By level 25, not counting gear these are what your stats will look like as a human Rogue/Duelist/Assassin if you go the strength route:
Strength:75
Dexterity:40
Willpower:16
Magic:13
Cunning:20
Constitution:12
75 strength grants you the following benefits:
Severely increased damage with all weapons except crossbows and staves
+37.5 Melee attack score
+37.5 Physical resistance
40 Dexterity will give you the following benefits:
+20 Melee attack score
+40 Ranged attack score
increases damage from daggers
+40 defense
+20 Physical resistance
In total, this grants us:
+57.5 Melee attack score
+57.5 Physical resistance
+40 ranged attack score
+40 defense
In addition to severely increased damage (uncertain how large the value per point)
Now, let's look at our stats if we go the dex/cunning route.
Strength:20
Dexterity:40
Willpower:20
Magic:15
Cunning:71
Constitution:12
71 cunning grants us the following benefits:
Increases damage severely
Increases Armor penetration severely
+35.5 Mental resistance
40 dexterity grants us the following benefits:
+20 Melee attack score
+40 Ranged attack score
increases damage from daggers
+40 defense
+20 Physical resistance
In total, this grants us the following:
+20 melee attack score
+40 Ranged attack score
+40 defense
+35.5 Mental resistance
+20 physical resistance
Increases damage severely (uncertain to what extent exactly)
Increases Armor penetration severely (Uncertain to what extent)
Looking at these two side by side...it appears as though you have near the same damage (Strength build edging out by 5 points over Cunning). The Strength build has an edge over Cunning in the melee attack score field (57.5 vs. 20). While the Cunning build grants a significant bonus to armor penetration (unspecified exactly how much). I'll go a little bit further with this...
Let's assume that each point of Strength/cunning (with Lethality) grants a bonus of 0.5 damage.
75*(0.5)=37.5 -Strength
71*(0.5)=35.5 -Cunning
Strength build beats out the dex build by two points. I can't imagine the damage modifier being any higher than 0.5 per point, so I don't imagine it will be a consequential ammount.
Any value I can give to the armor penetration per cunning point will be significant. I cannot predict an accurate number, though...so out of not wanting bias to affect this, I'll leave it at "Some significant number X"
It is defined on the Dragon Age Wiki as "A numerical value that is commonly a property of weapons and is used to determine the amount of armor[/b] an attack is capable of negating. Armor Penetration is capped at 41 points on the character screen.
"
The major cause of concern is the Melee attack score. The strength build holds a significant edge (57.5 vs. 20). This will significantly impact accuracy, however unfortunately, the correlation between Melee attack score and actual accuracy suffers from the same vagueness Armor penetration does.
It is defined on the Dragon Age Wiki as "A numerical value derived most often from the Strength and/or Dexterity
attributes that is used to determine whether a physical attack succeeds
in impacting, though not necessarily damaging, an enemy.
"
So, essentially, the strength build has a significantly better accuracy than the Cunning build, however the Cunning build has a significantly better armor penetration score. It is impossible to determine how this translates to actual in-game combat without testing both builds in certain situations, or looking at the actual code.
Modifié par aaniadyen, 16 février 2010 - 12:22 .





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