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Playing ME1 after ME2...yuck


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#76
Obadiah

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twaninator wrote...
Again, no reasons or explanations as to what makes it is bad. I can certainly say that the inventory system was time consuming and definately could have been cleaned up, but "bordering on tragically broken" is a vast overstatement.
...

I played ME1 for the first time on the XBox 360 when it was released, and the inventory system was practically broken. Every time you omi-gelled anything the list would reset back to the top. I forget if selling an item had the same effect. It was annoying as hell, especially since the prompt for too many items would come up in the middle of a mission where you had no choice but to omni-gel stuff.

The PC inventory managment was a vast improvement just because you wouldn't keep having to find your place in that long list.

Despite that, ME1 was still awesome.

Modifié par Obadiah, 16 février 2010 - 11:19 .


#77
lukandroll

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thegull wrote...

I never played ME1 and I'm sure at the time, it was great fun.  However, after playing ME2, ME1 is terribly boring and lacks sooo much.  The lack of quest guidance (just tell me where to go already!) and the whack upgrade system are so bad in comparison with ME2.  I just find it almost impossible to play.  I'm very glad I got ME2 first, or I probably would've never given it a chance if I'd based my hopes off ME1.  I bought ME1 for $20, and I'd say it's worth about that.  Anyway, I might get through it one day, but I really can't get over how comparatively different the two games are in regards to time management and mechanics.  And the elevators...what in he** is up with that nonsense??


Troll attempt?
It goes both ways I guess, before playing ME2 I did a completely run on my Renegade Infiltrator on ME1... yuck, It takes time to get used to the new dumbed down design

Modifié par lukandroll, 17 février 2010 - 02:25 .


#78
Fozz20

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I'm replaying ME1 with my renegade character i started a while back but never completed.  The game is still very good and i miss the Mako in ME2 so i'm getting my "fix" now Posted Image.  I completed ME2 once with my paragon character and can't wait to change the story totally with my renegade Shep. 
Everyone complained about aspects of ME1, then when they were cut out completely for ME2 everyone complained again.  I still think ME2 is lacking in side quests and the OP can have his/her opinion although personally i miss the random side quests in the second game....and bring back elevators (I really dislike the loading screens) and squad banter too.

#79
obie191970

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twaninator wrote...

obie191970 wrote...

twaninator wrote...

OP can't be serious. Statements like "whack upgrade system" hold no water and are hardly credible. Try backing up your claims with logical explanations.

And If you constantly need to be told where to go next then Mass Effect definitely isn't for you. Don't mistake your misplaced expectations for a design flaw.

People who want Mass Effect to be something it is not are the reason ME3 will have "less depth than Halo" as someone on this board said.


If you can honestly say that ME1 didn't have a "whack upgrade system" then you, my friend, have zero credibility - Not the OP.  I love both games and have played through ME1 with every class and just finsihed up another playthrough on Sunday.  The upgrade and inventory system in ME1 is terribly flawed, bordering on tragically broken.  As much of a fanboy as I am, I can still look at the game objectively - Apparently, you cannot.


Again, no reasons or explanations as to what makes it is bad. I can certainly say that the inventory system was time consuming and definately could have been cleaned up, but "bordering on tragically broken" is a vast overstatement. Simply saying that it is "whack" means nothing. Liking something that someone else doesn't like does not make someone less credible. Slamming something without being able to formulate an arguement to support your claim, on the other hand, is another story. Seriously, get over yourself.


Clunky interface.  4 types of weapon with 2 textures each made by 10 manufacturer's X 10 levels.  Same thing for Armor.  Same thing for Wepaon and armor upgrades.  Completely overwhelming you with repeating pick ups so you can reach 150 items in your inventory every level that you play.  All these items thrown at you giving you the illusion of choice due the sheer number of items when in reality there was zero choice to be made seeing there was always a clear cut winner - And it got worse when you got Spectre weapons and Collosus armor and you were just turning everything into Omni-Gel.  Not to compare games, but even after 200 hours in Oblivion I was still tweaking my set up and trying new things.  Add all this up about ME1 and you get, in my opinion, a tragically broken system.  And ME1 is one of my favorite games of all time, but let's call it what it is.

#80
Shinji Ex

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I miss the mini sub quest system that ME1 had were you could actually land on ever planet an explore it!

#81
twaninator

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Well, Oblivion is probably one of my favorite games so in that respect I can see where you're coming from.

#82
DeadInHell

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I've been playing through Mass Effect again after finishing ME2 and yeah, it's a bit jarring. In comparison to 2, some of the textures are less than stellar, and the combat system isn't quite as compelling. But that's to be expected. My only real issue, besides the annoying lights-being-visible-through-characters thing, is with the Mako. ME2 spoiled me. I'd forgotten all about that rotten contraption.

