hours into the game I started to get into it and felt comfortable and it's a great game for me. For ME2 this took me about 3 hours. Btw. the MAKO does not really annoy me. The good thing is that everything feels a bit more realistic if you're also driving around the planet. Distances could be a bit shorter though.
#46
Guest_SirenCurse_*
Posté 16 février 2010 - 03:15
Guest_SirenCurse_*
#47
Posté 16 février 2010 - 03:21
I was pretty hyped for ME2,and tbh ME2 turned out to be a great game.
However for me it lacks that epic feel,everything is a little disjointed compared to ME1 wich never really took you out of the game.I'm currently on my 2nd playthrough of ME2 wich is a struggle if i'm honest.
So yea for me ME1 is the better game overall,its not perfect but i feel there were a few elements from ME1 that could have been improved rather than removed and ME2 would have been an even better game.
Edit:
Also i think the Mako is a big loss,people say the mako was bad blah blah.But really it was'nt the mako that was bad,it was the dodgey level design and rediculous terrain.
So for the second game instead of improving they removed it totally.i would have liked to have a few missions with the mako or an improved mako just to get that feel of exploration back.
Modifié par piemanz, 16 février 2010 - 03:29 .
#48
Posté 16 février 2010 - 03:38
Paperghost wrote...
currently replaying ME1 after a long time of not touching it.
* combat is horribly floaty, although I love the burst of speed when you run in a fight.
* citadel is just way too big, even for a scene setter. so much of it is dead space, and once you've gathered your fetch quests and left, you really only ever need to go back once and even then, you can bypass most of it if you want to.
* SO MUCH OF THE GAME has almost nothing to do with the main plot. tons of fetch quests or really cliched and generic "hey random guy help me out with this" missions that are horrible throwbacks to a style of RPG that needs to die quietly.
* a lot of tedium on main mission planets, be it mako padding or - argh - trundling from one contrivance to another on noveria (hey you need this keycard to get to the next bit, even though you're a spectre and there's no logical reason why you can't just push past the one guard on the door).
breaking the planets into smaller chunks is one of the smartest things they did. that, and having the common sense to realise there is no need whatsoever to have an overly large citadel in ME2 just for the sake of it, when the location has absolutely nothing to do with the main story of the sequel.
My God i hope you never make an RPG.
1. Combat in ME2 is arguably MUCH better, so i agree.
2. The Citadel environment is beautiful, they are showing you it. Thats a part of RPGs, the environment. Sorry they tried emmersiing you in the ME universe.
3. Side quests are side quests for a reason. You dont have to do them, so dont complain about them. I thought most of them had actually good stories, its my opinion, but its certainly a fact they are far less generic the MMO generic quests. Side quests let you dwell deeper into the ME universe. They also play a part in ME2. Seeing as how this is a non-spoiler thread i cant tell you specifically, but there are numerous side quest characters and missions that cary over into the main plot of ME2.
4. Im getting the idea that your the type of person that likes to rush through games. Noveria is outside the jurisdiction of Citadel space, they respected Shepard's Spectre status, they didnt have to fully abide by it. Thats a huge part of the conversations you have on the planet.
#49
Posté 16 février 2010 - 04:06
#50
Posté 16 février 2010 - 04:27
NickerBocker2013 wrote...
2. The Citadel environment is beautiful, they are showing you it. Thats a part of RPGs, the environment. Sorry they tried emmersiing you in the ME universe.
Filling what is arguably the most important location in the game with fetch quests and as little more than a starting point for "go to moon rock x and do y" when they could have tied much of those missions to the citadel itself - perhaps expanding on the mystery of why it existed in the first place - was a poor move imho. And again, no reason to make it as big in ME2 when its non essential to the storyline.
3. Side quests are side quests for a reason. You dont have to do them, so dont complain about them. I thought most of them had actually good stories, its my opinion, but its certainly a fact they are far less generic the MMO generic quests. Side quests let you dwell deeper into the ME universe. They also play a part in ME2. Seeing as how this is a non-spoiler thread i cant tell you specifically, but there are numerous side quest characters and missions that cary over into the main plot of ME2.
Well, you do have to do them if you want a decent level / achievements / a fleshing out of the story. It's just that most missions outside the main quest missions were endless cut and paste moonbase efforts - but you had to wade through them to get the most out of the story.
Im getting the idea that your the type of person that likes to rush through games.
Based on a single post? Bit of a huge assumption. I've tallied up over 90+ hours on ME2 through three individual playthroughs, completed roughly six playthroughs on ME1 (including two that maxed two Shepards to level 60 and completed every single mission in the game, along with a new game i'm playing now which is currently up to about 15 hours), 200+ hours in Fallout 3, 100 in Oblivion, who knows how many hours in Baldur's etc.
The issue is that the structure of ME2 is far more forgiving of repeated playthroughs than ME1 - I've more than had my fill of having to "go here, then here, then here" in ME1 just to get to a stage where you can finally go exploring other locations and its a mind numbing experience after a couple of playthroughs. Same for Noveria:
Noveria is outside the jurisdiction of Citadel space, they respected Shepard's Spectre status, they didnt have to fully abide by it. Thats a huge part of the conversations you have on the planet.
There is no logical reason other than generic and dated RPG conventions why you cannot simply walk right past a certain individual to get to the next stage of the level. It's just padding and delaying tactics used to make the level last a lot longer than it should do. Don't get me started on a particular mission on that level that actually has you go back in an elevator, then to the ship, then back DOWN again via another lift journey.
great game, but lots of clunky design mistakes that they rectified with ME2.
Modifié par Paperghost, 16 février 2010 - 04:32 .




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