While browsing through the forums this fine afternoon, I stumbled upon this. Inside was a reply, made by Mr. David Gaider, that went something like this:
So, instead of hijacking the other thread, I ask you, the fans:Personally, I find it interesting that so many RPG players claim to be fans of the genre but make their requirements for what constitutes an actual RPG so narrow that it doesn't seem to be a genre at all but simply a selection of their few favorite titles. A few titles does not make a genre, after all.
Another thing which I find interesting is the role that nostalgia plays in this. These same players will often swear up and down that there is no nostalgia, but I suspect part of what made older games so special to them is because they were new. That seems like it should be self-evident, but I see a lot of people running on the assumption that the novelty they felt playing an earlier game can be recaptured simply by replicating the features in their entirety -- and looking at those features as if they could exist independently of each other, rather than in the context of a game where there are often trade-offs.
It's also strange that these same people will make contradictory demands: they want novelty and innovation, while simultaneously wanting nothing to actually change. If there was an RPG they liked in the past, they want a new RPG to be made that's just like it but to feel as fresh and new as when they played it back then -- ignoring the fact that they are no longer who they were.
Now that's not to say that people don't like what they like -- just that there's a lot of factors that go into the whole "what is an RPG?" question, many of them emotional. You ask that question and you often get "what should an RPG be?" back. Speaking for myself, I think there's a lot of room in the genre for exploration, and I'm uncomfortable with the entitlement of those who claim to be spokemen for the "real RPG" model -- what they like is intelligent and everything else is "dumbed down" and thus for the less intelligent hoi polloi.
Ideally there would be room for RPG's to come out that cover the spectrum of interests within the genre. If the market is there, the industry will find it. I think what you often encounter is a fear amongst RPG fans that there isn't a big enough market for what they personally like and yet a desire that triple-A games should still be made for them regardless.
What defines a RPG for you?
There are a few things you should take in to consideration, before answering. First, titles aren't genres (as Mr. Gaider says). You might be of the opinion that Diablo II is the perfect RPG. Well, then write down what that game does, that makes it an RPG.
Second, be specific. Saying "there should be some sort of inventory system" and leave it at that doesn't help anyone. I haven't heard of anyone who praised the inventory in Mass Effect for example.
And finally. Defining a RPG as a game where you take the role of someone and solve a problem is... not correct, to say the least. You take on the role of a marine in Doom. You take on the role of a yellow cheese in Pacman. You take on the role of an immortal emperor/king/president in Civilization. I wouldn't define any of those game as RPG.
Happy typing!




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