It took a little acclimating after being so used to ME2, but in many ways it's nice to be back. I definitely miss some of the things they added in ME2, but I also enjoy having my item/armor system back and actually having a variety of items instead of a handful of upgrades. Plus the old crew, and all that. Good times.

#83
ZeroXraven

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BeLikeHan wrote...

I've been playing through Mass Effect again after finishing ME2 and yeah, it's a bit jarring. In comparison to 2, some of the textures are less than stellar, and the combat system isn't quite as compelling. But that's to be expected. My only real issue, besides the annoying lights-being-visible-through-characters thing, is with the Mako. ME2 spoiled me. I'd forgotten all about that rotten contraption.

It took a little acclimating after being so used to ME2, but in many ways it's nice to be back. I definitely miss some of the things they added in ME2, but I also enjoy having my item/armor system back and actually having a variety of items instead of a handful of upgrades. Plus the old crew, and all that. Good times.

Why does everyone hate the Mako...never made sense to me....It's so cool and I LOVE how it moves on rocky surfaces....plus it has an amazing scope and you can jump over incoming missiles...But whatever, it's gone now cuzz of all these whiners :(

#84
NvVanity

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The only problem I had with ME1 after playing ME2 was the graphics. You really notice the difference...Overall still great though.

#85
DeadInHell

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Shinji Ex wrote...

I miss the mini sub quest system that ME1 had were you could actually land on ever planet an explore it!

If I'm not mistaken, they're going to add something like that into ME2 with DLC in the future. I think they decided to make it optional since people hated the Mako so much.

Also, how is Oblivion's item system any better or more in depth than Mass Effect's? Weapons and armor have only one real attribute, and as a result there is always a clear cut winner. Get the weapon with the most damage and the armor with the...most armor. End of decision. I have no idea what you're talking about with the "still working the best combinations" thing there. Oblivion is about as cut-and-dry as it gets.  At least in ME there was a variety of attributes for items that allowed you to focus on different areas of usefulness.

#86
DeadInHell

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ZeroXraven wrote...

BeLikeHan wrote...

I've been playing through Mass Effect again after finishing ME2 and yeah, it's a bit jarring. In comparison to 2, some of the textures are less than stellar, and the combat system isn't quite as compelling. But that's to be expected. My only real issue, besides the annoying lights-being-visible-through-characters thing, is with the Mako. ME2 spoiled me. I'd forgotten all about that rotten contraption.

It took a little acclimating after being so used to ME2, but in many ways it's nice to be back. I definitely miss some of the things they added in ME2, but I also enjoy having my item/armor system back and actually having a variety of items instead of a handful of upgrades. Plus the old crew, and all that. Good times.

Why does everyone hate the Mako...never made sense to me....It's so cool and I LOVE how it moves on rocky surfaces....plus it has an amazing scope and you can jump over incoming missiles...But whatever, it's gone now cuzz of all these whiners :(

I get that. I actually thought the exploration was pretty cool. I just got tired of the lengthy Mako missions where you seemed to spend forever driving down some rocky path, stopping occasionally to shoot at some turret while jumping over its missiles. It was a bit tedious. And the controls were sometimes pretty wonky.

But hey, you have the hammerhead to look forward to!

#87
ZeroXraven

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BeLikeHan wrote...

ZeroXraven wrote...

BeLikeHan wrote...

I've been playing through Mass Effect again after finishing ME2 and yeah, it's a bit jarring. In comparison to 2, some of the textures are less than stellar, and the combat system isn't quite as compelling. But that's to be expected. My only real issue, besides the annoying lights-being-visible-through-characters thing, is with the Mako. ME2 spoiled me. I'd forgotten all about that rotten contraption.

It took a little acclimating after being so used to ME2, but in many ways it's nice to be back. I definitely miss some of the things they added in ME2, but I also enjoy having my item/armor system back and actually having a variety of items instead of a handful of upgrades. Plus the old crew, and all that. Good times.

Why does everyone hate the Mako...never made sense to me....It's so cool and I LOVE how it moves on rocky surfaces....plus it has an amazing scope and you can jump over incoming missiles...But whatever, it's gone now cuzz of all these whiners :(

I get that. I actually thought the exploration was pretty cool. I just got tired of the lengthy Mako missions where you seemed to spend forever driving down some rocky path, stopping occasionally to shoot at some turret while jumping over its missiles. It was a bit tedious. And the controls were sometimes pretty wonky.

But hey, you have the hammerhead to look forward to!

Yeah but we still have no release date or any hint that it's coming soon...I want more Mass Effect 2 now....so much so that i'm redoing stuff in part one that I missed (little things like the fan) so I can beat ME2 again with new things to do

#88
DeadInHell

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ZeroXraven wrote...

BeLikeHan wrote...

ZeroXraven wrote...

BeLikeHan wrote...

I've been playing through Mass Effect again after finishing ME2 and yeah, it's a bit jarring. In comparison to 2, some of the textures are less than stellar, and the combat system isn't quite as compelling. But that's to be expected. My only real issue, besides the annoying lights-being-visible-through-characters thing, is with the Mako. ME2 spoiled me. I'd forgotten all about that rotten contraption.

It took a little acclimating after being so used to ME2, but in many ways it's nice to be back. I definitely miss some of the things they added in ME2, but I also enjoy having my item/armor system back and actually having a variety of items instead of a handful of upgrades. Plus the old crew, and all that. Good times.

Why does everyone hate the Mako...never made sense to me....It's so cool and I LOVE how it moves on rocky surfaces....plus it has an amazing scope and you can jump over incoming missiles...But whatever, it's gone now cuzz of all these whiners :(

I get that. I actually thought the exploration was pretty cool. I just got tired of the lengthy Mako missions where you seemed to spend forever driving down some rocky path, stopping occasionally to shoot at some turret while jumping over its missiles. It was a bit tedious. And the controls were sometimes pretty wonky.

But hey, you have the hammerhead to look forward to!

Yeah but we still have no release date or any hint that it's coming soon...I want more Mass Effect 2 now....so much so that i'm redoing stuff in part one that I missed (little things like the fan) so I can beat ME2 again with new things to do

Yeah, that's been my idea for this playthrough of ME. Once I finish, I can go into ME2 with some different choices and see things a little differently.

#89
Sidney

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ZeroXraven wrote...
Why does everyone hate the Mako...never made sense to me....It's so cool and I LOVE how it moves on rocky surfaces....plus it has an amazing scope and you can jump over incoming missiles...But whatever, it's gone now cuzz of all these whiners :(


It is no fun, has awful controls. Toss in the generic planet surfaces and the ability to climb insanely steepcliffs but not THAT steep and it was awful.

#90
twaninator

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I guess what it comes down to for me is that I wish they would have improved the inventory system from ME1 instead of scrapping it all together. Maybe incorporate a system similar to the inventory in DA:O. I know Bioware wants those two games to be entirely different entities, but ME2's system just feels so bare.

Modifié par twaninator, 17 février 2010 - 12:07 .


#91
Sidney

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twaninator wrote...


I guess what it comes down to for me is that I wish they would have improved the inventory system from ME1 instead of scrapping it all together. Maybe incorporate a system similar to the inventory in DA:O. I know Bioware wants those two games to be entirely different entities, but ME2's system just feels so bare.


You have inventory, you just don't have it on your person. It is an inventory that actaully makes sense as opposed to dragging around 3 suits of Predator VIII armor suits. 

Let us put this into old BG2 terms. You find new magical items (they call them Damage/Armor/Biotic Upgrades but the effect is the same) and you have to identify them (they call it researchin ME2) to use them. You find a new gun, you have it just not on your person - it is back in your locker. You buy new pieces of armor or upgrades, you have them just not on your person.  You have an inventory of weapons on you - 3-5 on you which is likely
more than you took anytime you roamed about in DAO or BG2 unless you
had real issues.

Is it that important to you, really, to have something you can't use jangling around in some "inventory" slot? Would it really make you feel better to pick up "circuit boards" and "salvaged parts" so they could be in a slot and drag them around so you can sell them as opposed to scanning them and having the credits deposited to you? Is selling to a merchant that important?

The inventory system here is the best thing Bioware has done with inventory since Jade Empire.

#92
FlintlockJazz

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Sidney wrote...

ZeroXraven wrote...
Why does everyone hate the Mako...never made sense to me....It's so cool and I LOVE how it moves on rocky surfaces....plus it has an amazing scope and you can jump over incoming missiles...But whatever, it's gone now cuzz of all these whiners :(


It is no fun, has awful controls. Toss in the generic planet surfaces and the ability to climb insanely steepcliffs but not THAT steep and it was awful.


Alot of people found it fun, myself included, and if you were to look at the actual problems people had with it the issue wasn't with the mako itself but the terrain, as you youself seem to show with your reference to the steep cliffs.  I never had a problem with the controls, though maybe that was because I played on PC, in which case it shows that the controls could have been improved instead of just cutting the vehicle out of the game, the main quest parts in which you drove the mako were some of the best parts of the game. 

Even if we get the hammerhead, the lack of wheels that make me feel like I'm driving a space buggy makes me a sad panda. :crying:

#93
MassEffect762

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After reading the OPs post..../facepalm.



At this point I'm praying ME3s plot is worthy on it's own.

#94
fredders

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ME1s inventory system is pretty poor, but I still havn't played ME2 due to a lack of cash, so I can't compare the systems yet (hopefully getting it next week!).



But when it comes to the Mako,I just use it as transport. I get out of it to kill everything. Not only do you get more XP, but once you break level 50 you kill things faster outside of it and are more likely to survive unscathed (on Insanity). So it doesn't bother me too much, but the same area's over and over again for the side quests really is unacceptable (the main reason I'm looking forward to playing ME2 so much is for different sidequest environments / enemies!).

#95
Sidney

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FlintlockJazz wrote...

Alot of people found it fun, myself included, and if you were to look at the actual problems people had with it the issue wasn't with the mako itself but the terrain, as you youself seem to show with your reference to the steep cliffs.  I never had a problem with the controls, though maybe that was because I played on PC, in which case it shows that the controls could have been improved instead of just cutting the vehicle out of the game, the main quest parts in which you drove the mako were some of the best parts of the game. 


It was a poorly implemented effort at having the open world of the Bethesda games. The controls were loose and the MAKO bounced like an newborn and never felt like any sort of APC and as a combat platform it was ungodly bad. Still, you liked driving that thing more power to you.

The bigger issue was that it was just like scanning in ME2, not needed for the game. Most of the time spent in the MAKO wasn't spent role playing it was spent driving on some GTA style hidden package quest for heavy metals or downed probes. The repetitive terrain just made that process more annoying. It would be like if they had "magnetic storms" that periodically messed up your scanners in ME2 - an obstacle with no real purpose in the world.

Anything that involves resource aquisition as the primary function is going to be bad in this game. It isn't the point of the game and won't be fun.

#96
FlintlockJazz

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Sidney wrote...

FlintlockJazz wrote...

Alot of people found it fun, myself included, and if you were to look at the actual problems people had with it the issue wasn't with the mako itself but the terrain, as you youself seem to show with your reference to the steep cliffs.  I never had a problem with the controls, though maybe that was because I played on PC, in which case it shows that the controls could have been improved instead of just cutting the vehicle out of the game, the main quest parts in which you drove the mako were some of the best parts of the game. 


It was a poorly implemented effort at having the open world of the Bethesda games. The controls were loose and the MAKO bounced like an newborn and never felt like any sort of APC and as a combat platform it was ungodly bad. Still, you liked driving that thing more power to you.

The bigger issue was that it was just like scanning in ME2, not needed for the game. Most of the time spent in the MAKO wasn't spent role playing it was spent driving on some GTA style hidden package quest for heavy metals or downed probes. The repetitive terrain just made that process more annoying. It would be like if they had "magnetic storms" that periodically messed up your scanners in ME2 - an obstacle with no real purpose in the world.

Anything that involves resource aquisition as the primary function is going to be bad in this game. It isn't the point of the game and won't be fun.


I never bothered with the resource gathering with the mako, I used it primarily to mow down geth armatures with it's wheels... :innocent:

#97
lukandroll

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Sidney wrote...

FlintlockJazz wrote...

Alot of people found it fun, myself included, and if you were to look at the actual problems people had with it the issue wasn't with the mako itself but the terrain, as you youself seem to show with your reference to the steep cliffs.  I never had a problem with the controls, though maybe that was because I played on PC, in which case it shows that the controls could have been improved instead of just cutting the vehicle out of the game, the main quest parts in which you drove the mako were some of the best parts of the game. 


It was a poorly implemented effort at having the open world of the Bethesda games. The controls were loose and the MAKO bounced like an newborn and never felt like any sort of APC and as a combat platform it was ungodly bad. Still, you liked driving that thing more power to you.

The bigger issue was that it was just like scanning in ME2, not needed for the game. Most of the time spent in the MAKO wasn't spent role playing it was spent driving on some GTA style hidden package quest for heavy metals or downed probes. The repetitive terrain just made that process more annoying. It would be like if they had "magnetic storms" that periodically messed up your scanners in ME2 - an obstacle with no real purpose in the world.

Anything that involves resource aquisition as the primary function is going to be bad in this game. It isn't the point of the game and won't be fun.


I liked the planet exploration, It gave the game a certain Sci-Fi feel, rather to the more action oriented ME2.
It would have help if some planets had more variety, but I certanly don't mind. Give me the driving and shoting on the mako over that scanning nightmare anyday.

#98
Duoswordsmen1

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In my opinion ME1 was far better story wise. ME2 was just far to predictble. ME2 compared to ME1 was like watching a movie with someone telling you how it was going to end, five minuets in. But true the combat systems, AI and looks are ofcause better its Nr.2 in the series and ME1 was released in 2006 as far as i remember so its bound to better. But if you think ME1 is a bad game your out of your mind.

Modifié par Duoswordsmen1, 17 février 2010 - 02:46 .